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DASH: Danger Action Speed Heroes News

Last polish and patch of 2018!

Before closing the Alpha dev, we're launching one last patch this year including some polish, optimization and added details!



Alpha build 253 patch 02
21-11-2018

  • Fixed error when opening Settings tab in Editor when moving the cursor simultaniously
  • New music: updated Rooftop theme by Baby Duka
  • Adjusted volume on Rooftop theme by B. Magic
  • Implemented one atmospheric layer of audio depending on week day for the Editor; the audio while editing will change during the week
  • Added more detail to the jungle detail tile (flowers and leaves) to create more dynimacs with color
  • Changed splash screen to be less dark-toned and more about DASH World; also removed animated gifs which did not give the wanted effect. On the contrary it was slightly confusing
  • Updated Main Menu button sprites to be darker encreasing contrast and attention


Soon we will put up an article/post mortem of the open dev and all the goodies we've accomplished together :urbansocial:

WE WILL BE BACK AS SOON AS 2019 ARRIVES WARMING UP FOR THE EARLY ACCESS LAUNCH 1st QUARTER OF THE YEAR

New Hero and Tileset! Build 253 is live (final update of 2018!)

The final build of 2018 is live
Let your Steam client update and press PLAY



Alpha build 253
2-11-2018

This is the final real update before 2019. Patches will be uploaded but no further implementations will happen for the rest of the year.



Changelog for build 253:

GAME:
- Introducing new Hero: **Max Leap** - one rabbit who never settled down
- Introducing new tileset: Rooftops with 2 new backgrounds and 2 new music themes (urban themes from the game Urban Pirate by Baby Duka and B. Magic)
- Setting a lock on the new introduced implementations to encourage more gameplay
- Made head-jumping more precise
- Took all Heroes' Speed stat 1 down in the Menu (not in the game). This is to give more space to faster heroes in the future
- Introducing new filter: Best Rating. Also moving the Alphabetical filter to the bottom placing the Best Rating levels in the top
- Made it so that every time you erase or place a tile the time file is erased. In order to avoid uploads of levels which can't be completed.
- Fixed a bug where you were unable to upload a level with a straight record (ie. 00:05.00)
- New default Worlds in the Play Menu (formerly known as the Run Menu)
- New Max Leap emojis on the Discord! (Join now for the best experience!)

DASH WORLD:

- New splash menu, bidding player welcome and showing featured news/content
- Introducing new Sharing option: Click the sharing logo next to the title of your World and receive a unique ID link. This link can be shared anywhere you like (the Discord, Twitch chat, Twitter etc).
If a player who is already logged into DASH World clicks the link, the World will be transferred to their unique DASH World account!

PR:
During the rest of November 2018 we will make a move once again to get people on board. During this period we will like to encourage you to make the ultimate Worlds and share them on the Discord. If you have made a cool World which is outstanding we will take and make it one of the default Worlds all players receive as they get the game in the future!

Thank you all alpha testers for being here and giving feedback. It has been a great piece of dev and the game has become far more than we could've imagined ourselves! THANK YOU and looking forward to 2019!

There will still be patches uploaded.

DASH ON!

New patch is up: Fixed resolution issues and Linux controller bugs (build 252 p. 02)

Build 252 patch 02 07-11-2018

Let the client update and press PLAY



This new build should fix

- the resoultion issues with the shader and Pause Menu. Surface should now strect according to window size

- the Linux-controller-crash-issue: The game should not crash when playing with controllers on Linux. The game might not read the proper input yet and it might display a wrong icon referring to the wrong type of gamepad but it should work all the way through!

Build 252: Makeover update, new shader, new enemy mechanics, rate levels and much more!!

We are super excited to present build 252 for you! ːurbansocialː

This update includes both large improvements on DASH World as well as polish and optimized mechanics in game

Let your client update the game before pressing PLAY

Hold tight 'cause it's another makeover update with plenty of game-changing news and ground-breaking implementations!




