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Paragons: Balancing Changes


During Season X: Highlanders, many adjustments and balancing changes were made to improve the core experience of playing Conqueror’s Blade. Now, as Paragons approaches, even more changes are coming to improve balancing for Heroes and Units, with a focus on targeting stats and damage, but not changing their mechanics. With this also comes a promise to roll out balance changes more frequently—stay tuned for more information throughout the new Season!

These changes will go live on March 24.
[h2]Hero Changes [/h2]
Shortsword & Shield “Kick III”
  • Adjusted the blunt damage of the first strike to 160% + 963 (was 150% and +994 points). 
  • Adjusted the blunt damage of the second strike to 172% + 1,083 (was 164% and +1,084 points). 
  • Adjusted the blunt damage of the third strike to 186% + 1,107 (was 177% and +1,174 points).


Pike “Wandering Dragon”
  • Reduced the second strike's damage and armour penetration to 12% (was 15%). 
  • Reduced the duration of the third strike's 30% movement speed boost to 3 seconds (was 4 seconds).
Bow “Bodkin-Tipped III”
  • Increased the duration of the extra effect to 4.5 seconds (was 4 seconds). 
  • Fixed a bug where the duration didn't always reach 4 seconds.
Bow “Rain of Arrows”
  • "I" Adjusted piercing damage to 26% + 343 (was 22% + 343). 
  • “II” Adjusted piercing damage to 26% + 371 (was 22% + 371). 
  • “III” Adjusted piercing damage to 26% + 441 (was 22% + 401). 
Dual Blades ”Bo-Shurikens”
  • “I” Adjusted piercing damage to 169% + 1,590 (was 169% + 1,490)
  • “II” Adjusted piercing damage to 179% + 1,642 (was 179% + 1,542). 
  • “III” Adjusted piercing damage to 189% + 1,971 (was 189% + 1,596).
Shortbow ”Parting Shot”
  • “I” Adjusted piercing damage to 16% + 133 (was 17% + 159). 
  • “II” Adjusted piercing damage to 16% + 166 (was 17% + 186). 
  • “III” Adjusted piercing damage to 14% + 250 (was 17% + 223). 
Nodachi ”Fearless & Steadfast”
  • “I” Adjusted slashing damage to 85% + 984 (was 80% + 975). 
  • “II” Adjusted slashing damage to 88% + 1,099 (was 83% + 1,094). 
  • “III” Adjusted slashing damage to 91% + 1,207 (was 86% + 1,136).
Nodachi “Bloodthirsty”
  • “I” Adjusted piercing damage to 79% + 1,098 (was 74% + 1,098). 
  • “II” Adjusted piercing damage to 85% + 1,198 (was 80% + 1,198). 
  • “III” Adjusted piercing damage to 91% + 1,374 (was 86% + 1,258). 
Poleaxe ”Bec de Corbin III”
  • Adjusted the slashing damage of the first strike to 105% + 1,891 (was 105% and +1,791 points). 
  • Adjusted the slashing damage of the second strike to 120% + 2,091 (was 120% and +1,991 points). 
  • Adjusted the slashing damage of the third strike to 140% + 2,291 (was 140% and +2,191 points). 
Longsword & Shield ”Sally Forth”
  • “I” Adjusted the slashing damage of the first strike to 150% + 2,011 (was 150% and +1,901 points). 
  • “I” Adjusted the blunt damage of the second strike to 274% + 1,851 (was 274% and +1,731 points). 
  • “I” Adjusted the piercing damage of the third strike to 250% + 3,368 (was 250% and +3,169 points). 
  • “II” Adjusted the slashing damage of the first strike to 150% + 2,127 (was 150% and +2,190 points). 
  • “II” Adjusted the blunt damage of the second strike to 274% + 2,134 (was 274% and +1,934 points). 
  • “II” Adjusted the piercing damage of the third strike to 250% + 3,759 (was 250% and +3,649 points). 
  • “III” Adjusted the slashing damage of the first strike to 157% + 2,775 (was 158% and +2,602 points). 
  • “III” Adjusted the blunt damage of the second strike to 288% + 2,574 (was 288% and +2,245 points). 
  • “III” Adjusted the piercing damage of the third strike to 263% + 4,885 (was 263% and +4,336 points). 
Maul ”Combat Dismount”
  • Adjusted the blunt damage to 225% (was 195%). 
  • Fixed a bug where the actual damage didn't match that of the description. 
[h2]Unit Changes [/h2]
  • Tenant Farmers: Health increased by 200.
    Ironcap Scouts Cavalry: Piercing armour penetration increased by 57 and slashing damage increased by 71. 
  • Javelin Militia: Piercing damage increased by 60 and block increased by 75. 
  • Khorchins: Piercing damage increased by 60 and piercing armour penetration increased by 46. 
  • Vanguard Archers: Slashing defence increased by 20. 
  • Vassal Longbowmen: Piercing armour penetration increased by 75. 
  • Symmachean Stalwarts: Block increased by 100. 
  • Symmachean Paladins: Blunt damage increased by 33. 
  • Imperial Spear Guards: Blunt armour penetration increased by 100 and blunt damage increased by 75. 
  • Prefecture Heavy Cavalry: Slashing damage increased by 87. 
  • Berserkers: Piercing defence increased by 10. 
  • Fire Lancers: Blunt damage increased by 55. 
  • Silahdars: Slashing damage increased by 45. 

We hope these changes will improve your experience in Conqueror’s Blade: Paragons and beyond. Check back for more information soon!

Listen to the Sounds of Paragons on Spotify!

