1. Game Migrated to Another Steam Page
  2. News

Game Migrated to Another Steam Page News

Important preparations for the Pre-Season Update!



In preparation for the release of the Pre-Season Update - which we can announce will occur on September 5 - some important aspects of Conqueror’s Blade will require a reset. This is to ensure a transition that’s as smooth as possible, especially as, taken together with the later release of Seize the Crown, the updates will introduce sweeping changes to content and gameplay. 

To be clear, this won’t be anything like the server wipes that occurred during closed beta testing: No hero or unit progression will be lost and houses and alliances will retain their holdings. Instead, certain in-game systems, such as the Auction House, Mailbox and crafting Depository will need to be cleared of all items. All that will be lost during the downtime planned for 05/09 will be minor and should not affect the majority of you too much.

To be wiped or reset on September 5:
  • Auction House contents: 
    • We will be closing Auction House functionalities 48 hours before the update launches - on Monday, September 2! 
    • You must remove all of your items from the Auction House as soon as possible. Anything still in the Auction House once it has been closed on September 2 will be wiped upon launch of the update and will not be reimbursed.
  • Unclaimed Mailbox items:
    • You need to remove all your items from your Mailbox before the update is deployed. The mailbox will be cleared when the update is applied to the live server and we will not be reimbursing items that were not claimed beforehand.
  • All items within the Depository:
    • If you have crafted items at the crafting vendor, you will need to collect them manually from the depository before the update launches or it will be emptied and you will not be reimbursed.
  • Tutorial progression:
    • Those of you who are in the tutorial will automatically be put back to the beginning of the tutorial.
    • Those of you who already left the tutorial camp will be assigned the first quest for your chosen region's capital.
  • Unit Locations:
    • All of your units will be moved back to the location of your personal camp. If you've logged off at a fief where your camp is not based, you may find that your units are not with you after the update. You will need to head back to your personal camp to re-assign them.
  • Weekly Quests
  • Base Camp locations
  • Player's Friend Lists
  • War Declarations
  • Daily Fief Quest progress
    • If you did your Fief quests that day before the update launch, you will be able to do them after the update launch as well.
  • All Pending Requests
    • Friend requests, House requests, Alliance requests, etc. will all be wiped on update launch.
  • Leaderboards (Note: Your career data will be saved, so that after you play one game the leaderboard will collect the data once more and arrange it as needed.)
  • All Messages on the Fief message boards.
To be retained after September 5 and beyond:
  • Houses and Alliances will retain their identity, roster, resources and fief ownership
  • You will keep your characters’ identity and progress (name, level, units, equipment, currency, horses, attire, Honour, Achievements, Mastery unlocks, classes, etc.).
  • You will keep all items in your inventory and storage. Items in storage on the website will remain on the website.
  • You will keep your Premium Time.
  • You will keep the items you have purchased from the website and the in-game store.
  • If you are at the top of any of the Leaderboards you should still receive the appropriate rewards.
To reiterate, it is imperative that you check the Auction House, your character Mailboxes and crafting Depository BEFORE September 5 to ensure that items are not deleted. We will not be able to reimburse you if they are!  

The basics of combat damage in Conqueror’s Blade



While the rules that govern how damage is calculated are complex, the fundamentals are much the same as any melee-focused game. It all comes down to you and your opponent’s attributes, how you’re equipped and your actions and abilities in the heat of the moment.

Melee damage works as you would expect. It is a value calculated by your penetration rate against your opponent’s defence values, as dictated by your attacking style (Piercing, Slashing, Blunt). Meanwhile, damage is calculated primarily by how you’ve placed your attribute points, your weapon strength and the type of damage your ability uses.

Range damage uses the same principles as melee with regards to the penetration rate and raw damage. However, it also includes an additional factor which is the distance from your target, the further away your target is the more power will drop off. This is calculated on a percentage basis from the max distance of your weapon. 

Your Critical Hit Value is based on your critical hit value minus your targets critical hit defence, the higher the calculated value increases your chance to critical strike the target.

There are many ways to increase your damage as an attacker, no matter your weapon of choice:
  • Increasing your attack attributes through attribute points and weapon upgrades
  • Increasing your critical hit value by upgrading your armour
  • Hitting your opponent in the back
  • Moving faster than your opponent
  • Hitting your opponent with a headshot

Or, to put it another way, craft better gear, place yourself strategically behind your opponents, use your skills to boost the movement speed of you and your allies and if you’re ranged, aim for the head!

Map guide: Valley Fortress (Siege)



In our quest to visit some of the game’s vintage battlefield locations, we find ourselves once again standing outside the gates of an iconic castle - this one a little more hospitable than the last

HISTORY

Quietly dominant amongst a network of hamlets and backed against impassable peaks that feed into the region’s arterial river, Valley Fortress is as well situated as it is understated. Said to be built on the site of an ancient hill fort, the original Valley Fortress was a third of the size that it is today - having been extended twice by successive lords, to protect an ever-larger population drawn to the fertile valley and life-giving river. In times of siege, the locals rarely need to find sanctuary within its walls, due to the many hiding places in the surrounding hills. However, with its back against the mountainside, there’s also nowhere for the occupants to run when trapped by a relentless attacker - as those who live under its shadow are keenly aware.          

SCOUTING REPORT

For an attacker preparing to lay siege, Valley Fortress’s low outer walls might seem easily surmountable, perhaps even quaint. However, the fortress gatehouse and the buildings behind it are just the start of journey that only gets harder the further you progress.

