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Update 0.5.0 is live on the Public Test Server!



[h2]Hello, Deadsiders![/h2]

Today marks the beginning of Deadside’s third year in early access, and we here at Bad Pixel would like to thank you for sticking with us on this journey. We appreciate the suggestions and comments you leave us, be it on Nolt, Steam, or any other platform. The Deadside Community has always been very passionate and involved with development, and it keeps the team motivated to make the best possible game for you all.

To celebrate this occasion, we will release version 0.5.0 to the Public Test Server! Anyone can participate in this test, all you need to do is follow the instructions at the bottom of this post

[h3]Version 0.5.0 will include:[/h3]

- The first transport in the game: Swamp Boats
- Expansion of the game's world map: the northern islands with new locations and events
- Redesigned game economy
- New water sources: water wells and plastic bottles
- Redesigned Convoy event

For the detailed patch notes, scroll down to the bottom of this post for the full list of changes

Deadside will be 35% off until the 20th, so if you have been watching our posts and waiting for this major update to get closer to release, now is a great time to pick up and learn the game.

[h3]Feedback[/h3]
Share your impressions and thoughts in the #feedback-pts channel on the official Deadside Discord server

[h3]Survey[/h3]
Please complete this Survey after testing: it helps us improve the game. You can edit your answers at any moment.

[h3]Warning![/h3]
The release of the 0.5.0 update on the live servers will be accompanied by a wipe. All items, bases, safezone storage and player inventories will be reset.



This is a very important test, we are hoping to get as many people on the Public Test Server as possible, so if you have the time to participate, it would be very helpful. If any problems appear during this test, the team will take the time they need to fix them, but if it goes smoothly, you can expect the release of version 0.5.0 to all servers in relatively short order.

The community provides significant support in the development of the game when taking active part in testing updates as it helps us to make the game better. Join us.
Public Test Server is available to all players who have the game in their Steam library.
How to connect to the Public Test Server (PTS):
  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for the update to download and launch the game;
  • Connect to one of the available official PTS servers, which depends on your location.
How to switch back to the live version of the game:
  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.


Special thanks to our volunteer staff in the discord, as well as the private test group, you all go above and beyond to improve the community and the game. The entire team at BP thanks you for your time and your contributions.


[h3]Thank you for reading, stay tuned for news on the release of 0.5.0![/h3]



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Version 0.5.0 Patch Notes:


[h2]Boats
[/h2]
  • The first transport added to the game is swamp boats.
  • Boats can be found along the river/sea side and can carry 5 people, including the driver. The total number of boats on the server for simultaneous use is limited to 10 units. Currently it is impossible to keep the boat at the base, it disappears after 30 minutes if there are no players nearby.

  • Boats have durability and can be repaired with a " blowtorch"-a new item in the game that can be found in the world. Boats consume fuel, which you can replenish with fuel canisters found in the world.


[h2]Level Design.[/h2]
  • Map expansion: the islands to the east of the northern tip of the peninsula, with a seaport, oil depot, warehouses, and a military facility, are now accessible.
  • Hard and epic missions as well as encounters are available in the new locations.
  • The island to the west of the northern tip of the peninsula is now accessible and available for base building.
  • New river has been added, connecting the central lake with the east coast of the peninsula.
  • Industrial location in the Beregovoy area was expanded, and a difficult mission has been added there.
  • Destroyed churches and graveyards in Krasnoye in the north of the village and in Krivets in the south-east were added.
  • An event on a small island in the sea between Zalesny and Bochky was added (helicopter crash site).


[h2]Water Sources[/h2]
  • Added water wells in the settlements.
  • Wells can either have water or be empty. Each restart of the server changes the active and inactive wells.
  • Added plastic bottles of different capacity for water intake.
  • Soda replenishes 20 points of hydration, 5 points of food and 3 of health.
  • Changed the capacity of the water collector - 300 points.
  • The water collector filling speed is reduced twice.
  • Water consumption timings increased.


