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Last Epoch News

Last Epoch Patch 1.2.2 Notes

[h2]Bug Fixes[/h2]

  • Fixed Aerial Assault not using the intended targeting system on a controller.
  • Fixed an issue where Aerial Assault landed where you move instead of where you cast when the 'Storm on the Horizon' node was allocated.
  • Fixed a conflict between WASD movement and enabled Move & Attack option, improving WASD functionality.
  • Fixed a bug with WASD movement where holding down a movement input would prevent abilities from being buffered as intended.
  • Fixed an issue where Evade occasionally did not trigger when using WASD.
  • Fixed a bug when using a controller where holding down a movement input would prevent abilities from being buffered as intended.
  • Fixed an issue where players could not interact with notes in Temporal Sanctum while using a controller.
  • Fixed a bug when using a controller where attempting to navigate tabs on the Weaver faction vendor panel would incorrectly move focus to the inventory instead.
  • Fixed a bug where the Weaver chest would remain interactable after being opened when using a controller, causing difficulties in picking up loot near it.
  • Fixed an issue where Smoke Bomb could put the player under the map or out of the boundaries when used as a traversal skill.
  • Fixed an issue that prevented Rogue Shadows caused by Synchronized Strikes from animating during player attacks in Online mode.
  • Fixed an issue where using Healing Hands as a traversal skill could put players under the map.
  • Fixed a bug where Forgemaster's Might was granting 10% less melee attack speed at all times, in addition to the intended 10% less attack and cast speed for your and your minions when wielding a two handed weapon and shield.
  • Fixed a bug where Devouring Orb's Abyssal Rush would attempt to cast in towns in Online mode.
  • Fixed a bug where Heartseeker's tooltip DPS still displayed as if dealing bow damage while Ravager's Dart was equipped.
  • Fixed a bug where Heartseeker's tooltip DPS still displayed as dealing physical damage when it was converted to cold or fire.
  • Fixed a bug where Ravager's Dart's '2 to 4 Throwing Damage with Heartseeker per 5 Dexterity' was not being applied.
  • Fixed a bug where casting Reap just before Reaper Form expired could cause the player to get stuck in place until casting another ability.
  • Fixed a bug where minions attempting to target Ord Lorca with melee attacks would stop pathing and attempt to attack from far beyond their attack range.
  • Fixed an issue where players could not move their characters near to Zealot Adherents due to the size of the enemies’ collision.
  • Fixed a bug where the Void Nemesis was able to move sooner than intended after using Effusive Decay.
  • Made a number of fixes to the Draal Queen encounter:


    • Fixed Draal Nymphs having 350% more health than intended in most scenarios.
    • Fixed Draal Queen tentacles having a base level of 0, causing them to gain a massive minion health modifier, resulting in the Draal Nymphs they summoned having comparable health to the Draal Queen herself.
    • Fixed Draal Queen tentacles potentially being killable before the Draal Queen herself in edge cases.
    • Fixed Draal Lava Gatherers not scaling with level or monolith mods in the Draal Queen fight. Mods from other Echoes aside, they have about 30% more damage at level 100, similar damage at level 60, and about 50% less health at level 60.
    • Fixed Draal Lava Gatherers having about 25% less health than intended in other scenarios.


