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Conqueror's Blade Patch Notes



For all prior and extended patch notes, please visit the Conqueror's Blade website.

[h3]NEW CONTENT:[/h3]
In-game Store Update:
  • Added two new time-exclusive flags related to Labour Day for 100 Sovereigns each.
Seasonal Store:

Updated the contents of the Doctrine chests:

Season Doctrine Selection Kit (Rare) :
  • Halberdiers' Doctrine I (3 Day)
  • Imperial Pike Guards' Doctrine III (3 Day)
  • Rare Polearm Doctrine I (3 Day)

Season Doctrine Selection Kit (Epic):
  • Halberdiers' Doctrine II (1 Day)
  • Imperial Pike Guards' Doctrine I (1 Day)
  • Imperial Pike Guards' Doctrine IV (1 Day)
  • Epic Polearm Doctrine II (1 Day)


[h3]NEW PLAYER OPTIMISATION:[/h3]
We have adjusted the original equipment stats for new characters in this update by doing the following:
  • Improved the quality of armour earned for finishing the Training Yard to Rare (Blue). Increased the stats for weapons and armour.
  • Added Level 20 Normal Equipment (Common) to the Armourer’s store tabs: “Weapons for Sale”, “Armour for Sale”. 


[h3]IMPERIAL RESTORATIONISTS:[/h3]
Adjusted Influence needed for Eastern and Western Martial Titles.

600 Influence:
  • Lord Commander

450 Influence:
  • General of the West / General of the East

300 Influence:
  • Praefectus / Imperial Prefect

0 Influence:
  • First Legate / Lord Minister
  • Deputy Legate / Minister
  • Centurion / Major
  • Optio / Adjutant
  • Tessarius / Captain of Guards
  • Hastilarius / Captain
  • Decurion / Lieutenant
  • Draconarius / Sublieutenant
  • Decanos / Patrol Leader
  • Aquilifer / Flagbearer
  • Legionary / Legionary
  • Venator / Ranger
  • Munifex / Corporal
  • Veles / Trooper


[h3]WARLORD BALANCING AND OPTIMISATION:[/h3]
Adjusted the balance of the Maul:
  • Increased the movement distance of Roll when using the Maul from 3 meters to 3.5 meters.


[h3]MAP ADJUSTMENTS FOR SIEGE AND FIELD BATTLES:[/h3]
Based on players feedback and in-game data, we have made adjustments to the following maps: 

Valley Fortress (Siege):
  • Increased the number of Defenders by 1, now making the battles a 15 vs 15.
  • Added ladders on the wall so attackers have a higher chance to access the area. Some ladders will be able to carry 3 lanes of units instead of 2.
  • Added 2 additional Trebuchets for attackers.
  • We adjusted the location of the supply point behind point C, making it possible for attackers Trebuchets to reach the area.
  • Extended the time for the battle from 9 minutes to 10 minutes.
  • Adjusted point B by slightly shrinking the range of the point making it harder for defenders to interrupt the flag capturing process.


Sun City (Siege):
After reviewing the data and player feedback for this map, we found that the win-rate for attackers was lower than expected due to the length of time it required to capture point C. Due to this we have made the following changes:
  • Added 1 additional Trebuchet for attackers.
  • Extended the time after taking point A and B from 3 minutes to 4 minutes,
  • Slightly adjusted the location of the front supply points between point A and point B. 


Allenburg (Siege):
After reviewing the data and player feedback for this map, we found that the win-rate for attackers was lower than expected, so we decided to make the following changes:
  • Adjusted the location of 2 supply points outside of the city for attackers, allowing attackers to launch more effective attacks on the fief.
  • Adjusted the location of the supply point between point A and B,
  • Adjusted the location of spawn points for both sides on phase 1.




Dasuo Fort (Siege):
After reviewing the data and player feedback for this map, we have found that defenders win-rate was higher than expected due to the capture rate on point B and C. Due to this we have made the following changes:
  • Increased the reward time from 3 minutes to 4 minutes after taking point A.
  • Added 1 additional Trebuchet for attackers.
  • Adjusted the location of supply points between point B and C. 


Augolia (Siege):
  • Increased the number of Defenders by 1, now making the battles a 15 vs 15.
  • Added more ladders to the wall so attackers have a higher chance of accessing the area. Some ladders will be able to carry 3 lanes of units instead of 2.
  • Added 2 additional Trebuchets for attackers.
  • Added 1 Supply point to the east side and the west side respectively. 




