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Beta 0.9i Patch Notes

Monolith of Fate
  • Restored The Rotting Hoard’s boss arena to its original size so that the Emperor of Corpses’ Soul Bomb attack can be avoided properly. Additionally, the damage of Soul Bomb has been increased back to the very painful amount it used to be.
  • Fixed a bug where leaving a completed monolith echo via a town portal created before completion would grant rewards without applying the modifier from that echo. It now applies the modifier as well.
  • Fixed an issue in Fallen Harbour echoes where one spire could spawn slightly out of bounds, making it unreachable for some builds.
  • Fixed an issue in Boreal Forest echoes where two spires could spawn right next to each other which looked and felt weird.
  • Fixed the shop inventory in Echo of a World never refreshing/refilling.


Gameplay
  • Changing the behavior of the left mouse button now properly works in both Online and Offline mode.
  • The attack used for breaking barrels is now distinct from the regular basic attack. It is faster by default, does not scale with attack speed, and uses a more appropriate animation while you have a bow equipped.
  • Fixed a bug that caused certain damage multipliers based on ailments to not grant their damage bonus. The affected nodes and items were:
    • Abyssal Echoes's Embrace the Darkness
    • Arcane Ascendance's Chronoclasm
    • Firebrand's Inferno
    • Hungering Souls's Inspired Hunger
    • Summon Sabertooth's Snow Stalker
    • Summon Scorpion's Shock and Claw
    • Volatile Reversal's Food for Wyrms
    • Warcry's Horrifying Cry
    • Firestarter's Torch
  • Fixed a bug where when continuously using an ability all uses after the first would be delayed slightly on the server based on your ping. This caused the creation of their visuals to be slightly out of sync with the animation.
  • Fixed a bug where in both online and offline if you clicked to use an ability then clicked again to buffer another ability use, but clicked to move before that second ability use started, it wouldn't cancel that second ability use.
  • Fixed a bug in online where if you held down the move button and then used two abilities in succession, where the second was a reactive ability such as teleport or snap freeze, the second ability would be instantly canceled by movement, but would still go off on the server.


Skills
  • Updated many base skill icons, skill tree icons and passive tree icons throughout the game. This should create a higher quality and more thematic experience of browsing through skill trees and passive trees.
  • Fixed a bug that caused skill levels and available skill points to display incorrectly in many situations when the player had a source of additional skill level from items.
  • Fixed the elemental conversion / damage type icons in the skill trees window not showing in Online mode.
  • Fixed a bug in online play where Druids could not switch the abilities on their action bar while transformed.
  • Fixed a bug where moving to a new zone in online mode would cause a previously summoned Abomination to be resummoned as if it had not consumed any minions.
  • Fixed Tempest Strike having a missing texture (pink blocks).
  • Fixed a bug that caused Forgemaster node in Forge Strike to not spawn axes.
  • Fixed a bug where Rip Blood's second Blood Splatter could apply Bone Curse through Cursed Limbs when triggered by Crimson Enlightenment.
  • Static Orb's baseline effect of more damage and increased area based on distance traveled now also applies to Charged Ground.
  • Fixed a bug where the area increase from Static Orb's Storm Burst node did not apply to Charged Ground.
  • Charged Ground now has the area tag, and its description states that it benefits from Static Orb's damage and area bonus per distance traveled.
  • Improved Blood Splatter's hit detection, fixing problems where it would sometimes not hit targets it should have.
  • Updated the visual effects for Thorn Totem’s Rotten Core node.
  • The Pillars of Heorot node for Thorn Totem now converts 100% of Physical base damage to Cold (from 50%) and increases Freeze Rate to 30 (from 15).
  • Removed Thorn Shield's slight priority for targeting players over minions, and mobile minions over immobile minions, which we introduced in 0.9g. This was removed to avoid the negative impact it had on builds that target minions with Thorn Shield.


