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Ask The Devs: November 2022


Welcome to another instalment of our Q&A series presented by the Conqueror’s Blade development team! In August, we concentrated on questions and answers regarding Conqueror’s Blade: Helheim, and in this new episode, we are focusing on Quality of Life, Customisation, and Ranked Battles!

We’ve assembled your questions and our devs have answered! We hope you enjoy the new insights from the developers at Booming Tech.

Q: Do you have any plans to bring back the previous Open-World Map UI?

A: We hope that we can eventually bring you a beautiful and concise Open-World Map. Unfortunately, while improving the aesthetics of the map function, we did not take into account its interactive design to achieve ease of use. We know why players are missing the old one, which was more customisable and displayed more information on the map. We want to make it easy to read and use—-that's why we made those changes to the world map. But definitely, we will keep improving the map. At the moment, to be honest, we may not take the Open-World Map UI improvement as a very urgent task to be done. If there are any plans for this in the future, we will let you guys know and run a test before officially adding it to the live server.



Q: Are you considering adjusting the Crowd Points system in the Ranked Battles?

A: The original intention of the Crowd Points system is to give extra rewards to players who have performed bravely in qualifying matches. No matter whether the battle is won or lost, as long as they have a good performance on the battlefield, they will be rewarded. In the Colosseum season, we implemented Star-drop protection to ensure the basic qualifying experience for every player. We hope to encourage more active battlefield behaviours through the Crowd Points system, curb the battlefield behaviours of passive games, and purify the battlefield ecology. We will continue to pay attention to the performance of the Crowd Points system in the Colosseum season and continue to adjust the system.

Q: Do you have any plans to optimise communication on the battlefield?

A: We want to bring players a real battlefield experience, but we also want to bring a team experience of full cooperation. Therefore, we have completed the production of the first version of the battlefield communication system, including a fast-marking system and a stable command system. The system is currently being optimised and adjusted. If it goes well, the system will be available in the next season! 

Q: Are you considering creating a single webpage or a spot in-game to view all of the lore of the game so far? 

We're really looking at better ways to present the story, including more acting and easier reading. At the same time, we have also achieved certain results. Of course, being able to experience the stories of past seasons is part of the plan. We are considering improving the way how people are going to read the story, like adding some visual performance to it and improving its readability—-we've already made some progress. We welcome feedback on how we present the story for the current season and the way it is shown.

Q: Are you considering allowing us to save character customisation to be able to switch in one click between different combinations of Hero Attires? 

We understand the importance of an easy-to-use character customisation system for players. Yet, currently, we consider gameplay-related things as more urgent tasks, like improvements in battle performance and experience, or adding more fun and high-quality events to the game. It's a tough choice for us. We do want to have them both, but we have to make the choice.

Still, a huge thank you to all of the players for those good suggestions on the customisation system!



Q: Are you considering creating a 'Skill Reset Token' or something similar?

Compared to adding one more item to the game, we are likely to reduce the difficulty of earning Skill Points or add more interesting quests to help you earn those points. We consider the process of earning those points as training yourself as well, so if it's free to reset skills and re-allocate points to different weapons, that will be losing the initial goal.

Q: Are there plans to open custom hotkey bindings for acceleration, basic attack, block, etc. in the future?

We fully understand the need for more detailed custom buttons, and freedom of control has always been what we are looking for. Binding keys for these very basic behaviours may not be necessary now, and doing it directly may cause more problems. From another perspective, we will try to do some more convenient operation optimisations (such as the operation methods of rolling and sprinting, etc.), and even do not rule out the possibility of doing some more radical exploration. However, if we don't think twice before taking action, the current ecosystem may not that welcome the new changes. For now, we think it is not a must but it doesn't mean no improvements will come.

Q: Do you have plans to allow us to customise even more parts of the Hero Attire, such as removing or replacing elements like horns, features, and other certain details?

We have always paid attention to the need for personalised expression based on fashion. In the past two seasons, we have added the adjustment option of whether the costume mask/cloak is displayed. Of course, this level of expression is not enough. Therefore, there are related functions currently being processed by our research and development team. We will also continue to deepen the personalised expression so that each player can show their style. 

This will be the final instalment of Ask The Devs in its current form. Though we wanted to experiment with a general approach to questions and answers, we feel a more focused approach to development insights allows for a more interesting and timely read. Look forward to new interviews and development articles in the near future!

Black Sails Friday: Plunder Super Sales ‘til November 24!


Black Sails Friday is all about collecting booty and seeking out treasure, with deals available for brave buccaneers until November 24!

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[h2]Black Sails Friday: Exclusive Attire[/h2]
Avast, ye scurvy sea dogs! Get your hands on pirate-themed goodies from the in-game store until November 24:
  • Pirate Captain Hero Attire: Show off your seafaring style and grab the Victory Pass with this ocean-tastic outfit! (Purchase Limit: 1)
  • Sea Horse Mount Set: Ride into battle on the ripples of good fortune with this wavy steed. (Purchase Limit: 10)
  • Buccaneers Unit Attire: Plunder the plains of battle with a fierce and fashionable Unit in your crew.
  • Kraken Unit Banner: Hoist your colours high and scour the seven seas beneath this fearsome banner.