[h3]Small-sized Siege Maps:[/h3]
After reviewing the data and player feedback, we found that defenders have an advantage that was higher than expected according to our designs due to the map size and structure of small-sized siege maps (Frontier Camp, The Storehouse, Greenpeak Camp). Due to this, we have made the following changes:

Frontier Camp:
  • Extended the opening time from 7 minutes to 8 minutes.
  • Added 1 additional Trebuchet for attackers.
  • Adjusted the location of the supply point outside of point B for attackers.
  • Added 1 Scorpio at the gate of point A and B.


Greenpeak Camp:
  • Extended the opening time from 7 minutes to 8 minutes.
  • Added 1 additional Trebuchet for attackers.
  • Added 3 Small Catapults outside of the fief, improving the firepower for attackers.


The Storehouse:
  • Added a route for attackers to sneak into the west of Point A.
  • Added a path that connects to the stable area near the centre between Point A and B.
  • Extended the time for taking point A and B from 2 minutes to 3 minutes.
  • Added 1 additional Trebuchet for attackers.  




[h3]OPTIMISATIONS AND BUG FIXES:[/h3]
[h3]Warlords and Units:[/h3]
  • Fixed a bug that caused Dual Blades to become invincible for a short time after using “Alchemical Vapours” and “Infiltrator” in some situations. Now Invisibility will not be cancelled if the Dual Blades take damage in the first 2 seconds it enters Invisibility.
  • Fixed a bug that prevented the timer of the “Infiltrator” skill for Dual Blades to be displayed incorrectly.
  • Fixed a bug that caused the skill “Sudden Impact” to be wrongly displayed in the Unit Tree and Unit Details.
  • Fixed a bug which caused units to charge in the opposite direction in some situations.
  • Fixed a bug where the weapons for the Maul class would lose no durability on weapons.
  • Adjusted the movement speed of the Condottieri Guardsman in the open-world to the correct movement rate.
  • Fixed a bug that caused Short Bow warlords to keep enemies stunned by tapping F quickly.
  • Fixed a bug that caused DMG boost of Breakthrough Doctrine to be applied in an incorrect way.
  • Moved the position of the camera further back for Longbow, Shortbow and Musket, making it easier for them to aim.


[h3]Maps:[/h3]
  • Fixed a bug that allowed some warlords to jump to the roof of buildings in some maps (Ghost Town, Canyon, Westwood and Grassland)
  • Fixed a bug that prevented some modules from being displayed in the Drill Ground (Duel) map.
  • Fixed a bug that caused warlords to get stuck at a module near point C in Allenburg (Siege).
  • Optimized the deployment UI of Canyons in Ghost Town.
  • Updated the map point display in Ghost Town.
  • Fixed a bug that caused Artillery (defenders side) to float in Sun City.
  • Fixed a resource error on the display screen of Greenpeak Camp.
  • Fixed a bug that caused fiefs of other regions to be displayed in targets (attack and defence) when M was pressed.
  • Adjusted the attack level requirements for some fiefs in the open-world.


[h3]Miscellaneous:[/h3]
  • Fixed an issue where players could not access the last ultimate with the Maul as all challenges were displayed as complete.
  • Fixed a bug which caused players to lead more units than their leadership allowed in the Warband Build interface.
  • Fixed an issue where the weapons for the Maul had no recommended price in the Market.
  • Fixed a bug which prevented the next stage from being unlocked after a unit challenge was cleared in Season 2.
  • Fixed the bug that caused data issues with the crafting lists at some select fiefs.
  • Fixed a display issue with the supply dump when interacting with a fief. When you submit a fief quest at a specific fief where your supply dump is located, you no longer need to move resources from your wagon.
  • Fixed a bug that caused delivery system notification errors.
  • Fixed a bug that prevented the ! (exclamation mark) from being removed when more than required quests were completed at the same time.
  • Fixed a bug that caused the ambiguous purchase notice appearing when switching between seasons.
  • Fixed a bug that caused Mount Care to move abnormally when camping in the world.
  • Optimised the UI for Seasonal Challenges: Incomplete challenges will now appear at the top, whereas challenges you can turn in for rewards will be displayed at the bottom.
  • When you press ESC to exit details in the Seasonal Challenges screen it will not close the entire menu.
  • Optimised the processing logic when Seasonal Doctrines effects were over. Now Seasonal Doctrines will disappear from the slot when their effect ends.
  • Added level criteria for joining Territory Wars.
  • Changed the headcount size to 100 for Cohorts (Imperial Restorationist system).
  • Added Martial Titles to the Cohorts member list (Imperial Restorationist system).
  • Fixed an issue that prevented Houses with the Founders Pack Custom House Emblems being displayed. If you are still encountering this issue, please reach out to our Support
  • Soldiers will now carry torches in the open-world during the night.




Some players may find progression has been reset in up to five challenges where Ranked Challenges have been removed. We will identify affected users and issue compensation via the in-game mail system soon.