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  3. Last Epoch Hotfix 1.4.1 Notes

Last Epoch Hotfix 1.4.1 Notes

Patch Notes
  • [p]Fixed a bug where environmental sounds were not playing in multiple scenes throughout the campaign.[/p]
  • [p]Fixed a bug where the Bazaar showed no items when swapping from grid to list view.[/p]
  • [p]Fixed a bug where Idol Altars were not showing their implicits in Bazaar listings.[/p]
  • [p]Fixed a bug where the subtype filter was not showing in the idol altar Bazaar stall.[/p]
  • [p]Fixed a potential crash when browsing the MTX store and changing preview videos rapidly.[/p]
  • [p]Omen Windows: Lesser Windows have been renamed to "Omen Window".[/p]
  • [p]Fixed a bug where the waypoints would not be visually active after a Timeline Boss.[/p]
  • [p]Fixed a bug where the cinematic in Maj'Elka Upper District would replay without sound.[/p]
  • [p]Fixed a bug where items dropped by Omen Windows were not giftable. Note: Items with Champion Affixes still have this issue, but those that don't should now be properly giftable.[/p]
  • [p]Fixed a bug where the "Don't show this warning again" checkbox for Rune of Corruption and banishing a Nemesis wouldn't be retained after restarting the game.[/p]
  • [p]Added a fail safe to the Forge Tutorial quest to avoid players being stuck in a state where the quest is completed and the door does not open.[/p]
  • [p]Added a beam to the ring that drops during the Forge Tutorial so it is more noticeable.[/p]
  • [p]Fixed a bug with certain corruption results putting placeholder text in the item tooltip.[/p]
  • [p]Fixed a bug where item drops with fully randomized item types (i.e. most item drops) for Primalists could not roll item types that had a below default drop rate for Mage. This prevented item types such as 1h axes, 2h axes, 1h maces, 2h maces, and spears from dropping from most enemies.[/p]
  • [p]Fixed a bug where item drops with fully randomized item types (i.e. most item drops) for Mage could not roll item types that had a below default drop rate for Mage. This prevented catalysts from dropping from most enemies.[/p]
  • [p]Fixed a bug where item drops with fully randomized item types (i.e. most item drops) for Sentinel could not roll item types that had a below default drop rate for Rogue. This prevented item types such as 1h axes, 2h axes, 2h swords, and 2h maces from dropping from most enemies.[/p]
  • [p]Fixed a bug where Class Specific Corrupted Item Crates dropped large amounts of non-class specific items, rather than mostly items specific to their respective classes. They now also drop more corrupted unique and set items than they did previously.[/p]
  • [p]Fixed a bug where the drops from Corrupted Item Crates depended on the level of the area you opened them in.[/p]
  • [p]Fixed an error introduced in 1.4.0.1 that would cause an error spam on transitions.[/p]
  • [p]Fixed cases where the MTX preview window changed lighting in some scenes.[/p]
  • [p]Fixed a bug where sometimes enemies could freeze the player when they shouldn't be able to.[/p]
[p][/p][h2]Skills[/h2][p][/p][h3]Black Hole[/h3]
  • [p]Fixed a bug where Collapse was gaining significantly more benefit from area increase modifiers than intended.[/p]
  • [p]Fixed a bug where Black Hole with Binary System only had a fire tag, and did not have any base cold damage. It now has a fire and cold tag, and retains its base cold damage in addition to its converted base fire damage.[/p]
  • [p]Fixed a visual bug where allocating both Binary System and Singularity caused Black Hole to not use the visual effects exclusive to Binary System.[/p]
[p]NOTE: There is a known issue where Collapse's VFX is larger than the damaging area. The VFX will be corrected in an upcoming patch.[/p][p][/p][h3]Dread Shade[/h3]
  • [p]Fixed a recently introduced bug where Dread Shade would only target the minion nearest to you, instead of the minion nearest to your target location.[/p]
[p][/p][h3]Summon Scorpion[/h3]
  • [p]Added a minion Poison tag to Summon Scorpion[/p]
[p][/p][h3]Runic Invocation[/h3]
  • [p]Added Alt-Text to the Consolidator and Rune Powercore nodes to clarify that a combination of Runes only cares about number and type, and that a change in order is not considered as changing the combination.[/p]
[p][/p][h2]Items[/h2]
  • [p]Fixed a bug where outcomes that applied multiple corruptions would sometimes fail to apply all of their extra corruptions.[/p]
  • [p]Fixed bugs with the second Shadow Rend cast from Tabi of Dusk and Dawn. The second Shadow cast from Tabi of Dusk and Dawn now also leaves a Shadow.[/p]
[p][/p][h2]Cosmetics[/h2]
  • [p]Fixed a visual issue with Phase Sphinx pet.[/p]
  • [p]Remove invalid cosmetics from the cosmetics flyout panel.[/p]
  • [p]Fixed a bug where the Fractured Watcher title was not accessible.[/p]
  • [p]Fixed a bug where Gilded Eclipse Umbral Blades projectiles would not be visible when used at close range.[/p]
  • [p]Fixed a bug where the season 4 Twitch drop cosmetics weren't labeled as such in the skill effects section of the appearance inventory tab.[/p]
[p][/p][h2]Quality of Life[/h2]
  • [p]Removed the restriction to skip blocked cells in the Idol grid when navigating on gamepad.[/p]
  • [p]Fixed a bug where you couldn't manually equip Idol Altar without using virtual cursor or quick equip (you weren't able to move the altar up in the inventory).[/p]
  • [p]Fixed a bug where quick unequipping an altar left you with a small focus cursor.[/p]