Beta 0.8.3c Release and Patch Notes
Skills
- Renamed the Elemental Arrow node on the Detonating Arrow tree to Mana Arrow to avoid ambiguity with the Elemental Arrow node on the Marksman Tree.
- The Redistributed Steel node on the Manifest Armour tree grants 25% more damage (from 35% increased damage) and 8% less health and armour (from 10% reduced health and armour).
- Amended Smite's description to improve clarity and fix incorrect healing value.
[h3]Javelin[/h3]
- Increased the effective hitbox width of Javelin against enemies by 25%.
- Holy Trail now adds a 3 second cooldown (from a 4 second cooldown).
- Fixed ambiguity with the Surprise Initiative node saying that you would "Lunge" to the Flag when it does not use the Lunge skill. It now says "Dash" instead.
- Increased the damage of Consecrated Ground from Judgement by 14%.
[h3]Lunge[/h3]
- Improved several node descriptions to reduce ambiguity and confusion.
- Lead the Charge affects allies in a 300% larger radius.
- Fixed ambiguity with the Surprise Initiative node saying that you would "Lunge" to the Flag when it does not use the Lunge skill. It now says "Dash" instead.
- Increased the damage of Consecrated Ground from Judgement by 14%.
[h3]Vengeance[/h3]
- Added a new node that prevents hits you riposte from critting.
- Bolster grants 5% less damage taken (from 3%).
- Executioner grants 12% more damage to damaged enemies (from 10%).
Items
- Reduce effect of increased rarity on normal, magic, and rare items by 28%.
- This is to counteract the effects of us releasing a fix in 0.8.3 for increased rarity not affecting magic or rare items.
- Fixed a bug where the "Brittle" Acolyte idol affix gave 26% to 7% increased minion cold damage rather than 26% to 72%.
[h3]Melee Leech prefix changes[/h3]
- Can also roll on gloves (could previously only roll on weapons)
- Is now slightly more powerful at all tiers
Passives
- The Blademaster node on the Sentinel Tree grants 6% increased attack and cast speed (from 5%).
User Interface
- Added new character portraits for the Scalebane Bodyguard in Maj’elka Lower District and the Scalebane Miner in The Oasis.
- Updated the font for Chinese characters to be thinner.
Enemies
- Ascendant Embermage meteors have a 50% longer delay between the indicator appearing and the meteor hitting.
- Emerald Nagasa deal 6% less damage.
- Osprix Zealots deal 5% less melee damage.
- Fixed a bug where Osprix Zealots' dash dealt cold and physical damage rather than fire and physical.
- Scarab riders deal 24% less damage and fewer of them spawn in echoes that contain them.
- Spine Hunters deal 5% less damage.
- Silver Elementals deal 5% more damage.
- Gold Elementals have 7% more health.
- Allied Zerrick in Chapter 9 deals 19% less damage.
- Monolith zones that contain Siege Golems contain 50% fewer of them on average.
- Ruby Captain Arjani can no longer spawn in the arena.
[h3]Crystal Lotus[/h3]
- Deals 22% less damage (multiplicative with other changes listed).
- Ruby Slam deals 20% less damage and locks in a target location 14% sooner.
- Sapphire bolt deals 17% more damage and locks in a target location 10% sooner.
- Sapphire Slam attack deals 33% less damage with its initial hit.
- Sapphire Slam attack ground projectiles deal 35% less damage to begin with, but gain 84% more damage over their duration (from 42%). This is still a reduction in damage at all ranges.
- Sapphire Slam attack ground projectiles have a 27% narrower hitbox
- Increased item drops by 33%.
- Now also drops a guaranteed rare item.
[h3]Diamond Nagasa[/h3]
- Monolith zones that contain Diamond Nagasa contain 50% fewer of them on average.
- Sky beam deals 6% less damage and deals pure fire damage (from fire and physical).
- Wave deals 10% less damage and deals pure fire damage (from fire and physical).
- Fixed Sky beam and wave having misleading names displayed if you were killed by them.
[h3]Gorgon[/h3]
- 7% more health.
- Limited to 1 per wave in the arena.
- Fewer spawn in monolith zones that contain them.
- Twister has 4% less radius and deals 10% less damage.
[h3]Majasa[/h3]
- Deals 12% less damage in both phases (includes damage from Essences).
- Phase 1 has 7% less health.
- Phase 2 has 25% less health.
- Melee attacks and blood pools in Phase 2 no longer apply physical shred.
- Armour shred applied by melee attacks in Phase 2 no longer has increased duration (from 30% to 40% depending on the attack).
- Melee attacks in Phase 2 apply one stack of armour shred on hit (from 50% chance of 1 stack, 50% chance of 2 stacks).
- Essence of Opulence can no longer hit the player with multiple lightning projectiles from a single cast (i.e. it no longer shotguns).
- Essence of Opulence has a 15% longer delay between casts.
- Essence of Greed has a 15% longer delay between casts.
- Falling Emeralds spell has 16% reduced duration resulting in fewer emerald falling (does not affect duration of poison pools).
[h3]Scalebane Guildleader[/h3]
- 7% less damage in phase 1.
- 11% less damage in phase 2.
- 30% reduced poison duration.
- 38% more health in phase 2.
[h3]Scalebane Bandit[/h3]
- 7% less health.
- 9% fewer spawn at once.
- Can no longer spawn with the Rampancy monster suffix.
[h3]Scalebane Sorcerer[/h3]
- 3% less damage.
- Can no longer spawn with the Rampancy monster suffix.
[h3]Scalebane Rogues[/h3]
- 7% less health.
- 7% less damage.
- “Dash to ranged enemies” attack has a 29% longer cooldown.
- 3% fewer spawn at once.
- Can no longer spawn with the Rampancy monster suffix.
Bug Fixes
- Fixed a bug where you could die during certain Time Rift sequences.
- Fixed a bug where projectiles were destroyed on impact with several enemy types even if they were supposed to pierce. (This affected 17 different enemy types, mostly from Chapter 2)
- Fixed a bug where the Ravenous Void unique drop from Husk of Gaspar could not be obtained.
- Fixed a bug where Ravenous Void could not drop from random monsters.
- Fixed a bug where Leviathan Carver could not drop.
- Fixed Sacrifical Embrace consuming Abyssal Rite stacks on procced abilities.
- Fixed a bug where the Charged Hand node on the Smite Tree had no effect.
- Fixed Warpath’s Cyclone of War granting less leech than intended.
- Fixed many Shade of Orobyss abilities not having reduced damage against minions.
- Fixed a bug where Stone Tablets (intended as a unique only base type for Stormcarved Testament) could drop as normal, magic, or rare items.
- Fixed a bug where the zone level display at the top right of the screen would not correctly update upon entering a monolith or arena zone unless you toggled the tab map.
- Fixed Fire Aura’s visuals being below the ground.
- Fixed the Cleanse Ailments on Potion Use affix not having an affix title. It is now "Cleansing".
- Fixed a bug where the Cleansing potion affix was displayed in the Attributes tab of the loot filter (without a name).
Known Issues
- The “The Scalebane” quest cannot be turned in to Zerrick until the “Arjani, The Ruby Commander” quest has been completed.
- We have been working on a fix for this but it was not completed in time for this hotfix.