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Server Migration

[h2]Hello, Deadsiders![/h2]

Servers 100-112 are moving to new, higher-performance hardware.

Maintenance related to the migration of the servers listed below is scheduled for 06:00 GMT on December 17. The mentioned servers may be unavailable for two hours.

[h3]The following servers will be moved to the new hardware:[/h3]

  • Official_Russia_West_100
  • Official_Russia_West_101
  • Official_Russia_West_102
  • Official_Russia_West_103
  • Official_Russia_West_104_FP_Only
  • Official_Russia_West_105_FP_Only
  • Official_Russia_West_106_FP_Only
  • Official_Russia_West_107_No_Raids
  • Official_Russia_West_108_No_Raids_FP_Only
  • Official_Russia_West_109_PvE
  • Official_Russia_West_110_PvE
  • Official_Russia_West_111_PvE
  • Official_Russia_West_112_PvE


Migration will not affect the progress of the character on the server.

Originally posted by author

You will need to find 112 server in the server browser of the game client for the initial login. The game may offer you to create a new character, feel free to create, it will not affect the progress. After that, you will be able to use the “Resume” button as before.



[h3]Technical maintenance will not affect the operation of servers that are not mentioned in the text above.[/h3]

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PTS: Improved Balance & Holiday Decorations!



[h2]Hello Deadsiders![/h2]

Today we begin a public test of our next balance patch! It's important to emulate normal gameplay during this test to properly evaluate the adjustments to progression and base building. So hop on the PTS, make a base, and process some rebar into scrap!

Many of these changes are based directly on your feedback, thanks as always for helping us improve the game!


[h3]Here is how you can participate:[/h3]
How to connect to the Public Test Server (PTS):
  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for the update to download and launch the game;
  • Connect to one of the available official PTS servers, which depends on your location.
How to switch back to the live version of the game:
  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.


Patch Notes:


  • Added Christmas/New Year decorations and a new seasonal item! Check out the Kamensk town square to find gifts under the tree!
  • Added seasonal items into lootable road bags
  • Added new and improved BB-19 model
  • Added the ability to transfer your sleeping bag to a Steam friend if they are logged into the same server
  • Sleeping bags are now twice as cheap, but have 50 HP instead of 100
  • Rebar can be recycled into scrap metal
  • Increased the activation chance of scrap piles
  • Reduced water consumption by 20%
  • Safezone traders can now buy your watches and cigarettes for reputation, and dogtags for money
  • Fixed the issue with the base lock where the code had to be entered after each death
  • Reduced vehicle noise, and adjusted vehicle noise at a distance.
  • Rebalanced the airdrop; can now drop seasonal items, dynamite sticks, laptops, and tinctures
  • Rebalanced the cost of base upgrades, nails and rebar are no longer required
  • Slowed down the decay rate of Plank and Metal base structures
  • Less planks are required for base upkeep
  • Notifications will now appear showing why a structure cannot be placed when building
  • Added new dynamite and explosive spawners. Check all road bags and car trunks carefully!
  • Plank and Metal base structures can no longer be damaged by melee and firearms. Only grenades, Dynamite, Explosive Charges, and the GRM-40 grenade launcher can deal damage
  • Reduced the HP of turrets in bunkers
  • Players who are not registered to a base will no longer be able to remove ammo from turrets
  • Removed building blockers from rivers
  • Reduced the cost of creating a base lock
  • Shotgun turrets now requires half the parts to produce
  • Changed the recipe for repairing decorative items; paint and duct tape are now required
  • Radio stations now require significantly fewer parts to craft
  • Restored the sound to the duck call
  • Changing your Steam nickname no longer logs un-authorizes your from a base
  • Fixed the issue where the water collector's current status was not displayed
  • Fixed missing hints in inventory
  • Fixed an issue where gates/shutters/doors submerged in the ground did not take damage from C4, dynamite, or grenades.
  • Structures constructed outside of the vault radius will display a decay warning when looked at
  • Shotguns are prohibited from dealing headshots if only one pellet hits the head. Now a pellet hit to the head will deal 25 damage. This will reduce the amount of lucky headshots from a distance.
  • Crafting more than one item at a time will now take the same amount of time as crafting just one item
  • Vehicles no longer deal collision damage to you for a full second after exiting them, preventing unnecessary accidental deaths
  • Straight Stairs no longer require branches for upkeep once upgraded to Plank or Metal.
  • Added sounds for ATM operations


If you have feedback for us, one of the best ways to send it would be through the #pts-feedback channel in the Official Deadside Discord.

