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Beta 0.8.3d Release and Patch Notes

Changes
  • Tundra Nova (Frozen Ire proc) now has a freeze rate of 80 (up from 0), and this is shown on its alt tooltip.
  • Frost Nova (Ice Barrage proc) now has a freeze rate of 40 (up from 30), and this is now shown on its alt tooltip.
  • Fixed the "ward granted when casting flame ward" idol affix having an incorrect range of values. It now has a range of 28 to 64.
  • The tooltip for items in the Gambler’s shop now state that they cannot be a unique or set item.
  • The visuals for Fire Aura now fade out smoothly when its duration expires.
  • The sub-ability of Forge Strike that makes Forged Weapons is now called “Summon Forged Weapon” (from “Summon Weapon”).
  • Added new hit sounds for Javelin and Void Cleave.
  • Added new general hit sounds for bladed and blunt weapons.
  • Added falling sand and incense burner ambient sounds to the Temple of Majasa.
  • Increased the volume of Saazhar in Soreth’ka.


Bug Fixes
  • Fixed a bug where certain zones (such as Thetima) appeared totally black when using SMAA.
  • Increased the duration Rebuke needs to be channeled before it activates to 0.2 seconds. This is a temporary change to avoid very buggy behavior in some situations while we look into a fix.
  • Fixed a bug where the “The Scalebane” quest could not be turned in to Zerrick until the “Arjani, The Ruby Commander” quest had been completed.
  • Fixed a bug where login credentials were not remembered properly for the standalone version of the game. (You’ll need to login one more time for it to be fixed).
  • Fixed a bug where Majasa could be one-shot in a brief window before Phase 2 starts.
  • Fixed a bug where leaving The Dry River after triggering the Scarab Broodkeeper encounter could prevent the Missing Merchant quest from advancing.
  • Fixed a bug which allowed the latter parts of combo abilities to be used repeatedly in some situations. This includes the Dash ability from Javelin’s Surprise Initiative node.
  • Fixed a bug where converting Warpath to Fire or Void did not properly trigger element specific effects, such as “chance to poison with fire skills”.
  • Fixed a bug where Shadows created by Lethal Mirage’s Gloom and Doom node did not attack.
  • Fixed the charged version of Detonating Arrow playing sounds at incorrect times.
  • Fixed the tooltip for Forge Strike listing incorrect minion scaling for Forged Weapons, and stating that they last 10 seconds (they last 20 seconds).
  • Fixed Forge Strike’s Shrapnel node saying it reduces the duration of Forged Weapons by 60%, when it actually reduces it by 75%.
  • Fixed a bug where the “Endurance while channeling Warpath” affix was a suffix instead of a prefix.
  • Fixed a bug with Scales of Eterra where non-spell abilities could trigger Infusions.
  • Fixed a bug where controller keybind changes could be forgotten in some cases.
  • Fixed the world map stating incorrect levels for the Stolen Lance and Black Sun timelines.
  • Fixed a visual bug where Flame Reave would appear underground when cast via Surge.
  • Fixed a bug where the buff icon for Teleport’s Time Dilation did not last for the correct duration (this was only a visual issue).

Beta 0.8.3c Release and Patch Notes

Skills


  • Renamed the Elemental Arrow node on the Detonating Arrow tree to Mana Arrow to avoid ambiguity with the Elemental Arrow node on the Marksman Tree.
  • The Redistributed Steel node on the Manifest Armour tree grants 25% more damage (from 35% increased damage) and 8% less health and armour (from 10% reduced health and armour).
  • Amended Smite's description to improve clarity and fix incorrect healing value.

[h3]Javelin[/h3]
  • Increased the effective hitbox width of Javelin against enemies by 25%.
  • Holy Trail now adds a 3 second cooldown (from a 4 second cooldown).
  • Fixed ambiguity with the Surprise Initiative node saying that you would "Lunge" to the Flag when it does not use the Lunge skill. It now says "Dash" instead.
  • Increased the damage of Consecrated Ground from Judgement by 14%.

[h3]Lunge[/h3]
  • Improved several node descriptions to reduce ambiguity and confusion.
  • Lead the Charge affects allies in a 300% larger radius.
  • Fixed ambiguity with the Surprise Initiative node saying that you would "Lunge" to the Flag when it does not use the Lunge skill. It now says "Dash" instead.
  • Increased the damage of Consecrated Ground from Judgement by 14%.

[h3]Vengeance[/h3]
  • Added a new node that prevents hits you riposte from critting.
  • Bolster grants 5% less damage taken (from 3%).
  • Executioner grants 12% more damage to damaged enemies (from 10%).
Items
  • Reduce effect of increased rarity on normal, magic, and rare items by 28%.
    • This is to counteract the effects of us releasing a fix in 0.8.3 for increased rarity not affecting magic or rare items.
  • Fixed a bug where the "Brittle" Acolyte idol affix gave 26% to 7% increased minion cold damage rather than 26% to 72%.

