Patch Preview: Beta 0.8.1
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[h2]Summary[/h2]
Patch 0.8.1 introduces substantial updates to endgame content, our itemization, and elements of our user interface. As with all content patches, it also brings new polish to Last Epoch.
[h2]Highlights[/h2]
[h3]Endgame[/h3]
[h3]User Interface[/h3]
[h3]Items[/h3]
[h3]Skills[/h3]
[h3]Animations[/h3]
[h3]Level Design[/h3]
[h2]Optimization[/h2]

[h2]Summary[/h2]
Patch 0.8.1 introduces substantial updates to endgame content, our itemization, and elements of our user interface. As with all content patches, it also brings new polish to Last Epoch.
[h2]Highlights[/h2]
[h3]Endgame[/h3]
[h3]User Interface[/h3]
- This patch includes Tooltip DPS, a Phase 4 item from our Early Access Forecast.
- We're also redesigning our skill tooltips, as shown in the thread linked to above.
- We're also redesigning our skill tooltips, as shown in the thread linked to above.
- Your characters now wear their equipped gear on the character selection screen.
[h3]Items[/h3]
- We are introducing powerful new skill level-raising affixes.
- We are working on significant changes to defences.
- We have reworked how affixes are distributed between prefixes and suffixes and which items they roll on.
- This update introduces new, class-specific Relics.
- Sceptres now have new 2d art, new 3d art, and new implicit properties.
- Shields now have new 2d art, new 3d art, and new implicit properties.
- We've updated all unique items implemented before Patch 0.7.7 (March 2020).
[h3]Skills[/h3]
- A new Spellblade skill, Surge, is being added.
- A new Beastmaster skill, Warcry, is being added.
- The Mage skill Fire Shield is being removed.
- The Beastmaster skill Flanking Strike is being removed.
- We have revisited every skill in the game to better standardize our specialization trees.
- Older skills should now be appreciably more viable in challenging content.
- Older skills should now be appreciably more viable in challenging content.
[h3]Animations[/h3]
- All animations used by non-transformed Primalists have been replaced or improved.
- We plan to improve Werebear Form and Spriggan Form animations in future.
- We are also exploring model improvements for these skills.
- We are also exploring model improvements for these skills.
- We plan to improve Werebear Form and Spriggan Form animations in future.
[h3]Level Design[/h3]
- We've performed a pass on many zones to improve their appearance. These updates were concentrated on Chapter 5 and Chapter 3, but we've touched up other zones as well.
- We haven't specifically posted about these, but you might have found a teaser.
- We haven't specifically posted about these, but you might have found a teaser.
[h2]Optimization[/h2]
- Significantly optimized visual effects that appear around the character during skill usage.
- While these are not the most significant contributors to poor performance, this is the first update to include work from a long-term project of ours to dramatically improve combat performance in Last Epoch. We will be gradually rolling out this optimization work to additional areas of the game across future updates.
- While these are not the most significant contributors to poor performance, this is the first update to include work from a long-term project of ours to dramatically improve combat performance in Last Epoch. We will be gradually rolling out this optimization work to additional areas of the game across future updates.
- Optimized the performance of outlines applied to enemies and allies on mouse-over.
- They should also now look better.
- They should also now look better.