  • Fixed Monolith Green portal not moving players to the Echo after the Echo objective had been completed.
  • Fixed an issue with the entrances to Tombs in Forest Trails which could lead to players being stuck when exiting the Tomb.
  • Fixed rare cases where the Lagon fight in Echoes would not progress correctly.
  • Fixed a bug that allowed equipping blessings from other Timelines in the Fall of the Outcasts slot.
  • Fixed a bug in Online mode where some prophecies were always spawning as Humble Weaver Idol. The Minor Weaver Idol, Small Weaver Idol, Stout Weaver Idol, and one of the generic Idol prophecies should all now spawn properly in Online mode.
  • Fixed the highlight around equipped items lingering even after scrolling out of the inventory and onto equipped items.
  • Fixed a visual issue where item and gold labels would appear in the lower left corner for a split second.
  • Fixed a bug where the Amber Lantern ability gained while in Lightless Arbor was incorrectly alternating between Fire and Holy VFX.
  • Fixed several enemies missing hitflash, including Volcanic Shamans, Imprisoned Mages, Desert Serpents, and Nemesis Soldier Void.
  • Fixed a bug where cold converted Lightning Blast was playing an incorrect sound effect.
  • Fixed a display issue where Vessels of Memory and Woven Vessels of Memory did not state on their island description that Woven Echoes are unaffected.
  • Fixed a bug where trying to link Resonances in the chat would break the message.
  • Fixed an issue where Lagon's barks would activate even when the player could not see him.
  • Fixed an issue with the French translation of Ward Retention, changing it from "Rétention de la salle" to "Rétention de protection”.
  • Fixed an exception which could contribute to issues with memory leaks.
  • Fixed issue where Harbinger MTX gloves would not show on the Rogue.
  • Fixed an issue where you sometimes could see a white background when previewing items in the MTX shop.


[h2]Improvements[/h2]

  • Increased the drop rate of Resonances in parties by 60%. This change will mean that some players who have played together for an extended period of time previously may receive a Resonance shortly after playing together again.
  • Optimized loading times for procedurally generated side zones.
  • Opening the character sheet using a controller now also opens the inventory panel.
  • Improved search bars for the Skill trees, Passive trees, Weaver tree, and the Monolith Echo web. They will now be able to search for localized text.
  • The stash button on Woven Echo crafting panel now closes the stash when clicked if the stash is already open.
  • When using a controller and highlighting Keys or Charms in your Keys inventory, the tooltips now display all of the quick button options, including that the X button moves the key/charm to the Dungeon entrance panel.
  • Added a new controller targeting paradigm which predicts enemy's movement for more accurate targeting, tailored for Meteor, Acid Flask, and Explosive Trap.
  • Shield Rush’s animation speed now scales with move speed, rather than attack speed. This is only a visual change.
  • Reduced jitter in the movement of Chaos Bolts in Online mode.
  • Reduced jitter in the movement of Static Orb in both Online and Offline mode.
  • Reduced the screen shake from the Sewer Dweller and Swamp Fiend enemies.
  • Fire Lich Cremorus’ dungeon boss fight has been given some visual polish. Projectiles and minions will now appear with visual effects, and projectiles end with a visual effect. Skull projectiles no longer face in odd directions.
  • Fire Lich Cremorus' Fire Line attack will no longer go under or fly high above the arena. Ability visibility has been improved.
  • Imprisoned Mages have been adjusted to be slightly brighter and easier to spot visually.
  • Added a new visual model for the Tolmat’s History Of Eterra Unique catalyst.
  • Added a new visual model for the Aberroth’s Command Unique sceptre.
  • Updated Holy Paladin model for Mage, Primalist, and Rogue to include the kneepads on the boots, instead of on the body armor. The visuals of the set when equipped together are unchanged.
  • Updated the icons for the boots for Holy Paladin, Crescent Sage, Cosmic Weave with
    new versions to reflect the in
  • game visuals more accurately.
  • Updated VFX for Divine Essence on the Paladin passive tree.
  • Added missing localization entries for new Affixes.
  • Added a new Affix Count condition to the loot filter for matching how many non
  • sealed prefixes, non
  • sealed suffixes, or sealed affixes an item has:


    • Prefix count (Min, Max)
    • Suffix count (Min, Max)
    • Sealed (Any, Not Sealed, Sealed, Sealed Prefix, Sealed Suffix)


  • Added an error message that displays when trying to list items that are not allowed to be listed in the Bazaar.
  • There is now a new sound effect for picking up Memory Amber. Additionally, the sound is much clearer in the audio mix.
  • Improved the experience while suffering from moderate packet loss, which often manifested as desynching and disconnections.


