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Labour Day banners now available



Further to their unfurling last week, we’re pleased to announce that the Labour Day banners are now available. The Peasants' Revolt and Labour Day banners can be bought from the in-game Store for 100 Sovereigns, or for 1,00 € / $1,00 from the MY.GAMES Market. Both will be withdrawn from sale at 17:00 CEST (8am PDT) on May 14, so if you want to display your solidarity with the international proletariat, don’t leave it too long!

Server downtime - Thursday 7th May

Please be aware that from 8:00 CEST on Thursday 7th May (11pm PDT, 5/6), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 4 hours.

Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.

Conqueror's Blade Patch Notes



For all prior and extended patch notes, please visit the Conqueror's Blade website.

[h3]NEW CONTENT:[/h3]
In-game Store Update:
  • Added two new time-exclusive flags related to Labour Day for 100 Sovereigns each.
Seasonal Store:

Updated the contents of the Doctrine chests:

Season Doctrine Selection Kit (Rare) :
  • Halberdiers' Doctrine I (3 Day)
  • Imperial Pike Guards' Doctrine III (3 Day)
  • Rare Polearm Doctrine I (3 Day)

Season Doctrine Selection Kit (Epic):
  • Halberdiers' Doctrine II (1 Day)
  • Imperial Pike Guards' Doctrine I (1 Day)
  • Imperial Pike Guards' Doctrine IV (1 Day)
  • Epic Polearm Doctrine II (1 Day)


[h3]NEW PLAYER OPTIMISATION:[/h3]
We have adjusted the original equipment stats for new characters in this update by doing the following:
  • Improved the quality of armour earned for finishing the Training Yard to Rare (Blue). Increased the stats for weapons and armour.
  • Added Level 20 Normal Equipment (Common) to the Armourer’s store tabs: “Weapons for Sale”, “Armour for Sale”. 


[h3]IMPERIAL RESTORATIONISTS:[/h3]
Adjusted Influence needed for Eastern and Western Martial Titles.

600 Influence:
  • Lord Commander

450 Influence:
  • General of the West / General of the East

300 Influence:
  • Praefectus / Imperial Prefect

0 Influence:
  • First Legate / Lord Minister
  • Deputy Legate / Minister
  • Centurion / Major
  • Optio / Adjutant
  • Tessarius / Captain of Guards
  • Hastilarius / Captain
  • Decurion / Lieutenant
  • Draconarius / Sublieutenant
  • Decanos / Patrol Leader
  • Aquilifer / Flagbearer
  • Legionary / Legionary
  • Venator / Ranger
  • Munifex / Corporal
  • Veles / Trooper


[h3]WARLORD BALANCING AND OPTIMISATION:[/h3]
Adjusted the balance of the Maul:
  • Increased the movement distance of Roll when using the Maul from 3 meters to 3.5 meters.


[h3]MAP ADJUSTMENTS FOR SIEGE AND FIELD BATTLES:[/h3]
Based on players feedback and in-game data, we have made adjustments to the following maps: 

Valley Fortress (Siege):
  • Increased the number of Defenders by 1, now making the battles a 15 vs 15.
  • Added ladders on the wall so attackers have a higher chance to access the area. Some ladders will be able to carry 3 lanes of units instead of 2.
  • Added 2 additional Trebuchets for attackers.
  • We adjusted the location of the supply point behind point C, making it possible for attackers Trebuchets to reach the area.
  • Extended the time for the battle from 9 minutes to 10 minutes.
  • Adjusted point B by slightly shrinking the range of the point making it harder for defenders to interrupt the flag capturing process.


Sun City (Siege):
After reviewing the data and player feedback for this map, we found that the win-rate for attackers was lower than expected due to the length of time it required to capture point C. Due to this we have made the following changes:
  • Added 1 additional Trebuchet for attackers.
  • Extended the time after taking point A and B from 3 minutes to 4 minutes,
  • Slightly adjusted the location of the front supply points between point A and point B. 


Allenburg (Siege):
After reviewing the data and player feedback for this map, we found that the win-rate for attackers was lower than expected, so we decided to make the following changes:
  • Adjusted the location of 2 supply points outside of the city for attackers, allowing attackers to launch more effective attacks on the fief.
  • Adjusted the location of the supply point between point A and B,
  • Adjusted the location of spawn points for both sides on phase 1.




Dasuo Fort (Siege):
After reviewing the data and player feedback for this map, we have found that defenders win-rate was higher than expected due to the capture rate on point B and C. Due to this we have made the following changes:
  • Increased the reward time from 3 minutes to 4 minutes after taking point A.
  • Added 1 additional Trebuchet for attackers.
  • Adjusted the location of supply points between point B and C. 


Augolia (Siege):
  • Increased the number of Defenders by 1, now making the battles a 15 vs 15.
  • Added more ladders to the wall so attackers have a higher chance of accessing the area. Some ladders will be able to carry 3 lanes of units instead of 2.
  • Added 2 additional Trebuchets for attackers.
  • Added 1 Supply point to the east side and the west side respectively. 