[h3]Melee Leech prefix changes[/h3]
  • Can also roll on gloves (could previously only roll on weapons)
  • Is now slightly more powerful at all tiers
Passives
  • The Blademaster node on the Sentinel Tree grants 6% increased attack and cast speed (from 5%).
User Interface
  • Added new character portraits for the Scalebane Bodyguard in Maj’elka Lower District and the Scalebane Miner in The Oasis.
  • Updated the font for Chinese characters to be thinner.
We understand that a single global chat channel does not properly support our expanding community. We’re looking into potential solutions, and in the meantime we will continue to monitor chat and remind everyone to be courteous and follow our Community Guidelines.
Enemies
  • Ascendant Embermage meteors have a 50% longer delay between the indicator appearing and the meteor hitting.
  • Emerald Nagasa deal 6% less damage.
  • Osprix Zealots deal 5% less melee damage.
  • Fixed a bug where Osprix Zealots' dash dealt cold and physical damage rather than fire and physical.
  • Scarab riders deal 24% less damage and fewer of them spawn in echoes that contain them.
  • Spine Hunters deal 5% less damage.
  • Silver Elementals deal 5% more damage.
  • Gold Elementals have 7% more health.
  • Allied Zerrick in Chapter 9 deals 19% less damage.
  • Monolith zones that contain Siege Golems contain 50% fewer of them on average.
  • Ruby Captain Arjani can no longer spawn in the arena.

[h3]Crystal Lotus[/h3]
  • Deals 22% less damage (multiplicative with other changes listed).
  • Ruby Slam deals 20% less damage and locks in a target location 14% sooner.
  • Sapphire bolt deals 17% more damage and locks in a target location 10% sooner.
  • Sapphire Slam attack deals 33% less damage with its initial hit.
  • Sapphire Slam attack ground projectiles deal 35% less damage to begin with, but gain 84% more damage over their duration (from 42%). This is still a reduction in damage at all ranges.
  • Sapphire Slam attack ground projectiles have a 27% narrower hitbox
  • Increased item drops by 33%.
  • Now also drops a guaranteed rare item.

[h3]Diamond Nagasa[/h3]
  • Monolith zones that contain Diamond Nagasa contain 50% fewer of them on average.
  • Sky beam deals 6% less damage and deals pure fire damage (from fire and physical).
  • Wave deals 10% less damage and deals pure fire damage (from fire and physical).
  • Fixed Sky beam and wave having misleading names displayed if you were killed by them.

[h3]Gorgon[/h3]
  • 7% more health.
  • Limited to 1 per wave in the arena.
  • Fewer spawn in monolith zones that contain them.
  • Twister has 4% less radius and deals 10% less damage.

[h3]Majasa[/h3]
  • Deals 12% less damage in both phases (includes damage from Essences).
  • Phase 1 has 7% less health.
  • Phase 2 has 25% less health.
  • Melee attacks and blood pools in Phase 2 no longer apply physical shred.
  • Armour shred applied by melee attacks in Phase 2 no longer has increased duration (from 30% to 40% depending on the attack).
  • Melee attacks in Phase 2 apply one stack of armour shred on hit (from 50% chance of 1 stack, 50% chance of 2 stacks).
  • Essence of Opulence can no longer hit the player with multiple lightning projectiles from a single cast (i.e. it no longer shotguns).
  • Essence of Opulence has a 15% longer delay between casts.
  • Essence of Greed has a 15% longer delay between casts.
  • Falling Emeralds spell has 16% reduced duration resulting in fewer emerald falling (does not affect duration of poison pools).

[h3]Scalebane Guildleader[/h3]
  • 7% less damage in phase 1.
  • 11% less damage in phase 2.
  • 30% reduced poison duration.
  • 38% more health in phase 2.

[h3]Scalebane Bandit[/h3]
  • 7% less health.
  • 9% fewer spawn at once.
  • Can no longer spawn with the Rampancy monster suffix.

[h3]Scalebane Sorcerer[/h3]
  • 3% less damage.
  • Can no longer spawn with the Rampancy monster suffix.

[h3]Scalebane Rogues[/h3]
  • 7% less health.
  • 7% less damage.
  • “Dash to ranged enemies” attack has a 29% longer cooldown.
  • 3% fewer spawn at once.
  • Can no longer spawn with the Rampancy monster suffix.