[h2]Economic Changes[/h2]
  • The safe zone trader assortment has been expanded, high level weapons and gear have been returned, as well as provisions.
  • All buy and sell prices of all traders have been changed.
  • The assortment of wandering traders now permanently includes both weapons and equipment.
  • Changed loot in Airdrop - reduced in value.
  • Changed mission rewards.
  • Changed reward for event Helicopter Crash: excluded high-level items, increased chance of keys drop for military crates.
  • Adjusted helicopter guards' gear.


[h2]Convoy[/h2]
  • Machine-gun boss is weakened and not as dangerous as before.
  • Boss Sniper is no longer available in the Convoy.
  • Military convoy bots have been replaced with a unique bot type for this event.
  • Weapons and gear variation for convoy bosses has been expanded.
  • Changed outfit of bots in convoy group.
  • Increased the value and number of items received as a reward for case delivery.


[h2]AI Improvements[/h2]
  • Adjusted the ability of the AI to see through bushes and reeds.


[h2]Building and Crafting[/h2]
  • Workbench and water collector can now be destroyed during a raid by an explosion
  • The number of available workbenches at the base is now limited to one.
  • Stack of logs increased from 4 to 10.
  • Disabled the ability to disassemble walkie-talkies into components.
  • Changed explosives recipe.
  • Explosives, tripwires and respawn beacons can be disassembled into components with pliers.
  • Changed color and translucency level of the placeholder.
  • Added ability to collect bush sticks with knife/axe.
  • Campfire recipe now requires only bush sticks. Logs can be used optionally (burning time of sticks and logs differs a lot).
  • Reduced log burning time.
  • Reduced cooking time
  • Campfire life time in the world is limited to 30 min.


[h2]Inventory[/h2]
  • Changed the stack amount for multiple items.
  • Expanded the capacity of basic outfit from two to three slots.
  • In all backpacks can now be placed the main weapon: Assault-1, Typhoon-2, Stalker-3
  • Removed the crate opening timer, i.e. progress bar no longer appears.


[h2]QoL Improvements.[/h2]
  • Added "Earplugs" feature, this feature allows you to muffle the master sound in the game.
  • Added interface scaling for 2k and 4k monitors.
  • Added Windowed Fullscreen Mode option.
  • Added " Stack All" function for base crates and security zone storages.
  • Reduced the font of the map interface.
  • The character location marker now pulses during map view.
  • Improved logic and interface for player blocking/unblocking in the admin panel of private servers.


[h2]Sound[/h2]
  • Adjusted, replaced or improved sounds: the environment and interaction with it, the handling of weapons, gunshots, and the effects of hitting surfaces.


[h2]Other Changes[/h2]
  • Changed AR4, Fasam, MG36, Skar, RPK-mod, BB-19, and P900 recoil.
  • Fixed some recoil problems on IZH-70, Berta M9, and F-57.
  • Increased grenade launcher damage.
  • In the kill-log, when killed by a grenade or a stretch/explosive, the distance is now calculated from the throwing person or installation site, respectively.
  • The lifetime of a raid token in the world is 10 min.
  • Shovel removed from starter kit and replaced by walkie-talkie.
  • Removed re-spawn points in Lazurny and Yantar.
  • Adjusted the logic of zoning and loot range in the world.
  • Added new points of duck spawning.
  • Changed animation and stab speed.
  • Added blood decals when hitting characters and bots close to the surface.
  • Temporarily turned off music in main menu.


[h2]Optimization[/h2]
  • Various Server and Client Optimization


[h2]Fixes[/h2]
  • Fixed the bug " Item unavailable" when a character falls from a height or a dead body rolls down a hillside.
  • Fixed a bug that caused a respawn on the base marker without a cooldown
  • Fixed corpses falling through the ground on world loading
  • Fixed multiple graphical bugs, animation bugs, interface interaction bugs, and level design bugs.



