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Spellcaster University News

Update - 0.92 Vampire and Werewolf

This big update aims to introduce new content and migrate to a new version of Unity (our game engine). Many of the additions we're proposing will be refined (such as magic aberrations and special students) during early access. We are thinking about various ways to play with (new artifacts, new futures...). We have taken special care to keep the old savegames compatible, but the balance and dynamics of your games may be altered by the new additions (the infirmary should be much more interesting than before ;) ).

We are also trying to enrich the building mechanism of your schools: the trophy room is a first step towards that. We also want to make interactions with the factions more interesting, and we think the new alternative options mechanism is another step in the right direction.

Thank you for all your (often very kind
New : 45 new futures to unlock
New : magical aberrations affect students when learning magic. Use infirmary to heal them.
New : a new teacher for your students, strong and charming !
New : 34 new alternative options when visiting neighbours, changing each time you go on the local map.
New : Trophy room,"The artifacts, relics and decorations in this room also act on active characters in orthogonally adjacent rooms."
New : 6 new events
New : Vampire trait. Change skin and give powerful boost.
New : Werewolf trait. Change skin and give powerful boost.
New : Coffin bed. Transform user in vampire and produce shadow mana when vampire sleep.
New : Lunar calendar atefact. Transform students in werewolf. Stronger with druidism.
New : indicator on room cards when blocking top construction
New : nicer support structure above cloister
New : nicer support structure above Greenhouse
New : Pegasus card can now be drawn
New : Vampire recrutement card
New : Werewolf recrutement card

Balance : werewolf spawn rate increased in forest level
Balance : two more "Bright staff refectory" in Light deck (from 4 to 6)
Balance : "Component supply" efficiency reduced by 15%
Balance : money quest raised from 5000 to 6000 gold coins

Major fix : engine upgrade should improve global stability (moving from Unity 2018.1 to 2018.4)
Fix : remove a buff in UI where some students sheets become small
Fix : no more stucked students because of turtle map
Fix : future list now correctly sized
Fix : you can stop dragging a potion card without playing it
Fix : fadeout at game loading longer
Fix : time of day correctly saved now
Fix : moving animals are leaving the school like other characters at end game
Fix : better visibility for blocked event button
Fix : music now correctly looping
Fix : one Infirmary slot no more used as a work spot for the AI
Fix : students no more in the Infirmary pointlessly
Fix : infirmary now correctly healing life
Fix : typos
Fix : floating text positioning problem fixed
Fix : remove a bug where sometimes the future window is shown by default on director office
Fix : remove a bug preventing to open school rules
Fix : remove a corruption problem of the Meta.xml file (which could crash the game at loading)
Fix : some other minor bugs

Update - 0.91 Singing Raccoon

This update is in preparation for the big Mars update (expected in 3 weeks instead of 2). A bit of content, fixes, but we'll soon be back with new teachers, more futures, vampires and a lot of other stuff!

New : 31 new futures (many new "low level" futures giving mana, and some new "mid level" future giving new powers)
New : more buffs icons
New : details of the game modes available in the settings menu

Balance : the difficulty of the game now modifies the variation of needs, and can give additional resources / cards at the beginning of the game
Balance : the speed of the game still affects the speed of the advance of the evil, but also affects the speed of learning of the students
Balance : "Planeswalker" bonus reduced from 2% to 1.5%
Balance : "Component supply" produce 50% less components
Balance : "Ritual components" produce 50% less components
Balance : standard components producer improved

Fix : typos (as ever)
Fix : big bed version for teachers
Fix : no more "?" at end of house name upon reloading
Fix : removal of a large amount of unused assets (game a bit lighter)
Fix : removal of an auto-screenshot system when leaving game, not used but error prone
Fix : psy buff no more blocking needs augmentation
Fix : "Remove" button for class now in correct language
Fix : validated goals are correctly saved now
Fix : automatic selection of future on end level doesn't break next future selection anymore
Fix : no more books tooltip through rules and future list panel
Fix : log cleaning resulting in a very slight but overall increase in performance on some configs
Fix : remove a rare deck induced crash
Fix : teachers are no longer looking to become student of the month (hopefully)

Update - 0.905 Grumpy Falcon

New : small banners with the names of the regions on the main map
New : bigger and nicer button to close character sheet
New : save files are much lighter (weight divided by about 5)
New : tooltip show a timer for timed buff on characters
New : more validation message for quests
New : student ghost when students are killed (work in progress)
New : the number of remaining steps is indicated on the final questline
New : one new peasants event
New : one new bureaucrat event (prepare to finally pay your Tax On Magic)

Balance : "Encyclopedia of magic beasts" prestige gain rise from 2 to 3
Balance : "Biography of the Lord of Evil" reputation gain rise from 30% to 50%
Balance : "Ten simple tips to earn a lot" initial gold gain rise from 200 to 400
Balance : "Racist" trait no more allowed for new teachers, and renamed "Bully"
Balance : "Archimage" future mana gain boost lowered from 2.5% to 1%
Balance : "Archimage" future prestige raised from 3 to 4
Balance : "Coat of arms" prestige gain reduced by 17.5%
Balance : all dragon efficiency increased by 50% (time to play some dragons !)