Dungeons
  • Fixed a bug that prevented some players from entering Dungeons. The key was consumed and you could access the lobby, but the transition into the dungeon itself did not appear.
    • We are aware that players can sometimes not interact with the boss door at the end of Dungeons (the window to continue does not appear when you click). This seems to be more likely to happen to players that are by themselves. If this bug happens to you, joining a party should fix the problem. Otherwise, relog and try again. We are working on a fix for this.
  • Fixed a bug that could cause Julra to fail to drop a boss-specific unique item or exalted item.


Item Visuals
  • All loot now has an animation when it drops to the ground.
  • Updated all loot models on the ground. They are more performant and look better.
  • Added a generic bag model for small items such as jewelry, relics, and belts, and an idol model for idols.
  • Updated all visual effects for items and gold on the ground, i.e. the vertical colored beams.
  • Exalted items now have their own visual effect, rather than using the effect for rare items.
  • Added a visual effect to potions on the ground to make them more noticeable in combat.
  • Updated visual effects for all chests being opened.
  • Added a special visual effect for the chest in Echo of a World.


Uniques
  • Fixed a bug where item effects that relied on switching to or from a moving state didn't work in multiplayer. This fixes mods on the following uniques:
    • Stormtide
    • Transient Rest
    • Flight of the First
  • Orchirian's Petals and Ashes of Orchirian now sell for 144 gold, from 250. If you know, you know.


Quests
  • Fixed a bug where the time rift to The Ancient Cavern would not re-open if you returned to The Precipice.
  • Fixed a bug that caused multiple “you are here” markers to show at once when zoomed out on the Imperial Era world map.
  • Fixed a bug that could cause players to be unable to start the wave fight in The Risen Lake if another party member completed the fight while they were not present.
  • Fixed a bug where you could still talk to Rouj Zabat after he died.
  • Added a work around to prevent Chapter 7 quests being uncompleteable if you skipped around during party play (the quests will be completed when moving on to Chapter 8).
  • Fixed a bug where the sidequest in Etendell could get stuck on the “Defeat Winged Fire” objective if you killed the Siege Golem before the Winged Fire.
  • Adjusted the Sirens and Sailors and To Shell With It quests to prevent situations where killing the enemies available in the zone was not enough to complete them.


Animation
  • Fixed a bug where if you left a form while walking your character would slide in human form instead of playing a walk animation.
  • Fixed a bug where if you left a form while using a 2h weapon your character would hold it like a 1h weapon and use 1h weapon animations.


Enemies
  • Fixed a bug where the indicator for Haruspex Orian’s stab attack wasn’t always lined up properly online.
  • Fixed a bug where the indicator for Argentus' ice spear stab wasn't always lined up properly online, and the skill itself was not shown.
  • Updated the visuals and sound for Bitterwing’s ice breath attack.
  • Fixed a big lightning particle effect being left on screen when Meruna Ogres died.
  • Fixed a bug where Void Horrors that spawned from Beacons didn't have hit or death flash.


Sound
  • Unique, Set, Exalted Legendary Items and high rarity crafting materials now have new drop sound effects.
  • All other items now have revised sounds for when they drop.
  • Monolith chest now has new looping and open sound effects.
  • Updated ambient sounds throughout Chapter 3.
  • Fixed the wrong music playing in The Courtyard.
  • Fixed Admiral Harton’s voice lines being too loud in the Immortal Citadel.


Login
  • Fixed a bug which could cause an LE-51 error during login, preventing access to the game for some players.
  • Increased the character limit for entering an email address when starting the game for the first time.


Optimization
  • Improved the performance of Volatile Maw’s explosions.
  • Improved the performance of Meruna Ogre abilities.
  • Improved the performance of Bitterwing enemies.
  • Improved the performance of Upheaval.
  • Reduced the file size of some textures, slightly reducing the game’s install size.
  • Fixed a small memory leak, improving the performance and stability of long game sessions.