[h3]Small-sized Siege Maps:[/h3]
After reviewing the data and player feedback, we found that defenders have an advantage that was higher than expected according to our designs due to the map size and structure of small-sized siege maps (Frontier Camp, The Storehouse, Greenpeak Camp). Due to this, we have made the following changes:

Frontier Camp:
  • Extended the opening time from 7 minutes to 8 minutes.
  • Added 1 additional Trebuchet for attackers.
  • Adjusted the location of the supply point outside of point B for attackers.
  • Added 1 Scorpio at the gate of point A and B.


Greenpeak Camp:
  • Extended the opening time from 7 minutes to 8 minutes.
  • Added 1 additional Trebuchet for attackers.
  • Added 3 Small Catapults outside of the fief, improving the firepower for attackers.


The Storehouse:
  • Added a route for attackers to sneak into the west of Point A.
  • Added a path that connects to the stable area near the centre between Point A and B.
  • Extended the time for taking point A and B from 2 minutes to 3 minutes.
  • Added 1 additional Trebuchet for attackers.  




[h3]OPTIMISATIONS AND BUG FIXES:[/h3]
[h3]Warlords and Units:[/h3]
  • Fixed a bug that caused Dual Blades to become invincible for a short time after using “Alchemical Vapours” and “Infiltrator” in some situations. Now Invisibility will not be cancelled if the Dual Blades take damage in the first 2 seconds it enters Invisibility.
  • Fixed a bug that prevented the timer of the “Infiltrator” skill for Dual Blades to be displayed incorrectly.
  • Fixed a bug that caused the skill “Sudden Impact” to be wrongly displayed in the Unit Tree and Unit Details.
  • Fixed a bug which caused units to charge in the opposite direction in some situations.
  • Fixed a bug where the weapons for the Maul class would lose no durability on weapons.
  • Adjusted the movement speed of the Condottieri Guardsman in the open-world to the correct movement rate.
  • Fixed a bug that caused Short Bow warlords to keep enemies stunned by tapping F quickly.
  • Fixed a bug that caused DMG boost of Breakthrough Doctrine to be applied in an incorrect way.
  • Moved the position of the camera further back for Longbow, Shortbow and Musket, making it easier for them to aim.


[h3]Maps:[/h3]
  • Fixed a bug that allowed some warlords to jump to the roof of buildings in some maps (Ghost Town, Canyon, Westwood and Grassland)
  • Fixed a bug that prevented some modules from being displayed in the Drill Ground (Duel) map.
  • Fixed a bug that caused warlords to get stuck at a module near point C in Allenburg (Siege).
  • Optimized the deployment UI of Canyons in Ghost Town.
  • Updated the map point display in Ghost Town.
  • Fixed a bug that caused Artillery (defenders side) to float in Sun City.
  • Fixed a resource error on the display screen of Greenpeak Camp.
  • Fixed a bug that caused fiefs of other regions to be displayed in targets (attack and defence) when M was pressed.
  • Adjusted the attack level requirements for some fiefs in the open-world.


[h3]Miscellaneous:[/h3]
  • Fixed an issue where players could not access the last ultimate with the Maul as all challenges were displayed as complete.
  • Fixed a bug which caused players to lead more units than their leadership allowed in the Warband Build interface.
  • Fixed an issue where the weapons for the Maul had no recommended price in the Market.
  • Fixed a bug which prevented the next stage from being unlocked after a unit challenge was cleared in Season 2.
  • Fixed the bug that caused data issues with the crafting lists at some select fiefs.
  • Fixed a display issue with the supply dump when interacting with a fief. When you submit a fief quest at a specific fief where your supply dump is located, you no longer need to move resources from your wagon.
  • Fixed a bug that caused delivery system notification errors.
  • Fixed a bug that prevented the ! (exclamation mark) from being removed when more than required quests were completed at the same time.
  • Fixed a bug that caused the ambiguous purchase notice appearing when switching between seasons.
  • Fixed a bug that caused Mount Care to move abnormally when camping in the world.
  • Optimised the UI for Seasonal Challenges: Incomplete challenges will now appear at the top, whereas challenges you can turn in for rewards will be displayed at the bottom.
  • When you press ESC to exit details in the Seasonal Challenges screen it will not close the entire menu.
  • Optimised the processing logic when Seasonal Doctrines effects were over. Now Seasonal Doctrines will disappear from the slot when their effect ends.
  • Added level criteria for joining Territory Wars.
  • Changed the headcount size to 100 for Cohorts (Imperial Restorationist system).
  • Added Martial Titles to the Cohorts member list (Imperial Restorationist system).
  • Fixed an issue that prevented Houses with the Founders Pack Custom House Emblems being displayed. If you are still encountering this issue, please reach out to our Support
  • Soldiers will now carry torches in the open-world during the night.




Some players may find progression has been reset in up to five challenges where Ranked Challenges have been removed. We will identify affected users and issue compensation via the in-game mail system soon.

House Profile: MoonManor (EUW1)



QueenCrescentine is the founder and leader of MoonManor, as well as its house siblings (MoonHouse and MoonDojo) in the Lunatic alliance (Luna-tic, geddit?). So successful has the house been at recruiting new members that a Moon Academy has also been established to help new players ease into their new feudal lives!