Conqueror’s Blade: Paragons is almost here,so get in a French-inspired mood with our new Season-themed Spotify playlist!

Dip into this playlist inspired by France and its incredible musical offerings, including the inimitable Daft Punk, the legendary Edith Piaf, and many more.

If you’re in the mood for more melodies, check out previous collections like our Halloween and Season themed playlists over on our Spotify page.

PARAGONS PLAYLIST

Conqueror’s Blade: Paragons launches as a free update on March 17, but for now, you can learn all about new Units joining the fray to fight for Pays-de-la-Gloire, a new Siege map, and the story behind the conflict of this brand-new season.

Behind the Scenes: Paragons Weapon Skins


Get an exclusive look behind the curtain at what goes into the conceptualisation, design, and inspiration for Conqueror’s Blade weapon skins. In Paragons, France is the main historical inspiration, and the symbols and visuals of the country are set to immerse you in the luxurious yet conflicted culture of Pays-de-la-Gloire.

We sat down with Anton Mamhionov, Creative Director at Booming Tech to discuss the French-inspired weapon skins.

Talk us through the conceptualisation of the Paragons weapon skins.

As mentioned during our last talk in the article about the Season X: Highlanders weapons designs – the first step for me and our Concept Design Leader (Tian Ran) in the earliest stages of every season is to do historical research, via museums and archaeological publishing. Since we're a historically-inspired but fictional game, we use the real prototypes and look for the strongest unique points and symbols to present each culture in a unique way.



 How were you inspired by real-world history? Any specific eras?

For Paragons, we decided to use some of the brightest and most distinguished details from museums, symbols of France (you may see the national animal on weapon grips, for example), then add exaggerated luxury, Burgundian, and baroque era visuals. We do not copy history; we create while being inspired by it.

Which is more important; fashion or function? Or can they co-exist in harmony to create a well-rounded experience?

You're absolutely right that it’s sometimes tricky. To create a good-looking weapon there should be a balance between making it look realistic and practical but still standing out and being one of a kind and memorable. For a game – balance is good. For a real-life fight, I'd grab the ugliest and most practical weapon, no doubt. Luckily, games allow some flexibility to let us all enjoy some crazy design ideas together.



How do the weapon skins portray the idea of dedication, virtue, and liberty that heroes and their units are fighting for this Season?

Most importantly, we want Paragons to present a memorable, unique representation of France with its sometimes self-contradictory elements (such as the heroic Banner Guards vs the arrogant and rich Chevaliers), the luxury of royalty (our Battle Pass cosmetics) and poverty due to the suffering of a country at war (our seasonal map). Also, the heroism of Joan of Arc, and the treachery of her leaders... this Season has much to tell.



Which weapon skin do you think is the most striking this Season?

I usually always pick one weapon, but this time, I'm sorry – can't! The Concept Artists did an amazing job and I literally love every weapon and simply can't pick just one. 

The Paragons Battle Pass includes Blades which can be exchanged in the Seasonal Store to get your hands on your favourite French-inspired weapon skin! Preorder today and get ready to unlock them from March 17.

Paragons Unit Spotlight: Chevaliers

Three brand-new Seasonal Units are coming to Conqueror’s Blade: Paragons, starting from March 17. The third and final Unit that will be available to unlock is a prestigious cavalry:Chevaliers (5-Star).

Historically, cavalry units can turn the tide of battle, and the Chevaliers are no exception to this rule. During Joan of Arc’s triumphant campaign during the Hundred Years’ War, soldiers on horseback were responsible for breaking through enemy units to access blocked roads. Heavy cavalry was considered the most powerful of the forces used in the conflict, but tactics were soon developed to deal with the laboriously armoured steeds.

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Chevaliers are lavishly equipped and powerful, and these noble-born men look down upon those around them with arrogance. 

Fitted with a new ‘retinue’ mechanic, they can command units of their own, who must faithfully answer the summons, whether they be peasants, infantry, or cavalry.

Their horses enable them to make devastating charges, and if anyone is still left standing after that, the Chevaliers can ruthlessly finish them off with their mastery of close combat.

Unlock the Chevaliers via new Unit Challenges in Conqueror’s Blade: Paragons when they ride into battle on April 18!

Paragons Unit Spotlight: Banner Guards

Three brand-new Seasonal Units are coming to Conqueror’s Blade: Paragons, starting from March 17. The second Units that will be available to unlock are ready to stand by your side:Banner Guards (4-Star).

The Banner Guards are inspired by Joan of Arc’s knights who carried their banners high in the siege of Orléans. Flags were an important symbol of ancient warfare, used not just for regimental communication between sets of troops, but also as a morale booster, and a reminder of just what these armies were fighting for. Distinctive banners have been used for centuries throughout the world. Joan’s flags were white and featured the iconic fleur-de-lys to symbolise purity.
 
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Banner Guards feel privileged to carry the banner for their leaders in Conqueror’s Blade. These veteran soldiers are skilled in a variety of weapons, including swords and axes. When commanding them, you will be equipped with a unique ability: charge with your Banner Guards, regardless of any cooldowns active on the unit.


By bravely planting their banner, the unit applies attack damage and defensive buffs to surrounding troops, rallying weary allies to renew their efforts. 

However flexible and aggressive the unit may be, they do have one weakness. The soldier carrying the banner is vulnerable, and his loss will force the Banner Guards to regroup and summon a new standard-bearer. 

Unlock the Banner Guards via new Unit Challenges in Conqueror’s Blade: Paragons when they arrive on March 28!