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Submarines, Squirrels, and Phantoms! ( Weekly Digest #4 )

Hey Autonomics!

How are you all doing? We can't believe Kickstarter is wrapping already, feels like we just launched it yesterday! We really want to thank everyone for coming out and supporting us, and our next focus will be rolling out closed Alpha for Alpha Kickstarter backers in September.

But before we get there, we've got some of our regularly scheduled news for you! Without further ado, let's check out what's been going on.

[h2]UNDER THE SEA[/h2]



That's right, we've unlocked Underwater Exploration! This means you can take a deep dive into the ocean and explore the sea floor. You'll learn about special places where you can uncover rare props, lost valuables, and unique artifacts. Use them to decorate your home, enhance your buildings, or even gift them to NPCs to unlock special quests or dialogue.



Since we’re going full underwater mode, we couldn’t resist adding a few new tools to match. Underwater Exploration also brings in other new elements.

You’ll get access to submarines for deeper, longer expeditions. You can even invite a friend to tag along and join your dives.



Want to speed across the waves on the surface? You'll also have your very own jetski for swift ocean travel.



And diving suits? Yes, please. Gear up, pack your oxygen tanks, and explore the underwater world freely. More dynamics, more freedom, more beauty.

[h2]Your Stuff? Liberated[/h2]



Thanks to all of you, we've been smashing through our social goals! We just unlocked the Liberate Squirrel, a random squirrel who may occasionally liberate you of a possession or two, though of course you'll be able to get it back - nicely, of course. No animals harmed here! What started as a fun Discord joke is now a reality in the game!

[h2]Phantoms and You[/h2]

Now its time to talk about Phantoms, their origins, nature, and the ways they'll shape your adventure.



⚠️⚠️⚠️ Heads up: Phantoms are still in early development, so what you’re seeing here is subject to change. Some terminology, naming, or gameplay details might shift as we continue working on the system.

[h2]What Are Phantoms?[/h2]



Phantoms are anomalies made of unstable energy, created by catastrophic experiments intended to manipulate time. When the Time Rapture Event fractured reality, corrupted temporal energy spilled into the world. From that chaos emerged Phantoms, which feed on biological energy to hold their unstable forms. They mostly appear at night or in dark places.



Some can be found in the present, but many exist in fractured future timelines (in Finite), where Alpha-class Phantoms often trigger large-scale events. The strength of Phantom's presence depends on your world settings. Peaceful Mode disables them entirely in the present. We'll talk more about how they behave in Finite PvPvE modes later.

[h2]Design & Inspiration[/h2]

Phantoms are partly inspired by Japanese horror folklore, especially Yōkai. But instead of directly copying traditional forms, we used them as a conceptual foundation to imagine what ghost-like anomalies might look like if they were born from energy fractures and twisted timelines.



The result: our own unique ecosystem of spectral threats.

The visual design for the Phantoms was developed with the help of character artist Chloe Ezra, whose work helped us bring their eerie charm to life. Our goal with each Phantom is to capture that strange blend of childhood whimsy and unsettling dream logic, like something pulled from the edge of a memory. Take a peek at some of the early doodly concept sketches we’ve been exploring.



[h2]Sound Design & Phantom Audio Research[/h2]

To help us dive deeper into the uncanny, we’ve partnered with legendary theremin composer Carolina Eyck, whose work adds a haunting emotional layer to Autonomica’s world.

[previewyoutube][/previewyoutube]

The theremin is one of the first electronic instruments ever invented. Played without touch, it produces ghostly tones by sensing hand movements near two antennas. Its sound was so unfamiliar when first performed in the 1920s that some listeners reportedly fainted. Since then, it has become a staple of sci-fi and horror, perfect for the anomalies that haunt Autonomica.

These tracks aren’t just background sound. They are part of the world. Inspired by real Phantom encounters and in-game locations, each composition is meant to make you feel like something is watching, listening, or just out of reach.

The soundtrack is still in development, but today we’re sharing a few early examples. We're calling it The Sounds of Horror of Autonomica. Every tone was crafted to unsettle, distort, and immerse.

Put on your headphones. Play it at night. Tell us what you feel.
Listen carefully. The world is trying to speak. (WIP)

>>>>>>>>>>>>Listen Here<<<<<<<<<<<<

[h2]Phantoms Classifications[/h2]

Phantoms aren’t just visual variations. Each one is built with its behavior, abilities, and traits, grounded in a system of Classes that define their power source and the instability that created them.

These Classes represent the scale of corruption behind their existence:

Sub-Class: Minor energy anomalies; simple behavior, limited abilities.
🔵 Echo-Class: Medium-tier Phantoms with enhanced perception or sensory mechanics.
🟠 Gamma-Class: Heavy, slow, and powerful, appearing near core rupture sites.
🔴 Alpha-Class: Highly dangerous, powerful abilities, typically boss-level threats.

[h2]Threat Levels[/h2]
Of course, Class alone doesn’t tell the whole story.

Even a low-class Phantom can be lethal under the right conditions. That’s where Threat Level comes in. It determines the practical danger each Phantom presents in the field.

Low: Easily avoidable or defeatable with minimal strategy.
Moderate: Requires timing, mobility, or ability awareness.
High: Demands precise tactics.
Apex: Extremely lethal, boss-tier encounters.

Understanding both Class and Threat Level will be key to survival. You won’t always know what you’re up against until it’s too late.

Let's dive into a few Phantom dossiers to illustrate their personalities and behaviors clearly.



