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Play Conqueror's Blade: Alexander Now!

Greatness woven in ambition - Conqueror's Blade: Alexander. The new Season is now available as a free update on Conqueror's Blade Launcher and Steam!

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Explore the Macedonia-inspired Season and its heroes in a new Seasonal Campaign. Unlock brand-new Units, a New Map, new runes, exclusive rewards from the Alexander Battle Pass, experience numerous improvements, and celebrate with launch events.

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Unlock Macedonia-Inspired Units

Alexander's army is marching to world domination. Legendary warriors inspired by Ancient Macedonia are ready to follow your orders.

Unlock the following Seasonal Units via Unit Challenges:

  • [h3]Psiloi Slingers (3-Star)[/h3]

    • With just a pile of rocks and a roughly made sling, craftsmen or frail shepherds can transform into powerful warriors capable of killing enemies from hundreds of feet away. Only the Conqueror recognized the potential of this tactic. In an era where lineage meant everything, they, with humble origins, became the heroes of a great conquering age.
    • Available June 20, 2024
  • [h3]Companion Cavalry (4-Star)[/h3]

    • They are noble-born and fiercely loyal. The king regarded them as brothers and sisters, not as mere subordinates. Each "Companion" will follow their king anywhere, until the king passes or the very last drop of blood is shed.
    • Coming July 01, 2024
  • [h3] Sunward Phalanx (5-Star) [/h3]

    • The father of the Conqueror, the former ruler, created a new legionary tactic, known as the Macedonian phalanx: warriors clad in heavy armor, wielding long pikes, formed an unstoppable phalanx that conquered the whole world and cemented Alexander's name in history as "The Greatest Conqueror".
    • Coming July 15, 2024
Alexander Battle Pass

[h2]Earn more than 100 Exclusive Free & Premium Rewards[/h2]
Complete Seasonal Challenges, earning Glory, and level up your Battle Pass.

Outfit your new Units with the [Twelfth Trial], arm yourself with any of the new weapon attires, and ride into battle atop your noble steed [Bucephalus].

Raise your ranks of a Great Conqueror by starting your journey in [Hellenic Court Robes] which is granted as an instant reward when you purchase the Battle Pass.


Finally, become the greatest - by obtaining [Vergina Sun] and let the world to witness your glory.


Many more incredible rewards can be earned on the Free Pass, too!

For more information about the new Season, check out the latest patch notes. New to the game? Conqueror’s Blade is available to download and play for free from the official website and Steam. Get the latest Conqueror’s Blade news by subscribing to the official newsletter and conectng with us on Discord, Facebok, Instagram, Twitch and Youtube.

Important "Alexander" Season Updates

Greetings Warlords,

As we announced recently, we are investing in our ecosystem and are excited to share some updates we have made. Based on your feedback, we hope these improvements will enhance the new player experience and offer veteran players an incentive to start fresh.

Our European region will receive a new Formal Server, [Sicania], and introduce a Newbie Server, [Aegis Dawn]. To facilitate a more interactive territory war experience, we will open one region for territory wars on [Sicania] and [Aegis Dawn], unlike the three regions on [Crystal Sea]. Additionally, the new Americas region will consist of one Formal Server, [Elysium Peak], formed from the merger of [Espada Forest] and [Eagle Range]. You can read the announcement here.

We have summarized how the new servers will function below:

[h2]European Newbie Server (Aegis Dawn) Rules[/h2]

Territory War
- One Territory Block: [Anadolou]

Weekly Activities
- Ranked Battle will not be available in this Newbie Server
- Weekly activities [Colosseum] and [DeathMatch] will be consistent with the opening times of the Formal Servers [Sicania], [Crystal Sea], and [Elysium Peak]

Match-Making
- Siege Battles: You will only match with Newbie Players
- Other gameplay modes will match with other Formal Servers [Sicania], [Crystal Sea], and [Elysium Peak]

House Member Size
- Each house has a maximum of 30 members

[h2]European Formal Server (Sicania) Rules[/h2]

Territory War
- One Territory Block: [Anadolou]

Weekly Activities
- Ranked Battles are open and will be played with other Formal Servers [Sicania], [Crystal Sea], and [Elysium Peak]

Match-Making
- Siege Battles: You will match with players in other Formal Servers [Sicania], [Crystal Sea], and [Elysium Peak]

House Member Size
- Each house has a maximum of 30 members

We thank you for providing your feedback. Your input makes it possible to improve the game for every player.

[h2]Ranked Matches Starting on the 27th of June[/h2]
As we are merging our North and South American servers into one larger server called [Elysium Peak], we are postponing "Ranked" matchmaking by a week until the 27th of June. This delay will ensure fairness and equity for all players, as [Elysium Peak], [Sicania], and [Crystal Sea] will all be in one matchmaking pool.

