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Last Epoch News

New Arenas Coming in Patch 0.8.1

As you know, in Patch 0.8.1 we’re introducing 5 new Arena maps!

A prepared Traveler is a successful Traveler, so today we’re sharing some screenshots of each of the new Arenas so you know what to expect ahead of time. Safe journeys, Traveler!



[h2]Airborne Arena[/h2]









[h2]Docklands Arena[/h2]









[h2]Lagonian Arena[/h2]









[h2]Lakeside Arena[/h2]









[h2]Solarum Arena[/h2]








Which one’s your favourite?

Warcry, New Beastmaster Skill Coming Later This Week

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[h2]Warcry, New Beastmaster Skill Coming Later This Week[/h2]

Lay waste to the ground itself!



In Patch 0.8.1 Beastmasters get access to the new skill Warcry. Let’s take a look at it!

NOTE: Warcry is still in development, so we’ve omitted most numbers from the below tooltips.



[h2]Warcry[/h2]

Warcry’s tooltip


The skill art for Warcry.


[h2]Nodes on Warcry’s Specialization Tree[/h2]













A New Boss Fight Track Coming Next Week

Hey, Travelers!

Today we're sharing one of the new boss tracks being added to the game in Patch 0.8.1!

We've posted it on the game's official forum, here.

Updates to The Monolith of Fate in Patch 0.8.1

In Patch 0.8.1 we're giving the Monolith of Fate endgame system some love!


[h2]Updated Mechanics[/h2]

Explore beyond the Timelines you’ve previously conquered.


We're making the following changes to empowering Timelines;
  • It will be possible to empower all Timelines.
  • Empowering a Timeline now has additional effects;
    • Enemies have 50% more health and damage (multiplicative with other modifiers)
    • 50% increased item rarity
    • 50% increased experience gained



[h2]New Content[/h2]

Those found wanting in the Monolith shall be fired.


We're adding 3 new Timelines to the Monolith of Fate. These additions entail;
  • New bosses waiting for you in our latest Quest Echoes
  • New Blessings
    • Notably, there are now Blessings available for new weapon types
    • New Unique items
    • 3 new boss music tracks



[h2]Polishing the Monolith[/h2]

The Monolith of Fate is cooler than ever!


Finally, we're also taking the opportunity to polish the system.
  • We're introducing 9 new zone layouts for increased level design variety.
  • Many zones available through the Monolith Fate have had visual improvements.
  • We're updating the level of the existing Timelines to accommodate the new ones.

Patch Preview: Beta 0.8.1

Want to get more involved with the community? Join us on the official forum!






[h2]Summary[/h2]

Patch 0.8.1 introduces substantial updates to endgame content, our itemization, and elements of our user interface. As with all content patches, it also brings new polish to Last Epoch.


[h2]Highlights[/h2]

[h3]Endgame[/h3]




[h3]User Interface[/h3]




[h3]Items[/h3]

  • We are introducing powerful new skill level-raising affixes.
  • We are working on significant changes to defences.
  • We have reworked how affixes are distributed between prefixes and suffixes and which items they roll on.
  • This update introduces new, class-specific Relics.
  • Sceptres now have new 2d art, new 3d art, and new implicit properties.
  • Shields now have new 2d art, new 3d art, and new implicit properties.
  • We've updated all unique items implemented before Patch 0.7.7 (March 2020).



[h3]Skills[/h3]




[h3]Animations[/h3]

  • All animations used by non-transformed Primalists have been replaced or improved.
    • We plan to improve Werebear Form and Spriggan Form animations in future.
      • We are also exploring model improvements for these skills.



[h3]Level Design[/h3]

  • We've performed a pass on many zones to improve their appearance. These updates were concentrated on Chapter 5 and Chapter 3, but we've touched up other zones as well.
    • We haven't specifically posted about these, but you might have found a teaser.



[h2]Optimization[/h2]

  • Significantly optimized visual effects that appear around the character during skill usage.
    • While these are not the most significant contributors to poor performance, this is the first update to include work from a long-term project of ours to dramatically improve combat performance in Last Epoch. We will be gradually rolling out this optimization work to additional areas of the game across future updates.
  • Optimized the performance of outlines applied to enemies and allies on mouse-over.
    • They should also now look better.