[h3]Fingergut[/h3]
Class: Alpha-13 | Threat: Apex | Zone: Forest Core, Zone Obscura
Special Trait: Sound Suppression Field

Description

Fingergut is among the first and most dangerous Phantoms, created from intense energy overload during the Time Rapture. Like all Phantoms, it is a product of corrupted temporal energy, born from the reckless manipulation of spacetime on the island. Its body is a warped fusion of semi-material energy and residual organic matter, giving it a grotesque form that defies anatomical logic. Four limbs support it unevenly, and a hollow cavity drips condensed energy plasma - its only visible "mouth."

Fingergut is the only known entity to produce a Sound Suppression Field, a terrifying anomaly where all ambient sound is consumed by a vacuum-like distortion. While most Phantoms interfere with energy fields passively, Fingergut actively devours sonic resonance to destabilize prey. In the field, blasters go silent. Even footsteps vanish.



Fingergut feeds not only on physical energy but on panic and disorientation. It’s a living paradox: massive, but silent; slow-moving, yet terrifyingly effective.

It prefers to hunt alone in dense forest where the darkness is thick and light is weak. The deeper you go, the louder the quiet becomes.

Lore Origin

Created during a failed energy sequence in the Rapture Core Chamber, Fingergut was the first Phantom to retain form post-sequence collapse. Temporal engineers theorize it was born from a localized energy overload attempting to cross-reference two divergent time frames simultaneously. The result: a conscious energy knot too dense to dissolve. Now it roams the island, feeding on anything that lives and anything that resists silence.

Encounter Behavior

Sound Suppression Field: Dampens all non-visual player feedback within a 25m radius.
Silent Jump: Closes distances at high speed without any audible cue.
Gel Discharge: Slows players who step in its residue, making them easier to disorient.

Tactics

Visual Tracking: Use tracer rounds, muzzle flashes, and environment lighting to coordinate movement.
Blaster Focus: Target limb joints to stagger movement briefly.
Capture Protocol: Once weakened, deploy the Vacuum Proto-Gun during its brief recoil phase post-charge. Timing is critical. If you fail, it resets its aggression cycle.
Solo Strategy: Best handled alone due to disorienting effects in teams. Team miscoordination under suppression has led to more losses than Phantom damage.

Field Notes

“I thought I was alone until the forest went silent. Not quiet. Silent. No wind, no birds, not even my own breath in the helmet. Just vacuum. Then my HUD died. Everything glitched for half a second and that’s when I saw it. No footsteps. No warning. Just this hulking thing arcing through the trees like gravity was an option it could ignore. I fired. Nothing. No sound, no recoil, just light. Then I felt the air bend like it was inhaling me. I ran. I think it let me. Or maybe it just didn’t need me yet.”

Recovered from helmet logs of Operative Lyra Vex, presumed KIA, Zone Obscura perimeter.



Pooch

Class: Sub-7 | Threat: Low | Zone: Forest Fringe, Midpath Trails
Special Trait: Pulsative Blas

Description

Pooch may be one of the smallest Phantoms created during the Time Rapture Event, but what it lacks in size, it makes up for in chaotic energy and unpredictable behavior. With a form resembling a misshapen hound sculpted from liquified neon, Pooch zips and stutters across terrain with cartoonish momentum. It rarely moves in straight lines and often stops abruptly to discharge a destabilizing Pulsative Blast - a volatile shockwave of energy that disrupts all nearby equipment for several seconds.



Created from the byproduct of minor rift-side discharges, Pooch is the result of low-density temporal instability fusing with rogue kinetic fields. Its mindless enthusiasm is a direct echo of the unstable loops it was formed in - caught between reaction and reset.



Despite its comical name, close encounters are dangerous. If you’re nearby during a blast cycle, expect your blaster to overheat, your proto-gun to jam, and your HUD to flicker.

Lore Origin

Pooch-class Phantoms are theorized to be "leak spirits" - entities born at the edges of early temporal test sites. They’re more instinctual than sentient, driven by residual energy loops and rapid consumption bursts. While not aggressive in the traditional sense, they emit disruption pulses to fend off anything that comes too close.



They are among the first Phantoms catalogued post-Rapture and serve as an entry-level threat for energy field containment protocols.

Encounter Behavior

Pulsative Blast: Emits every 20–30 seconds; creates a radial disruption field (~8m radius).
Erratic Movement: Sprints in arcs and zigzags, nearly impossible to predict.
Gear Disruption: Causes overheating of blasters and short-term misfires in capture gear.

Tactics

Maintain Distance: Let it blast, then move in. Never rush during its charge-up cycle.
Staggered Fire: Short, timed blaster bursts reduce gear overheat during pursuit.
Capture Strategy: After two blasts, Pooch shows a temporary energy dip - ideal moment to activate the Vacuum Proto-Gun.

Field Notes

“Imagine a dog made of jelly, hopped up on corrupted sugar, and really mad you stepped near it. That’s Pooch.”
—Dr. Kel Armin, Phantom Behavior Division



Echolurk

Class: Echo-22 | Threat: Moderate | Zone: Northern Wildwood / Rift Perimeter
Special Trait: Sonar Scan

Description

Echolurk is one of the more unnerving mid-tier Phantoms. Towering and stick-limbed, it floats inches above the ground with slow, deliberate movements - its presence announced not by footsteps, but by the eerie, rhythmic pulse of its Sonar Scan.



