1. DASH: Danger Action Speed Heroes
  2. News

DASH: Danger Action Speed Heroes News

BUILD 2001 is live: Vertical Levels, Gameboy shader & More Polish!

Especially excited to share this build and hear what feedback and bugs you'll find Date: April 7th 2019
Build: 2001 patch 00

JOIN OUR DISCORD TO GIVE FEEDBACK AND SHARE BUGS



Watch trailer

https://youtu.be/rBmau59iySQ

Updates & Implementations

- Vertical levels: create tall vertical levels. New details to background layers added to this format to make it interesting.

- New load slot design: easily get to see which Heroes have made the levels and which records you have. Rating also displayed on load slots now.
- New display in main menu showing how many diamonds and world records you have

- User hub in main menu showing how many levels you have uploaded and how many plays your levels have

- Set the cam on the World Record ghost to watch the replay. Controls to do that displayed in Pause menu when selecting WR Ghost ON/OFF

- Change Hero menu in Pause menu now displays Hero info: name and stats to more easily get into which hero you wish to use (especially for new players)

- Editor’s Settings menu polished (still working on Water and Weather)

- Polished Settings menu (in main menu) with new option to change controls to different scheme: Choose between Controls Setting A and B now (especially for controllers where you want the buttons to be opposite of the default setup).

- New Gameboy-inspired-4-colors-only-shader. Select it in the Settings menu

- Terminal velocity set to 25 instead of 30 to make the fall of a player less fast when peaking vertical speed variable.

- Changed The Raider’s diamond to blue instead of orange. Gave Duffie the orange (and yellowish) diamond instead.

- New yellow tile in Rooftops to spike things up!

- Polished backgrounds and extra layers. For some months the backgrounds have not been drawn properly, due to updated game engine (Game Maker 2.2.2) which handles backgrounds differently than the prior version (GM:S 1.x).



- Next week we are implementing the final new stuff. After that there will be no more *big* implementations until Early Access release 2019.
- From about a week from now, we are launching an intense campaign to get new streamers to play DASH! If you know (of) anyone who might be interested or know someone who would definitely love DASH, send us their contact!

DASH ON!

- The DASH Team

Major update: Exploration Mode, animation polish, optimized server & new UI design!

22nd of March 2019
Early Access 2000 p. 03

(Due to an error where the 2000 p 03 update article wasn't uploaded, I am posting both patch 03 and 04's log)
You will be playing patch 04
Join our Discord server to give feedback and discuss level design and game machanics!


New build containing more polish and implementations is live on the test branch! Let your Steam client update the game.

---------------------
For a detailed view of update 2000 p 03 go to ► https://www.indiedb.com/games/d-a-s-h-danger-action-speed-heroes/news/discord-key-included-last-chance-to-join-the-testing-before-early-access
--------------------
Patch 03:
  • Fixed music error: when selecting hero from pause menu the music stopped.
  • Fixed music error: on Fridays the Editor’s Theme wasn’t playing (there’s a theme for every day in the week)
  • Backgrounds are dynamic in Level Menu (relative to which tileset and bg you are selecting)
  • Polished Level Menu
  • Polished Hero Menu (new hero stats graphics to give a more solid impression of their stats)
  • Corrected more fonts (only three fonts are in the game now - more clear design)
  • New splash screen with music to set the mood! Different sprite/illustration relative to week day
  • Changed diamond color to be relative to which hero is running (each hero has their own diamond)
  • Implemented new “Exploration Mode” in Filters in Play Menu: explore levels you haven’t played
  • Added comment option in DASH World - when viewing and editing lists you’re now able to rename them and add a description which will appear in the game.
  • Indie DB
  • [Discord + key included] Last chance to join the testing before Ea...
  • DASH allows players to create and compete in easy-to-build worlds of enemies, spikes, power-ups and a wide variety of unique tiles and tools. With the Early Access release on Steam getting closer, it is time to present some more fixes and implementations...

