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Weekly Patch 11/04/2019

--Patch Notes--
Item descriptions changed to make functions more clear
Craft Que transparency adjusted
Lighting adjusted to improve visibility inside structures and fix bugs
Increased Range of All guns.
Extended AI spawn trigger (you will now be able to spot enemies from further away)
Apples drop more often
Increased loot chance of enemies
All player stats excluding health now reduce at a slower rate
All food now restores more of its appropriate stat
Iron now requires 5 stone
Torch is no longer a held item but will instead be a fixed light on the player
Torch now requires T key pressed (to not interfere with other items requiring F)
Zombies will now attack player built items while still staying focused on the player.
First person view disabled (Its too buggy right now and will return once the bugs are fixed)
Ai will no longer try to attack the dead player drop bag.
Ai will now only deal damage to the player and built items.
Ai will now do height, distance and health checks to make sure target is inside of attack range and still valid.

Mini Patch

Patch Notes
Just a small patch to fix loot spawners. They will now spawn from a larger portion of the item list. So you will no see increased variety.

Patch 6/04/19

--Patch Notes--
Map/ terrain size increased
Foliage models and textures changed
Water model changed
New Day and night System
Shadows changed to Fully Dynamic
Grass plugged into foliage setting in menu
Culling Distances tweaked for increased performance
Ambient volume increased
lighting adjusted
Enemies now roam around.
Enemies now spawn further from the player
AI damage delay fixed. (Ai now uses hand overlap)
Ai taking damage fixed.
Melee range for axe and pick-axe increased

Patches

Thank you to everyone that contributed over the weekend.
Patches will now go back to being on a schedule. They will now be every Friday night or Saturday morning. If there is a week missed. It just means I'm not finished working on something.