Fix : typos
Fix : "Cloister of the Righteous" no longer show construction arrows on top
Fix : "Stars Atlas" now working as expected
Fix : diversified students are now able to gain good future as expected if powerful enough (like archmage, psionic, etc...)
Fix : "Scholar's hand-eating flower" selection outline fixed
Fix : "Tentacule" selection outline fixed
Fix : "Patron" rule now working as expected
Fix : "Annual competition" rule now working as expected
Fix : "1 less year" rule now working as expected
Fix : "Other" rules now correctly saved and loaded
Fix : "Component supply" now much more efficient (as expected)
Fix : "Paella ending" of the lake monster now working as expected
Fix : Pirate captain option is now working as expected on final quest
Fix : Trees should no longer go crazy when you do magic next to them
Fix : buffs on teacher sheets are displayed from left (not center)
Fix : characters no more stuck in the Stable with unicorn guinea pig
Fix : "Barbarian" future recipe fixed
Fix : smoother light change in desert and turtle stages
Fix : camera correctly tuned to see high room on all stages
Fix : remove a crash triggered by delayed events
Fix : remove a bug when drawing cards from the adventurer guild
Fix : "Red dragon" buff now working as expected

Update - 0.90 Tribal Queen

Another update focused on bugs. Some of the problems you reported are fixed (thanks to you), but not all of them. We are working on it. Your feedback regarding balance and gameplay is being discussed by the team, and we're thinking about what should (and shouldn't) be added to the game. See you in two weeks for the next update!
  • New : lowest graphics quality option offers better performance for low-end graphics cards than before
  • New / Fix : functional "room level" lens, displays the level of all rooms
  • New : increased firstname pool
  • Balance : the cost of answer 3 to the zombie visit event is now 425 instead of 325 shadow mana
  • Balance : accepting the Archimage quest give 10 prestige (instead of 5)
  • Fix : typos
  • Fix : fixes a crash caused by mouse hovering over corrupted objects
  • Fix : remove possibility to drag student sheet when choosing future
  • Fix : possibility to click on all classes when recruiting
  • Fix : selection bug on some artefact, improve stability on long game
  • Fix : the artifacts of the Guinea-pig tower are no longer removed at loading
  • Fix : the artifacts of the Bright Refectory are no longer removed at loading
  • Fix : remove a bug in student sheet in class menu
  • Fix : strange and mysterious "professor same recrutement sheet bug" is fixed (thanks to your feedback)
  • Fix : Weapons racks now produce the correct kind of mana
  • Fix : small performance boost for mac users (through graphics API autoselection)
  • Fix : no more "small" student sheet during recruitment
  • Fix : cards can only be moved with the left button pressed. Fixes some bugs / visual effects when playing cards
  • Fix : space bar no longer conflicts with the UI
  • Fix : joystick no longer conflicts with the camera
  • Fix : professor recrutement sheet only selectable using left click now
  • Fix : all futures are now shown on the director office panel (even clockmaker, ghoul, etc...)
  • Fix : students no longer pass through the walls of the rooms with walled side entrances
  • Fix : Balance no longer give a malus for next levels
  • Fix : Golem no longer give a malus for next levels

Some news about early access

Hi! We're making a little announcement to let you know about our ambitions for Spellcaster University. First of all, we're attentive to your numerous feedback. We take care to release an update at least every two weeks. Every update is an opportunity to improve some aspect of the game, but we are a small team and we can't promise to solve every problem in a few day, but we will fix it eventually. All the energy of our mini team is deployed on Spellcaster University.

In short, here is our roadmap in picture:

Please keep in mind that these are the big steps. Between all this, we're working on the content, the bugs, and the UI. And maybe we'll have to add other big steps depending on your feedback.

We would like to take this opportunity to thank you warmly for your enthusiasm and your exceptional support over the last few days.

So, we leave you now, your students are waiting for you!