How did you personally find out about Conqueror’s Blade and what was it that attracted you to the game?

I am a streamer (twitch.tv/crescentine) and I was sponsored to stream the game several times in the past. I got my community hooked and I haven’t stopped playing since! I have always been a fan of medieval strategy games and I feel Conqueror’s Blade is the ultimate medieval strategy MMORPG because you actually need to do diplomacy and war with real people and that makes it so unique and exciting!

Why did you decide to set up MoonManor?

The original MoonManor was inspired by my Twitch stream’s dedicated Discord server and MoonHouse was a text channel in that server. The idea for MoonDojo came recently when we got more and more recruits. Since I was the streamer that introduced the game to everyone, I made the house. It used to just be for fun but our house has grown by a lot ever since and the community has evolved outside of my stream.

What do you think makes your house different from those around you?

A lot of players and other house leaders have told me that it’s really rare to see a female liege leading a big house and alliance in the game. This brings a very motherly vibe to the house and alliance. I’m always there to calm the others when things get heated in battle or diplomatic relations. We are also very community-centric, we prioritize the person over the player which is why we have a lot of different levels in our house and we try our best to make each and every person feel included like family and not just pieces on a chessboard.



What have been your house goals and how have you met them?

When I started out in the game, I would have been happy to bring at least 10 people to Territory Wars but now we are recruiting to full capacity and having fully active members, which has been our dream from the start. This was possible because of my dedicated seneschal and co-leader, Xarin, who believed in our potential and has never left my side from the start - as well as a lot of our officers that joined us on this journey and never left us along the way.

What has been the most difficult aspect of managing a house - and what has been the most rewarding?

Training, leading, organizing and making new members feel welcome as they start their Conqueror’s Blade journey has always been one of the most challenging parts of the game but seeing them become full-fledged warlords, working together in battle and developing real friendships make me so happy.

In the long term, what does the house hope to achieve?

A big, strong community of like-minded friends and dedicated players that stick together no matter what during times of plenty or famine!

What’s your favourite class in the game and why?

Definitely the long bow because I am an archer in real life. I own two bows, a carbon compound bow and an olympic carbon recurve bow. I sometimes stream my archery training sessions and a lot of people would consider that quite cool.

What is your favourite unit to complement it?

Definitely serfs. Kidding! I love the Iron Reapers, they dish out so much damage and are very tanky at the same time. There is so much I can do with them on the attack and the defense. They are useful for absolutely everything.

Who are your most trusted warlords and what roles do they have within the organization?

I might not be able to mention everyone as it’s a very long list but there is Xarin, my seneschal and co-leader. I have a lot to thank him for because without him, I would have quit the game a long time ago but he kept me going. Did I mention he was also the first place winner of CB’s Christmas art contest last year?



There is also Switcheroo, my seneschal and tech genius. My amazing war commanders Kingfox, RaydanDK, Wallsy, Sylane, Justinian, NutNut and Vadar. My magnificent recruitment and training officers BigMoo, Caligula and GoldenCrow. Special thanks to my arena champion, SpadeSSDD, my bard, Tasner and my jester, verdislio as well as to all my squad leaders and moonlings in the rice fields who are so loyal and committed to our cause!

If someone wanted to join your house or start a dialogue towards trade or establishing a pact, what should they do?

First you must bend the knee, then you can add me on Discord or my seneschals for diplomatic talks: Crescentine#2828, Xarin#4651 or Switcheroo#5346 and for recruitment talks: GoldenCrowTime#5023 or BigMoo#3977

Are there other houses that you admire (friend or foe)?

I would like to give a shoutout to everyone from MoonManor, MoonHouse and MoonDojo, I hope you know I love you guys and to my beautiful alliance partners, StonedCrusaders, Jensaarai and Crestfallen. You’re all breathtaking!

https://youtu.be/4ATOFmagqRQ

Many thanks to QueenCrescentine for answering our questions. If you know of a house that is deserving of similar recognition that we should profile in the future article, please make your nomination via our Discord channel.

Labour Day Sale and 50% XP Boosts until May 8!



Celebrate Labour Day in Conqueror’s Blade with a special in-game event and discounts, running from now until May 8 at 17:00 CEST (8am PDT). There are also two new Banners coming next week!

With a massive 50% extra Hero XP and Unit XP from every matchmaking battle, you can well and truly kickstart your conquest in Season III: Soldiers of Fortune! You can also enjoy 30% off consumables from the MY.GAMES Market, including:
  • Vault Key
  • 10-Battle Hero XP Card
  • 10-Battle Unit XP Card
  • Expansion Pack
  • Expansion Permit
  • Unit Training Plan
  • Cross-region Migration Token
  • Martial Arts Manuscript
  • Personal History
  • Horse Trough
  • New Identity Document
  • Scribal Service
  • Personal Storage Expansion

Two new Banners will also be available from the MY.GAMES Market for a limited time next week. Prepare to rally your troops beneath the Peasants' Revolt and Labour Day banners! Stay tuned to our social channels to find out when they’re going live.

The Labour Day Sale and XP boosts will be active until May 8, so make the most of them. See you on the battlefield!