"Ranked" matches counting towards CBL qualification will run from 27/06/2024 to 19/07/2024.

[h2]"The Campaigns of Alexander" Event[/h2]
As a token of our appreciation and to introduce a sense of achievement on our new formal servers [Sicania] and [Vega Maritima], we have prepared an event series for you. A group of great explorers in the world of "Conqueror's Blade" will be the first pioneers to conquer new lands and reap unique treasures.

Basic Information
1. Servers in Force: Single-plot official servers [Sicania] and [Vega Maritima]
2. Event Time: 2024/6/27 0:00 to 2024/7/20 0:00 (UTC+8)
3. Event Format: Daily check-in to receive rewards

Core Rewards:
- "Conqueror" Avatar (1/14)
- Cartoon avatar of Alexander the Great
- "Expedition" Helmet (7/14)
- Special version helmet of Alexander the Great (customizable)
- "Conquer" Action (14/14)

[h2]Conquest Mark[/h2]
At the end of the season, the houses that have captured each of the main cities will leave their mark in the fief forever. The name of the first house to capture the city will be permanently shown in the fief information.

Thank you for your continued support and feedback. We look forward to seeing you in the game!

Best regards,
The Conqueror's Blade Team

[Alexander] Season maintenance and event notice

The scheduled time for this season's maintenance is expected to be from June 19th, 17:00 (UTC+1) to June 20th, 8:00 (UTC+1).

The servers will be inaccessible for login during this period. We apologize for any inconvenience this may cause. Due to the extensive game content and data in this update, along with the completion of server transfer operations, the maintenance time will be extended and estimated to last for 15 hours. We will provide the following compensation to our warlords after this update:

Bronze Coins *37500, Honour *1500, Unit Medal *60

Rotation of Antique Attire Chest,New arrival in Key Exchange


[h2]Info:[/h2]
  1. Antique Scorpio Season Attire set is now available in the Antique Attire Chest, while Antique Paragons Season Attire set will be removed.
  2. The attire in [G] will be changed to Antique Bringer of Thunder Attire, Antique Einherjar Unit Attire, and Antique Loptr's Hide Attire after maintenance.
[h2]Time:[/h2]
June 20th after maintenance ~ New Season’s Maintenance

Reset of the Doctrine Spirit purchase limit and new addition in Eclectic Doctrine Selection.


[h2]Info:[/h2]
  1. The purchase limit for the 'Epic Leadership Doctrine' has been reset, with a maximum exchange quantity of 1.
  2. New Doctrine in Eclectic Doctrine Selection:
  • Epic Immobility Doctrine:Throw Javelin immobilizes the enemy's unit for 1.5 seconds.
  • Sword Cavalry Battle Doctrine:While the Sprint skill is active on this unit, it will deal an extra attack that deals double damage. This extra attack cannot be triggered when using active skills.

[Eclectic Doctrine Selection] Acquisition:
Reach Level 100 in this season's battle pass to obtain a 'Doctrine Spirit'; Complete the fifth stage of the current season's 5 -start unit to receive a ' Doctrine Spirit'.

[h2]Time:[/h2]
June 20th after maintenance ~ New Season’s Maintenance

Attire Chest rotation


[h2]Info:[/h2]
'Supreme Simian Attire Chest' and 'Deadly Art Attire Chest' are now open, along with the limited-time return legendary hero weapon attire of 'Supreme Simian Spear' and ‘Eight Principles Glaive’!
[h2]Time:[/h2]
June 20th after maintenance ~ July 4th before maintenance



Attire Update in the Store


[h2]Info:[/h2]

Weapon Attire:
Bow - Red Phoenix Bow
Longsword & Shield - Gaze of the Beast Longsword & Shield
Glaive - Horse Breaker Glaive
Pike - Restless Spirit Pike
Musket - Suan Ni's Yawn Musket
Original Price: 980 Sovereigns
Discounted Price: 680 Sovereigns

Hero Attire:
Dragon Knight Attire
Dawn Dragon Attire
Price: 2580 Sovereigns

[h2]Time:[/h2]
June 20th after maintenance ~ Permanent

Companion Cavalry Pre-order Pack Now Available


[h2]Info:[/h2]

Companion Cavalry Class Pack
Basic Challenge Token(Complete three stages of the Companion Cavalry Challenge.)
Price:1,680 Sovereigns

Companion Cavalry Deluxe Pack
Deluxe Challenge Token(Complete three stages of the Companion Cavalry Challenge.)
Price:2,800 Sovereigns

[h2]Time:[/h2]
June 20th after maintenance ~ June 27th before maintenance

[Alexander] Season’s [Real-Time Transfer]


[h2]Info:[/h2]
The character's level must be at least LV100 for a server transfer.
Warlords who did not participate in the "Season Server Reservation" can conduct "Real-Time Transfer" within 14 days of logging in to their characters in the new season. Those who have participated in the "Season Server Reservation" or exceeded 14 days of logging in with a new season character will not be able to conduct "Real-Time Transfer.