Fully blind, Echolurk does not rely on sight, but on high-frequency temporal echolocation. Every few seconds, it emits a pulse that maps its environment by bouncing signals off matter, energy, and motion. Players caught moving during these scans are instantly marked and pursued with unwavering precision. This turns any encounter into a deadly ritual of stillness and timing. Think of a game of red light, green light under nightmare conditions.



Its looped neck cavity serves as an amplification organ, shaped to direct its sonar blasts outward like a biological radar dish. Observers believe its upper body is tuned to detect the smallest tremor in reality itself.



Lore Origin

Echolurk originated from an incident at a failed Rift Stability Zone, where a prototype compression chamber backfired, collapsing time layers over a narrow area. The result created a Phantom incapable of interpreting linear time or visual input, but hyper-tuned to vibrational signatures. Unlike its kin, Echolurk is less aggressive and more methodical. It is almost ritualistic in its behavior.



It appears to be one of the few Phantoms capable of “learning” patterns and adapting pulse rhythms based on player behavior.

Encounter Behavior

Sonar Scan Pulse: Releases a wave every 10–12 seconds. Movement during a scan triggers instant aggression.
Heightened Sensory Mapping: Detects nearby players if they make contact with any object or terrain while pulsing.
Pursuit Pattern: Breaks into high-speed chase mode if alerted. Rarely loses line-of-trace once engaged.



Tactics

Freeze Protocol: Stand perfectly still during scan pulses.
Pulse Rhythm Mastery: Count beats between scans to time movement windows.
Capture Window: After 4 scans without a successful detection, Echolurk pauses to recalibrate. This is your chance to strike with a Vacuum Proto-Gun.

Field Notes

"He doesn't see you. He listens for your presence, mapping echoes like thoughts. If you shift while he's listening, you become a mistake he corrects."
—Alya Nirem, Phantom Observer, Class Delta


Scufidon

Class: Gamma-09 | Threat: Moderate | Zone: Southern Sinklands / Rupture Plateaus
Special Trait: Compressed Energy Beam

Description

Scufidon is a large, slow-moving Phantom, identifiable by its elongated silhouette and the distinctive energy cavity embedded in its torso. With heavy, deliberate movement that shifts its body weight from one side to another, Scufidon appears almost ritualistic in how it traverses terrain. Each step calculated, dragging temporal residue across the ground behind it.



Its primary threat lies in its Compressed Energy Beam. This is a devastating attack fired from the concentric cavity at its midsection. The beam is slow to charge but incredibly destructive, capable of depleting shields, disrupting blasters, and overloading nearby proto-guns in a single burst.

Despite its slow pace, Scufidon exhibits one of the most refined forms of energy conversion seen in any Phantom. It doesn’t simply exist within time distortion - it manipulates it internally. Each beam it fires is a focused stream of compressed rift energy stabilized through its body structure. As such, encounters with Scufidon are less about speed and more about timing and cover.

Lore Origin

Scufidon is believed to be a “deep core anomaly” which was created near the geothermal convergence during the height of the Rapture experiments. The heavy concentration of fused energy and molten terrain contributed to its dense form and volatile energy core. Some researchers suggest that Scufidon’s body functions like a pressure valve - releasing bursts of time-warped plasma to prevent its own destabilization.

The Phantom's design resembles ancient glyphs found in early pre-experiment diagrams, suggesting it may be a recursive echo of a failed prototype or defensive concept encoded into the fabric of the rupture.

Encounter Behavior

Compressed Energy Beam: Fires a high-density energy beam after a 3-second charge. Always telegraphed by core glow.
Heavy Movement: Walks with slow, loud footfalls. Cannot chase effectively but will rotate and track targets methodically.
Rift Residue: Leaves behind unstable ground in its path that temporarily slows or distorts gear function.

Tactics

Beam Dodge Timing: Watch for the belly-core to pulse - this is your signal to move.
Use Terrain: Trees, debris, and elevation help break its line of sight.
Flank & Capture: Its weak points are on the back of the legs. Immobilize with stagger shots, then close in with the Vacuum Proto-Gun during post-beam cooldown.
Avoid Long Sightlines: If you can see its belly from far away.. Well it can probably hit you.

Field Notes

“Scufidon doesn’t hunt. It waits. You walk into range, and it makes you stop existing. That core of his? That’s not a weapon. It’s a scar from the first rupture, still screaming.”
- Archivist Yul Traven, Rapture Debrief Logs



We tried to give each of them more personality and a story behind their existence. There are more Phantoms, each with unique behavior and strategy. If you're interested in learning about more of them, let us know and we’ll be happy to share additional details.

They are living mysteries, fragments of broken time. From small, erratic anomalies to towering horrors the size of buildings, each Phantom has unique behaviors, traits, and abilities. You'll need to study them, adapt to them, and eventually capture them using specialized gear like ProtoVac.

HYDROBLASTERS

Hydroblasters were created by Autonomica researchers to disrupt time in unstable Time Frames, like those in Finite mode. These guns are filled with a special liquid that weakens or destabilizes Phantoms and other entities.





Every Phantom must be weakened before it can be captured. If it’s not weak enough, it will escape during the capture attempt, and you’ll lose your Nanotainer. We designed this weapon to look familiar so that you can understand gun behavior from its look. These guns shoot colorful liquids, and each player can choose their color for their charges.





PROTOVAC
ProtoVac is a particle accelerator that slows targets and breaks them into particles small enough to store in Nanotainers. It locks onto the entity, breaks it down into atomic matter, and attempts to contain it. This tool only works if the target is already weakened, so timing matters.