[h2]Other Changes[/h2]

  • The experience provided as a reward for completing Timelines no longer provides Favor or Reputation for Item Factions. In Season 2, we introduced two changes that created a situation where one could, in early stages of progression, create new characters just to complete these quests for gaining Favor and Reputation:

    • Monolith of Fate’s progression being shared between characters that share a stash
    • New mechanic that is able to provide a variable amount of experience from completing quests. We used this with Timeline completion quests to provide a much bigger experience reward (capped to a full character level or the experience value, whichever was the lowest amount of total experience).


  • Bone Scavenger mimics now emerge to attack players from a longer range, but are invincible before doing so.
  • Cursed Threads (from the Possessed Mod ability pool) now counts as a DoT effect. It can no longer stun or critically strike players.
  • Removed unnecessary voice lines from endgame Liath.
  • Resized Grael in multiple scenes to make his size consistent throughout the game.
  • Prevented a rare issue where players could load, delete, or create a character while the character list was loading.


Please be aware that our team is still working to correct more issues and improve many more areas of Last Epoch. To see a short, non-exhaustive list of what we are still working on, please check here on our Forum Known Bugs Lists or ask our Community Managers in Discord!

Last Epoch Hotfix 1.2.1.2

Hotfix 1.2.1.2 is now live.


This hotfix requires you to exit the game and update your client. A shutdown of old servers will occur in 1 hour, and you may be disconnected.

Bug Fixes
  • Fixed a bug where stashes with more than 255 uniques selected for a tab priority would not sync to the client correctly, causing visual issues, such as tabs not showing.

Last Epoch Hotfix 1.2.1.1

Hotfix 1.2.1.1 is now live.

This Hotfix addresses a non-functioning Woven Echo Reward and reverts a change that stopped players from being able to join an Echo after they had died.

Bug Fixes


  • Reverting a change that inadvertently caused issues with being able to rejoin Echoes after the player had already died.
  • Fixed an issue that caused the Relic of the Observer in the Oerden’s Watch Woven Echo to not function.




Last Epoch Patch 1.2.1 Notes

Hello Travelers,
Before we get into the patch notes, we'd like to apologize for the delayed communication regarding this morning's unplanned server maintenance. We strive to communicate promptly and transparently whenever possible, and will work to continue to improve our internal workflows to ensure that.
For more information, you can check the Hotfix Notes [HERE](https://forum.lastepoch.com/t/last-epoch-hotfix-1-2-0-4-patch-notes/76490).

[h2]Bug Fixes[/h2]

