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Ready Player Sun: Community Stream and Twitch Drop



The Ready Player Sun event isn’t over yet! On August 20, from 20:00 CEST (11am PST), our lustrous community team will be slipping into their platemail boardshorts and getting ready for one more Twitch Drop via the official Conqueror’s Blade Twitch channel. All you have to do is tune in! 

If you've connected your Conqueror's Blade and Twitch accounts and stay with the broadcast for 30 minutes or more, a Great Bombard - the very latest in siege technology - will be swinging its way into your Account Inventory for transfer into the game. 

Make sure you Login and ‘Link with Twitch’ to not miss out! 

Important! 

Plug in and play to unlock free gifts and amazing offers with MY.GAMES and Conqueror's Blade all summer long! Check out all our Ready Player Sun activities here.

Season IV: 21-day login event starts today!



With houses and alliance armies preparing to march into neighbouring regions as Season IV’s campaign moves into its next phase, you probably don’t need much incentive to log in to the game, but we couldn’t resist...

From today until the scheduled end of Season IV on October 5 (at midnight, server time), you can claim a whole bunch of extra rewards in addition to the usual daily login giveaways. Just open the Activities tab of the Activities panel (press ‘O’) over 21 separate days to have the following items transferred to your character inventory.
 
Day 1
1x Heavy Bag of Bronze
2x Simple Honour Medal
Day 2
1x Heavy Bag of Bronze
1x Treatise
Day 3
1x Heavy Bag of Bronze
1x Rare Doctrine Selection Box
Day 4
1x Heavy Bag of Bronze
3x 1-Battle Hero XP Card
3x 1-Battle Unit XP Card
Day 5
1x Heavy Bag of Bronze
1x Random Rare Artillery Chest
Day 6
1x Heavy Bag of Bronze
5x Unit Medal
Day 7
1x Heavy Bag of Bronze
1x Mercenary Attire Chest
Day 8
1x Heavy Bag of Bronze
1x Field Manual
Day 9
1x Heavy Bag of Bronze
3x 1-Battle Hero XP Card
3x 1-Battle Unit XP Card
Day 10
1x Heavy Bag of Bronze
5x Powdered Silver
Day 11
1x Heavy Bag of Bronze
1x Treatise
Day 12
1x Heavy Bag of Bronze
2x Field Manual
Day 13
1x Heavy Bag of Bronze
2x Simple Honour Medal
Day 14
1x Heavy Bag of Bronze
1x Mercenary Attire Chest
Day 15
1x Heavy Bag of Bronze
1x Treatise
Day 16
1x Heavy Bag of Bronze
5x Powdered Silver
Day 17
1x Heavy Bag of Bronze
3x 1-Battle Hero XP Card
3x 1-Battle Unit XP Card
Day 18
1x Heavy Bag of Bronze
2x Field Manual
Day 19
1x Heavy Bag of Bronze
10x Unit Medal
Day 20
1x Heavy Bag of Bronze
1x Random Rare Artillery Chest
Day 21
1x Heavy Bag of Bronze
4x Heroic Era Signaculum Box (5)

Unit Guide: Silahdars



If you’ve ever been ambushed behind enemy lines, wishing your units could quickly come to your aid, you’ll likely want to prioritise unlocking the third unit released as part of Season IV: Blood of the Empire. 

Steadfast and loyal, the Silahdars are a purebred bodyguard unit. Trained to protect their leader at all costs, they will quickly rally to their position when called to from across the battlefield. If you’re a lone wolf player, or prefer ranged weapons to those of the front line, having a unit of Silahdars at your back could make all the difference.   
 

Unlocking 

As with all seasonal units, you must first earn the right to command Silahdars; first by unlocking Azaps (or Sipahis), then by completing a series of challenges, divided across six stages. You will be able to command a unit of Silahdars temporarily after completing Stage 1, which will become permanently yours after Stage 4 (along with any XP the unit may have earnt along the way).