[h2]Time:[/h2]
June 21th 10:00 (UTC+8) after maintenance ~ Next season’s "Season Server Reservation"

Event [Transfer Together] Open


[h2]Info:[/h2]
During the event, access [O] in-game and enter the [Transfer Together] event page. Here, you can generate a unique link and share it with your friends. You will be eligible to claim corresponding rewards in-game if your friends successfully transfer through this link.

Reward Samples
  • Successfully transfer 2 people, Treatises
  • 1
  • Successfully transfer 3 people, Treatises
  • 4
  • Successfully transfer 5 people, Treatises
  • 10
Rules
  • If you have successfully transferred, you are eligible to participate in this event!
  • If your friends have already completed the transfer, they will not be able to help you complete the [Transfer Together] tasks.

[h2]Time:[/h2]
June 20th after maintenance ~ September 19th before maintenance

Ease Your Growth with Doctrine


[h2]Info:[/h2]
Warlords can claim doctrine by leveling up to certain levels! Reaching Hero levels 100 and 300 will receive the 'Epic Leadership Doctrine' *1 respectively! Warlords can claim their rewards through [O].

[h2]Time:[/h2]
June 20th after maintenance ~ Permanent

Sign-in for Temporary Doctrine


[h2]Info:[/h2]
During the "Alexander" season, complete 15 days of cumulative logins to receive Temporary Epic Leadership Doctrine *5! Temporary Epic Leadership Doctrine will be effective throughout the "Alexander" season.

[h2]Time:[/h2]
June 20th after maintenance ~ September 19th before maintenance

Level up and Get Treatises for free


[h2]Info:[/h2]
During the "Alexander" season, leveling up your hero will allow you to receive a total of 100 Treatises! Heros that increase by 10 levels will receive 20 Treatises. Heros that increase by 50 levels will receive 30 Treatises. Heros that increase by 50 levels will receive an additional 30 Treatises!

[h2]Time:[/h2]
June 20th after maintenance ~ September 19th before maintenance

[Alexander] Season Update Log



1) Season Units

[h2]Psiloi Slingers (3 Stars)[/h2]

[h3]Back Story[/h3]
"The island of Rhodes, located on the Aegean Sea, with its important strategic position, has always been the object of ambition for aspiring nations. Throughout its long history of resisting foreign invasions, the resilient and intelligent residents of Rhodes have developed a unique form of warfare, the art of stone throwing: with just a pile of rocks and a roughly made sling, farmers, craftsmen, and even frail shepherds can transform into powerful warriors capable of killing enemies from hundreds of feet away in wars.
Initially, the noble generals and kings looked down upon this "peasant" strategy. Only the Conqueror recognized the potential of this tactic. He incorporated the stone-throwers of Rhodes into his army. The great battle that took place in Chaeronea proved the wisdom of the king. In this ultimate battle between Macedonia and Persia, the stone-throwers invoked the name of the sun god, hurling a myriad of stones towards the enemy. The proud elite Immortals of the Persian Empire found themselves cornered and ultimately defeated by this army composed of commoners. After the war, the Conqueror collectively bestowed upon this legion the title of heroes. In an era where lineage meant everything, they, with humble origins, became the heroes of a great conquering age."
[h3]Battle Style[/h3]
They are the stone-throwers from Rhodes, dressed simply in coarse cloth and straw hats, carrying a bag of stones, wielding shields and slingshots. Their primary attack method is stone-throwing, using slingshots to hurl stones with force. This technique allows them to inflict significant armor-piercing damage at close to medium range, with a chance to stun enemy units. Moreover, the resilient and clever stone-throwers of Rhodes are well-versed in the art of stone-throwing, able to turn nearby pebbles into weapons at any moment to replenish their ammunition.
[h3]Unit Characteristics[/h3]
  • Able to replenish ammo at anywhere. Stuns enemies from afar and deals high burst damage when close.

[h3]Skills[/h3]
  • Skill 1: Attack Area (Begins firing in the designated area.)
  • Skill 2: Say "Cheese" (Shakes their slingshots and fires in unison, dealing greater damage than normal attacks with a higher chance to stun.)
  • Skill 3: Quarry (Squats down to quarry and replenish ammo.)