[h3]Thanks for reading! Enjoy the test, and happy holidays![/h3]

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Hotfix 1.0.1

[h2]Hello Deadsiders![/h2]

On December 6th at 13:00 CET / 05:00 PDT, we will be deploying Hotfix version 1.0.1

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required


This small hotfix will address some minor technical issues, while making some adjustments to our anti-cheat capability

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Deadside Version 1.0 is Live!



[h2]Hello Deadsiders![/h2]

Deadside has launched into version 1.0!


[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

Here are the summarized patch notes of this massive update;
  • New Vehicles: Cars and Motorbikes - All vehicles can now be stored at bases long term
  • Base Building 2.0 - Upgradable structures with tier progression and improved logic
  • Raiding 2.0 - Added auto-turrets, cameras, and a discord bot to notify you when your base is being raided
  • Progression 2.0 - Added trader reputation leveling, rebalanced item spawns for better map progression
  • Huge Map Expansion - Added the airfield, our largest POI ever. All areas of the map have been improved, rebalanced loot spawn on the map
  • Added lots of comfort items for your base that provide useful buffs to your character, while looking nice
  • New endgame locked bunkers - guarded by tough auto-turrets and traps
  • New foraging system with powerful craftable tinctures
  • Added fast travel stations across the map - fast travel consumes money based on distance
  • Added bleed damage
  • Rebalanced Respawns - Removed town respawns, added a “newbie zone” respawn area
  • New admin panel tab that allows community servers to schedule wipes and restarts
  • Community servers hosted through GGHost can now go up to 70 players - may lower performance
  • Money is now stored virtually, added ATMs to the safezones to allow players to exchange money
  • Many weapon models have been improved
  • Moved and remodeled the crafting UI to a new crafting tab
  • Improved the visuals of the skybox and day night cycle
  • Rebalanced the crafting recipes for many items
  • Increased the stack size for most items, most notably ammo, consumables, and materials
  • Added the ability to saw off the barrel of the IZH-43, the IZH-43S can now be stored in the pistol slot
  • Removed the limit on the amount of weapons that can be stored in backpacks, excluding the M99
  • DirectX12 will now be enabled by default
  • Tons of rebalancing, optimization, and bug fixes


If you want to see these features in action, or if you are just waiting for the patch to install, you can watch an overview video put together by our Lead CM Loaf:

https://youtu.be/04HQnWLnfV8

[h2]What's next after version 1.0?[/h2]

Immediately following release, we are going to begin working on a smaller patch to further refine version 1.0 according to player feedback. Even though we have done lots of testing to get ready for release, it's always possible that new issues are found, and we are prepared for that.

Outside of short term plans, we will continue to improve and update Deadside for as long as we have a community to support. Leaving early access won’t be changing that. So let us know what you would like to see in future updates! While the focus might be on the release now, we are always looking to the community for ideas on future content.

[h2]Thanks for reading, enjoy version 1.0![/h2]

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Pre-Release Server Maintenance

[h2]Hello Deadsiders![/h2]

Some server maintenance is required to prepare for our 1.0 launch later today. Here is what you can expect:
  • At 1pm CET / 4am Pacific, all servers will be temporarily closed for maintenance to prepare for the release
  • Private servers may be unavailable until the update is released, you may experience “version mismatch”
  • At 6pm CET / 9am Pacific, the official release begins!
[h2]⚠️Warning:[/h2]
During the patch deployment, servers may be temporarily unavailable. Game client update is required.



The release of version 1.0 to the live servers will require a wipe. All items, bases, safezone storage and player inventories will need to be reset for the update to function correctly on release.

[h2]See you at launch![/h2]

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