GAME:
- New death sound (a spring sound effect making death more fun!)
- New rating system (rate level before you skip it or when you complete it)
- Updated spikebox graphics
- New emote :bg: (bad game!) on the Discord server
- New block type in blocksets: heavy detail tiles! Make more detailed and stylish levels
- Toggle ghost on/off in Pause Menu with enter/confirm button
- You're now able to cancel the Change Hero option
- Preventing player from pressing pause and opening pause menu during end level sequence
- Enemies become furious when being head-jumped (Furios= no fear of heights, walks faster, looks angry/furious!)
- Slappers slap crates with their tongue which destroys them when furious (metal crate takes three slaps)
- Spitters spit triple loogers which which destroy crates and fly faster :spitter: :spitter:
- Metal crates now animates a shaking motion when receiving impact from bullets and loogers :cratemetal:
- Pause screen should now scale and fit with the game window (also windowed)
- Pause Screen now displays level title, level creator, Controls and level description
- Updated Game Settings Menu: Set shader to "Oldschool" or "Clean (off)". Oldschool being a nice rgb offset which looks like old TV smudge, new controls legend in menu
- Game now saves your settings (for example if you turn down the music in the Settings Menu and close the game it will start with the music turned down the next time you run the game)



DASH WORLD:
- Up, down and delete now in line in lists
- Polished design
- Description now gray
- Add level-button underneath thumbnail (toggle levels while looking at thumbnails and easily one you like without having to go down in the list below to add it)
- Polished list system
- New rating column: 1-100 (1 = bad rating; 100 = good rating) Players rate levels (1 vote each which can be updated) from the game either during a level or when it is completed



- Baby Duka

Game Makeover! New Update Introduces Several New Parts of the Game! (build 251)

Alpha build 251 is live. Let the client update the program and launch!
The new splash screen will tell you a bit about the new DASH World.



Introducing Worlds:
- When launching the new update you automatically are signed into DASH World (http://dashworld.babyduka.com)
- In DASH World you can create lists of levels - called *Worlds*
- A world consists of multiple levels in a series
- You can edit the lists on the site and finally see them in the game as you enter the Play menu (also referred to as Run menu)
- If you are not logged in through the game you will not be able to see our edit your lists
- Once you launch the game it only needs to log you in once as long as you keep your cookie in your browser. If you lose the cookie it will generate one automatically again, so everything should be smooth and painless
- A set of default Worlds is automatically in the game. These can be deleted, edited or updated in DASH World too
- In the Run Menu you will have an option to view custom Worlds or the default filters set by us

New Menu and UI Design:
- New Splash Screen design
- New Main Menu design
- New Hero Menu design - removed the Story tab
- New Menu and Level Name font
- Updated main title graphics in Main Menu and Run Menu
- New *action* text font (as you complete levels this text will appear)

Mechanics:
- The overall gravity for the game is now lowered by 0.1 - meaning that the Hero's fall speed is a little slower
- The creator now is the one to suggest a Special power up. Before it was the player who set his/her Special in the Story tab (which is now removed). You turn on a special power by snatching an Elemental stone.
- New Elemental Stone system instead of previous Special system: you can max carry 2 stones - for now we have the Blue stone (air) and the Red stone (fire) - you can either have 1 blue and 1 red, or 2 red, or 2 blue. Each blue stone gives you an extra dash and each red stone adds to your dash of fire (creating a wider ranger of fire). One red and one blue is double dash with dash of fire!
- New graphics to show the special power is on and to make more of the power's awesomeness

Upgrades & Fixes:
- Removed the "P" as the pause button and made Esc the global pause button. More intuitive and needs no legend to explain
- Fixed error in animation when dashing down. Before it would be off to either side with several pixels when dashing downward, making it look like the 'dash cloud' was next to the Hero instead of right behind the Hero
- Duffie has a new rubbery jump sound (after all he is half man half rubber duck)
- Hero's ammo now displayed relative to unique weapon during runs

Resetting user (locally):
- In order to test some new implementations and to get feedback on starting the game in this new state, we will reset all accounts so that local medals will be 0 and your level folder will be set as a new one. You still have the levels in the previous build folder and online if you uploaded it
- You still keep your world records online

New audio:
- New theme in Run Menu ("Get Ready For Runnin' by Baby Duka")
- New button SFXs in Run Menu
- New Special SFXs

Notes:
- Some levels might be strange to play with the new Special Power feature (triple dash)
- Gamepads still don't function 100% on Linux
- Large levels with over 300 tiles can take several minutes to compress and save on a medium computer
- Erasing the goal tile will in some cases remove an unwanted tile instead
- Walking enemies can strand licking the wall
- Erasing the goal tile will in some cases remove an unwanted tile instead
- Walking enemies can strand licking the wall

There are some surprises (which I won't mention here which I want you to discover yourself) in this build constructed especially to show our appreciation to the community of unstoppable DASHers!

- The DASH Team ːurbansocialː