[h2]Companion Cavalry (4 Stars)[/h2]

[h3]Back Story[/h3]
"By the side of the kings of Macedonia often stand guards known as "Companions," noble-born and fiercely loyal. The kings view them not just as subordinates, but as brothers-in-arms. Each "Companion" of a Macedonian king will follow their king anywhere, until the king passes or the last drop of blood is shed.
The majority of the "Companion" cavalry are born of nobility, hence they often bear the finest equipment: riding swift steeds, wielding the lethal lance, and resorting to sharp swords once their lances are broken in combat. Under the banner of the conquering king, these units become an unparalleled elite force, playing a pivotal role on the battlefield. Poets have likened the king's tactics to a "hammer and anvil": if the infantry units holding the line in a tug-of-war with the enemy are the "anvil," the Companion cavalry are the "hammer," swooping in to exploit enemies' weaknesses and shattering them in a single charge. After several rounds of hammer strikes, even the mightiest of foes will crumble. In the grand Eastern conquest, this legion has accompanied the conquering king all the way to the ends of the world, beyond the farthest reaches of the sea."
[h3]Battle Style[/h3]
They are the most loyal companions of Alexander, playing a crucial role in his tactics. Often launching flank attacks on enemy formations with the king, they draw immense inspiration simply by being by his side, enhancing their combat abilities significantly.
he Companions Cavalry are also highly skilled in guerrilla tactics, utilizing dual weapons to adapt to various battle scenarios. Their exceptional flexibility allows them to engage at the right moment, creating significant advantages for their side with their high burst damage.
[h3]Unit Characteristics[/h3]
  • A highly mobile light cavalry with low defense.
  • Works great when striking with the hero in guerilla-like attacks.
  • Deals sustained damage while using their short swords and draws close to the hero, waiting for the opportune moment to strike

[h3]Skills[/h3]
  • Spear
    • Skill 1: Gale Strike (Revolves their spears and stabs at the enemy, dealing high damage.)
    • Skill 2: Storm Pound (Leaps from their mounts and strikes with their spears from the air. May knock enemy units down.)
  • Short Sword
    • Skill 1: Zephyr Blade (Remains on guard, striking at anyone who draws close to the hero.)

[h2]Sunward Phalanx (5 Stars)[/h2]

[h3]Back Story[/h3]
"The father of the Conqueror, the former ruler of Macedonia, created a new legionary tactic, known as the Macedonian phalanx: warriors clad in heavy armor, wielding long spears, formed an unstoppable phalanx and advanced. The Conqueror further elevated this legionary tactic to its pinnacle: he commissioned the creation of spears longer than people of that time could imagine. When warriors equipped with these long spears formed their lines and pointed their spearheads towards the enemy, the very nature of war was fundamentally altered. War ceased to be a game of individual valor and became a unified front of thousands. The clash transformed, inexorably consuming and dispersing the enemy like scattered troops and mercenaries. Stirring battle cries turned into subdued commands, as even the most skilled and valiant warriors found attacking such a formation akin to striking a mountain or the vast sea.
This highly effective strategy aided the Conqueror in vanquishing all his foes. On the battlefield, his units stood like a silent mountain, slowly advancing towards the enemy. The figure of the emperor before the formation thus became immensely towering, bowing seemingly as the sole choice to this great monarch."
[h3]Battle Style[/h3]
Wearing the iconic style helmets, linen cuirasses, and leather kilts, the finest warriors of Macedonia wielded spears of extraordinary length, their arms secured by large round shields, advancing in an indomitable phalanx formation. Shielded by their round shields, they stood fearless against attacks from afar. Following the king's command, they could adopt the phalanx formation, moving steadily back and forth with their long spears, continuously compressing the enemy's lines.
[h3]Unit Characteristics[/h3]
  • Through skillful manipulation of the distance from the enemy, Macedonia could evade harm while seizing the opportune moment on the ever-changing battlefield, swiftly penetrating for the kill!

[h3]Skills[/h3]
  • Skill 1:
    • Imperial Spears (The Sunward Phalanx props their spears up and begins to Brace.)
    • Fierce Advance (The Sunward Phalanx advances with their spears held high. You may choose the direction in which they advance.)
  • Skill 2:
    • Ares' Flurry (The Sunward Phalanx strikes forward multiple times.)
2) Conqueror's Path

[h2]- Rank 0: Hellenic Court Robes[/h2]

[h2]- Rank 100: Vergina Sun[/h2]


