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Last Epoch News

Year in Review: How Last Epoch Grew in 2020

Hey Travelers!

Today our Game Director, Judd Cobler, is taking a moment to reflect on the last year - as well as looking forward to everything coming in 2021. You can find his post on Last Epoch's official forum, here.

And - from all of us at Eleventh Hour Games - HAPPY NEW YEAR!

Get an early look at online multiplayer in the action-RPG Last Epoch

One of the most promising upcoming action-RPGs around, Last Epoch had a pretty great year expanding the content available along with a new playable class and they have their sights set to get you playing online in 2021.

Read the full article here: https://www.gamingonlinux.com/2020/12/get-an-early-look-at-online-multiplayer-in-the-action-rpg-last-epoch

Patch 0.9 and Multiplayer Are Coming Next Year

Hey Travelers!

Today our Game Director, Judd Cobler, is providing an update on our progress towards incorporating mutliplayer in the builds we release to the community. This post includes new information on how multiplayer will work as well as a recently recorded video of us playing multiplayer internally. You can find it on our official forum here.

Thank you for all of your support! We're as excited to release multiplayer to you as you are to play it. Until then, we hope you enjoy the festive season and stay safe. We'll be in touch again soon!

Beta 0.8d Release and Patch Notes

Skills

[h3]Dancing Strikes[/h3]
  • Graceful Arena grants 25% increased damage (from 10% more damage).
  • Rhythm grants 10% increased damage (from 5% more damage).
  • Resolute Technique grants 15% increased damage (from 10% more damage).
  • Windmill Ballet now grants 30% Shuriken Chance (from 25%).


[h3]Detonating Arrow[/h3]
  • Fixed a bug where Suckerpunch Arrow node did not provide any area increase.
  • Fixed a bug where Weak Spot gave increased crit multi rather than added crit multi.
  • Weak Spot grants 6% added crit multi (from 10% stated).
  • Gift of the Ice grants 80% freeze rate multi (from 60%).


[h3]Puncture[/h3]
  • While using a Bow, Puncture now deals 5% less damage for each enemy it pierces (up to 20% less damage). The first enemy hit still takes full damage, and this effect is multiplicative with skill tree nodes which impact hit damage.


[h3]Shadow Daggers [/h3]
  • Increased base damage and added damage effectiveness by 20%.
  • Now gains 4% increased damage per point of Dexterity.
  • Added throwing and melee tags to the skill.


[h3]Shift [/h3]
  • Jagged Arrows grants 10% crit multi (from 15%).
  • Velocity grants 25% increased damage (from 10% more damage).
  • Head Trauma grants 15% increased damage (from 8% more damage).
  • Braskula's Hesitation grants 50% increased damage (from 15% more damage).
  • Fixed a bug where Sleight of Hand could remove the damage bonus from Shurikens’ Keen Throw node for all Chakrams thrown by the player.


[h3]Shurikens[/h3]
  • Fixed a bug where Keen Throw gave much more damage than intended to Chakrams.


[h3]Synchronized Strike[/h3]
  • Fixed a bug where Dark Allies could allow you to have more Shadows than intended.


[h3]Thorn Totem[/h3]
  • The Memories of Eterra node now only restores mana if the totem was summoned directly (i.e. not via effects such as Chance to Summon a Thorn Totem on Hit).


Items
  • Fixed a bug where certain types of normal enemies would not drop items in level 1 to 49 areas. This had no effect on level 50+ areas, magic enemies, rare enemies, breakables, or chests.
  • Reduced the number of items dropped by 6 outlier rare enemies that dropped far more items than intended:
    • Ice Goliaths
    • Marsh Beetle Queens
    • Umbral Pursuers
    • Void Horrors
    • Meruna Ogres
    • Siege Golems
  • Increased the number of items dropped by Infernal Husks and Osprix Vanguards.
  • Daggers can no longer have Increased Void Damage and roll Added Melee Void Damage much more rarely.
  • Less Damage Taken from Critical Strikes can no longer roll on bows.


User Interface
  • The quest tracker on the right side of the screen now only shows 6 quests at a time to avoid text overlapping issues. There is a note stating to open the quest journal (J) to view other quests.
  • The current Chapter is now shown when the Menu is open (Esc).


Sound
  • Added new sounds for receiving, progressing and completing quests.
  • Added a new sound for levelling up.
  • Added a new sound for Shield Throw.
  • Reduced the volume of arrow hit sounds that occur close to the player.


