1. Outback
  2. News

Outback News

1.6.3 Micro patch

This one is just a micro patch to fix the issue of dingoes bouncing up and down.

Update 1.6.3



Update 1.6.3 is now live

This update brings with it landscape changes and new items to the world of Outback Survival. My favourite being cricket bats. It also adds the first legendary item to Outback Survival.
So, let’s jump right into the patch notes.



--Patch Notes--

  • Road Models remade
  • Model viewer bug fixed
  • Billboards added
  • Cricket bat weapon added
  • Experience Notification added
  • Fixed Crafting Que listing bug
  • Adjusted the HUD
  • Spiked cricket bat weapon added
  • Remade bridge models
  • Made foliage adjustments
  • Fixed weather system bug
  • Adjusted the day and night cycle
  • Adjusted the landscape materials
  • Adjusted the graffiti selector
  • Added new ore nodes (iron, copper, titanium)
  • Added new sand resource node
  • Added new ingot items (iron, copper, steel, titanium)
  • Added legendary item (Cross bat)
  • Changed game logo in main menu

Update 1.6.2


Hello beautiful people

Alpha build 1.6.2 is now live. The main focus of this build was to add a cheat menu and a proper attribute system to the game. In addition to the new level up and attribute system, crafting will now have level and attribute requirements.
So with out further delay lets dive into the patch notes.

--Patch Notes--

  • Redneck shoot more accurately
  • Rednecks shoot building parts now
  • Fixed custom checkbox material
  • Shotgun no longer equips a sight
  • All gun cameras adjusted
  • All gun animations adjusted
  • All melee cameras adjusted
  • All melee animations adjusted
  • Air Icon changed
  • Cheat Menu Added
  • Animals no longer animate after death
  • Trader sales list is now dynamic
  • Fixed storage duplication bug
  • Aim is now held not toggled
  • Fixed player sideways movement
  • Max player level added
  • Currency now displays correctly
  • Fixed character screen lighting issue
  • Re-wrote code for achievements
  • Cooking and smelting now grant experience
  • Fixed plot pole blocking interaction
  • Increased Thirst and Hunger drain rate
  • Adjusted player re-spawn code to fix falling through map
  • Fixed multi-selling bug with game-pad
  • Consumables are no longer hold-able
  • Decreased inventory slot size
  • Decreased slot increase for backpacks
  • Fixed some Ui sound issues
  • Lowered snake damage
  • Fixed trader move item bug
  • Adjusted jumping animation
  • Main Menu and Settings Menu GUI tweaks
  • Added attribute system and menu
  • Added level and attribute crafting requirements
  • Fixed Volume bug

1.6.1 Mini Patch

This is a quick patch to fix some crashing issues on the inventory code. The size of this patch is due to the amount of storage chests and loot containers contained within sub-levels.

Build 1.6.1


Hello Beautiful People
Build 1.6.1 has just gone live. So lets jump straight into the patch notes.

--PATCH NOTES 1.6.1--

Full game-pad support
Game-pad and keyboard / mouse icons implemented
Cartoon Shader no longer the default
New Engine Version
Fixed weather system bug
Increased Redneck Damage
Fixed Lighting bug
Tweaked the player animations
Experience bar added
Build part models changed
Dead player bag errors fixed
Mailboxes can now be looted
Bins can now be looted
Dead Rednecks no longer give cash
Corpses can now be looted if they have loot
New Music
Loot container code changed
Added functionality for spawning a singular item on loot spawners
Fixed some GUI scaling issues
Changed Compass GUI
Compass requires a held compass
Map requires a held map
Replaced storage chest mesh
Changed Wood chest slot count
Adjusted foliage textures
Fixed a menu error causing crashes
Fixed a hot bar error causing crashes
Fixed some scaling issues for hold-able items
Glitch effect added to main menu
Added mesh for dirty water
Fixed naming issues in save system
Third person view removed
Safe zone added for day 0
Sprint speed increased
Removed a dozen errors caused by ue4 bug
Added new animated intro
Integrated building menu into crafting menu
Blueprint hold-able removed
Plot pole removed
Changed Re-spawn screen (Added death image array)
Removed Exit screen errors
Fixed a trader GUI bug
Fixed ambiguous search error
All items are hold-able now
All items need to be held first before use now
Fixed upgrade build part GUI errors
Change punching animation
Added pick up item GUI
Wear and tear system added for build parts
Adjusted gun and tool animations
Player characters now act as lives (It is possible to get game over now)
Updated translations for all supported languages
Fixed tool-tip visibility bug
Quick move item fixed and re-implemented
Fixed a bunch of errors on the all the various Ai and npc entities
Removed attack highlight from rednecks
Rewrote the dynamic spawner as a player component instead
Windows will now break when shot