3) Seasonal Store
  • Attires from the Sengoku season will be returning to the Seasonal Store for the duration of the Alexander season. These will be available at a 20% [Badges of Heroism] discount.
    • Shadow Muraji (Sealed) will now cost 2,000 instead of 2,500.
    • Snow Stag Samurai (Sealed) will now cost 4,000 instead of 5,000.
    • Yoriki Unit Attire (Sealed) will now cost 2,000 instead of 2,500.
  • The following items will have their Badge of Heroism cost reverted to their full price:
    • Wandering Hero (Sealed) will now cost 2,500 instead of 2,000.
    • Hundred Victories (Sealed) will now cost 5,000 instead of 4,000.
    • Wu's Braves (Sealed) will now cost 2,500 instead of 2,000.
  • The following attires will no longer be available in the Seasonal Store:
    • Guild Agent (Sealed) - Hero Attire
    • Noble Hashashin (Sealed) - Hero Attire
    • Ashur Vanguard (Sealed) - Unit Attire
    • Weapon skins from the Scorpio season return.
4) Campaign

[h2]Changes to Hegemon/Monarch Title Rewards[/h2]
  • Added a brand-new Territory War attire as an end-of-season reward, which will only be awarded to the Hegemon/Monarch who claims Conqueror's City.
  • Starting from the Alexander season, those acquiring the Hegemon/Monarch titles will no longer receive an Imperial Dawn Attire Chest.

[h2]World Map Availability & Fief Distribution Improvements[/h2]
  • The regions available in the Alexander season have been thematically chosen, and they are Anadolou, Ungverija and The Borderlands.
    • Anadolou will be the one available for single-region servers.
  • For three-region servers, The Borderlands will be the core region, meaning that players must contend over Conqueror's City for the coveted Hegemon title.
  • For single-region servers, Anadolou will be the core regions, meaning that players must contend over Reginopolis for the coveted Hegemon title.
  • Considering the overall distribution and density of fiefs and their effect on Territory War, we've reduced the number of fiefs in the Anadolou, Ungverija and The Borderlands regions.

[h2]Phase One: Opening Moves[/h2]
  • Time: 6/20-7/01 (server time)
  • Usable units: 3-stars and lower
  • Set attributes: inactive
  • Extra attributes: inactive
  • Auxiliary units: 3-stars and lower
  • Auxiliary points: 6
  • Territory War:
    • 【EU/NA】(Crystal Sea、Eagle Range)Warlords may contend in Anadolou and Ungverija.
    • 【EU/NA】(Aegis Dawn、Sicania)Warlords may contend in Anadolou.

[h2]Phase Two: Eve of the Storm[/h2]
  • Time: 7/1-7/15 (server time)
  • Usable units: 4-stars and lower
  • Set attributes: active
  • Extra attributes: inactive
  • Auxiliary units: 4-stars and lower
  • Auxiliary points: 6
  • Territory War:
    • 【EU/NA】(Crystal Sea、Eagle Range)Warlords may contend in The Borderlands.

[h2]Phase Three: All is Chaos[/h2]
  • Time: 7/15-8/5 (server time)
  • Usable units: 5-stars and lower
  • Set attributes: active
  • Extra attributes: active
  • Auxiliary units: 5-stars and lower
  • Auxiliary points: 6

[h2]Phase Four: Usurp the Thrones[/h2]
  • Time: 8/5-8/19 (server time)
  • Usable units: 5-stars and lower
  • Set attributes: active
  • Extra attributes: active
  • Auxiliary units: 5-stars and lower
  • Auxiliary points: 6
  • Territory War:
    • 【EU/NA】(Crystal Sea、Eagle Range)Warlords may contend for Reginopolis and Turul Város
    • 【EU/NA】(Aegis Dawn、Sicania)Warlords may contend for Reginopolis.

[h2]Phase Five: Imperial Dawn[/h2]
  • Time: 8/19-9/2 (server time)
  • Usable units: 5-stars and lower
  • Set attributes: active
  • Extra attributes: active
  • Auxiliary units: 5-stars and lower
  • Auxiliary points: 6
  • Territory War:
    • 【EU/NA】(Crystal Sea、Eagle Range)Warlords may contend for Reginopolis, Turul Város and Conqueror's City.
    • 【EU/NA】(Aegis Dawn、Sicania)Warlords may contend for Reginopolis.
5) Season Challenges

[h2]Psiloi Slingers (Complete 6 out of 8 quests of each stage):[/h2]
The challenge unlocks after the update on June 20, 2024.
  • The first stage rewards a 3-day trial.
  • The second stage rewards the unit itself.
  • The third stage rewards a unit-exclusive rare doctrine.
  • The fourth stage rewards a chibi avatar.

