DASH More Solid Than Ever!
Hi DASHers! Welcome to a new update!

As you all know the Slope tile was implemented in last update. However some natural bugs and small errors have been spotted by the community of bug-hunters - most of them are now addressed. Let's find some more :D
Let's get the DASHing on, and remember to report bug, errors, and other feedback to either our Discord (go to http://www.babyduka.com/dashgame to find invite) or here in the Community Hub's discussion!

DASH ON!

As you all know the Slope tile was implemented in last update. However some natural bugs and small errors have been spotted by the community of bug-hunters - most of them are now addressed. Let's find some more :D

- Fixed script causing large levels to slow down the game speed. This was implemented in update 2006 due to new auto-tile scripts in slope objects. Now fixed so large levels should run smooth on all computers.
- Fixed error when checking for slopes’ mask when a crate was on the top of a “hill”
- Fixed error causing the cursor to delete other objects when deleted a tile
- Fixed error when placing two slope tiles next to each other causing a wrong sprite to be drawn. Now it’s not possible to place two slope tiles facing one another. There must be a flat ground tile in between.
- Attempt to fix memory leak(s) possibly appearing when respawning, going to next or previous level during run mode. Should not happen anymore meaning the game should now be free from major leaks such as this one which has been proved especially by “CraZeD” during his long runs with hundreds of respawns. During a stress test I tried respawning > 200 times, and tried going to next level > 200 times. The test showed no leak and therefore did not crash. Let me know if happens to you?
Let's get the DASHing on, and remember to report bug, errors, and other feedback to either our Discord (go to http://www.babyduka.com/dashgame to find invite) or here in the Community Hub's discussion!

DASH ON!