Notes

Thank you for posting bug reports and feedback. We plan to continue releasing bug fix patches at this pace for at least a few more patches. We do have team members that are working on new content that we plan to release in 0.9.1, rather than these bug fix patches, but we don’t have anything to announce about that yet. However, most of our developers are still working on fixes and improvements rather than new content. Some of these projects are longer term than others.

In terms of fixes and improvements, here are some of our priorities:
  • Improving server and client performance. Poor performance on either side can lead to some types of lag, among other problems.
  • Maintaining game server and service stability.
  • Monitoring for any data loss. We are confident that our online systems have stabilized but we’re still looking out for it.
  • Fixing gameplay and systems bugs. We read through reports from you, the community, and we are also constantly doing our own testing.
    • This includes the dungeon boss door bug mentioned above.


Beta 0.9h Patch Notes

Bug Fixes


  • Fixed a bug where deleting a stash category could cause some stash tabs to become inaccessible, making it appear like the items were lost.
  • Added a check to automatically fix any stashes that were affected by the above bug.



Notes


Because this stash bug was high priority and reasonably self-contained, we decided it was worth putting out a dedicated hotfix for it. We have many other bug fixes in progress that we plan to release in a more substantial patch next week, following the strategy I mentioned in the 0.9g post.

Here’s some of what we’re working on:

  • We have fixes for reordering transform abilities, Abominations losing abilities on transition and Tempest Strike visuals.
  • We have a fix for changing left mouse button behavior in testing.
  • We have a fix for the Dungeon entrance bug and it has passed our initial testing. Since the problem does not affect everyone evenly, we are doing more testing to confirm.
  • We are also working on a fix for Dungeon boss rooms sometimes being inaccessible, and Julra failing to drop her specific unique items.
  • We are still actively working on client and server performance. This includes CPU, memory and network optimizations and should help improve situations that feel laggy.
  • We are aware that unexpected server region / high latency issues are still occuring and are working on ways to improve this. It’s a somewhat longer term effort than individual bug fixes.
  • We are continuing to monitor for indications of save data loss, and things have looked good this week. We will investigate any reports thoroughly.

Beta 0.9g2 Patch Notes

Bug Fixes


  • Fixed a bug introduced in Beta 0.9g which caused save data loss in Offline. If you returned to Login/Character Select by using the Leave Game button and then loaded any offline character, any updates to that character or the stash would not be saved.


Unfortunately, if you were affected by this problem there is no way to recover the lost progress as it was never saved, and all gameplay for Offline happens locally on your computer.

If you experience any data loss in Offline while playing on 0.9g2 (i.e. after you have downloaded the update and have played for some time, not if you notice data loss that would have happened while playing 0.9g), please make a bug report with as much information about what you did and what happened.

We sincerely apologize for this oversight and we will review our test procedures to prevent this happening in the future.

Similarly, we remain vigilant for any save data problems in Online mode. We are proactively looking for any cases of this, but if you experience save data loss in Online, you can help us track down the problem quicker by making a bug report with the approximate time you last played the character before the data loss, and the name of the character. This makes it faster for us to start investigating, and will let us know if there are problems that our telemetry isn't catching yet.

Beta 0.9g Patch Notes

Gameplay


  • Fixed a bug which caused “rubberbanding” (being moved backwards) when using movement abilities or the Temporal Shift ability in the Temporal Sanctum.
  • Significantly reduced instances of Lunge and similar abilities getting stuck in their animation, which prevented movement until another ability was used.
  • Players can now respawn at the end of a Dungeon boss fight without being kicked out of the dungeon when the boss is defeated by other party members.
  • Players can now choose to Abandon a dungeon or arena run if they don’t want to wait until they can respawn.
  • Fixed a bug where the main combat floor entrances in Soulfire Bastion had invisible reverse transitions. If you walked backwards into them it would reload the zone (ending your dungeon run).
  • Fixed a bug where your character model was sometimes duplicated after transitioning to a new zone. The camera would remain locked on the copy, while the other one could move.
  • Fixed a bug where Spires could attack players that were in Echo of a World.
  • Fixed a bug where the western moon fragment altar in the Moonlit Shrine could sometimes become uninteractable.
  • Fixed quest objective pulses not updating properly in The Fall of Ledria.
  • Fixed some Osprix Vanguard enemies using an incorrect ability.
  • Fixed the “Initializing” screen showing after login even when the queue system isn’t active. This makes getting to character select slightly faster.
  • Fixed a bug where the Leave Game button took you back to Login rather than Character Select.
  • Fixed another rare server bug which could cause save data loss. We are monitoring telemetry to find any other causes that need to be addressed.