  • Fixed a UI bug where “Back Quote” would appear written out instead of displaying as the symbol, ` .
  • Fixed several small bugs that prevented Void Rahyeh from animating correctly.
  • Fixed a visual issue with the Healing Hands Skyfall VFX.
  • Fixed an audio issue in echoes where some background noises kept playing until a new echo was started.
  • Fixed an issue where the waypoint would not highlight correctly when moused over.
  • Fixed an issue with Harbinger of Hatred’s Void Rahyeh Dive Bomb where the visuals of the attack did not match up with the damage.
  • Fixed a bug where removing Off-Hand Weapons would show them sliding away.
  • Fixed an issue that could cause inventory tabs to show at the wrong time.
  • Fixed a bug where Profane Veil with ‘Singleminded’ could snap player position back online.
  • Fixed Healing Hands not displaying any tooltip DPS even when it deals damage.
  • Fixed a UI issue where clicking ‘Equip Cosmetics’ would open the corresponding panel behind the MTX shop UI while previewing items.
  • Fixed the Relic of the Observer not consistently hiding or disabling the craft buttons when the last forging potential or crafting use was consumed. Note that this is just a UI change. It was not possible to actually use it with 0 FP or 0 uses remaining.
  • Fixed a bug where Lagon’s ward used to be activated immediately after taking down the first one.
  • Fixed a bug on gamepad with the Weaver faction tutorial popup.
  • Fixed a visual bug in Void Nemesis Soldiers' abilities.
  • Fixed Woven Offering not allowing variants of the same unique to be used together. For example, the 3 variants of Pearls of the Swine can now interchangeably be used to reroll each other.
  • Fixed a bug where leaving a portal charm in the dungeon UI could lead to the charm disappearing.
  • Fixed a bug where pressing the ‘Reset View’ on the map did not function.
  • Fixed an issue where interacting with the Gifting Panel with the A Button on Gamepad failed to bring Players to the Inventory and instead got stuck in the Gifting Panel.
  • Fixed the guaranteed Possessed Nemesis from the Weaver Tree sometimes not spawning due to a normal nemesis spawning on the base echo instead.
  • Fixed a bug which allowed the Diamond Nagasa Champion to make itself invincible unexpectedly.
  • Fixed an issue where the slam shockwaves created by the Harbinger of Defilement at the end of the Abomination timeline boss fight would decelerate incorrectly at the end of its duration.
  • Fixed an issue that could cause the cocooned item reveal VFX to play at the wrong time.
  • Fixed a state where the "Speak with Agony" objective for the quest "Monolith of Fate" would fail to complete when speaking with her in certain situations.
  • Fixed a bug which allowed triggered uses of Puncture with both Penumbral Ambush and Stay of Execution to trigger Penumbral Ambush which only allows for direct use to trigger.
  • Fixed an issue where characters would slide after using the green portal in Monoliths.
  • Fixed a bug where spawned portals would flicker when hovered near the player.
  • Fixed an issue where killing the Injured Dragon in the "Burn of Deceit" quest echo too fast would cause issues with the quest's progression.
  • Fixed a bug preventing players from speaking to NPCs in the Temporal Sanctum while using gamepad.
  • Fixed a bug where players could not hover over Void Nemeses after leaving the game and re-entering.
  • Fixed a bug where the 1x1 "of Many Threads" idol affix granted increased minion elemental resistance instead of added minion elemental resistance as intended.
  • Fixed an issue where Shadow Cascade daggers would overshoot their target.
  • Fixed a bug where the tooltip for the Keys Trader would appear for all players instead of just the one interacting with them.
  • Fixed the Temple Guardian’s aim when using his lightning spheres. They should not correctly aim towards the player.
  • Fixed Weaver idols appearing as "uniques only" in subtype pickers.
  • Fixed an issue where a prophecy tooltip would sometimes appear when opening your Circle of Fortune faction panel.
  • Fixed Merchant's Guild and Circle of Fortune vendor inventories not aligning with the grid.
  • Fixed multiple issues with Shield Rush, including the activation/deactivation of Shield Rush being delayed online as well as shields sometimes spawning in a line instead of around the player.
  • Fixed an issue where Ulatri Scavengers would not emerge.
  • Fixed a bug that would cause some of the Maj'elka Upper District voice lines to fail to trigger.
  • Fixed an issue where transitioning in the Forgotten Keep would have the "Monolith of Fate" label.
  • Fixed the Arena LB prompt not showing for Xbox controllers.
  • Fixed an issue with Sentinel's runstop causing a delay in animation visuals.
  • Fixed an issue with Sentinel's Healing Hands where the animation would break if spamming the ability while the Unbroken Prayer node was active.
  • Fixed a rare bug where the camera ends up being zoomed into the character after antialiasing settings were changed on the character selection screen.
  • Fixed an issue where Izzeth’s beam damage could be ignored by clipping through him.
  • Fixed an issue with the quest marker pulse in The Fallen Tower.
  • Fixed an issue with the Spine Hunter entrance animation.
  • Fixed a visual issue with the statue corpse during phase 2 of the Majasa boss fight.
  • Fixed issues with the channeled behavior of Rogue skills Puncture and Detonating Arrow.
  • Fixed a bug where attempting to use Umbral Blades as its combo time limit was reached would sometimes result in the ability being unusable until being unassigned and reassigned to the action bar.
  • Fixed an issue where Wengari NPCs would have a red outline in the Champion's Gate.
  • Fixed a bug where some non-piercing projectile abilities, when used on top of an enemy, would visually continue through that enemy as if they had pierced.
  • Fixed a bug where using Evade immediately after starting Warpath would result in the player spinning in place, then teleporting to another location on their next movement.
  • Fixed an issue where if you died on the Collapsing Horizon Woven echo in a party, you could get stuck and not be able to respawn.
  • Fixed Tombs’ loot not being able to be interacted with when the echo was being retried.
  • Fixed Sepulchre of the Lost’s reward room displaying more chest than it should. Also fixed Sepulchre of the Lost’s rewards on multiplayer not working correctly for joining players.
  • Fixed a bug that caused a visual delay in enemies’ animations after they recovered from being stunned.


