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  3. Last Epoch 1.1.7.6 Patch Notes

Last Epoch 1.1.7.6 Patch Notes

Changes


[h2]Event Modifiers[/h2]
  • Loyalist Undead enemies no longer spawn in Monoliths.
  • Removed
    • Increased Favor and Reputation Gain
    • Increased Gold Drop Rate
    • Increased Random Unique Drop Rate


[h2]Favor and Reputation[/h2]

  • Reduced Faction Gambler item costs by around 35% on average and made them more varied.


[h3]Circle of Fortune[/h3]
  • Reduced the cost of most prophecies by around 30% (this varies case by case due to aggressive rounding).
  • Reduced the cost of Exalted Helmet, Boot, and Relic prophecies by slightly more than 30%.
  • Reduced the cost of Legendary Potential prophecies by around 50% in total.


[h3]Merchants Guild[/h3]
  • Bazaar Favor cost reductions:
    • Idols cost 600 (from 800)
    • Experimental affix tiers add 300 to Magic and Rare item costs (from 400)
    • Set items cost 240 + 4 x level requirement (from 300 + 4 x level requirement)
    • Uniques with 0LP cost 800 + 4 x level requirement (from 1200 + 4 x level requirement)
    • Uniques with LP cost 3000 + 1000 x LP^2 + 40 x level requirement (from 4000 + 1500 x LP^2 + 40 x level requirement)
    • Legendaries cost 6000 + 1000 per affix tier + 40 x level requirement (from 8000 + 1500 per affix tier + 40 x level requirement)
    • Exalted items cost 2000 + 200 per T6 affix + 1400 per T7 affix + 400 per Experimental affix tier (from 2500 + 250 per T6 affix + 1500 per T7 affix + 600 per Experimental affix tier)

    • Listing costs remain at 25% of buy costs with a minimum listing cost of 150.


[h3]Rank Requirements[/h3]

  • Reduced the reputation needed for most Item Faction ranks. Reaching rank 9 now requires 43% less reputation, and reaching rank 12 requires 34% less reputation than before. Changes are measured from previous Rank, not cumulative;

    • Rank 3 requires 2000 reputation (from 3000)
    • Rank 4 requires 7500 reputation (from 11500)
    • Rank 5 requires 20000 reputation (from 37500)
    • Rank 6 requires 40000 reputation (from 75000)
    • Rank 7 requires 70000 reputation (from 125000)
    • Rank 8 requires 110000 reputation (from 200000)
    • Rank 9 requires 180000 reputation (from 300000)
    • Rank 10 requires 320000 reputation (from 500000)
    • Rank 11 requires 500000 reputation (from 750000)
    • Rank 12 requires 800000 reputation (from 1100000)


[h2]Loot Lizards[/h2]

Updated Loot Lizard occurrence rate changes (values are for level 90+):
  • 4% fewer yellow and purple lizards.
  • 27% fewer blue lizards.
  • 25% more white lizards (the ones with orange beams that give Uniques).
  • 7% more big green lizards.


Other changes:
  • Loot Lizards now wait 40 seconds after last taking damage before burrowing underground to escape (increased from 20 seconds).
  • Lizards drop 2 fewer shards on average.
  • Yellow, purple, and green lizards drop slightly more Exalted items than before.
  • White lizards drop slightly more Unique items at level 60+.


Bug Fixes


[h2]General[/h2]

  • Improved character pathing across a number of scenes, improving map navigability.
  • Fixed issue that prevented 'Chance to Shred Armor on Hit' from being applied to applicable base types that are class specific.
  • Fixed an issue where, after dying to the boss in the Sanctum of the Architect, characters couldn’t move upon respawning.
  • Fixed a bug causing the incorrect player character voice line to play upon entering the Shattered Road.


[h2]Offline[/h2]
  • Fixed a bug that occurred in Offline mode that would cause the player to be immortal after going through a Time Rift.
  • Fixed an issue causing Offline players to teleport back to End of Time when using a Town portal during a fight with Aberroth instead of exiting the boss run as intended.


[h2]Skill[/h2]
  • Fixed a bug where Black Arrows created by Aerial Assault’s node Darkwing Fall were not able to be picked up.
  • Fixed Aerial Assault not being able to go over gaps. It now behaves more like Fury leap.
  • Fixed a bug causing incorrect player rotation when spamming Shield Rush with "The Rush of Sacrifice" node in Online.
  • Fixed a bug where Runemaster's Hydrahedron was targeting an un-targetable ballista in the Argentus bossfight.
  • Fixed an issue where the maximum companions stat would be displayed incorrectly on a Beastmaster with Artor's Loyalty or the Natural Bond passive node unlocked.
  • Fixed an issue causing arrows to get stuck in the air after hitting an enemy when the player uses Flurry.
  • Fixed Evade clipping through stairs and other ramps.