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WIP: Economy Changes, New River, Global Wipe



[h2]Hello Deadsiders![/h2]

We have another update for you on the progress of version 0.5.0. If you have the time, we suggest you watch this video that we have created on the subject, it covers everything and more included in this post, in much greater detail.

[previewyoutube][/previewyoutube]
In our last steam post, we said that update 0.5.0 is beginning to enter private testing. Well, we have made a lot of progress since then, and we are now focused on pushing this update out to the public test server. This public test will be important, because of how many changes have been made to the game. This means the results of this public test will dictate how soon we can release the update. You can expect this public test to begin very soon, so stay tuned for more news on that, as well as instructions on how to join the test yourself.

Because so many things have changed in this update, version 0.5.0 will be released with a global wipe of the game, meaning all progress will be reset. This needs to be done so that the update works properly on release, for both technical and balance reasons.

Now that you know the plan going forward, it’s time to reveal a few new features coming in 0.5.0:

On top of the other map changes coming in update 0.5.0 that we have talked about in previous posts, you will also see a new river in the south eastern area of the map. This connects the central lake to the eastern shore of the peninsula, allowing for easier access to the safezone via boat from that side of the map.



Another new feature is the addition of blood decals on walls. If you shoot either a player or AI close enough to a surface, you will see their blood on that surface for a bit, until it disappears. This will make it easier to tell if you hit your target and where.



The Convoy event will be completely reworked in version 0.5.0. Starting with the Convoy Boss, the ghillie sniper version of the boss won’t be spawning anymore, instead there will always be a dedicated sniper in the Convoy patrol. The boss now has a different selection of weapons and armor, he can use his normal MG36, a UAG, or even a Skar. He will be using different levels of armor as well, so he will not always have the best armor in the game. This boss's AI has been weakened a little bit, so he will be insta killing players less often.

While the main boss has gotten a bit weaker, the rest of the convoy AI have gotten much stronger. Instead of your typical military AI, the convoy patrol will now have its own special type of AI, unique to this event. This type of AI is much more deadly, they have good aim, and will chase the player down. There will be lots of them too, around 15 of them in total.

The Convoy case has been improved as well, you will now get 5 items out of the case instead of just two. These items include explosive, radio detonators, respawn beacons, med-x injectors, and raw cash, on top of the scopes and muzzle devices that you would normally get. This should hopefully place more importance on the case, and encourage players to run them to safezone more often.



Version 0.5.0 will be coming with a complete economy rework, affecting almost every part of the game and its loot. There have been many changes, so let’s talk about a few major ones.

First up, are changes to backpacks, now an Assault Bag can carry one weapon, Typhoon Bags can carry two, and Stalker Bags can carry 3. This means the Stalker Bag is no longer the only bag that can store weapons, allowing players to move and carry weapons more often. However, backpacks will generally be a little bit more rare. This is due to the fact that AI will be using them less often. This includes helmets and armor as well, the typical military AI will not be equipped with them as often, and high tier helmets and armor won’t spawn on them anymore.

Money itself will be a bit more valuable, you will earn less money from event rewards, and items will be sold and purchased for less than before. Essentially, the value of the “Deadside Dollar” has gone up. This means you will see prices that appear much lower than before, and while some items definitely have become more affordable, some have gone up in price by a lot. For example, Food and water will be 6K per can, which might not seem like very much at first, but with the value of money going up, 6k is pretty expensive for just one can of food.



And finally, one of the largest economic changes is that high tier items will now be purchasable at the safezone traders. Nearly every weapon in the game, with the exception of the GRM-40 and a few low tier items, will be purchasable, as well as all backpacks, and all levels of armor. These high tier items will be relatively expensive, so a typical player will not be able to purchase them in large amounts. The best way to get the best gear is still going to be looting it from event rewards, however this change will level the playing field a bit, allowing easier access to higher tier items to players who don’t consistently complete the high level events.