NANOTAINERS

Think of it like catching Pokémon, but with volatile, ghostlike anomalies. Once captured, Phantoms are securely stored in special containment units - Nanotainers.

Nanotainers are secure containment units used to store captured Phantoms and other living organisms. They come in different strengths and rarities, and choosing the right one is important. If the container is too weak, the entity might escape or destroy it during the capture process.



Captured organisms are stored until you choose to release them. Just select the filled Nanotainer and throw it. The contents will reconstruct right in front of you.

Whether you want to display them in your own Phantom museum, or just show off your rarest catches to friends - it’s your call.



Phantoms are located in specific, unstable regions across the world. Whether you choose to venture into these zones or avoid them entirely is up to you. You can live a peaceful, uninterrupted life far from Phantom territory, or take the risk and step into areas where nothing remains alive except what lurks.



Energy Extraction

Phantoms were born from massive energy distortions during the Time Rapture, and as such, they’re extremely potent energy sources. Their raw energy is incompatible with traditional devices, but it’s perfect for powering advanced tech, overclocking machinery or your abilities in PvPvE modes. (we will talk about it later)



But don’t worry about facing phantoms. You don’t have to. Peaceful players can opt out of direct combat entirely. You can buy Phantom energy on the market or trade your own crafted goods.

But for those who do enter Phantom territory please be warned. These zones are high-risk, high-reward. Each encounter is unpredictable. There are no guides, no tutorials, and no one to hold your hand. Just you, your instincts, your tools and whatever knowledge you’ve managed to gather during your previous runs.

[h2]What's next?[/h2]

We're looking at unlocking kids in the game as our next goal, a lot of people want to have their own children with their favorite NPC! With eight days left in Kickstarter, we will see what can be achieved!

[h2]Community Corner [/h2]
Discord user Bananadanis made some incredible fan art!



And that's it for this week's edition of Autonomica! Have a wonderful weekend, Happy Mother's Day if you celebrate, and see you next time! Don't be a stranger, and don't forget to drop a wishlist if you haven't already, it really helps us out!

https://store.steampowered.com/app/895160/Autonomica/

💙❤️💛 Crytivo Team

Mechs, Tech and More ( Weekly Digest #3 )

Another week, another weekly Digest !

This week's Digest is packed full of tech and is sure to bring plenty of excitement! At least
It's time to talk about mechs. What they bring to Autonomica, and how you'll be able to use them in farming, automation, and beyond.

[previewyoutube][/previewyoutube]

You'll discover Mechs at later stages of the game when you begin traveling to future timelines. These powerful machines will be scattered throughout the open world, often abandoned and hidden inside secured hangars. To unlock a Mech, you'll need to undertake special side quests, like locating a lost reactor to power it back up or finding a way to breach reinforced hangar doors. Once activated, a Mech will launch with a dramatic sequence that produces a lot of noise, so you’ll want to be careful because it might attract unwanted attention from other players.



Each gameplay mode, whether PVP, PVE, or Time Expedition (our peaceful Time Travel mode), features dynamic placement of advanced machinery across the map. Besides Mechs, you'll also find other exciting vehicles like buggies, motorbikes, and more.



When you're ready to return from your time travel expedition, you'll have the option to Extract the Mech back to your present timeline. Later, if you want to bring it into future expeditions again, you'll be able to call it in or summon one of your recovered machines. You will also be able to call and extract animals, since some of them provide special stat boosts and extra inventory space that can help you save important items.



In the Finite (our name for the Extraction mode in Autonomica, where the world is on the brink of collapse), if you die during an expedition, you lose the valuables you are carrying in your backpack. It becomes crucial to plan carefully when to Extract and what to Extract with, because anything you leave behind will stay lost in the Finite.



We’re planning to expand the Mech lineup further, and we’re happy to share some super early concept art with you below. Just a heads-up, these are very early concepts, so things might change as development continues.



Back in your present timeline, Mechs will become powerful allies in farming and automation. They'll offer specialized tools to make your work dramatically easier. For example, instead of tilling each plot one by one, a Mech can instantly prepare nine plots at once by launching mortar-like charges into the ground. They’ll also come equipped with high-capacity watering systems, perfect for managing large-scale farms and automation systems.



To be fully transparent, Mechs are still in very early development. We have a lot of internal testing ahead to get everything working smoothly, but we're extremely excited to have them in the game. In many ways, Mechs are shaping up to be the great combiners of the future in Autonomica, machines deeply inspired by Solarpunk aesthetics, blending nature and technology in a way we think you’re going to love.

Whew, I don’t know about you, but I personally love mechs. Guilty as charged.
But it’s time to share more information about automation and how it’s integrated into our farming lives.

In Autonomica, automation isn't just about gritty hardware components. You'll also produce and process natural resources. Create enclosures for animals that generate products, which you can then route through conveyor lines to specialized machines like Mixers, Smelters, Ovens, and Cookers. For example, the Mixer can turn milk into cheese, which becomes part of more complex culinary recipes further down your production line.



Some Resource Examples:


Meet Harvy

Harvesters (a.k.a. Harvy bots) roam your enclosures collecting freshly grown or extracted products and deliver them straight to the Sample Replicator. This machine takes a single item and mass-produces it, one copy at a time, until the original is completely used up.
Once it receives a sample, the Replicator analyzes its structure at the molecular level (or at least pretends to) and begins fabricating duplicates using gooey science magic and a suspicious amount of energy. But here's the catch: the original gradually gets consumed in the process. If Harvy doesn’t keep a steady flow coming, production grinds to a halt.
Keep your conveyor lines fed, or the whole system gets cranky. No sample means no output. Probably not FDA-approved, but very efficient.