[h2]Companion Cavalry (Complete 8 of the 10 quests of each stage):[/h2]
The challenge unlocks on July 1, 12:00 (UTC+8), 2024.
  • The first stage rewards a 3-day trial.
  • The second stage rewards Unit Medal x120.
  • The third stage rewards the unit itself.
  • The fourth stage rewards a unit-exclusive epic doctrine.
  • The fifth stage rewards a chibi avatar.

[h2]Sunward Phalanx (Complete 10 of the 12 quests of each stage):[/h2]
  • The challenge unlocks on July 15, 12:00 (UTC+8), 2024.
  • The first stage rewards a 3-day trial.
  • The second stage rewards a unit-exclusive rare doctrine.
  • The third stage rewards Unit Medal x120.
  • The fourth stage rewards the unit itself.
  • The fifth stage rewards a Doctrine Spirit (for the current season) + Unit Medal x200.
  • The sixth stage rewards a unit-exclusive epic doctrine.
  • The seventh stage rewards a chibi avatar.
6) Season Runes

[h2]Armour Runes[/h2]
[h3]Helmets:[/h3]
  • [Despair: Renowned Hero]: Gain [Oracle Mark] upon dropping below 50% health, granting 2% damage for 20 seconds. Can trigger 1 time every 35 seconds. Costs 3 Energy.
  • [Victory: Blood of a Hero]: Gain [Oracle Mark] upon killing an enemy hero, granting 2% damage for 20 seconds. Can trigger 1 time every 30 seconds. Costs 3 Energy.
  • [Bravery: Unrivaled Hero]: Gain [Oracle Mark] upon killing 3 enemy units, granting 2% damage for 20 seconds. Can trigger 1 time every 30 seconds. Costs 3 Energy.
  • [Solitude: Great Heroism]: Gain [Oracle Mark] upon using a Paragon skill, granting 2% damage for 20 seconds. Can trigger 1 time every 50 seconds. Costs 3 Energy.
  • [Terra Ward]: Increases Toughness by 5 points. Costs 1 Energy.

[h3]Armour:[/h3]
  • [Warring: Heroic Agility]: Damage dealt during [Oracle Mark] is increased by 10% damage. However, its duration is reduced to 15 seconds. Costs 3 Energy.
  • [Militant: Famed Hero]: Damage taken during [Oracle Mark] is reduced by 10%. However, its duration is reduced to 15 seconds. Costs 3 Energy.
  • [Finale: Heroic Oath]: Damage dealt during [Oracle Mark] is increased by 20%. However, damage taken is increased by 30% and its duration to 15 seconds. Costs 3 Energy.
  • [Hercules' War Cry]: Your hero becomes invulnerable for 1 seconds upon taking lethal damage except Siege Engine. Has a cooldown of 180 seconds and resets upon death. Costs 3 Energy.
  • [Cheat Death]: Reduces damage taken from rear attacks and headshots by 15%. Costs 2 Energy.
  • [Olympian Power]: Increases Armour by 5 points. Costs 1 Energy.

[h3]Bracers:[/h3]
  • [Champion: Hero of Heroes]: Critical Value is increased by 200 during [Oracle Mark]. Costs 3 Energy.
  • [Rampart: Lone Hero]: Critical Damage Value is increased by 300 during [Oracle Mark]. Costs 3 Energy.
  • [Sanguinity: Hero's Journey]: After using Bandage, you will be immune to bleeding and poison for 10 seconds. Costs 2 Energy.
  • [Thunderous: Heroic Fury]: [Normal Attacks] during [Oracle Mark] [Weaken] enemies, reducing their defenses by 20%. Costs 3 Energy.
  • [Call of Ares]: Increases Strength by 5 points. Costs 1 Energy.

[h3]Boots:[/h3]
  • [Sacrifice: Path of no Return]: [Oracle Mark] grants an extra 8% damage but reduces defenses by 20%. Costs 3 Energy.
  • [Wanderlust: Heroic Journey]: Movement speed is increased by 20% during [Oracle Mark]. Costs 3 Energy.
  • [Immortal: Heroic Shield]: Defenses are increased by 30 during [Oracle Mark]. Costs 2 Energy.
  • [Chiron's Cure]: [Bandage] can be used while moving but the cooldown is increased by 10 seconds. Costs 2 Energy.
  • [Olympian Agility]: Increases Agility by 5 points. Costs 1 Energy.

[h2]Weapon Runes[/h2]
[h3]Poleaxe:[/h3]
  • [Minotaur's Axe]: [Sideways Sweep] can now be used a fourth time. Costs 3 Energy.
  • [Nemesis' Will]: Damage dealt is increased by 14% while below 30% health. Costs 3 Energy.
  • [Hercules' Final Battle]: Damage taken is reduced by 10% while your [Paragon] skill is active. Costs 2 Energy.

