1. DASH: Danger Action Speed Heroes
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  3. First Patch Up: Major enhancements and fixes to the release build!

First Patch Up: Major enhancements and fixes to the release build!

This first patch to the Early Access build includes most important fixes which are major to the overall shape of the game. The collision and tile-placement error(s) are postponed for next patch:



  • Fixed crash caused by overstacking memory due to not deleting sprite being stored in memory. The game would crash after the Pause Menu (opened to Respawn) being opened hundreds of time, stacking up memory each time without clearing it.
  • You can now Respawn with one push on the controller: hit the back/share button (the little button left to the logo on the controller) to instantly respawn!
  • Prevented cheat: before this patch player could load level, change the tiles, set a record and leave without saving making it possible to basically upload a level which is unbeatable. This bug was carefully figured out by @Doctor2B - Here’s a challenge for you: if you can upload another unbeatable level (like the Box) we will keep it in the pool. If not.. it will be binned :gg: The challenge is on!!
  • A new record on a level is now seen as a modification to that l level. So in order to keep any newly set records during a session you must now remember to Save Level before exiting in order to keep level up to date.
  • The editor now only prompts you for Save option if there is any changes made. If not it closes without asking.
  • Now shows “Record Reset” consistently every time you edit a level after a record is set
  • Juiced up Main Menu: A little jelly effect as you toggle the options + new backgrounds
  • EASTER EGGS for the DASH International: go find them yourself, I won’t spoil ‘em
  • During some testing the level called “GGRC_Sample” by Arrrcee was deleted because of certain circumstances. Please reupload it if you are the creator!
  • Toggle sound effect in Pause Menu now corrected to be exact (Thanks @crazed )
  • Another careful observation by @doctor2b showed us that Duffie and Max Leap are equally fast on flat ground. Duffie is now set to be a little faster and Max Leap a little slower in runSpeed. It was a neat tweak and only defines their character even more.
  • Change Hero in Pause Menu now called Hero Select
  • Fixed crash caused by missing sprite index in the world record ghost object



LIVE FEED OF RECORDS AND LEVELS ON OUR DISCORD SERVER! JOIN HERE!



GG!

- Jake