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WIP: Half Walls, Triangle Structures & Rebalancing

[h2]Hello Deadsiders![/h2]

Lots of planning has been done going into 2025 post release, and we believe it's time to show you what we have been working on! After talking with our community and looking through the suggestions you have put on our Nolt, we have a handful of features planned for the immediate future. Some of them you can expect to begin testing fairly soon, while others may need more development time.

[h2]Base Building & Raiding:[/h2]

In our next update you can expect to see triangular foundations, triangular floors, as well as half walls! Using triangular objects, you can make more defendable and complex bases while being efficient with your space. Half walls are perfect for shooting floors, especially when combined with auto-turrets. Here is a work in progress development screenshot of these new objects:


While your bases may be more secure with these new objects, we have also added a new tool to shake up raiding; Assault Ladders! These will allow you to climb onto bases without blowing open a wall, and gives you a tool to deal with roof campers. Be sure to lock your windows when this feature is released!

Construction upgrade costs, as well as raiding material crafting requirements are currently being rebalanced. While development here isn’t done yet, we can tell you now that nails and rebar are going to be required for upgrades once again. More work in this area will be done during internal and public tests

[h2]Respawns:[/h2]

We have gotten lots of feedback about our sleeping bag/respawn system after release, though this feedback varies heavily depending on the specific playstyle and preferences of the player. Finding a system that suits everyone has been a challenge, so we have decided to create an option for community servers to disable sleeping bag placement in POIs. This option won’t be used on official servers, but it's there for the community servers who would prefer to use it.

We are also playing around with the idea of reducing the HP of players respawning on a sleeping bag outside of your base. This would make it easier to kill players running back into combat after they just died, unless they have a bed in a base nearby that they could use instead. Let us know your thoughts about this idea, the balance of HP values isn’t final yet, and we are always open to community suggestions.

Lastly, we are working on creating a system for sleeping player bodies. This means your player character remains in the server after you have logged out. This will make combat logging nearly impossible, and should fix a few other minor gameplay issues currently present within the game.

[h2]Other Changes & Features:[/h2]

Last but definitely not least are some changes to weapon progression and AI. The various types of AI across the map have had their weapon selection changed. Now they will have lower tier weapons more often, with lower durability. For example, you won’t find AK-mods on military AI anymore. This will encourage players to either purchase weapons from the trader, or to loot high quality weapons from the world, or event rewards. It also slightly reduces the effectiveness of respawning players who have scavenged weapons from slain AI, though bullets from a busted up AK-SU still definitely hurt.

While many of these features are relatively short term, we have some other features planned for the future that take much more development time to complete. The biggest one that we would like to talk about with you today is the creation of a modkit for community run modded servers! As exciting as that prospect might be, we do need to say up front that this task requires time consuming R&D. Work in this area just started, so right now we don’t know when the modkit will be released or what features it will have. But we wanted to let you all know about it now to get some feedback on what our community expects from the feature. So please let us know in the comments here or on our Nolt what you would like to create with this modkit!

[h3]Thanks for reading, stay tuned for news on an upcoming public test![/h3]

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Hotfix 1.1.2

[h2]Hello Deadsiders![/h2]

Tomorrow at 11:00AM CET / 2:00AM PST, we will begin the release of version 1.1.2!

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required

This is a small hotfix that will patch a few exploits and bugs currently causing issues, while we work on preparing new content for our next update.

[h2]Patch Notes:[/h2]

  • Fixed an exploit that allowed players to nullify fall damage with the prone mechanic
  • Fixed a bug that allowed players to repair items without consuming materials at the workbench
  • Fixed a bug on doors/shutters/gates that required players to re-enter the code after upgrading
  • Fixed a bug that caused players to appear at the incorrect safezone when relocating
  • Fixed a bug that allowed players to open another player’s locked storage without entering the password
  • Fixed collision issues with prone that allowed players to fall through the map
  • Implemented sleeping bag transfers to dead players on the respawn screen
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Hotfix 1.1.1

[h2]Hello Deadsiders![/h2]

On December 19th at 11:30 CET / 03:30 PDT!, we will be deploying Hotfix version 1.0.1

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.


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Update 1.1: New Years Event, Balance Changes & Bug Fixes



[h2]Hello Deadsiders![/h2]

Tomorrow at 11:00AM CET / 2:00AM PST, we will begin the release of version 1.1!

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required

This festive update begins our seasonal holiday event, while also bringing some important balance changes into the game (without a wipe). Our safezones have been decorated for the holidays, and seasonal weapon skins have been added back into the loot pool! You will be able to find some new seasonal items this year inside of various loot boxes, like decorations for your base, or a sweet treat.