[h3]Glaive:[/h3]
  • [Demigod Authority]: [Hail of Blades] and [Flying Reaper] grant immunity to all control effects except for [Choke]. Costs 3 Energy.
  • [Divine Oppression]: [Flying Reaper] no longer knocks heroes away but instead stuns them for 4 seconds. Costs 3 Energy.
  • [Titanic Physique]: [Turn and Attack] grants immunity to all control effects except for [Choke]. Costs 2 Energy.

[h3]Maul:[/h3]
  • [Typhon's Demise]: You gain an additional 10% defenses during [Maelstrom]'s third strike and 18% extra defenses during the fourth strike along with immunity to all control effects except for [Choke]. Costs 3 Energy.
  • [Titanic Shockwave]: [Earthsplitter]'s effective area is increased by 25%. Costs 3 Energy.
  • [Hermes' Leap]: [Evade] consumes 20% less stamina. Costs 2 Energy.

[h3]Longsword & Shield:[/h3]
  • [Jason's Golden Fleece]: Using your Paragon skill makes you recover 0.5% health every second for 10 seconds. Costs 3 Energy.
  • [Hippocrates' Oath]: [Mercy of Heaven] increases the defenses of nearby allies by 10% for 5 seconds. Costs 3 Energy.
  • [Perfect Provisions]: All damage is increased by 100 points while above 70% health. Costs 2 Energy.

[h3]Shortsword & Shield:[/h3]
  • [Spartan Resolve]: [Centurion's Battle Drill] and [Thunderstruck] grant immunity to all control effects except for [Choke]. Costs 3 Energy.
  • [Hercules' Greatness]: [Ironsides] increases defenses by another 20%. Costs 3 Energy.
  • [Discus Thrower]: [Throw Shield]'s Slow effect is reduced to 20%. Cooldown is reduced to 3 seconds. Range is increased by 20%. Costs 2 Energy.

[h3]Spear:[/h3]
  • [Fearless Thrust]: Each stack increases [Lugh's March]'s armor penetration by an extra 1%. Costs 3 Energy.
  • [Great Horsemanship]: Reduces the stamina consumption of [Mounted Right Click] by 20%. Costs 3 Energy.
  • [Unified Charge]: Mounted attacks deal 5% more damage. Costs 2 Energy.

[h3]Pike:[/h3]
  • [Achillean Warfare]: Each stack increases [Gentle Steps]' damage by an extra 3%. Costs 3 Energy.
  • [Cronus' Authority]: [Stormrend]'s cooldown is reset upon killing an enemy hero. Costs 3 Energy.
  • [Sylph Guardian]: Damage taken during the first and second strikes of [Wandering Dragon] is reduced by 30%. Costs 2 Energy.

[h3]Nodachi:[/h3]
  • [Heroic Strike]: [Dragon's Leap] gains the damage and knockback effect of having charged up for 2 seconds without the need to charge up. Also refreshes the cooldown of all non-Paragon skills. Grants [Heroic Blessing] upon hitting an enemy with skills, each stack granting 2% damage and 1.5% health steal for 6 seconds, stacking up to 15 times. 3 stacks are lost when the duration ends. Costs 3 Energy.
  • [Ares' Sacrifice]: [Bloodcraze] increases Critical Value by 120% + 1000. Costs 3 Energy.
  • [Macedonian Costume]: Damage taken during [Bloodcraze] is reduced by 15% but any damage mitigated this way is instead dealt to you over 10 seconds. Costs 2 Energy.

[h3]Musket:[/h3]
  • [Oceanic Wildfire]: [Blackpowder Grenade] and [Liquid Fire] have their area of effect increased by 15%. Costs 3 Energy.
  • [Poseidon's Tide]: [Five Rounds Rapid] now fires Grape Shots. [Five Rounds Rapid] now also grants 120% + 2000 Critical Value for 10 seconds. Costs 3 Energy.
  • [Sense Weakness]: Attacks against [Weakened] enemies deal 20% more damage. Costs 2 Energy.

[h3]Bow:[/h3]
  • [Apollo's Marksmanship]: [Lightning Bolt] now renders enemy heroes Concussed by 2 seconds. Costs 3 Energy.
  • [Hydra's Fangs]: When [Normal Attacks] hit the enemy, a stack of [Laceration] will be added. When 3 stacks of [Laceration] are accumulated, the enemy will take damage equal to 3% of current health plus 300 points every second. Lasts 3 seconds. [Laceration]: Reduces movement speed by [5%]. Costs 3 Energy.
  • [Hippolyte's Demise]: Increases damage to ranged units by 15%. Costs 2 Energy.

