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:THE LONGING: News

Maintenance Update

Dear cave inhabitants,

it has been some time since we released a maintenance update, for testing is always a complicated affair with this game. There have been a lot of small bug fixes accumulated over the last years, especially since the game was released for mobile devices and we optimised it for touch input. We also improved the anti-cheat and got rid of the online-only constraint. Now the game is also playable without internet on desktop, as on all other devices.

However since Steam is the biggest player base for the game, this update will not be set live immediately but first via a beta access. If you're reading this, you can join the beta by taking the following steps:

1. Right-click on the game in library view
2. Choose Properties->Betas
3. Enter the secret code CaveSweetCave
4. Press "Check Code" and then opt into the longingupdate branch

This will give you access to the newest version of the game. It would be great if many people joined this beta, so we know if there are still things we want to fix. After we're sure that the changes in the update are sufficient, we will then release it to all players.

Important: If you still run into bugs after downloading this update, please comment directly under this news post so we know they are related to the new version.

Thanks for your help!
-Anselm

Upcoming Studio Seufz game

Hello folks,

as many of you have noticed, Studio Seufz has been working on a new game for a few years now. For anyone interested, I'll talk a bit about what I and the studio have been up to:

First off, The Longing was a very personal project of mine, where I handled all the game design, dialogues and (almost all) art exclusively. However, since the founding day of the studio we've had plans to make a sequel to our Lucky Tower game series, which was one of our first successful games (published on the web in 2010, hence the goofy name).

It's quite different from "The Longing" and doesn't share many similarities at first sight, except maybe the art style and parts of the setting. It's a Roguelite/Adventure that comes from a place of fascination for medieval-themed dungeon-crawlers, "Ghost's And Ghouls," "Kid Paddle" comics, and Tomi Ungerer books.

My dream with this game is to have something I can play myself and still be surprised, as the whole game is randomly generated. Also, I'm a very nostalgic person, and by going "back to the roots" and crafting a game that is like a game I'd have loved as a kid, I can fulfill another dream. Egotistical motivations, but if that still sounds like your cup of tea, you can check out the Steam page here:

https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/



Currently, there's even a demo available as long as NextFest lasts. The full game will release this year and we're happy for everyone wishlisting it if you find it interesting in any way.

All the best,
Anselm

New Shade Plushie

Dear inhabitants of the caves,

I received many demands to make a new plushie. Today is the day! The new one is almost the same as the old plushie, with one major change: It's the happy version of the Shade, sporting its trademark smile. Alternatively, if you already own the previous Shade plush, you can use the new one to represent Angst/The Darkness.



The ordering works like a Kickstarter campaign: If enough people pre-order (200 pre orders are needed), the plushie will be produced. Else, everyone will get a refund.

EDIT: The funding goal has been reached, so the plushie will definitely get made!

Here's the link to the shop:
https://www.makeship.com/products/happy-shade-angst

The campaign has started on January 2nd and will run for three weeks. Time is ever fleeting, so is the Shade plushie. After the campaign ends, there will be no way to buy them anymore.

Let's hope we can make it again!

-Anselm

Limited Time Bundle Promotion

[h2]Idle Games Variety Bundle[/h2]
A celebration of the variety among idle games, which are sadly often not seen as "real" games. Check out how different the world of idle games can be and play these games or just watch how they play themselves and stare at them.

[h2]Cookie Clicker[/h2]
Cookie Clicker is a game about making an absurd amount of cookies. To help you in this endeavor, you will recruit a wide variety of helpful cookie makers, like friendly Grandmas, Farms, Factories, and otherworldly Portals.

[h2]The Longing[/h2]
An unusual mix of adventure and idle game. In utter loneliness deep below the surface, it's your task to wait for the awakening of your king... for 400 days.

[h2]Placid Plastic Duck Simulator[/h2]
The ultimate high-tech rubber duck simulation, Placid Plastic Duck brings you dangerous levels of relaxation. With chill music, dreamy 3D graphics, and many different happy ducks, your only priority is to float around. Zero Ducks given.

https://store.steampowered.com/bundle/34557

A Shade Plushie

Dear inhabitants of the caves,

I received many demands for Longing merchandise over the years. We have now partnered with Canadian company Makeship to finally produce a Shade plushie!

It will work a bit like a Kickstarter campaign: If enough people pre-order (200 pre orders are needed), the plushie will be produced. Else, everyone will get a refund.

The campaign will start today (Friday the 27th) and will run for three weeks. Time is ever fleeting, so is the Shade plushie. After the campaign ends, there will be no way to buy them anymore.

Here's the link to the shop:
https://shop.makeship.com/3H3OuQ4

Let's hope we can make it, or even get to 400 Shades!
Edit: We have over 400 orders already, so the Plush is definitely going to be made!

-Anselm

Below you can see some photographs of the plushie prototype: