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Beta 0.7.6c Release and Patch Notes

[h3]Idols[/h3]
  • Made generic idol affixes much rarer on class specific idols. Having generic affixes is important so players don’t get unlucky and have no idols that benefit them, but they were too common compared to class specific affixes.
  • Rebalanced many idol affixes
    • Many class specific affixes have been buffed.
    • Class specific leech affixes have been nerfed.
    • Less damage taken affixes have been nerfed (and no longer actually granted reduced damage taken).
    • Generic health and protection suffixes have been nerfed.
  • Fixed an oversight where shared damage affixes (e.g. increased lightning damage + increased minion lightning damage) did not roll on class specific idols.
  • Fixed an oversight where Adorned Immortal Idols could have a ward retention prefix and a ward retention suffix.
  • Fixed the descriptions of a lot of idol affixes (including cases of "increased increased").
  • Fixed cases where idol prefixes had suffix style names and idol suffixes had prefix style names.


[h3]Skills[/h3]
Ice Ward
  • Unclouded Mind now grants 10% increased mana regen per point (from 25% reduced mana drain), and can have 3 points allocated (from 4).
    • The previous effect could make other skills that drain mana free.
    • This has the same effect at max points if Ice Ward is your only skill that drains mana.


Summon Scorpion
  • Aim is to make the Scorpion a more attractive option to poison builds, rather than just having an extra wolf.
  • Concoction now grants 25% poison chance (from 10%)
  • Miasma now grants venom nova 30% area and 30% poison chance (up from 25%).
  • Blood Poisoning is now multiplicative with other modifiers.
  • Noxious Carapace is now multiplicative with other modifiers.


Summon Wolf
  • Patient Hunters now gives 25% more damage over time per point (from 50%).


[h3]Bug Fixes[/h3]
  • Fixed a bug where enemies in the Monolith of Fate and Arena would not take damage if the player was level 89.
  • Fixed a navigation issue in Lost Refuge.
  • Fixed several effects from Arcane Ascendance’s skill tree triggering even if Arcane Ascendance was not active.
  • Fixed Arcane Ascendance’s Mark of Thunder not dealing damage and not disappearing.
  • Fixed an issue where Volcanic Orb could move backwards if you reduced its movement speed enough.
  • Fixed skills bound to ` displaying as “back quote” in the action bar.

Beta 0.7.6b Release and Patch Notes

[h3]Changes[/h3]
  • Slightly reduced the drop rate of Idols.
  • Slightly improved performance in the Gates of Solarum.
  • Improved the performance of magic/rare enemies, especially those with Rampancy.
  • Improved the appearance of skill/passive node dropshadows.


[h3]Bug Fixes[/h3]
  • Fixed a bug where items that used to have old glancing blow affixes could get stuck in the crafting panel and prevent that character from being loaded. Characters affected by this bug can now be loaded.
  • Fixed a bug that caused some stash items to disappear when opening 0.7.6 for the first time. Unfortunately this won’t help players already affected.
  • Fixed a bug where animations would not play and class info would not update when creating the first character on a fresh install of the game.
  • Fixed a bug where minions could count towards your companion limit and prevent summoning additional companions. This was most noticeable with Wolves and Keeper’s Gloves.
  • Fixed a bug where items were misaligned in the stash.
  • In the crafting panel affixes already on the item (that are not at max tier) are once again always shown at the top of the shard list.
  • In the crafting panel affixes that are compatible with the item are shown before incompatible affixes.
  • Fixed a bug where Bees summoned by Keeper’s Gloves did not expire after a duration.
  • Moved Captain Ansel in the Council Chambers to avoid quest UI becoming stuck open once camera movement happens.
  • Fixed “g”s being cut off by the crafting window’s search bar.
  • Fixed an incorrect loading screen displaying when the game is first started.
  • Fixed some skill node tooltip errors.

Beta 0.7.6 Release and Patch Notes

Patch 0.7.6 is now live and introduces the brand new Idol system!

Idols are items featuring exciting stats and passives designed to further buildcrafting and the item hunt. Additionally, we are making a large number of improvements to the game, touching on areas including combat, character control, enemy scaling, crafting, and more.

The Patch Notes for this update are actually so long that they don't fit into this Steam post; so please check them out on our forum!

Customizing How LMB Behaves

Our upcoming update, Patch 0.7.6, focuses on improving quality of life and addressing player feedback. Something we hadn't been ready to commit to being included in 0.7.6 at the time of the Patch Preview being posted was a change to the left mouse button ("LMB").

Currently, the LMB is used exclusively for movement so that characters will always respond intuitively to user input. We believe that this is a good choice to have for default behaviour. In Patch 0.7.6, we are implementing two alternative behaviours for the LMB.

The options which will be available are;
  • Move Only
  • Move or Break Destructible
  • Move or Attack




Each of the options available has its own skill art, so it is always clear which behaviour the LMB is currently using. The specific art being used in Patch 0.7.6 may be revised in future.



Thank you for the feedback we have received from you regarding LMB's behaviour - and please do let us know both how you feel about the two options being added in Patch 0.7.6, and how they feel after the patch is released and you've had a chance to test them.

Patch Preview: Beta 0.7.6

Welcome!

Patch Preview threads are where we spill the beans on upcoming updates so you know what to look forward to. Read on to see the details of our next patch, or view the same post on our official forum if you'd like to get more involved with the Last Epoch community.

Overview

With Patch 0.7.6 we are taking the opportunity to focus on community feedback and implement some changes which have been requested over both the short- and long-term.

We'll be posting the patch notes in their entirety when releasing the patch.

Highlights




[h3]Systems[/h3]
  • This patch implements the previously-unannounced Idol system!
    • Idols are a brand new type of item. They are intended to facilitate further fine-tuning of builds with niche and, in some cases, class-exclusive affixes.
    • Idols are equipped in their own exclusive 4x4 grid in the inventory.
    • Idols come in a variety of sizes from 1x1 all the way to 4x1 or 2x2.
      • Larger Idols are more powerful than smaller ones.
    • Some Idol affixes are exclusive to specific base classes.


[h3]Endgame Changes[/h3]
  • We're adding three new Arena zones in this patch.
    • Disclaimer: Your safety in the new zones is not guaranteed.
  • The Monolith of Fate will no longer offer modifiers which are already in effect.
  • Five new modifiers are being added to the Monolith of Fate.
  • The chest rewards from the Monolith of Fate will scale with the number of enemies killed.
    • Enemies are being weighted for this - a group of small, low-health enemies will contribute about as much to your rewards as an individual, larger enemy.


[h3]Campaign Changes[/h3]
We are streamlining Chapters 1 and 2 to improve the new user experience.

One of the design goals with Chapter 1 had been to make repeated use of time travel due to it being a core part of Last Epoch. We also wanted to do this to introduce the player to the various eras in Eterra's history, and the different factions from those eras.

We have consistently seen feedback that the beginning of the story can be difficult to follow, and so we are reducing the number of time travel occurrences - for example, you no longer briefly visit the Imperial Era in Chapter 1 - and the number of enemies involved.


[h3]Quality of Life Improvements[/h3]
  • It is now possible to move through your minions.
  • This patch includes the Buy Back feature!
    • We've posted all of the details of how it works here.
  • Improvements are being made to mousing-over creatures in Last Epoch, with the goal of making it easier to see the health bars of enemies who are obscured by minions.
  • We are adding fly-out menus to the Modifier Item and Support Item sections of the crafting window which allow you to access your Runes and Glyphs, respectively.
  • We are updating approximately half of our skills to make using them feel more responsive.
    • We have written a Developer Blog about these changes.
      • Additional skills have been updated since this was posted.


[h3]Bug fixes[/h3]
  • We are improving the handling of peripherals to resolve cases where the game detects a controller (perhaps erroneously) and fails to accept input from mice and keyboards.
  • We are resolving an issue where characters could continue taking damage for a short period of time when entering Time Rifts.


Optimisation

Patch 0.7.6 removes one source of stutter, improves the performance and appearance of Ambient Occlusion, and improves the performance of several skills and enemies.


After This Patch

We have already started working on Patch 0.7.7, which will be the next content patch.

Work is under way on Chapter 8, which is likely to be one of the first Phase 3 entries from our Early Access Forecast to be made available. Work continues on the remaining Phase 2 entries, such as the Character Introductions and the Mechanics Guide.