Caring for Your Crops and Creatures

You can assign Harvies to collect products from animals, like eggs, milk, or wool, or from your fruit and veggie crops. But remember, nothing in Autonomica runs on good vibes alone. If you want your animals and crops to keep producing, you’ll need to give back.



Animals and plants have favorite food types and need specific care. You can water and feed them manually if you're feeling cozy or allergic to wires. Everything can be done by hand. But if you're more of the techy type, you can build out full automation systems with pipes and conveyor lines delivering your animals' favorite snacks and drinks right back to their enclosures. Happy animals mean better production.



Each animal also needs a comfy space to rest, and your crops require attentive care too. Some plants are seasonal and won’t grow during certain times of the year. To handle this, build greenhouses, controlled environments requiring consistent lighting, temperature regulation, and energy delivery.

Powering Your World

Powering your farm and home takes real infrastructure. Here’s how energy production works in Autonomica:

Windmills

These beautiful flowery techy thingies perform best at higher altitudes. Our wind system is fully simulated. Higher altitudes offer stronger winds, making mountain peaks and elevated terrains ideal locations. Nearby structures or terrain features can influence wind flow, impacting your windmills' efficiency. Strategic placement is both essential and rewarding.



Solar Panels

Solar energy relies heavily on direct sunlight. Clouds drifting by or shadows from your buildings can noticeably reduce panel efficiency. But don’t worry, our solar panels are super snappy. You can quickly snap them onto your rooftops, and they'll magically adapt to the perfect angle of your structures. Satisfying and intuitive placement guaranteed.

[previewyoutube][/previewyoutube]

Batteries

Batteries store energy collected from windmills and solar panels. They smooth out your energy supply, ensuring stable power even when the weather isn't cooperating. No sun or wind? Less of a headache.



Home Sweet (High-Tech) Home

Your home also consumes electricity. Appliances like fridges, TVs, and washing machines are fully functional. And yes, you’ll actually need to wash your clothes regularly. Each clothing item has practical stats like "practicality" (how useful it is) and "impression" (how stylish it is), along with a hidden "dirtiness" meter that fills up with usage, which will affect NPCs' perception of you. We'll dive deeper into the clothing system in a future update.



Power and water are delivered wirelessly inside your home via the Home Pod (no fantasy or magic, just science). Connect a single water pipe and power line to the Home Pod, and it intelligently supplies all your home accessories.



The Home Pod also analyzes the furniture and utilities you've placed, actively providing tips about fulfilling specific room requirements. When set up properly, your home boosts your character’s stats. In Autonomica, your home isn’t just decoration. It’s an extension of who you are. We can talk about this later if you would like to learn more about it.

Juicy Liquids and Chaotic Plumbing

Liquid production adds another fun layer to your automation empire. Craft juices, brew beers, (coffee for Kirara), or experiment with other mysterious liquidy things.
Water pipes in Autonomica are fully modular and hilariously chaotic. Run them across floors, walls, rooftops, straight through your living room, or even under your bed if you're feeling wild. Yes, underground plumbing is supported, too. We've built a satisfying visual overlay that highlights buried pipe connections whenever you select the pipe tool. It’s clean, it’s efficient, and wonderfully messy in all the right ways.
[previewyoutube][/previewyoutube]

Delivery Drones and Product Fulfillment

Delivery drones manage product transportation effortlessly. Some NPCs will lend you their personal drones for special missions. For example, helping Ricardo bake his legendary croissants means producing 200 bags of flour. Simply place Ricardo’s Storage Drone near your production line and feed it the finished product.



Start by planting wheat, grind it into flour using a Mixer, package it, and direct it to Ricardo’s Storage Drone with a conveyor line. Once the order is filled, the drone zips off to Ricardo’s bakery. Knowing Ricardo, he’ll return soon with praise and yet another quirky request.
Expect your mega farms to be buzzing with delivery drones flying overhead, transporting your goods around and offering you that genuine solarpunk feeling.

Mergers, Splitters, Lifts, and Other Jazz

We're going the extra mile to give you the tools you need to fully optimize your production lines. We’re inventing dynamic mergers and splitters that feel like magic. Simply run your conveyor lines into a merger or splitter, and it adapts automatically. You can connect multiple input routes and multiple output routes. The system intuitively recognizes your actions—connect a conveyor line into it, and it creates an input; pull a line out from it, and it creates an output. This means you can build countless creative combinations effortlessly.



Elevators are equally dynamic. Stack them as high as you want, and each vertical segment can have multiple exits. Even cooler, you'll be able to specify precisely which resources exit at each level based on your own custom settings. This gives you powerful vertical control over your conveyor logistics. Pretty cool, right?



Another pretty cool feature is our Draggables. Hold down the CTRL button to see glowing dots appear around you. These dots indicate objects you can adjust on the fly. You can easily resize things like rugs, frames, windows, and other decorative elements. You can even adjust conveyors after they've been placed, without needing to demolish and rebuild them if your plans for the area change.



You can also use conveyors as quick traveling rails. Simply approach a conveyor line and double-tap the space bar to hop on for a ride. Some of you might even use conveyors exclusively as speedy transport routes or build your own rollercoaster setups!



Lastly, on our Kickstarter campaign we introduced a new Social Goals where everyone can participate if they would like to support us in any other way!

🤔 What Are Social Goals?
Think of them like goals related to social platforms!