That first step isn’t as easy as it looks, either: The gatehouse wall is well defended, with cannons staring directly at the siege towers either side. The west wall is similarly prepared to repel invaders, and while the east wall’s defences are comparatively inviting, there’s a considerable distance between the east wall and the first two control points.

https://youtu.be/En04p4Tj_6Q
PLAN OF ATTACK
  • Whether you choose to focus your initial attack on the outer wall towards capturing point A (gatehouse) or B (the west wall), attacking the eastern side of the castle can be an effective way to create a diversion, or, if it’s lightly defended, to cause havoc behind enemy lines. Ideally, you will want to secure point A first, since you’ll be better able to sustain your assault and press ahead quickly on a map where it’s all too easy to become trapped.
  • Once A or B (or both) are taken, the hard work begins. Taking Valley Fortress can seem like trench warfare, because, despite the relatively sprawling interior of the castle, there are only a few relatively narrow passageways and staircases linking its three sections. If you see an opportunity to advance, be wary, as there are a number of murder holes than can be used to decimate your units, especially en route to the final control point.  
  • If you can find a lightly defended path, don’t discount it, but try to attack in strength and depth, so you can consolidate your position as you move forward to reduce the enemy’s counter-attacking options. 
DEFENSIVE MEASURES
  • It’s very likely that any attack on the outer wall be very direct, so rather than trying to defend the entire wall, concentrate on holding the two control points at A and B. Both will fall before too long, but the longer you can hold off the enemy, the more time you will have bought to defend the final two control points, which is where the castle will be won or lost.
  • If you’re hanging on to the outer wall (and to A and B in particular) and you have any mounted units in reserve, use them to counter-attack before the enemy can organise itself to push forward. The wide streets offer perfect terrain to stage a calvary ambush, just as the attacking force expects you to fall back.
  • As the enemy moves towards point C and D, set up your defences around the stairs and archways that lead to the rear of the settlement, making sure to restrict the frontline so it can be defended by as small a force as possible. Use ranged units to fire into the densely-packed ranks of the enemy and if the attack falters, hold your ground and let the enemy come to you. 


House Profile: Latinos



Latinos is among the largest and most respected Spanish-speaking houses on the North American server, one that has grown organically and rapidly without a need to compromise its values. While he is quick to praise his predecessor and his leading generals, current house leader KuLiao deserves some of the credit.

How did you first find out about Conqueror’s Blade and what attracted you to the game?

I knew about it thanks to a friend who sent me youtube videos about the game and told me that it will be free to play in a few days. The first thing that attracted me was the unit management and troop variety - how each troop complements and counters one another. Added to this was the number of weapons for our warlords.

How did LATINOS get started?

I started playing the game with a friend, but because of our nicknames with silly Spanish meanings, other players saw us in Daicheng and approached us. The founder of LATINOS gave the leader position to my friend and before long, we had three houses filled with people, all under the leadership of a single man. He (ChinChuLin) left the game sometime later, and I took his place. In Liangyun, ours was the first alliance to be created, ElSindicato.

What do you think makes LATINOS different from other houses?

Being a pioneer community born in this game, with people that didn’t know each other beforehand. We’ve also achieved many great things, always facing adversity in our own way, no matter how hard it gets.

Most importantly, we are a community with zero tolerance for toxicity, which creates a comfortable ambience for our members.

Another thing is that we didn’t play the game in its previous versions, so we had to learn along the way. This was very challenging, but we managed to adapt quite well and with time, we faced up to other houses with more experience and people than us.

What do you want to achieve as a house and what will be its legacy?

Our house wants to integrate all Spanish speaking houses and also any North American houses that wish to support us along the way.

I think that our legacy will be that our union makes our strength and although we are from many different countries (more than nine) all of us can work together to achieve big goals.

As a player, what’s your favourite class and why?

I love the Musket. I believe it’s a very versatile weapon to support melee generals without exposing yourself, and to help see the situation from behind and giving instructions during matches. It also possesses high damage.

Who are your most trusted warlords within LATINOS?

All our members are important to us. In fact, we have Discord channels made for suggestions, where all our players can voice their opinions to help make the house better.

Nevertheless, I want to thank three current players and one that, even though he’s not playing anymore, was very important to our house. They are Disconnet (Latinos), Pablo (HouseDrakul), AzumiNishikawa (Diplomat) and the previous leader ChinChuLin.

If someone wanted to join your house or start a trade or pact, what should they do?

We have a council making the decisions with some people that speak various languages.

Should anyone want to get in contact with us, they can talk to any of our council leaders and they will take care of it. (Discord contacts: AnGelo#5807, Junapix#0010) 

Are there other houses that you admire or that you consider to be natural allies?

We consider RisingSun as allies because it’s a house that fought with us in some big wars and we respect their members them a lot because of that. We also welcome any Spanish house that wishes to get in contact with us.

Conversely, are they are many houses that you'd consider mortal enemies?

We consider Ming and their allies as our mortal enemies at the moment, because of their ideals and the way they’ve treated smaller houses in their region.

In the face of trying to maintain the spirit of the game, we believe that Ming is the bigger threat right now… And we also have some history with one of their allies.

Our first enemy was the house RedLotus, which doesn’t exist anymore but most of its members moved to Sovereign, which has thus become our second great enemy.

 

Many thanks to KuLiao for answering our questions. If you know of a house that is deserving of similar recognition that we should profile in the future article, please make your nomination via our Discord channel.

Weekly News Summary (August 23, 2019)



Here we are again: a weekend ahead of us, and a week to look back on. The perfect time for a video recap! 

https://youtu.be/swcNNINkhls