Update - 0.92 Vampire and Werewolf
This big update aims to introduce new content and migrate to a new version of Unity (our game engine). Many of the additions we're proposing will be refined (such as magic aberrations and special students) during early access. We are thinking about various ways to play with (new artifacts, new futures...). We have taken special care to keep the old savegames compatible, but the balance and dynamics of your games may be altered by the new additions (the infirmary should be much more interesting than before ;) ).
We are also trying to enrich the building mechanism of your schools: the trophy room is a first step towards that. We also want to make interactions with the factions more interesting, and we think the new alternative options mechanism is another step in the right direction.
Thank you for all your (often very kind
New : 45 new futures to unlock
New : magical aberrations affect students when learning magic. Use infirmary to heal them.
New : a new teacher for your students, strong and charming !
New : 34 new alternative options when visiting neighbours, changing each time you go on the local map.
New : Trophy room,"The artifacts, relics and decorations in this room also act on active characters in orthogonally adjacent rooms."
New : 6 new events
New : Vampire trait. Change skin and give powerful boost.
New : Werewolf trait. Change skin and give powerful boost.
New : Coffin bed. Transform user in vampire and produce shadow mana when vampire sleep.
New : Lunar calendar atefact. Transform students in werewolf. Stronger with druidism.
New : indicator on room cards when blocking top construction
New : nicer support structure above cloister
New : nicer support structure above Greenhouse
New : Pegasus card can now be drawn
New : Vampire recrutement card
New : Werewolf recrutement card
Balance : werewolf spawn rate increased in forest level
Balance : two more "Bright staff refectory" in Light deck (from 4 to 6)
Balance : "Component supply" efficiency reduced by 15%
Balance : money quest raised from 5000 to 6000 gold coins
Major fix : engine upgrade should improve global stability (moving from Unity 2018.1 to 2018.4)
Fix : remove a buff in UI where some students sheets become small
Fix : no more stucked students because of turtle map
Fix : future list now correctly sized
Fix : you can stop dragging a potion card without playing it
Fix : fadeout at game loading longer
Fix : time of day correctly saved now
Fix : moving animals are leaving the school like other characters at end game
Fix : better visibility for blocked event button
Fix : music now correctly looping
Fix : one Infirmary slot no more used as a work spot for the AI
Fix : students no more in the Infirmary pointlessly
Fix : infirmary now correctly healing life
Fix : typos
Fix : floating text positioning problem fixed
Fix : remove a bug where sometimes the future window is shown by default on director office
Fix : remove a bug preventing to open school rules
Fix : remove a corruption problem of the Meta.xml file (which could crash the game at loading)
Fix : some other minor bugs
We are also trying to enrich the building mechanism of your schools: the trophy room is a first step towards that. We also want to make interactions with the factions more interesting, and we think the new alternative options mechanism is another step in the right direction.
Thank you for all your (often very kind
New : 45 new futures to unlock
New : magical aberrations affect students when learning magic. Use infirmary to heal them.
New : a new teacher for your students, strong and charming !
New : 34 new alternative options when visiting neighbours, changing each time you go on the local map.
New : Trophy room,"The artifacts, relics and decorations in this room also act on active characters in orthogonally adjacent rooms."
New : 6 new events
New : Vampire trait. Change skin and give powerful boost.
New : Werewolf trait. Change skin and give powerful boost.
New : Coffin bed. Transform user in vampire and produce shadow mana when vampire sleep.
New : Lunar calendar atefact. Transform students in werewolf. Stronger with druidism.
New : indicator on room cards when blocking top construction
New : nicer support structure above cloister
New : nicer support structure above Greenhouse
New : Pegasus card can now be drawn
New : Vampire recrutement card
New : Werewolf recrutement card
Balance : werewolf spawn rate increased in forest level
Balance : two more "Bright staff refectory" in Light deck (from 4 to 6)
Balance : "Component supply" efficiency reduced by 15%
Balance : money quest raised from 5000 to 6000 gold coins
Major fix : engine upgrade should improve global stability (moving from Unity 2018.1 to 2018.4)
Fix : remove a buff in UI where some students sheets become small
Fix : no more stucked students because of turtle map
Fix : future list now correctly sized
Fix : you can stop dragging a potion card without playing it
Fix : fadeout at game loading longer
Fix : time of day correctly saved now
Fix : moving animals are leaving the school like other characters at end game
Fix : better visibility for blocked event button
Fix : music now correctly looping
Fix : one Infirmary slot no more used as a work spot for the AI
Fix : students no more in the Infirmary pointlessly
Fix : infirmary now correctly healing life
Fix : typos
Fix : floating text positioning problem fixed
Fix : remove a bug where sometimes the future window is shown by default on director office
Fix : remove a bug preventing to open school rules
Fix : remove a corruption problem of the Meta.xml file (which could crash the game at loading)
Fix : some other minor bugs