Whether it's subscribing to our YouTube channel, following us on X (formerly Twitter), joining our Discord server, or wishlisting on Steam, every action you take helps the entire community move closer to unlocking new bonuses.

🌟 HOW IT WORKS:
Earn Star Points by helping us reach specific milestones:

Kickstarter Backers
Followers on X | BlueSky | Instagram
Discord Members
Trailer Reposts on X
Steam Wishlists
YouTube Subscribers

Every milestone achieved grants Star Points.
As the total number of Star Points increases, new Social Rewards will be unlocked for everyone!

This is something that will be added to the game as an extra content for everyone to enjoy!



AVAILABLE REWARDS

⭐ 3 Stars: Garden Props Set
Transform your farms and homes into a peaceful oasis! Unlock a new set of Garden Props featuring three elegant fountains, a mysterious animal totem (which might make animal sounds during full moons 🌕), peaceful turtle stone decorations, and more cozy items to customize your world.

⭐ 7 Stars: Bat Companions
Ever dreamed of bat farming? If we reach this goal, you’ll be able to create bat enclosures — and have adorable bat companions fly alongside you on your journeys! (And maybe, just maybe, we’ll add a few extra surprises. 🦇)

⭐ 12 Stars: Backpack Tortoises
Not the other way around! If we unlock this goal, you’ll be able to carry your very own tortoise friend on the side of your backpack 🐢. Plus, tortoises will become a new farming animal, perfect for expanding your farm life.

⭐ 20 Stars: The Liberated Squirrel
You asked for it — and now you’ll have it (at your own risk)! 🐿️ The Liberated Squirrel will "borrow" your items (let's call it redistributing wealth) until you catch it. Mischief guaranteed.

⭐ 30 Stars: Marshmallow Furniture Set
Sink into a life-sized marshmallow! 🍬 Unlock an entire furniture set made out of giant marshmallows — pure comfort, pure style, pure squishiness. Perfect for those who take cozy living seriously.

⭐ 40 Stars: Technodog – The Robot Companion
Ever wonder if robot dogs still greet each other like real ones? Find out with your very own Technodog 🤖🐶! It’s more than a cute companion — Technodog carries extra inventory and is built for the future: it can travel through time with you during your survival expeditions!

⭐ 50 Stars: Expedition Van
The ultimate exploration machine! 🚐 This rugged all-terrain Expedition Van lets you travel anywhere with ease. Sleep, cook, craft — all from your mobile base. Perfect for those who live for discovery and adventure!

As of today our stats are:
- Kickstarter Backers: 5,567 → Next Goal: 6,000 backers (will award 4 additional stars!)
- X Followers | BlueSky | Instagram : 40,421 → Next Goal: 41,000 followers
- Discord Members: 15,292 → Next Goal: 16,000 members
- Trailer Reposts on X: 366 → Next Goal: 400 reposts
- Steam Wishlists: 217,537 → Next Goal: 220,000 wishlists
- YouTube Subscribers: 9,290 → Next Goal: 10,000 subscribers

🔥 The more Stars we gather, the more content we'll unlock together. Share, invite friends, and let's build something incredible! 🔥


That wraps up our Digest for this week! Let us know what you liked most in the comments.
Next week, we’re planning to talk about the underwater world, phantoms, and much more—so stay tuned!

https://store.steampowered.com/app/895160/Autonomica/

Kickstarter Progress ( Digest#2 )

Hey Autonomics!

First off - WOW, what a crazy week and a half it’s been! We've hit $410K on Kickstarter thanks to your incredible support. You're making Autonomica bigger and better every day, and we’re beyond grateful.

Now, for everyone who missed all the latest news since our last update here, let’s play a little catch-up game, because we have some cool stuff to showcase and share with you.

First of all, for anyone who’s into Kickstarter but missed some of the updates: besides actual rewards, tiers, and add-ons, we also have a lootable system. By achieving mini-goals toward the next stretch goals, we unlock funny items for all Kickstarter backers that they can wear.

Here’s what we’ve achieved so far:

UNLOCKED 🤖 – IdleTwin™ A floating mini version of you that mimics your idle animations... just a few seconds too late.
It hovers beside your backpack and occasionally plays quirky little animations of its own.
Cute. Slightly unsettling. Absolutely yours.

UNLOCKED🐰 Flaffers™ (Wearable - Footwear) – Fluffy rabbit slippers that occasionally scream like they’ve glimpsed the void. No off switch. No mercy. Pure panic.



UNLOCKED🌀 Hoodie.exe™ (Wearable - Hoodie) – A glitchy hoodie with a forever-loading progress bar. Sometimes it finishes. It never means it.



UNLOCKED 🗿 Spice Idol™ (Furniture - Statue) – Turn your favorite NPC into a life-sized statue. Poseable. Dressable. Regret optional.

Now, if you're not so much into Kickstarter, let’s dive into some of the new additions to the game that have already been unlocked as stretch goals.

First, we unlocked Modular Aquariums and showed off some fish you can catch and display in your house. We’re thinking about doing a deep dive on this mechanic, so if you want to know more about how fishing works in Autonomica, let us know!



Modular Aquariums are a new construction system that lets you display your catches in style. You’ll get access to new building pieces like round and square tanks, which can be placed on their own or snapped together side by side or stacked vertically. Once connected, they merge into one larger tank. The more you merge, the more water they’ll need and the more fish they can hold.



So you'll have the choice to build a massive maze of aquariums, show off your seasonal or futuristic fish collection, and display it for everyone who visits your house.