[h3]Short Bow:[/h3]
  • [Artemis' Precision]: Marks exploded with normal attacks deal 10% more damage. Costs 3 Energy.
  • [Atalanta's Swiftness]: Each additional point of movement speed grants an extra 15% piercing armor penetration and 3% piercing damage. [Normal Attacks] no longer make marks explode. Costs 3 Energy.
  • [Stymphalian Birds]: The first stack of [Enhanced Attack] grants an extra 21% piercing damage and 15% movement speed but now only stacks up to 6 times. Costs 2 Energy.

[h3]Dual Blades:[/h3]
  • [Selene's Warding]: Increases [Ambush]'s damage by 30%. Costs 3 Energy.
  • [Cerberus' Chase]: Killing a hero increases your slashing damage by 4%, stacking up to 5 times. The stack is zeroed on your death. Costs 3 Energy.
  • [Troy's Tragedy]: Increases damage dealt to units by 15%. Costs 2 Energy.

[h3]Chain Dart & Scimitar[/h3]
  • [Achilles' Sorrow]: Each [Stinging Strike] that hits reduces the cooldown of [Scorpion's Snare] by 1 second. Costs 3 Energy.
  • [Thanatos' Fetters]: [Trap Prey] now renders enemies Concussed for 2 seconds. Costs 3 Energy.
  • [Hephaestus' Blade]: Increases damage dealt to enemies with more than 600 slashing defense by 10%. Costs 2 Energy.
7) Season Fame

Dragonrise Fame will be reset, and the new season's fame, Alexander Fame, will become available.
Fame Treasury Rewards:
8) Ranked Battle Changes

[h2]Ranked Battle Reward Changes[/h2]
  • The new season will no longer feature a 4,000 Score cap for the Marshal rank.
  • Added three new valuable limited-time titles with unique title icons. Players in the Marshal rank have a chance to acquire these by raising their score and climbing the ranks.
  • How to acquire them:
    • Weekly Ranked Battle scores are tallied every Monday at 8:00 (UTC+8). Titles will be awarded based on scores and ranks.
      • The top 25 players with a ranked score of at least 2,500 will receive the limited-time title: Lord of War.
      • The top 100 players with a ranked score of at least 2,000 will receive the limited-time title: Crowned Champion.
      • The top 300 players with a ranked score of at least 1,500 will receive the limited-time title: Cavalier Commander.
      • These Ranked Battle titles last until the next weekly reset, whereupon new titles are awarded based on the current scores and ranks.

[h2]Ranked Battle Restrictions[/h2]
  • Players must meet the following to participate in Ranked Battles:
    • Bring at least one 4-star or better unit.
    • Bring units that equal to at least 600 Leadership.
  • A player must have enough units to meet the requirements in their Barracks in order to matchmake for Ranked Battles.
9) General Improvements

[h2]Pay-Off Changes for Quests with Two Objectives[/h2]
  • When using Sovereigns to pay off Season Challenges, Challenge Quests with two different completion objectives will have their cost adjusted based on the more difficult objective.

[h2]Batch-Use for More Items[/h2]
  • Apart from a few specific items, Honor Medals, Bronze Coin Chests, Silver Coin Chests, XP Boosters, etc., will be usable in batches.

[h2]Improved Rendering Performance[/h2]
  • A new shadow rendering feature has been developed to enhance the shadow display in grassy areas and improve the visual hierarchy.
  • Optimized the lighting effects under dynamic weather, resolving the issue of difficulties in distinguishing overly dark scenes and characters in extreme weather conditions
  • Optimized the terrain and lighting performance in some maps to enhance the visual experience.
    • Kurak Castle
    • Hidden City
    • Augolia
    • Sparrow Pass
    • Heilung Fjord
  • Adjusted the lighting and rendering qualities in some environments, giving models a more realistic feeling.
10) UI & Interactions
  • Updated the style of the most common UI modules for a more streamlined UI functionality.
  • Added textual displays for your Character menu's Attributes, Equipment Repair, Runes and Customization tabs, enabling you to more easily find what you're looking for.
  • Added textual displays for your Mount menu's Attributes and Equipment Repair tabs, enabling you to more easily find what you're looking for.

[h2]11) Bug Fixes[/h2]
  • Fixed an issue where EU/US players couldn't customize keybinds for Team Voice Chat.
  • EU/US players will now be automatically logged in when jumping to the website store page from the Top-Up menu.
  • Fixed an issue where players could get stuck if interrupted while casting Choke skills.
  • Fixed an issue where skill backswings could be interrupted by artillery.

[h2]12) Season Map[/h2]
  • A brand-new Siege Battle map will become available in the middle of the season. We're currently working hard on it and will share more details at a later date!

Events Calendar