Skills


  • Thorn Shield now has a slight priority for targeting players over minions and mobile minions over immobile minions.
  • Fixed a bug where Shift’s Deadly Ambush and Braskula’s Hesitation nodes were applying to all non-channelled attacks, not just the next non-channelled attack after Shift.
  • Fixed a bug where Meteor’s Cycle of Fire only granted its ward and mana for 4 seconds after gaining Craterborn, rather than for the full 6 second duration of Craterborn.
  • Fixed a bug where Teleport’s Comet Rush did not refresh the duration of an existing Haste.
  • Fixed a bug where your Vengeance tree sometimes affected an ally’s versions of Riposte and Iron Blade instead of yours.
  • Fixed a bug where the Fulminating Caw node on the Storm Crow tree sometimes caused an ally’s increased lightning damage to apply to your crows instead of your increased lightning damage.
  • Fixed a bug where the nodes on the Ballista tree that caused your stats to apply to your ballistae sometimes caused an ally’s stats to apply to your ballistae instead.
  • Fixed a bug where the on-use sounds for some instant cast abilities would not play on the client of the player using the skill.
  • Fixed the trails behind Acid Flasks, Hammer Throw hammers, and Axe Thrower axes in mid-air stretching incorrectly.
  • ʕ •ᴥ•ʔ


Chat & Social


  • Fixed a bug where chat channel selection could be reset in some situations. This could cause chat to turn back on after it’s been turned off.
  • Fixed gameplay messages that are shown in the chat window (i.e. Loot Filter Disabled) being hidden when Chat is disabled.
  • Fixed commands for replying to your last whisper (/r) and changing channels (i.e. /party) not working.
  • Added a /lfg command to switch to the Looking For Group channel.
  • Fixed a bug where Whisper and Party chat messages could sometimes appear to be from the wrong channel.
  • Fixed new chat messages sometimes being cut off halfway vertically.
  • Added a sound effect for receiving direct messages.
  • Fixed the friends list scroll view being shorter than intended, causing fewer friends to be visible at once.
  • The Add Friend and Block Player pop-ups now auto-select the input box so you can type right away.
  • Fixed sections in the friends list re-opening when they should remain collapsed.
  • Fixed a bug where adding a friend could cause an existing friend to disappear from the list for a while.
  • Made a few small improvements to the visuals of the friends list.


Items


  • Cindersong now also grants +1 to Fire Spells. Also improved the clarity of its tooltip.
  • Unused dungeon keys are now returned back to your inventory when closing the dungeon entrance window (if you have space).


Visuals


  • Fixed a bug where the water in Ritual Lake echoes would cause visual effects to become invisible.
  • Reduced the overall brightness of Imperial Metropolis and Snowbound City echoes to make it easier to see.
  • Updated the visuals for Drain Life’s poison explosion.
  • Updated the visuals for abilities used by Profane Flesh.
  • Fixed the visuals and damage for Profane Flesh sometimes not lining up with its animations.
  • Fixed Profane Flesh snapping to face new targets rather than turning.
  • Fixed Ruby Nagasa not animating properly on death.
  • Fixed Infernal Husks not animating properly.
  • Fixed Apophis sliding at the beginning of the cutscene in Maj’Elka Upper District.
  • Fixed Liath having glitchy animations in Island Battlefield.
  • Fixed the Timeline Conduit in the Shade of Orobyss’ arena having a red outline.