Visuals
  • Updated the visuals for Healing Hands.
  • Added a destruction animation to a type of barrel that didn’t have one.


Bug Fixes
  • Fixed a bug where characters who had reached the “Enter the Sanctum Bastille” objective of the Ruined Temple quest before Beta 0.8 was released were unable to enter the Sanctum Bastille in Beta 0.8.
  • Fixed an additional issue causing bosses to sometimes spawn out of bounds in the Volcanic City Monolith of Fate layout.
  • Fixed causes of player movement input lag in situations with lots of minions and/or enemies.
  • Fixed the new Gladiator’s Oath unique not dropping as intended.
  • Fixed Mourningfrost not granting added cold damage to throwing or bow attacks.
  • Fixed multiple animations for the Primalist being bugged while wielding a staff.
  • Fixed an Osprix Lightmage in Liath’s Tower aggroing on the player immediately rather than waiting for the player to approach.
  • Fixed a bug where Blessing comparison tooltips could become stuck on the screen in some situations.
  • Fixed an incorrect range on the Increased Damage While Wielding a Bow affix (was 31-25% at T2, is now 31-35%).
  • Fixed or improved the consistency of the names of several affixes.

Beta 0.8c Release and Patch Notes

[h2]Note: Last Epoch requires a Last Epoch account for all users.[/h2]

If you are a new user since the release of Beta 0.8 you will now need to register an account with Beta 0.8c. You will be presented a registration screen upon entering the game after the update. This will not affect any saved data.

[h3]Social Features[/h3]



[h3]Skills[/h3]

Lethal Mirage
  • Sundering Blows now grants 2% more damage per stack of bleed per point, and has a maximum effect of 30% more damage per point.


Tooltips

  • Clarified the description of Barrage of Pain to specify that it adds on to Bow Mastery, using the same buff icon.
  • Shadow Cacade’s tags now correctly update to add Throwing and/or remove Melee depending on the nodes taken.
  • Shift (and its nodes) no longer states that it leaves a smoke trail. This mechanic was removed during development.
  • The Blade Shield node for Shurikens no longer states that the effect stacks. Stacking was removed during development due to power concerns.


[h3]Items[/h3]

  • Several uniques added in Beta 0.8 can now be obtained. They were disabled from dropping by mistake.
  • The Chance to Summon Bees with Acid Flask idol affix now only summons a single bee at a time and has reduced values.


[h3]User Interface[/h3]
  • The “basic attack DPS” entry in the character sheet is now calculated using Bow stats when you have a bow equipped.


[h3]Visuals[/h3]
  • Updated Holy Aura visuals.
  • Updated Forge Strike visuals.
  • Updated blood visuals for Blood Chimeras, Blood Scorpions and others.


[h3]Sound[/h3]
  • The Rogue says her “skill on cooldown” voice line less often.


[h3]Bug Fixes[/h3]
  • Fixed objectives spawning out of bounds in the Volcanic City Monolith layout.
  • Fixed the minimap in Volcanic City not matching the layout of the level.
  • Fixed a bug preventing any nodes from being taken on Snap Freeze. Players will receive a free respec for Snap Freeze due to the fix.
  • Fixed a bug where Synchronized Strike’s Shadow Infusion node was increasing radius per Shadow consumed, rather than increasing area as intended. This will make the overall area of effect of the skill with this node much smaller.
  • Fixed a bug where Hail of Arrows could apply damaging ailments to allies in some situations.
  • Fixed the Rogue passive Lethal Cadence not scaling with points allocated.
  • Fixed some node connections on the Lethal Mirage tree only working in one direction.
  • Added a failsafe to prevent items getting deleted when switching a bow for another type of weapon with a full inventory.
  • Fixed a bug where Dancing Strikes’ 3rd hit could not proc any on hit effects, such as applying ailments.
  • Fixed a bug preventing movement across a vine bridge in The Ancient Cavern.
  • Fixed music not changing in the Tomb of Morditas.
  • Fixed the animations for Moss Trolls being timed incorrectly.
  • Fixed a bug where the dropdowns for various graphics settings did not load properly the first time the game was started.
  • Fixed graphical issues related to setting Reflections to Very Low.
  • Fixed class names not fitting on one line in the Ladder window.
  • Fixed the chance to slow on bow hit affix having an incorrect name.
  • Fixed various spelling mistakes.