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Beta 0.8.2i Release and Patch Notes

User Interface
  • Fixed the chat window failing to scroll automatically in some situations.
  • You can now search for attribute tags in the main skills window.
  • Fixed searching for Minion or Totem not working in the main skills window.
  • Fixed Shield Throw having the tooltip for Shield Rush in the passives window.
  • Fixed a bug where Show + Emphasize loot filter rules would not emphasize items on the first attempt.


Skills
  • Fixed a bug where attempting to channel a skill while already channeling another skill (or instance of the same skill) would cause the player to get stuck in a channeling animation.
  • Fixed a bug where Sigils of Hope could in rare cases cause negative stats and a black circle around your character.
  • Fixed a bug where non-stationary Assembled Abominations that could use Soul Reave would attempt to use basic attack while out of range after they used Soul Reave.
  • Fixed Drain Life and Maelstrom’s tooltip DPS being increased by generic ailment chance stats. These only work with skills that hit, and these skills do not hit.

Beta 0.8.2h Release and Patch Notes

Monolith of Fate

[h3]Stability[/h3]
  • After considering community feedback, we felt that the 0.8.2g changes over-corrected the stability requirements, so we’re aiming to strike a balance.
  • The maximum stability benefit from corruption has been increased by around 7%, so that echoes at the start of a 350+ corruption web give exactly 50 stability.
  • Empowered timeline 3rd quest echo stability requirements now range from 750 to 900 (from all being 750).
  • 2nd quest echo stability requirements have also been increased slightly for some empowered timelines..
  • 3rd quest echo stability requirements for non-empowered timelines from Ending the Storm and onwards have been reduced by 50.
  • The maximum stability for empowered timelines is still always twice the requirement for its 3rd quest echo.


[h3]Quest Echoes[/h3]
  • The state of a quest echo is now reset each time you enter it. This fixes various problems, such as objective indicators not appearing in a quest echo if you had previously abandoned the echo, or if you switched to empowered before completing the whole quest line.


User Interface
  • Grand Blessings now replace standard blessings in the “Discovered Blessings” section of the blessings tab when discovered.
  • The functionality you choose for left click is now saved between game sessions.
  • The icon for left click now updates if you configured left click to use a skill.
  • The search box when you first open the skills panel now works with most skill tags.


Chat
  • Chat has been re-enabled with improved spam prevention. We still have more improvements planned.
  • Improved the performance of the chat window. This will mitigate the game freezing if a very large amount of chat messages are being received.
  • Chat messages can now be 280 characters long (from 220).


Controller Support
  • Fixed a bug where using skills (especially movement skills) with a controller could freeze/crash the game in certain situations.

Beta 0.8.2g Release and Patch Notes

Monolith of Fate
  • Beacon echoes can no longer spawn adjacent to each other.
  • Holding ctrl + alt while hovering over a Blessing now shows its potential range of values.
  • If you die in an echo and then complete it later, destroying a Vessel of Memory will now restore the echo's guaranteed reward.
  • Fixed a bug where logging out or going to a different zone before unlocking empowered timelines would prevent you from unlocking them for that character. Affected characters can now unlock the timelines as normal.
  • Fixed a bug where completing a quest echo would grant stability equal to the previous non-quest echo you ran (and also reapply some of its other on-completion effects).
  • Fixed a bug where the timeline stability bar could be incorrectly filled when moving to a new timeline.
  • Fixed “reduced corruption” rewards using the same icon as “added corruption” rewards.


[h3]Stability[/h3]
  • Completing the 3rd quest echo of a timeline now reduces stability by the 3rd quest echo's requirement, rather than reducing it to 0.
  • The 3rd quest echo in empowered timelines now requires 750 stability (from 1000 in 0.8.2d). The stability requirement for the 2nd quest echo has also been reduced for most empowered timelines.
  • Stability requirements for the 2nd and 3rd quest echoes have been reduced for higher level non-empowered timelines.
  • Empowered timelines now all have a maximum stability of 1500 (so you can save up 2 quest echo runs, assuming no deaths).
  • The amount of Timeline Stability granted by rewards at 350 corruption and above is 12.5% lower.


[h3]Spires[/h3]
  • The maximum number of spires in a single echo has been reduced to 4 (from 5).
  • Fewer spires spawn on average in a spire echo.
  • All spires have a 20% longer delay between attacks.
  • Bone spires deal 34% less damage.
  • Wengari Spires deal 30% less damage.
  • Fixed the names of spire abilities (shown on the death screen).