[h2]Improvements[/h2]

  • More than 50 non-player facing changes.
  • Made visual improvements to the water effects in-game.
  • Updated Baroness audio to improve combat clarity and combat feedback.
  • Reduced a source of hitching in monoliths.
  • Corrected a source of a possible memory leak for some players.
  • Introduced a system that will limit the amount of active ragdoll effects to ensure smooth performance. When the limit is reached, enemies will fallback to a death animation.
  • Added additional SFX for Primal Serpents and the Primalist’s Swamblade form.
  • Added new condition for matching specific uniques to Loot Filters and Stash Priority.
  • Made VFX improvements to some ailments, including armor shred and frailty.
  • Updated the description for the Flaming Fury node in Cinder Strike, so that its description more clearly describes its current behavior.. The Burning Daggers node has been renamed to Molten Arsenal, and Flaming Fury's description has been updated to state Burning Daggers from all sources deal more damage, and Burning Daggers from Molten Arsenal consume less mana (previously it was unclear which effects applied to various sources of Burning Daggers).
  • Reduced the size of the non-champion Grave Engine. It is now roughly 25% smaller.
  • Updated the Void Leader enemy with a new Void Prophet enemy in the Defiled Wood.
  • Chronomancer Lerinne in the Council Chambers and Cailyen in the Outcast Camp will now correctly have their floating icons change if you have a quest to turn in to them.
  • Players can now use gamepad bumpers LB and RB to switch between Faction Groups on the Factions Panel.
  • Removed the delay between the start of the movement animation and the actual movement of game actors in online play.
  • Stygian Beams (from the item Stygian Coal) now prioritize enemies in front of the play for gamepad targeting, but will still target other nearby enemies if there are no such enemies.
  • Made improvements to the performance of Void Smite with the Fissure node.
  • The Woven Firstborn is now resistant to damage while emerging. Also, significantly reduced the damage per hit from the Woven Firstborn's lightning DoT fields.
  • Enemy abilities now no longer apply Time Rot or Damned.
  • Fixed a bug where you could not upgrade or otherwise craft on swapped attribute affixes on items that could not have drop with them.
  • Reordered a handful of conversations in Heoborea and Maj'elka for better clarity and to remove dialogue loops.
  • Added a quality of life settings option for alternative Item tooltip layout when comparing ground items.


[h2]Rune Warden Changes[/h2]

  • Zones are 50% more likely to contain zero Rune Wardens
  • Zones that do contain Rune Wardens spawn them later on average and contain fewer of them on average
  • Rune Wardens start spawning at area level 65 and above (from 60)
  • Rune Wardens have 13% less health
  • Rune Wardens can now deaggro if you move a long distance from their starting location
  • Exiled Mages from Rune Prisons left by Rune Wardens now drop 3 times as many Experimental Items


[h2]Exiled Mage Changes[/h2]

  • Exiled Mages have 10% less health at level 0 scaling linearly up to the same health as before at level 100
  • Exiled mages have a 15% chance to drop two Experimental Items
    instead of 1. The CoF bonus turns this into a 30% chance to drop 3 instead of 2, the Rune Warden bonus turns it into a 45% chance to drop 4 instead of 3, and both together result in a 90% chance to drop 7 instead of 6.