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Last Epoch News

Something Lurks Within the Monolith...

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[h2]Something Lurks Within the Monolith...[/h2]

As we've previously hinted, Patch 0.8.2 will focus heavily on endgame content. Today we're excited to unveil our most complex boss to-date! The Shade of Orobyss is a particularly unpredictable nemesis that appears in a number of distinct forms with differing abilities.

The revamped and expanded Monolith of Fate contains many additional types of Echo, with new rewards awaiting those brave enough to venture inside them. New objectives, new bosses, new types of content, and new meta progression are all coming in this massive update.

In a future post we will detail the changes coming to the Monolith. At its heart is the mysterious Shade of Orobyss, a mysterious entity whose appearance heralds the destruction of an entire Timeline. We'll warn you of some of its most potent abilities ahead of time - but be warned, for one cannot rid the Monolith of the Shade any more than they can stop the sun from rising.

As you journey through the updated Monolith of Fate, the Shade of Orobyss will be drawn ever closer to you. Eventually, either you will find the Shade... or it shall find you.









Clean up in Aisle 3! It's a Volatile Zombie

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We’ve been working on an explosive addition to the Acolyte’s toolkit! We’re super excited to be showing you Volatile Zombie, a new summoning spell she will acquire in Patch 0.8.2. Below you can find the tooltip, skill art, and a selection of some of the nodes on its specialization tree.

NOTE: This skill is still in development, so we’ve omitted most numbers from the below tooltips.


[h2]Summon Volatile Zombie[/h2]

The tooltip for Summon Volatile Zombie, Alt text included.


The skill art for Summon Volatile Zombie.


[h2]Nodes on Summon Volatile Zombies' Specialization Tree[/h2]









Updating the Druid Class's Transform Abilities

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[h2]Updating the Druid Class's Transform Abilities[/h2]

We're working on the Druid class! While much of this work is being done by our development team, the artists are pitching in with all-new models being created for both Werebear Form and Spriggan Form. These will be accompanied by new animations and visual effects, bringing these up to more modern standards such as those enjoyed by the Rogue class.





A Model Sheet for Werebear Form, featuring material references.


Werebear Form is being made to look like a larger, sturdier, and more realistic shapeshifted form (to the extent that shapeshifting can be made to look "realistic"). It will also be a significantly more detailed, higher quality model. Spriggan Form is being made to still look like a spriggan, but one that is being approximated by the spell cast by a human - it has a more human-looking face, and greenery resembling hair and a beard. Hostile spriggans are also getting visually updated, and their new model will look notably different from the one being used by Primalists.





A Model Sheet for Spriggan Form, featuring material references.



Acolyte fans... you haven't been forgotten. ːsteamhappyː

One of Our Artists Was Recently Interviewed!

3dTotal recently interviewed Alexandr from our Art Team to discuss his progression as an artist! They discussed the start of his career, some prior experience in the industry, and touched on his recent work for Eleventh Hour Games such as designing the bows used by our new Rogue class. Check out the interview here, and I'm sure he'd love to hear your feedback!

Huge UI Improvements Are Coming

Hey, Travelers!

We've been working on overhauling the user interface in Last Epoch, and today we're pleased to begin telling you it! The post we've prepared for today is larger than most and contains a number of images, which had led to us struggling to format it effectively here on Steam. You can find the post - including a table of contents with links to each section - on our official forum, here.

We look forward to seeing you there!