  • Polished Play Menu: now more enticement for players to visit DASH World (remember there is also a share function in DASH World where you can share your lists with other users!!)
  • Polished Main Menu
  • More random levels in the box as Main Menu backgrounds (dynamic)
  • Fixed issues with calling server multiple times. Server functions and workflow now as tight as ever. Super little to none load time + super tight data delivery/fetch! Even on an old school modem you should not experience any real delay or lag between levels. Also fixed error when choosing next or previous where game would call per step player was pressing button, allowing multiple calls to happen. Now fixed to only call once.
  • Rating is showing on DASH World!! Have a look at how your creations are doing.
  • Polished Save As text box and instructions to take good screenshot
  • Discord emotes all updated to fit the new design!
  • Cool idle animations in Hero Menu (only for Duffie and Raider for now. Rest is coming)
  • Concerned is back!!!!


-----------------------
27th of March 2019 Patch 04:
-----------------------
  • Fixed bug causing game to crash when rating a level
  • Removed level's thumbnail in Level Menu to prevent memory leak
  • Young Dragon has a new double-jump animation!



DASH ON!

New polished build with new mechanics is live on the test branch!

Hey all DASHers!
New build containing upgraded animations, effects, backgrounds and more is live on the test branch! Let your Steam client update the game.



---------------------
New stuff : (for a detailed description of each new feature go here ► https://www.indiedb.com/games/d-a-s-h-danger-action-speed-heroes/news/dash-2d-precision-platformer-creation-tool-open-for-testing#articlesform
---------------------
- DASH Level Hub overhaul! (http://dashworld.babyduka.com/)
- Sploder sleep mechanic
- New explosions
- Rubble when wallsliding
- Hero animation polish
- Enemy animation polish
- Game tools (trigger and crates) polish and new sprites
- Random Spikebox sprites
- New logo and fonts
- Power up effects enhanced
- New box art and concept art
- Hero-centric record system (records are now individually related to each Hero)
- 'Previous level' option in 'pause menu'
- Background polish
- Training and limitations to use Max Leap removed
- New load and splash screens
- New Main Menu

All feedback and game play experiences are needed! Please let us know if you are streaming the game too!! Leave feedback here on our test server on Discord.

DASH on!!



- Baby Duka and Leary

New build is live! Flying enemy and mini map!

Happy Monday DASHers! Another patch (1001 p. 12) Early Access test build is live now on Steam
This build introduces new features as well as numerous bug fixes
(Restart Steam and let the Steam client download the new build)

18th of Feb 2019
Early Access 1001 rc. 12 (test build)



UPDATES:
- Introducing the Slapbat! A new flying enemy of the King Slap family :slap: (currently with a bug where you are invisible whilst touching them - *have fun with this till next update!! It's sort of inspiring...*)
- New inspiring mini map when creating
- World Record replay ghost's alpha (transparency) is relative to player distance
- New building cursor sound effects to create more variation in the editor
- Fixed layer order issue with load slots and overlay box
- Fixed crash when running Training

- Baby Duka & Leary

New pre-EA build live with new implementations!

Happy Friday DASHers! A new alpha pre-Early Access build is live now!

We are continuing from the alpha branch which soon will be changed to clean Early Access branch (EA) meaning new folders and the game resetting your medals and levels (this build doesn't)



(Restart Steam and let the Steam client download the new build)

- Pre Early Access 1001 rc. 10


UPDATES:

- New entirely fresh and DASHingly *fast* compression system! No more waiting time on long levels or reruns!
- Make levels with up to 1000 tiles (as we are getting closer to endless tiles)
- New World Record ghost: Watch the fastes player's run! (follow the ghost by pressing 'D' or R2 on the controller)
- Take screenshot where you wish in the level prior to saving it
- New Main Menu design
- New head-bounce-counts-as-ground-check mechanic update!
- and more!

We still have a long a** list of errors which we are going through so worry not - more polish and fixing is going on, on a daily basis :bdfireeyes:

The build is going through some rough changes and there might be some errors which is temporary. Feel free to play it and report any major issues you're experiencing!

If you wish to help test the new build in its entirety, please go to your local appData folder and erase all content (levels, player data etc)

- baby duka & leary