[h2]Visual and Text[/h2]
  • Fixed a bug where the fly-by indicator from Void Rahyeh in The Black Sun didn’t line up correctly with its dash.
  • Updated skeleton visuals, including adding a double stab animation for the Acolyte’s Rogue Skeleton.
  • Fixed an issue where Gaspar’s beam’s hitbox did not always line up with its visuals in Online play.
  • Fixed some enemies using outdated descriptions.
    • For example, Void Prophets used the description of the old void prophets, "Always crits distant enemies", despite them having no such effect.
  • Fixed an issue where Phoenix Shrine could block the view of Runes that Runemasters could have above their character.
  • Fixed a visual bug where some fire torches appeared bright pink.
  • Fixed a bug where multiple Forgotten Knights could appear on top of each other in the Shattered Road.
  • Fixed an issue where the Boss Ward bar would not animate.
  • Fixed a bug where in the second Quest Echo of Reign of Dragons, a VFX would never disappear during the Lightning Dragons fight. Also fixed a bug where the Lightning Dragons' shake attack would sometimes produce ability indicators that did not disappear afterwards.
  • Fixed an issue where the tooltip for the 'Reduced Bonus Damage from Crits' stat was missing in the character stats menu.


[h2]Shrines[/h2]
  • Fixed a bug where shrines would spawn items in inaccessible areas in the Majel'ka Slums.
  • Fixed an issue that prevented the Reclamation Shrine displaying the visuals for its beam.
  • Fixed a bug where shrines could be placed on top of each other and other random encounters such as Nemesis in Temporal Sanctum in Online.
  • Fixed cases where shrines and Nemeses could spawn in inaccessible locations in the Ice Caverns.


[h2]Controller[/h2]
  • Fixed an issue where the Bazaar menu could not be navigated when using a controller.
  • Fixed a controller targeting issue when using Terrify.
  • Fixed a controller navigation issue where you cannot navigate down from the second specialized skill in the skill slot.
  • Fixed an issue where abilities couldn't be used with a controller after navigating the action bar.
  • Fixed several issues with controller navigation of the Passive Tree panel.
  • Fixed a bug that prevented reaching the Party panel when using a controller.
  • Fixed an issue where the prompt for additional information in Skill Nodes in Skill Trees wouldn’t change when using a controller.
  • Fixed a gamepad-related crash that could occur while opening the radial menu.
  • Improved controller navigation of the Stash menu. Pressing Y/Triangle while hovering over a tab in the stash menu now opens the configuration window for that tab.
  • Fixed a controller issue where the screen keyboard showed incorrect icons, and also adjusted the size of the screen keyboard keys.


[h2]UI[/h2]
  • Changed the Dungeon Key & Tier Selection UI so that it no longer shows for everyone in a party, preventing confusion about whether everyone in a party had to expend a dungeon key.
  • Items duplicated via Rune of Creation or Lightless Arbor now properly show their mirrored images in the Bazaar UI.
  • Fixed Class Masteries’ descriptions appearing squished and made UI scaling improvements.
  • Fixed a UI scaling issue that could lead to the minimap appearing to move outside of its frame.
  • Fixed a bug with the Loot Filter rule UI where the color picker would sometimes be visible for “show” rules.
  • Fixed a bug where the Observatory reroll constellation button could not be interacted with in some circumstances.
  • Updated confirmation popup for selecting a Mastery to make it clear which Mastery you are selecting.
  • Fixed the Mastery selection panel for Acolyte showing the old icon for Reaper Form.
  • Fixed the Mastery selection panel and the Passive Tree side banner showing the old icon for Forge Strike.
  • Fixed a bug where clicking Empower on a Nemesis panel would reopen it.
  • Improved item tooltip interaction behaviour.

    • CTRL then ALT shows ranges with comparison, while ALT then CTRL shows ranges without comparison.
  • Fixed an issue with the close button access in tutorial tooltips where the visual button did not line up with the actual area that could be interacted with.


[h2]Performance[/h2]
  • Made performance improvements to the Character Select screen and several in-game scenes.
  • Added further performance improvements related to opening the Stash.