And speaking of fish: they’re tied to seasons, weather, and region, all part of our discoverability system. NPCs, hidden notes, and world clues will help you track down what to catch and when. Plus, when you travel to the future through Time Capsules, you’ll be able to find rare, timeline-exclusive species depending on whether you pick Peaceful or Hostile timeframes for exploration.



Next up, we had another big unlock: Aquaponic Farming. This is a new system where you can design advanced, modular farming setups that blend water and plant life together. You can build them outside or indoors, futuristic or rustic. The choice is totally up to you!



Now this one is pretty exciting, because we’ve been building huge structures for the trailer, and now you can too! The new Construction Drone allows your character to stay on the ground and build things that would normally be out of reach. You will build comfortably in first-person perspective.


[previewyoutube][/previewyoutube]

Activate it, and it will fly out of your backpack while your character smoothly transitions into drone-control mode, guiding construction safely and precisely. No scaffolding or parachute required.
Below, you can check out the finished 3D model we have chosen as the default drone.



We’re offering the community the opportunity to vote for one additional drone design from the concept lineup below that we will make available with the Alpha Release.



Cast your vote on our Discord server and help decide which of these concepts will join you in-game. Choose carefully; the drone you pick might end up seeing you fall more often than you would like to admit.

Speaking of new heights, we also unlocked character height customization where you can make your character taller or shorter or maybe even somewhere in the middle. This might seem like a super simple unlock, but there’s significant tweaks to be made to character rigs and animations. Just like real humans, characters have internal bones that will need to be adjusted. Imagine the digital equivalent of multiple orthopedic visits!

[This one is a work in progress, so we don't have anything to show yet, but just imagine your character being taller or shorter!]

Next on our list: Animals!

We are also happy to introduce a new additions to our animals that are coming to the game:
Zebras, Giraffes, Ostriches, Bisons, and Rabbits.



Each animal in the game has its own set of preferences and characteristics. For instance, there's Privacy, so you'll need to build and populate enclosures just right to keep your animals happy. If there's not enough space or the enclosure becomes overcrowded, animals can get stressed or even sick. Horses need plenty of room, while chickens don’t mind being packed together.



There's also compatibility, which determines which species can comfortably live together. It's perfectly fine to mix ducks and chickens, but if you put crocodiles and chickens together, you might find your chickens mysteriously disappearing.



Every animal you capture will need its own spot in your shelter. This means placing animal resting areas, or as we call them, animal beds. During bad weather or nighttime, animals will seek out their beds. Without one, they'll grow restless, unhappy, and eventually fall ill.



Animal Breeding is another exciting addition. Every animal species inhabits its own biome. You'll find giraffes in deserts, crocodiles in swamps, rabbits in forests, and so forth. Animals come in both traditional and rare exotic color variations. Exotic animals only appear under special world conditions. Capture these rare specimens and breed them to produce offspring inheriting their parents' unique colors. If you breed two differently colored animals, their offspring will have a blended color hue from both parents.



To help with breeding, we’re developing something we affectionately call the Animal Dating Site. It's a special facility where you can introduce two animals, male and female, and help them produce offspring. But you'll need to stimulate the romance by preparing their favorite dish, perhaps a carrot cake for rabbits or a strawberry pie for cows.



If you spend enough time caring for a particular animal, your relationship with it will grow. After reaching a certain bond level, that animal can become your personal pet and travel with you. Each pet provides special perks to your character stats. For example, llamas might speed up your stamina regeneration by 7%, crocodiles could improve your endurance, and cows may boost your health by 10 points. We're even planning (planning being the keyword, as we’re still perfecting the pathfinding system) to let you have multiple pets traveling alongside you. Additionally, you'll be able to mount mid-sized animals and ride them across the islands.



Finally, animals tie directly into your automation systems. Set up cheese or milk production, create yogurt supplies for local businesses, and watch communities thrive with your support. Harvester Stations staffed by Harvy bots will automatically collect animal-produced products and deliver them straight to your conveyor lines.

Lastly, on the big stretch goals news, we’ve reached pools and ponds!

Ponds and Basic Terraforming:
You can now create custom ponds by digging directly into the terrain. Use the landscaping tool to adjust ground textures, add paths, grass, and decorative elements like boulders, logs, or mossy rocks. After shaping and decorating your pond, you'll connect water pipes to fill it. The game uses a dynamic raycasting system to automatically detect the pond's shape and size. Once filled, you can further enhance your pond by placing floating decorations and populating it with fish you've caught.



Dynamic Pools:
Pools can be placed onto suitable terrain directly from your construction menu. You'll have the ability to stretch and reshape pools horizontally and vertically using interactive points during construction. Customize pool surfaces by selecting various colors and tile materials. Pools also include additional decorative items such as slides, umbrellas, loungers, and swimwear props.



This is it for the actual unlocked stretch goals during the campaign, but we also wanted to share a little bit more about the progression of the game and how it is structured.

The primary goal in developing Autonomica is to create a richly diverse world that lets you craft your ideal gameplay experience, whether you are a cozy farmer, an automation engineer, or a competitive ghost hunter.



Right from the start, you'll have the freedom to shape your own development journey. You're not limited to a single path-you can unlock and explore multiple development areas simultaneously or sequentially, in any order that suits your playstyle. Most unlocks in the game are accessed through special placeable objects called "Research Stations," which you can freely position wherever you'd like. There are five distinct stations:



Botanical Station, Mining Station, Husbandry Station, Manufacturing Station, Cooking Station

Each station is dedicated to technologies associated with specific game mechanics. Within these stations, you'll find "Licenses," each containing multiple "Technologies." To unlock new tools, construction elements, seeds, and other useful technologies, you'll fulfill resource or product requirements within these Technologies. Progressing through Licenses expands your abilities, allowing deeper customization and more advanced gameplay.



