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DASH: Danger Action Speed Heroes News

DASH is Out of Early Access – Now Free to Play!

[p]Heroes,
It’s official: DASH has left Early Access and is now Free to Play on Steam![/p][p]This launch build is the most stable version of DASH to date:[/p]
  • [p]Polished and reliable gameplay[/p]
  • [p]Smooth online experience with stable servers[/p]
  • [p]A fresh chance for everyone to jump in, create, and speedrun together[/p]
[p]We know many of you have been waiting for the final release, and we wanted to give you the most solid experience possible. But don’t worry – this is only the beginning.[/p][p][/p][p]👉 We’re already preparing the very first FINAL EDITION update, which will bring exciting new improvements and features very soon.[/p][p][/p][p][/p][p][/p][p]Join our Discord server right now for the maximum experience: https://discord.gg/G89YAsgE[/p][p][/p][p]Thank you to everyone who joined during Early Access, tested, ran levels, and shared feedback. You’ve helped shape DASH into what it is today.[/p][p][/p][p]Now it’s time for everyone to join the action. Grab your friends, start building, and show the world what speed heroes can do![/p][p]– The DASH Devs[/p][p][/p][p][/p]

DASH: Final Edition

[p]Dear DASHers 💙[/p][p]DASH: Danger Action Speed Heroes began as a dream back in 2018: a wild, creative speedrunning platformer built for the community. In 2019 we entered Early Access. Since then many juicy updates, as well as hundreds of levels, streams, and crazy runs have shaped what DASH became.[/p][p]Now it’s time to say:
👉 DASH is leaving Early Access as the Final Edition - this will happen on September 17th 2025
👉 The game will be FREE for everyone[/p][p]What this means:[/p]
  • [p]There might be new updates – but to be safe the official announcement is: DASH is “frozen in time.” This is due to uncertainty regarding whether the development is able to continue.[/p]
  • [p]The game will - for certain - remain as a living snapshot of indie history.[/p]
  • [p]Servers, Discord, and the community will stay alive as long as we can keep them running.[/p]
[p]We hope you’ll see Final Edition as a playground for speed, creativity, and fun.[/p][p]👉 Join our Discord: https://discord.gg/V6KKjRgu[/p][p]Thank you to everyone who built levels, streamed runs, and kept DASH alive.[/p][p][/p][p]This Final Edition is for you.[/p][p][/p][p]— Baby Duka & the DASH Team[/p][p][/p]

NEW MULTIPLAYER GAME MODE + perfecting slopes!

Dear DASHers. Today a new build is live. While there is only a few bug fixes and a nice new 'reversed' slope (basically an upside down slope to give new shapes to structures in levels) we are also introducing the first multiplayer mode in the DASHgame. But behold... you must be patient because there is still some way to go until the mode is all the way in the box!



Build 2007; Early Access; Steam:

- The currency and shop is still not available so players will not receive any gifts or medals yet.
- The mode in BUILD 2007 is strictly for testing server and game compatibility! As mentioned there is no reward or visible log screen where you can overview contestants, rewards and all-over score.
- You can't yet see your opponents. YET!! Our next priority (as soon as we can see that the server-to-game system is polished and properly look at by the DASHers and devs) is to include other players in your game screen on the levels. So you will see other players simultaneously on your screen.
- There are so many cool things we can do with this new mode!. Besides from fixing and bug-hunting we would love some intuitive responses from DASHers like "which things we would like to see and experience during this mode".
- Have you tried the Gameboy shader called "4 Colors" yet?





- The slope tiles can now be placed upside down, meaning that they are working on ceilings too. Help perfect the algorithm and report bugs or feedback (in our Discord server's #bug-reports is best but here is cool too [Discord invite: https://discord.gg/vtnHwVY) to the community forum.



We super excited for this next step as we are getting closer to real release! New people are joining the game these days, so it's the perfect timing to update with a new mode!

Come join our Discord if you haven't yet :D

DASH ON!


- Duka, Leary & Concerned

AUTUMN SALE: 75% OFF! (WE WANT MORE RUNNERS AND BUILDERS

During December '19 (me) Duka and my man Leary will develop the last part of the DASHgame with a goal to release the final premium game January 2020.



While we can't expose all details yet, the decision to work on competitive and multiplayer-focused designs is locked down. This is what all our production notes tell us, this is what you players tell us, and it is something that we ourselves ARE HUNGRY FOR!

The game's price and game-economy will change, therefore we are now seeing a window where we can distribute the game for a low price (much lower price than our first assumption) - and hopefully with this discount be able to fund some of the work Dec/Jan.

[previewyoutube]
https://youtu.be/X7v9WaDV4N8[/previewyoutube]










Without giving the full details, I can say as much as we have a very cool plan to be able to pipeline new players into the world, and avoid the scare of a fixed high price.

DASH ON!




- Jakob/Baby Duka

DASH More Solid Than Ever!

Hi DASHers! Welcome to a new update!




As you all know the Slope tile was implemented in last update. However some natural bugs and small errors have been spotted by the community of bug-hunters - most of them are now addressed. Let's find some more :D


  • Fixed script causing large levels to slow down the game speed. This was implemented in update 2006 due to new auto-tile scripts in slope objects. Now fixed so large levels should run smooth on all computers.
  • Fixed error when checking for slopes’ mask when a crate was on the top of a “hill”
  • Fixed error causing the cursor to delete other objects when deleted a tile
  • Fixed error when placing two slope tiles next to each other causing a wrong sprite to be drawn. Now it’s not possible to place two slope tiles facing one another. There must be a flat ground tile in between.
  • Attempt to fix memory leak(s) possibly appearing when respawning, going to next or previous level during run mode. Should not happen anymore meaning the game should now be free from major leaks such as this one which has been proved especially by “CraZeD” during his long runs with hundreds of respawns. During a stress test I tried respawning > 200 times, and tried going to next level > 200 times. The test showed no leak and therefore did not crash. Let me know if happens to you?


Let's get the DASHing on, and remember to report bug, errors, and other feedback to either our Discord (go to http://www.babyduka.com/dashgame to find invite) or here in the Community Hub's discussion!



DASH ON!