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Beta 0.7.4b Release and Patch Notes

Skills
  • Disintegrate
    • Increased base damage by 43%.
  • Maelstrom
    • Freeze Rate now scales with attunement.
    • Power of the Storm now strikes enemies around the most recent target you cast Maelstrom on, rather than always targeting enemies around you.
  • Storm Totem
    • Increased base health and health scaling by 33%.
    • Now costs 20 mana (up from 16).
  • Thorn Totem
    • Increased base health and health scaling by 33%.
    • Now costs 18 mana (up from 16).


Passives
  • Primalists will receive a free passive respec due to Shaman changes.
  • Sentinels will receive a free passive respec to resolve missing passive points due to Aura of Divinity being removed in 0.7.4, as well as new Paladin changes.

  • Lich
    • Added a node that converts all sources of health leech to increased damage at 10 times their value (e.g. 1% of damage leeched as health becomes 10% increased damage).
  • Paladin
    • Added a new node that grants health, armour, and critical strike avoidance.
    • Changed Defiance to give attunement and increased elemental protection rather than health and armour.
    • Reworked the Holy Symbol node; it now heals 15 per point and has a 100% chance to proc on block, but has a 3 second cooldown.
    • Adjusted some connections and requirements.
  • Shaman
    • Added a node that makes it so that when you kill a frozen enemy, you heal a random totem to full, refresh its duration and give it a permanent damage buff.
    • Added a node that grants health, mana, and a chance to cast Maelstrom when hit.
    • Added a node that gives totems health, armour, and stun immunity.
    • Hail Bringer now gives 10 cold protection (up from 6), and 10% chill chance (up from 6%), and also grants 10% freeze rate multiplier.
    • Heorot's Path now also applies to your minions.
    • Removed the node that increased armour and elemental protection on spell cast.
    • Removed the node that gave increased health, mana, and cooldown recovery speed.
  • Sorcerer
    • Replaced the mana armour node with a new node that grants +% base spell damage (doubled if you have over 200 maximum mana).
    • The Insight buff from Arcane Insight now gives 20% increased elemental damage and 20% ward retention per point (from 15% increased spell damage and 15% ward retention).


Items
  • Wand Base Types
    • Added Infernal Wands, which requires level 60 and grants similar base spell damage to old Prophecy Wands, but also grants increased cast speed.
    • Prophecy Wands now require level 73 (up from 64) and grant substantially more base spell damage.
    • Existing Prophecy Wands will be converted to Infernal Wands to avoid players from level 64 to 72 being unable to equip their current weapon.
    • Imperial Wands now require level 47 (from 50).
    • All other wands (except Burning Branches) grant slightly more base spell damage.
  • Sceptre Base Types
    • Added Divine Sceptres, which requires level 75 and are substantially more powerful than Moonstone Sceptres.
    • All Sceptres (except Acolyte starting sceptres) now grant more base spell damage.


UI
  • The list of characters on the main menu now displays which Mastery Class a character is, rather than always displaying the Base Class.
  • Moved Nests of the Fallen on the world map to better reflect the layout of zone exits in Yulia's Haven.


Visuals
  • Improved the appearance of Summon Skeleton’s Fire Arrow and Ice Arrow abilities.
  • Improved the appearance of Thorn Totem projectiles.
  • Improved Maelstrom’s visual effect.
  • Rip Blood’s Blood Catalyst node now causes a slight delay between each recast.
  • Improved lighting effects in the Temple of Eterra and Sanctum Bastille.


Enemies
  • Increased the Idol of Loathing’s base damage by 14%.


Sound
  • Added new sound effects for the Idol of Loathing.
  • Added a new teleport sound effect for Devoured Husks.
  • Updated some more enemy void abilities to use new sounds.
  • Increased the volume of Primeval Dragon roars.
  • Improved Maelstrom’s sound effect for when there are multiple stacks.


Bug Fixes
  • Fixed a bug where Shades for all base classes would appear in Realm of the Forgotten, rather than just Shades for your base class. This resulted in there being 5 times as many enemies as intended.
  • Fixed a bug where characters who had entered the Ancient Cavern could not respec from the Chronomancer in The Council Chambers.
  • Fixed the entrance Time Rift from Ancient Cavern loading to an endless load screen rather than the Precipice.Added a failsafe so that completing Ancient Hunt automatically completes Ancient Path if it was skipped (due to using an old character).
  • Fixed a bug where the “cannot respec” popup for passives would fail to show the class's name correctly in cases where you had a node with a requirement of at least 20 in the same class that would become inaccessible.
  • Fixed a bug where characters created before 0.7.4 were shown on the ladder. The ladder has been cleared to fix this, however any character that was created in 0.7.4 will be re-added as soon as they complete an Arena wave or level up.
  • Fixed Enchant Weapon’s Conduit node not working.
  • Fixed Enchant Weapon’s Overloaded node causing all elemental attacks over Enchant Weapon's duration to be free rather than just the first one.
  • Fixed the Primal Wolf’s Leap ability not having a cooldown.
  • Fixed Summon Raptor’s Broken Tooth node causing the Raptor to stop moving if you had Fury Leap’s Pack Leader node.
  • Fixed Reaper Form’s Vile Shroud node not working.
  • Fixed Reaper Form’s Soul Shroud node giving a larger amount of intelligence for each time you entered Reaper Form.
  • Fixed several skill node tooltips having overlapping text.
  • Fixed the Beastmaster’s Writhe node only granting 8 dodge rating per point, rather than 10.
  • Fixed a bug where the Paladin’s Holy Nova node healed for 33% less than Holy Symbol and did not have attunement scaling for its healing.
  • Fixed a bug where the Shaman’s Shattered Heavens node granted 200% increased spell cold damage per point rather than 2 added cold spell damage per point.
  • Fixed Close Call’s increased dodge rating for each hit you have blocked recently not working.
  • Fixed a bug where the increased minion damage over time affix did not function correctly.
  • Fixed being able to leap out of bounds in Ancient Cavern.
  • Fixed a rock blocking the camera in Ancient Cavern.
  • Fixed a camera blocking issue in the Armory near the entrance from Upper District.
  • Fixed the wave fight in the Armory getting stuck in some situations.
  • Fixed being able to leap out of bounds in Corrupted Lake.
  • Fixed projectiles being blocked in some parts of the Precipice.
  • Fixed the notification for Mastering showing the incorrect class name in some situations.
  • Fixed the hybrid Freeze Rate Multiplier and Cold Protection affix using the old “increased freeze chance” terminology.
  • Fixed Gaspar having a white square icon in some situations.
  • Fixed Increased Chance to Find Potions not displaying in the character sheet (was always 0).
  • Fixed the Necromancer and Lich’s icons being swapped in the Mastery selection window.
  • Fixed a bug where enabling just one type of overhead health bar could actually enable all types of health bars.