Licenses for these Stations can be acquired in multiple ways-some can be purchased from specialized NPCs in towns, others discovered by exploring the world or by traveling to future time frames. Time travel in Autonomica allows you to visit different points in the future, uncovering advanced technologies, unique resources, animals, crops, and rare Licenses not found in the present. Various Time Frames are available for you to choose from-you can jump to peaceful survival Time Frames or competitive PvPvE Time Frames. We will share more about this functionality later. Additionally, some Licenses will be unlocked early to give you a headstart in the game.



Basically, each station represents a dynamic research path for specific categories in the game, offering players the freedom to craft their own experience. You can set up your farms exactly the way you want, whether that's cozy farming with minimal or no automation, or fully automated megafactories efficiently producing products in mass.

Phew, this is pretty much it for the big news from the past week, but we do have a few other points to share with you.

If you are a big fan of cosmetic items, we encourage you to join our Discord and claim some goodies through our Discord bot. Right now, you can claim a Chipmunk backpack!



This backpack is designed to honor two incredible people who’ve been with us since the early days: Linn & Hunter. These two have been championing Autonomica to the French-speaking world, helping us grow, share, and celebrate this wild journey—and we wanted to give them something that lasts. So we took their mascot... and turned it into an in-game backpack. With tiny keychains. Yes, really.

[previewyoutube][/previewyoutube]

Here’s how to claim your reward:
👉 Join us on Discord: https://discord.gg/autonomica
👉 Head to the #claim-reward channel
👉 Type /secure_reward to reserve the Chipmunk Backpack

Your key will arrive via DM from Blackbox, and you’ll be able to use it when the game releases.

This one’s a limited-time deal, running only through the end of our Kickstarter campaign. Snag it while you can! You don't need to be a Backer to claim it!

Lastly, we just had an AMA on our Discord server where we answered a lot of questions from the community. This was not the last AMA, and we will have another one down the road, but everyone had fun with it. You can check out the video we recorded here:

[previewyoutube][/previewyoutube]

Community Corner

Furo made a little short about us on YouTube!
https://www.youtube.com/shorts/5shpShVJacM

Thairy Games mentioned us in their video!
https://www.youtube.com/watch?v=GUXNHi43T7o

Strudel the Dog made a short about us in Italian!
https://www.youtube.com/shorts/t2A6_l1DJVQ

T1nksy made a pretty in depth video about us!
https://www.youtube.com/watch?v=gcRZzsknoYY

Also, as a tribute to Linn and Hunter, we’ve got a special squirrel backpack you can get in-game from our Discord for free! Check it out!



We can’t believe how many of you have come out and supported us! We’re super excited to shape the game with you, and we hope you will love what we’re doing.

That’s all for this week! Thank you for tuning in, and we can’t wait to see you in the next update!

Sci-fi Stardew Valley Autonomica smashes its Kickstarter goal in under 24 hours

The developer of Autonomica should be very, very happy right now. This sci-fi sandbox survival game launched on Kickstarter yesterday, and it's already smashed through its funding goal. With nearly a month left, the dev's biggest problem could be coming up with new stretch goals.


Read the rest of the story...

Kickstarter Goal Reached Under 24h


Wow!
We’re kicking things off with some wild momentum on Kickstarter!
In just the first 24 hours, over 2,000 backers have jumped on board — and honestly, it’s been surreal. We had to take a breath before writing this because none of us expected to hit the ground running this fast.

Thank you all so much for the early love and support — we’re really feeling it.


[h2]What’s Next? [/h2]
Our next stretch goal:
Aquariums. Modular ones.

This feature will let you build fully modular aquariums indoors or outdoors. Stackable pieces, custom sizes, wall-length tanks, and more. Whether you want a cozy little fish bowl in your hut or a massive floor-to-ceiling tank in your futuristic mansion — you’ll be able to build it.

They’ll also come with internal decorations and exclusive new fish species just for this system.
We’ll be sharing more visuals and details in an upcoming update — stay tuned!



[h2]The Stretch Goal Journey Map[/h2]



To make the path to that next stretch goal more exciting, we’re introducing the Stretch Goal Journey Map. This is a series of milestones with fun surprises along the way.

Every time a step is reached, it unlocks one random reward from our growing pool of goodies. Here’s a sneak peek at what might pop out:

🐰 Flaffers™ – Screaming rabbit slippers. No off switch. Pure panic.
👻 Phantom Totebuddy™ – Creepy-cute phantom rides your back. No explanation.
🦆 Quack Kicks v2™ – They light up. They quack. Sprint like a rave duck.
🌀 Hoodie.exe™ – A hoodie with a forever-loading bar. Sometimes finishes.
🖼️ Poster of Mild Concern™ – Might change when you're not looking.

If you would like to read a little bit more about this update you can check out the Kickstarter:



[h2]Got Questions?[/h2]
We love how curious and passionate this community already is.
Got something on your mind? Drop us your questions here or join us on Discord. We’re always happy to chat about what’s in the works!

We hope you enjoy the progress so far and everything that’s currently cooking on our side.
Thank you once again for your support and for being here with us!

https://store.steampowered.com/app/895160/Autonomica/