User Interface
  • Fixed various visual bugs related to fading between different tabs in the world map.
  • Polished scrolling behavior in the world map while the quest list is open.
  • Removed “Monolith of Fate” labels from waypoints in the End of Time map tab.
  • The ladder now shows the Softcore tab by default.
  • The fill on the floating ward bar above the player character's head now works the same way as the fill on the ward bar above the health globe.
  • Fixed a bug where the ward bar above the health globe would only fill to 73% capacity.
  • Fixed icons for Marksman skills in the passive panel not changing color when unlocked.


Skills
  • Fixed a bug where attempting to channel a skill while already channeling another skill (or instance of the same skill) would cause the player to get stuck in a channeling animation.
  • Fixed a bug where resummoning a Bone Golem with the Marrow Eater node active could break various other minion-centric effects.
  • Earthquake’s Cataclysm now converts all base and added damage to fire (from just converting added damage, which was very low for the default melee variant).
  • Earthquake’s Storm Rift now adds 50 lightning damage to the initial hit (from 30).’
  • Fixed a bug where Entangling Roots’ nodes for buffing minions were not buffing minions.
  • Fixed a bug where Flurry’s Shockwave could not trigger Kineticism on kill.
  • Added sub-ability tooltips for Kineticism.
  • Fixed the Enra’s Technique node for Hammer Throw granting too much crit when Hammer Vortex was also taken.
  • Fixed an incorrect scaling description for Harvest’s Elements of Death node.
  • Reaper Form’s alt tooltip now describes that excess damage taken in Reaper Form is dealt to your human form health.
  • Fixed a bug where Thorn Totem’s Rotten Core node did not apply to Healing Totems with the Spiked Totem node.


Mechanics
  • If you have a stat granting you "% of missing health gained as ward per second" levelling up no longer heals you to full (as this can be counterproductive for survival). Instead, you gain ward equal to your maximum health.


Enemies
  • Updated animations for Zombie enemies.


Items
  • Updated 2d art for all Shade of Orobyss uniques.
  • Fixed a bug where alt text for various stat lines on uniques did not display (particularly on stats that can’t exist on normal items).
  • Clarified that Flight of the First’s Ancient Flight can’t be triggered by movement skills.
  • Increased melee damage and increased physical damage spawn more rarely on shields.
  • Increased the value of the increased mana regen affix for tiers 1 to 4. Tier 1 is now 10% to 14% (from 8% to 11%).

Beta 0.8.2f Release and Patch Notes

Performance
  • Fixed a bug where opening the Crafting Materials window would permanently affect performance for the rest of the gameplay session. This reduced fps by 20-30 in our testing.
  • Still having performance issues? Try these steps while we continue working on improvements:
    • Validate the game's files.
    • Restart your computer and reduce how many apps are running.
    • Install any Windows updates.
    • Update your drivers or any other pending software upgrades.

Beta 0.8.2e Release and Patch Notes

Changes
  • Reduced the damage of Ice Whirlwinds used by Wengari Spires by 37.5%.
  • Reef Time Gates spawn more Stranded Sailors.
  • Yulia's Husk deals 500% more damage with her Ice Mortar and 40% less damage with her Ice Vortex.
  • Enemy healthbars now disappear more quickly when they die.
  • Added additional details to the outskirts of the world map.
  • The "total affix tiers of" loot filter condition now looks at the affixes you've selected in that rule instead of all affixes on the item.
    • To achieve the old functionality, make a rule that has all affixes selected.


Bug Fixes
  • Fixed a bug that caused leaderboard entries to be removed. Old leaderboard entries can’t be recovered, but this won’t happen anymore.
  • Fixed a bug where the Shade of Orobyss could not use cold abilities on targets within melee range.
  • Fixed a bug where it was possible for the world map for End of Time to get stuck, preventing you from panning.
  • The notice for viewing additional quests now shows the map keybind instead of the old quest journal keybind.
  • Fixed some outdated information in the Game Guide and loading screen tips.
  • Fixed the “clear search” button for loot filters not working.
  • Fixed Voidwing Nests not having an outline on hover.


We have also found a performance issue caused by the UI updates in 0.8.2 and will have a fix out as soon as we can.