 
At 3 challenges completed, receive:
At 6 challenges completed, receive:
At 8 challenges completed, receive:
Stage 1
Ozan’s Tale (500 Glory)
Ozan’s Tale (500 Glory)
3-day Silahdars Contract
Stage 2
Ozan’s Tale (500 Glory)
Ozan’s Tale (500 Glory)
10x Silahdars Unit Medal (50,000 Unit XP)
Stage 3
2x Silahdars Unit Medal (50,000 Unit XP)
2x Silahdars Unit Medal (50,000 Unit XP)
Silahdar’s Doctrine I (Ranged damage taken -50)
Stage 4
Ozan’s Tale (500 Glory)
Ozan’s Tale (500 Glory)
Silahdars
Stage 5
Ozan’s Tale (500 Glory)
Ozan’s Tale (500 Glory)
10x Silahdars Unit Medal (50,000 Unit XP)
Stage 6
2x Silahdars Unit Medal (50,000 Unit XP)
2x Silahdars Unit Medal (50,000 Unit XP)
Silahdar’s Doctrine II (Get Over Here movement speed +10%)





Gameplay

A potent unit in almost any situation thanks to decent armour and damage potential, Silahdars come into their own when fighting alongside their leader, enjoying a bonus when in close proximity to them and taking 10% less damage when under orders. If ever you find yourself in a tricky situation, issue the Get Over Here order and your Silahdars will stop whatever they’re doing - even if engaged in combat - and rush to help you. Between the Ingenious Armour trait (resistance to ranged weapons) and the mobile Cover Commander formation, they’ll certainly make sure you stay in the fight for longer!




Progression

Silahdars have a maximum level of 30, which gives you up to 29 Veterancy Points to invest across two branches. The top is broadly focused on offence, with a possible 12% boost to Slashing Damage and improvements to the effectiveness of your Decapitate unit order. The lower branch is more focused on defence, with a total health boost of up to 18% nestled among bonuses to slashing, piercing, and ranged defence.




Just the facts: Silahdars (5-star, melee)

 

The above was correct at time of publication. Please check in-game for the most up-to-date unit information.

Producer Update: August 18, 2020



I hope you’re all keeping cool this summer! Between the launch of Season IV: Blood of the Empire, welcoming Turkish players to Conqueror’s Blade, and the currently-active Ready Player Sun events, the battlefield is on fire. In my last Producer Update, I asked you to send any questions you had about the game over to our lovely Community team on Discord, and you didn’t disappoint!

Here’s a new round of questions and answers, with more to come very soon…


Are there any plans to introduce new regions?

We are definitely considering adding new regions to the world, and we’re currently discussing the possibility of introducing new land within the open world later this year with Booming Games. However, adding new regions creates a whole new realm of challenges, and thus requires a lot of work and major events connected to it. We are also discussing modifications to the existing world.


Are patches mostly informed by players’ feedback from Booming Games’ version of Conqueror’s Blade rather than the feedback of the MY.GAMES community, and if so, what is the producer's opinion on this matter?

Balancing changes are applied based on performance across both the MY.GAMES and Booming Games versions of the game, across all territories. We listen to all player feedback and provide regular reports, based on which action is taken when applicable.

However, there are certain differences between versions, such as the lack of Epic and Legendary Doctrines on the MY.GAMES version (which was a deliberate move to avoid pay-to-win mechanics in our version). On that note, we are actually working to bring these Doctrines to everyone, but in a manner that preserves a fair gameplay experience.

Our patches are dependent on the Booming Games version to a great extent, but only to ensure that players across the world are mostly experiencing the same game. Having patches live on the Booming Games version of Conqueror’s Blade first allows for initial, extensive testing in a live environment (this is often the case for live games). Then, we work to bring a final, improved product to players of the MY.GAMES version, including our dedicated in-game localisation, which we believe is an essential and crucial element of our players’ enjoyment of the game.


What are the plans for future Doctrines?

We’re planning to bring out more in the future! Adjustments are frequently made to Doctrines and their methods of acquisition, so we aim to bring them to our players when they are fully ready for implementation in our version of the game.