Bug Fixes
  • Fixed a bug where you could die during certain Time Rift sequences.
  • Fixed a bug where projectiles were destroyed on impact with several enemy types even if they were supposed to pierce. (This affected 17 different enemy types, mostly from Chapter 2)
  • Fixed a bug where the Ravenous Void unique drop from Husk of Gaspar could not be obtained.
  • Fixed a bug where Ravenous Void could not drop from random monsters.
  • Fixed a bug where Leviathan Carver could not drop.
  • Fixed Sacrifical Embrace consuming Abyssal Rite stacks on procced abilities.
  • Fixed a bug where the Charged Hand node on the Smite Tree had no effect.
  • Fixed Warpath’s Cyclone of War granting less leech than intended.
  • Fixed many Shade of Orobyss abilities not having reduced damage against minions.
  • Fixed a bug where Stone Tablets (intended as a unique only base type for Stormcarved Testament) could drop as normal, magic, or rare items.
  • Fixed a bug where the zone level display at the top right of the screen would not correctly update upon entering a monolith or arena zone unless you toggled the tab map.
  • Fixed Fire Aura’s visuals being below the ground.
  • Fixed the Cleanse Ailments on Potion Use affix not having an affix title. It is now "Cleansing".
  • Fixed a bug where the Cleansing potion affix was displayed in the Attributes tab of the loot filter (without a name).


Known Issues
  • The “The Scalebane” quest cannot be turned in to Zerrick until the “Arjani, The Ruby Commander” quest has been completed.
    • We have been working on a fix for this but it was not completed in time for this hotfix.

Diablo-like Last Epoch is making waves after its latest Early Access update

The action-RPG genre is bubbling away even without a new Diablo to lead the way, and Last Epoch has been enjoying some notable success in Early Access on Steam. The Sands of Majasa update landed in the game last week, and it's helped the game reach the 'very positive' echelon of Steam reviews.


Last Epoch has the hacking, slashing, and looting you'd expect from the genre, spiced up with a time travel gimmick and a big emphasis on character customisation. It launched back in 2019, but has been enjoying some solid player counts after its 2021 updates - it hit a peak of 7,273 in March, as SteamDB shows, and is reaching similar heights following the Sands of Majasa update. The devs have also noted that following the update, the game's received 90% positive Steam reviews.


The Sands of Majasa update adds the ninth chapter of the game's story, which includes 15 new zones, 30 new enemies, a pile of additional cutscenes and voice acting, plus, of course, new boss encounters. There's also a massive list of gameplay changes on the official site, including new items and skills.


Read the rest of the story...

Play the 9th chapter of the story in the latest Last Epoch RPG upgrade

Probably one of the best Early Access games, Last Epoch, has an almighty upgrade out now with Sands of Majasa.

Read the full article here: https://www.gamingonlinux.com/2021/09/play-the-9th-chapter-of-the-story-in-the-latest-last-epoch-rpg-upgrade

Beta 0.8.3b Release and Patch Notes

Missed the patch notes for 0.8.3? Read them now on our forum.

Changes
  • Added new 2d art for the Devotion and Eye of Orexia uniques.
  • Javelin now scales with melee damage on your polearm rather than from all sources while you have a polearm equipped.
    • This shouldn’t make a large difference, but removes some confusing edge cases.
  • Acolyte Damage over Time
    • The Pestilence node for Spirit Plague was too strong, so it was adjusted in 0.8.3, but we feel that this left DoT Acolytes a bit weaker than intended.
    • Wandering Spirits deals 40% more damage and gains 4% increased damage per intelligence (from 4% increased necrotic damage).
    • Spirit Plague deals 11% more damage.
    • Infernal Shade deals 33% more damage and costs 18 mana (from 21).
    • Drain Life deals 20% more damage.
  • Reaper Form
    • A shared cooldown was added between Reap and Transplant in 0.8.3. Given the strength of Transplant, this has made Reap feel redundant. These changes add more options for how to use Reap in builds. Reaper Form should have more mobility than 0.8.3, but less mobility than when using it with Transplant in 0.8.2.
    • Swift Harbinger now grants Reap 30% increased cooldown recovery speed (from 17% reduced cooldown duration), and can have 3 points allocated (from 2).
    • Sanguine Reaper now also grants Reap 18% increased area per point.
    • Unholy Dominion no longer increases Reap Area, but now makes it no longer have a shared cooldown with transplant and gives 200% increased cooldown duration. It can now have 1 point allocated (from 2).


Bug Fixes
  • Fix a bug which prevented some players from being able to load new or existing characters.
  • Fixed inaccessible enemies in the Temple Rooftops.
  • Fixed the outside radius of the Scalebane Swarmkeeper’s AoE attack being larger than its visual effect.
  • Fixed a bug where Puncture with Penumbral Ambush would trigger the mana consumption of Rogue's Coated Blades passive multiple times.
  • Fixed a bug where the tooltip DPS on Static Orb and Javelin did not account for damage conversion. This was only a display bug.
  • Fixed Anomaly saying it scales with Vitality, when only the Time Wave sub-ability scales with Vitality.
  • Fixed Chinese punctuation marks not displaying in chat.


Known Issues
  • The "The Scalebane" quest cannot be turned in to Zerrick until the "Arjani, The Ruby Commander" quest has been completed.