There are many more changes to the economy that we haven’t mentioned in this steam post, like event reward rebalance, money stack limits, loot spawning changes, and more, so if you are interested in those changes, then watch the WIP video linked in the top of this post, where the economy rework is discussed in detail.



[h3]Thank you for reading, stay tuned for news on the upcoming public test![/h3]


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Deadside and all DLC are 35% off!



[h2]Hello Deadsiders![/h2]

The TinyBuild Spring Sale has begun, and Deadside and all DLC are 35% off until the 23rd! If you have been thinking of expanding your SZ storage, or maybe getting some better clothing for your character, be sure to use this deal!



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Deadside and all DLC are 35% off now!



[h2]Hello Deadsiders![/h2]

Deadside and all DLC are 35% off until the 10th, that's only two more days! For those thinking of picking up our game to play the upcoming major update, take advantage of this deal while you can!



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WIP: Churches, Campfires and More



[h2]Hello Deadsiders![/h2]

We have a lot to share with you today. First off, we have created a video that covers everything in this post in great detail, and shows off some features that we can’t display through text, like the new audio features. So if you have the time, go ahead and give it a watch:

[previewyoutube][/previewyoutube]

Also, Deadside is currently 35% off until March 10th, so if you are looking to grab our game before this big update, now is the time!

We have a few new features to cover, starting with new structures. As you might already know, update 0.5.0 will come with a map expansion, but the already existing areas of the map will be getting some new content as well. We have added many new buildings to the towns in the map, most notably two churches, one with a graveyard. These churches are located in the southern areas of the map, and can be found right outside of the towns they are in.



In our last steam post we covered water wells, and we mentioned that those wells are just the start of an effort to flesh out our survival elements. Now we can begin to show you what that means, first off with these plastic water bottles. These will spawn around the map, and can be filled up at water wells, or at a base water collector.



Not only will water become more accessible, but cooking will be as well. In update 0.5.0, we will be giving you the ability to gather sticks, by using your knives on bushes. You can then use these sticks and a lighter to create a campfire, and cook food. With this system, you no longer depend on a large axe to cook your food, taking up an entire weapon slot. Although, you can still cook with logs if you would like.

Speaking of food, both food and water will be returning to the safezone trader, but at a relatively steep price. So, the option is there for you in case you need some emergency food, but unless you plan on spending a fortune on canned fish, hunting out in the world is probably going to be your best option to keep your character alive and well. Other items will be returning to the traders as well, giving them a much wider selection of weapons and equipment to choose from. Just like the food though, you can expect the prices of higher tier items to be steep. And finally, Roaming Traders will be getting a rebalance as well. Now, these traders will always have the same selection of both weapons and armor, with their prices being more affordable than they previously were. These Roaming Traders will also start purchasing your items for more, giving you the opportunity to make even greater profits.



When it comes to weapons, both their sound design, and recoil will be improved in this coming update. As for the recoil, these are all balance changes, it's clear that some weapons like the AR4 are simply too good, while other weapons aren’t good enough, so changes are being made to address these issues. For weapon sound design, the sounds of bullets have been greatly improved. Now you will hear bullets ricochet off some surfaces, and you can also hear the snap of a supersonic bullet flying past your head. The ambient noises of Deadside have significantly improved as well, and we highly recommend you watch the video that we linked above, to give these new sound effects a listen.

Lastly, we have the Boats. They continue to be a challenge, over these last few months, the boat system has been redesigned many times, weeding out bugs as they pop up. Despite the many challenges and delays, progress is being made. As of right now, update 0.5.0 is entering the closed testing phase, meaning that the update is beginning to be finalized. We don’t have a release date for you just yet, as there is always the chance that a major issue is found during closed testing, but it's still good news nonetheless.

[h3]Thank you for reading, we hope to bring you more good news as soon as we can.[/h3]

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