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Shield Bash: New Sentinel Skill Coming in Patch 0.7.10

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Our next content update, Patch 0.7.10, includes a new Sentinel skill!



[h2]Default Functionality[/h2]



Shield Bash’s unspecialized tooltip



[h2]The Specialization Tree[/h2]

Here’s some examples of nodes from Shield Bash’s tree!


Double Bash (0/1)
You gain an additional charge of Shield Bash, but it has a longer cooldown.

Fusillade (0/1)
Using Shield Bash consumes all charges and deals significantly more damage per charge consume (multiplicative with other modifiers).



Hindrance (0/3)
Shield Bash now also slows enemies on hit.

Staggering Punch (0/3)
Shield Bash now also knocks enemies back, if Shield Bash has a cooldown.



Rebounding (0/1)
Your next Shield Throw can ricochet 5 additional times after using Shield Bash.

Conjurer (0/1)
Shield Bash has a chance to cause one enemy to drop a potion if Shield Bash has a cooldown.



Dazed (0/5)
Stuns caused by Shield Bash last longer.

Wall of Shields (0/1)
If Shield Bash is used while Ring of Shields is active, the shields form a wall which increases the width of Shield Bash, based on the number of active shields.



[h2]Media[/h2]



Shield Bash’s default visual effect





Shield Bash specialized with the Wall of Shields node