Optimization


  • Fixed a bug causing memory usage to go up on the client over time, particularly in Monolith. We tested the fix by playing through 10 campaign zones and 10 echos, and found that the fix reduced memory usage by more than 1 GB at the end of the test.
  • The visual assets for enemies were not being properly unloaded when moving to different zones.
  • RAM usage definitely still goes up over time, and we are currently investigating this further.
  • Replaced several lightning visual effects with new ones which are much more performant.
  • Improved the performance of death visual effects for various enemies.
  • The ice projectile ability used by Ice Elementals is now pooled, which mitigates FPS drops caused by this enemy.
  • Updated the Wengari Axe Throw ability’s visuals to be more performant.
  • Fixed an issue that could cause unnecessarily large patch downloads. Unfortunately, the fix can’t help the download size of this patch, just future ones.


Notes


Thank you for continuing to make bug reports! We are still focused on bug fixes, server and service stability, performance, and polish. We plan to continue releasing updates but at a more consistent pace with fewer, larger patches. We will still hotfix any critical issues that come up.

Some particular bug fixes that we’re currently working on include:

  • Deleting stash categories causes items to go missing (we’ve confirmed no items are being deleted)
  • Players sometimes being unable to enter dungeons (this doesn’t affect everyone evenly which makes it harder to track down
  • Changing left mouse button behavior (i.e. move to attack)
  • Re-ordering skills while transformed
  • Abomination “forgetting” what minions it consumed after moving to a new zone

Beta 0.9f Patch Notes

Gameplay



  • Fixed a rare bug which could lead to large online save data rollbacks. We’re still working on identifying any other causes of rollbacks and fixing them.
  • Fixed a bug where Druid Transform builds could sometimes end up with scrambled action bars, with incorrect and mispositioned abilities, which also caused the Human Form action bar to become blank.
  • Fixed a bug where traversal skills such as Lunge would consume more than 1 charge of the ability when used, and also consumed more than 1 charge of other traversal skills that share a cooldown.
  • Fixed a bug where an uninteractable reward rock could sometimes appear in Echo of a World, preventing interacting with the real reward rock.
  • Fixed a bug which caused ability use to be prevented if you were holding down a key after using a movement ability. This caused Dancing Strikes to be used much less frequently when holding the button than when rapidly pressing it.
  • Fixed a bug where quick selling items was not blocked on the client while gambling. This could cause the client to become out of sync with the server, with items appearing to be duplicated or lost. This was a visual/clientside bug; no items were lost or duplicated.
  • Fixed a bug where the Liath and Thetima quest could get stuck on the “Speak with Yulia in Thetima” objective.
  • Fixed some skill, passive and affix typos.


Account Creation


  • Fixed a bug which caused LE-51 errors to be shown if a problem occurred while picking a display name, rather than an error message that tells you what went wrong (i.e. name already in use, invalid characters, invalid length, profanity filter).


Enemy Fixes


  • Fixed a bug where some Void Despairs would have an outline appear after killing them.
  • Fixed a bug where some Void Despairs didn't have a health bar.
  • Fixed a bug where Void Despairs would sink into the ground immediately upon dying.
  • Fixed a bug where the Void Penance didn't have a top of screen health bar in multiplayer.
  • Fixed a bug where the indicator and animations for the Idol of Loathing would not re-time properly when it was chilled.


Notes


Thanks for continuing to report bugs and other issues. Here are two we’re working on, though we have several other fixes in progress:

We’re aware of a bug where some players are unable to enter Dungeons. This will be a priority for us to address this week; we weren't able to finish a fix in time for this patch. However, we’ve seen that if you return to Character Select via the Leave Game button, you will be able to enter the dungeon. You should be able to try this without interacting with the Dungeon.

We’re also aware of rubberbanding happening during movement and movement skills.