We have made many changes to base building, and other areas of the game based on your feedback. Thank you to everyone who participated during public testing! Check out the patch notes to see what has changed:

Patch Notes:


[h2]New Years Event:[/h2]

  • Added holiday weapon skins into loot pools
  • Added Christmas/New Years decorations and new seasonal items! Check out the Kamensk town square to find gifts under the tree!
  • Added seasonal items into lootable road bags

[h2]Base Building & Raiding:[/h2]

  • New “Scheduled Raid” option; raiding is only enabled at specific times during the day. Can be configured on community servers. A few official servers will be deployed with this setting shortly after the update is released.
  • Rebalanced the cost of base upgrades, nails and rebar are no longer required
  • Slowed down the decay rate of Plank and Metal base structures
  • Less planks are required for base upkeep
  • Plank and Metal base structures can no longer be damaged by melee and firearms. Only grenades, Dynamite, Explosive Charges, and the GRM-40 grenade launcher can deal damage
  • Fixed the issue with the base lock where the code had to be entered after each death or relog
  • Notifications will now appear showing why a structure cannot be placed when building
  • Added new dynamite and explosive spawners into road bags and trunks
  • Increased base auto-turret HP from 100 to 500, and shotgun trap HP from 100 to 250. (Turrets you have already built will require repair to reach the new HP)
  • Players who are not registered to a base will no longer be able to remove ammo from turrets
  • Removed building blockers from rivers
  • Reduced the cost of creating a base lock
  • Shotgun turrets now requires half the parts to produce
  • Changed the recipe for repairing decorative items; paint and duct tape are now required
  • Radio stations now require significantly fewer parts to craft
  • Changing your Steam nickname no longer un-authorizes your from a base
  • Fixed the issue where the water collector's current status was not displayed
  • Fixed an issue where gates/shutters/doors submerged in the ground did not take damage from C4, dynamite, or grenades.
  • Structures constructed outside of the vault radius will display a decay warning when looked at
  • Straight Stairs no longer require branches for upkeep once upgraded to Plank or Metal.

[h2]Other Changes:[/h2]

  • Added new and improved BB-19 model
  • Reduced water consumption by 20%
  • Rebar can now be recycled into scrap metal by using a metal planer
  • Increased the activation chance of scrap piles
  • Increased airdrop fall duration by 5x, giving players more time to contest the event
  • Rebalanced the airdrop; can now drop seasonal items, dynamite sticks, laptops, and tinctures
  • Reduced the HP of turrets in bunkers
  • Added the ability to transfer your sleeping bag to a Steam friend if they are logged into the same server
  • Sleeping bags are now twice as cheap, but have 50 HP instead of 100
  • Safezone traders can now buy your watches and cigarettes for reputation, and dogtags for money
  • Paint kits are no longer required to skin items
  • Safezone workbenches no longer require money to repair, disassemble, or skin items
  • Reduced vehicle noise, and adjusted vehicle noise at a distance.
  • Restored the sound to the duck call
  • Fixed missing hints in inventory
  • Shotguns are prohibited from dealing headshots if only one pellet hits the head. Now a pellet hit to the head will deal 25 damage. This will reduce the amount of lucky headshots from a distance.
  • Crafting more than one item at a time will now take the same amount of time as crafting just one item
  • Vehicles no longer deal collision damage to you for a full second after exiting them, preventing unnecessary accidental deaths
  • Added sounds for ATM operations

[h2]Thanks for reading, happy holidays![/h2]

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PTS Update: New Raid Mode & Seasonal Weapon Skins



[h2]Hello Deadsiders![/h2]

Tonight we will release an update to the PTS servers that contain a handful of impactful changes:

  • Added holiday weapon skins into loot pools
  • New “Scheduled Raid” Mode; raiding is only enabled at specific times during the day. Can be configured on community servers. Raid time in the US: 6-10pm. Raid time in EU: 7-11pm.
  • Increased base turret HP to 500. (Turrets you have already built on the PTS will require repair to reach the new HP)
  • Increased airdrop fall duration by 5x, giving players more time to contest the event
  • Added a temporary siren which activates when raiding becomes enabled. Please be aware that this is an unfinished experimental feature, let us know what you think!
⚠️Warning:
During the patch deployment, PTS servers may be temporarily unavailable. Game client update is required.


If you have feedback for us, one of the best ways to send it would be through the #pts-feedback channel in the Official Deadside Discord.

[h2]Thanks for reading![/h2]

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