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Loot Filter Improvements Coming This Week

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Loot Filter Improvements Coming This Week


In Patch 0.7.10 we implemented Loot Filters, a Phase 4 item from our Early Access Forecast. Since releasing this patch we have been poring over your feedback to see what works well, what you’d like to see improved, and what new functionality you want added.

One area in which we saw a clear need for improvement was the default names for certain rule types. In an update we’re preparing to release in the very near future, these names have been updated to provide more information so they are more meaningful.

Here are two examples of rule names generated in both Patch 0.7.10b, and Patch 0.7.10c;



Before & after comparisons showing rule name changes in Patch 0.7.10c.


When initially designing our Loot Filters, we decided to make it as easy as possible for them to be shared between members of the community - and we’ll have more news on this soon™!

While we were working to improve rule names we discussed ways to better accommodate those creating Loot Filters to share with others. Our solution to this is the introduction of custom rule names. These bring the added flexibility of being able to leave simple instructions to those using your Loot Filter, such as Show Other Classes' Exalted Items (Disable If Solo) or Hide Boots Without Movement Speed (Enable If Racing), right beside the checkbox that controls whether a rule is currently enabled. The aim is to facilitate some customization by the users of Loot Filters who wish to spend the least time looking at them.



Some rule names you might use yourself (or not).


Thank you for your feedback, and please do keep it coming. We’ll be reading!

Beta 0.7.10b Release and Patch Notes

Missed the patch notes for 0.7.10? Read them on our official forum!

Changes
  • Adjusted the dodge chance formula to grant slightly lower dodge chances at all levels, and cap at 75% rather than 80%.
  • The Boss Temporary Resistance System no longer applies to bosses in randomized Monolith zones or the Arena. Bosses in these areas have had a small health increase to partially compensate.
  • Slightly reduced how much enemy damage scales with area level.
  • Ward gained on block now applies after damage is taken (so the ward is not instantly removed).
  • Added a death sound for Abhorrent Slimes.
  • Adjusted the volume for various NPC voices.


Bug Fixes
  • Fixed a bug causing game audio to not play and gameplay errors on macOS.
  • Fixed a bug where various skills that normally apply multiple stat buffs were only applying a single buff. This Holy Aura and Summon Spriggan, as well as others.
  • Fixed a bug where Lightning Blast’s Focal Blast node would cause the skill to continue dealing damage after channeling stopped. This could stack.
  • Fixed Warpath's Whirling Barrier granting far more Elemental Resistance than intended.
  • Fixed Flame Ward's Prismatic Buffer reducing elemental damage rather than elemental damage taken.
  • Fixed a bug where the connection between the Sonority and Fiery Abyss nodes on the Abyssal Echoes tree only worked one way.
  • Fixed the Forge Guard's Battle Hardened node not giving physical resistance.
  • Fixed Frostbite dealing less damage than intended.
  • Fixed a bug where you could put different crafting items on top of each other in the crafting panel to change their type.
  • Fixed an object blocking the camera in The Ulatri Cliffs.
  • Fixed items dropping out of bounds in part of Imperial Welryn.
  • Fixed a chest being inaccessible in Necropolis of the Deep.
  • Fixed the town portal in Cultist Camp spawning in an incorrect location.
  • Fixed certain visual effects projecting on top of the Void Amalgamation.
  • The Damage Dealt to Mana affix is now listed under Mage Specific in the affix picker for Loot Filters.
  • Fixed loading screen tooltips not being updated for 0.7.10 mechanics.
  • Updated information on Fractures in the Game Guide.
  • Fixed the formula for Armour mitigation not being shown in the Game Guide.
  • Fixed the world map showing that Last Archive has a waypoint.
  • Fixed a visual issues with a cliff in The Precipice.
  • Fixed the music in Last Archive being incorrect.
  • Fixed some minor typos.

Time-travel action-RPG 'Last Epoch' adds customizable loot filters in a major update

After announcing back in late August that Last Epoch would not be leaving Early Access in 2020, the team at Eleventh Hour Games have been working non-stop on more big upgrades to this action-RPG.

Read the full article here: https://www.gamingonlinux.com/2020/10/time-travel-action-rpg-last-epoch-adds-customizable-loot-filters-in-a-major-update

Beta 0.7.10 Release and Patch Notes

[previewyoutube][/previewyoutube]

A Patch Overview video by Game Director Judd Cobler.


[h2]Patch 0.7.10 is now available on Windows and Linux! (Edit: and macOS!)[/h2]

Due to our content patches growing bigger over time, we can no longer fit the Patch Notes directly here on Steam. While we have previously been selecting sections to omit as a workaround - replacing those sections with links to where they could be found on our official forum - ultimately we think it makes the most sense to provide a link to where the Patch Notes can be found in their entirety.

The Patch Notes can found here: https://forum.lastepochgame.com/t/beta-0-7-10-patch-notes/25072


Patch Notes Table of Contents

1. Loot Filters
2. Campaign
3. Crafting
4. Skills
5. Item Sets
6. Uniques
7. Items
8. Mechanics Balance
9. Defense Systems
10. Monolith of Fate
11. Skill Balance
12. Passives
13. User Interface
14. Visuals
15. Sounds
16. Enemies
17. Optimization
18. Bug Fixes

Loot Filter Rules

In the Patch Preview we promised you a look at Loot Filter rules - so let's take a peek!

Rules in Last Epoch's loot filters are based on one of a variety of conditions. In today's post we will be looking at each of the conditions a rule can be based on. All loot is shown by default - rules in Last Epoch's loot filters can be configured to either show, or hide, matching items.


[h2]Affix[/h2]

Affixes are grouped into categories, each of which can be expanded but are collapsed by default. Each affix-based rule can be used to target one or more affixes.




[h2]Class Requirement[/h2]

Rules can target equipment with class requirements. As with other rules in Last Epoch's loot filters, these can be used to ether show or hide items matching the criteria.




[h2]Level[/h2]

Rules targeting items based on level requirements can be given either fixed levels, or can be offset by your character's current level. As such, these rules tend to lend themelves towards inclusion in Loot Filters shared alongside leveling guides.




[h2]Rarity[/h2]

Rarity-based rules function exactly as you would expect - allowing you to ensure either that all items of a certain rarity are hidden, or that you never miss an item of that rarity.




[h2]Item Type[/h2]

Rules focusing on item types can target either categories of items (e.g. two-handed weapons), types of weapons (e.g. two-handed axes), or base types (e.g. Cloven Axes).