What measures do you have in place to ensure that Territory Wars is fair for all players?

We are actively working on this topic with Booming Games, as the Territory Wars abuse by some houses is quite apparent and present on all servers. Unsportsmanlike practices, including exploiting systems to block siege access to a fief, are clearly abusive and it deeply saddens us that we have players who believe that this is acceptable behaviour.

Redesigning the systems to prevent this will take time, but we are working with our Customer Support and Community Management teams to dispense appropriate punishments to everyone involved - including retroactive offences. However, this process is also very time consuming as we have to work with individual reports of such abuse. Holding groups accountable for the actions of a few is not ideal, but we are also considering such options as groups and their members often benefit from this abuse, and have done nothing to prevent it or avoid participating in it.

Any group punishments regarding the abuse of exploits will potentially involve hundreds of players at a time. Whether the perpetrators are long-term players or paying users, anyone behaving in an excessively abusive manner, or benefitting from such actions, will risk the loss of their accounts and all content within them.


Why is the Borderlands locked every season? I want to travel to other regions to see my friends!

We know it’s fun to hang out and battle with your friends in Conqueror’s Blade, and that’s why we grant extra migration tokens when the Borderlands lock occurs. We are consulting with Booming Games on the topic of unlocking the Borderlands, but no decisions about redesigns of this feature have been made so far.


Do you plan to introduce a Seasonal Seal system which locks players to only use certain Tier units for a specific amount of time?

We currently have no plans to introduce a system like this, as we do not believe this system benefits the overall dynamic of the game.


There were a lot more questions submitted that haven’t yet been answered, but I’ll be back very soon to address them in another Producer Update. For now, stay cool, stay hydrated, and stay safe. I’ll see you on the battlefield!

Your Friendly Neighbourhood Conqueror’s Blade Producer, Jacek Pudlik (Karsun)

Unit Guide: Azaps

 

Azaps were the second units to be released as part of Season IV: Blood of the Empire. While they aren’t the most heavily armoured troops, nor are they equipped with the most devastating attack, there are few better at leading and holding a position until heavier troops arrive. 


Unlocking 

As with all seasonal units, you must first earn the right to command Azaps by completing a series of challenges, divided across four stages. You will be able to command a unit of Azaps temporarily after completing Stage 1, which will become permanently yours after Stage 3 (along with any XP the unit may have earnt along the way).
 
At 3 challenges completed, receive:
At 6 challenges completed, receive:
At 8 challenges completed, receive:
Stage 1
Ozan’s Tale (500 Glory)
Ozan’s Tale (500 Glory)
3-day Azaps Contract
Stage 2
Ozan’s Tale (500 Glory)
Ozan’s Tale (500 Glory)
Azap Unit Medal (50,000 Unit XP)
Stage 3
Ozan’s Tale (500 Glory)
Ozan’s Tale (500 Glory)
Azaps
Stage 4
2x Azap Unit Medal (50,000 Unit XP)
2x Azap Unit Medal (50,000 Unit XP)
Azap’s Doctrine II (On Watch cooldown -4s)
 


 

Gameplay 

Azaps should not be left to their own devices. They will be beaten back by stronger, heavier troops if you leave them to fend for themselves while you are galloping elsewhere across the battlefield. However, in the right situation they can be a powerful attacking force. The unit has a defensive buff when climbing ladders, for example, but it’s the 12% defensive boost that the unit gets when under orders that is the most powerful. Charging a position with Shield Rush, then holding it with On Watch and Counterstrike ensures that a unit of Azaps can punch above its weight for at least as long as it takes for the proverbial (or literal) cavalry to arrive.


 

Progression 

Azaps have a maximum level of 20, which gives you up to 19 Veterancy Points towards maximising either your Counterstrike order (best used for pre-emptive charges into oncoming troops), or On Watch, (where your troops will actively attack nearby troops while holding position). In either case, you will be predominantly investing your VPs towards enhancing your troops’ survivability to balance the odds they will face.


 

Just the facts:


 
The above was correct at time of publication. Please check in-game for the most up-to-date unit information.

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