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Outback News

Patch 10/05/2019


--Patch Notes—
Fixed a bug with jumping.
Backpacks and backpack equipment slot removed.
Lighting bug fixed.
Lighting adjusted.
Snakes hit-box enlarged.
Pistol ammo count bug fixed.
Animals dying bugs fixed.
Larger animals’ health increase.
Animal behaviour scripts adjusted; return to spawn location, check if in water, aggression check, check if stuck on player crafted building.
Weapon spread adjusted for all guns.
Equipment model viewer is now clearly visible.
Death Loot bag now creates a marker on the map showing the location a player died.
Plot poles now allow fast travel if placed outside.
Fixed Re-spawn camera bug
GUI changes to; HUD, Hot-bar, Inventory, Crafting, Loot bags, Death bags, Storage containers, Equipment Screen.
Placeholder models for planned points of interests.
Zombies added back in to the game at points of interest.

Mini Patch

--Patch Notes--
A new button has been added to the main Menu of the game. This button uses a link to Youtube. By clicking this button you will be able to view Tutorial videos for the game.

Patch 3/05/2019

--PATCH NOTES--

--Bug Fixes--
Fixed a bug with punching that double spawned items when using a melee weapon.
Fixed a sound bug with the ambient player not looping.

--Changes to existing content--
Zombies removed from game. Zombies will return with each new POI added.
Cardboard Armour is no longer craft-able.
Cardboard backpacks are no longer craft-able.
Player inventory slot count increased.
Eating now restores health.

--New Stuff--
Delete save button added to main menu (So you don't need to search for save location anymore)
Compass, Map and Waypoint systems added.
11 new species of animals added;
Boar, Dingo, Goat, Rabbit, Brown Snake, Great White Shark, Kangaroo, Grouper, Mackerel, Perch.

Mini Patch

--Patch Notes--
Starting Items removed
Unarmed Attack Added (This uses collision. So if your trying to attack a rock underneath you and the hand doesn't actually collide it won't give stone)
Fixed the confirm Screen Not exiting to menu.
Made some changes to the save system.
Changed the Inventory button back to I.

Weekly Patch 18/04/2019

--Patch Notes--
Confirm Exit screen added when in game (Not Menu)
Save game on Exit
Raytrace disabled
Inventory weight bugs (Game no longer uses weight but instead relies on number of bag slots left)
Items stack better
Audio options added to adjust volume settings
Inventory button changed to Capslock
AI spawn area are now marked with smoking skulls (you can spot the smoke from a fair way off)
Craft-able light source (free standing Lamp) added