[h2]A Booty of Bundles[/h2]
Gaze upon the treasure available in the in-game store and grab these booty-ful bundles, available with up to 30% off:
  • Seadogs Bundle: Everything a corsair could want is included in this bundle, including the Pirate Captain Hero Attire, Victory Pass, Sea Horse Mount Set, Buccaneers Unit Attire, and Kraken Unit Banner! (Purchase Limit: 1)
  • Purser's Bundle: What’s a pirate without their doubloons? Get your marauding mitts on hoards of Bronze and Silver. (Purchase Limit: 10)
  • Gunner's Mate Bundle: No need to ready the cannons, as this bundle has all the firepower you could need in the form of Random Epic Artillery Chests and Legendary Artillery Selection Boxes. (Purchase Limit: 5)
  • Grog & Hardtack Bundle: Lotus Water, Unit Medals, and Scrolls of Renewal will bless your voyage. (Purchase Limit: 5)
  • Seven Seas Bundle: Pick up General Supplies and Greater Scrolls of Glory every day! (Purchase Limit: 1 per day. Refreshes daily at 00:00 Server Time)
[h2]Raid The Victory Pass[/h2]
A bounty of treasure awaits you with the Victory Pass!

Purchase the Pirate Captain Hero Attire before November 21 in-game to access the Victory Pass, complete daily and repeatable tasks and earn booty like Unit Medals, Treatises, Golden Keys, and more!

IMPORTANT: Rewards from the Victory Pass can be claimed until November 24.
[h2]Plunder 20% Off Unit Challenges[/h2]
Until November 17, lay claim to legendary Units and Weapons from 12 Seasons of Conqueror’s Blade with 20% off Challenges (available from the ‘F5’ menu)!
  • Season II: Wrath of the Nomads Unit Challenges
  • Season III: Soldiers of Fortune Unit Challenges + Maul Challenges
  • Season IV: Blood of the Empire Unit Challenges
  • Season V: Legacy of Fire Unit Challenges
  • Season VI: Scourge of Winter Unit Challenges
  • Season VII: Wolves of Ragnarok Unit Challenges
  • Season VIII: Dynasty Unit Challenges + Pike Challenges
  • Season IX: Tyranny Unit Challenges
  • Season X: Highlanders Unit Challenges
  • Season XI: Paragons Unit Challenges
  • Season XII: Helheim Unit Challenges
[h2]Unit Attire Sales[/h2]
Yo, ho! Outfit budding buccaneers in your Warband with special Unit Attire:
  • Blue Scutarii Unit Attire: Treat the Myrmillones to this gilt and blue attire, and prove their fashion prowess. (Purchase Limit: 1)
  • Long Claws Unit Attire: Let the Sons of Fenrir reveal their wild side in this ostentatious outfit. (Purchase Limit: 1)

Anchors aweigh!

Server downtime - November 10


Please be aware that from 07:00 CET on November 10 (22:00 PST on November 9), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 5 hours.

Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.

All Or Nothing Event: Earn Rewards From November 10–24!


The All or Nothing limited-time event is back from November 10 until November 24! Load up Colosseum Mode, enter the fray, and earn Stars to exchange for Treasure Troves.

Every battle won will net you 1 Star, but losing even one battle means losing all the Stars you have earned so far. Exchange them while you can, or risk it all for more Stars!



The Colosseum Mode will be open longer during this period for extra Star-grabbing potential. Check out the new times below:
  • 16:00 CET - 20:00 CET (EU) / 07:00 - 11:00 PDT (NA2) / 10:00 - 14:00 EDT (NA3)
  • 22:00 CET - 02:00 CET (EU) / 13:00 - 17:00 PDT (NA2) / 16:00 - 20:00 EDT (NA3)
Exchange your Stars for Treasure Troves via the Event Page. After considering player feedback from the last event, your first Golden Trove is now guaranteed to include the Colosseum Weapons Selection Box, meaning you can take your pick of the following Weapon Skins:
  • Crowd-Pleaser Poleaxe
  • Tridentine Spear
  • Cheetah's Dagger




Treasure Troves can include Treatises, Silver Keys, Gold Dust, Artillery, and Victory Horns and Protection Charms that can be consumed for a special bonus before a battle.

Using a Victory Horn will grant 2 Stars for a win, and consuming a Protection Charm will prevent the loss of Stars if you are defeated.

Protection Charms can also be purchased from the in-game Store for added protection.
[h2]Warden Quests[/h2]
Take on Daily & Weekly Quests from the Warden to earn Bronze, Honour, Protection Charms, and Victory Horns to use in your pursuit for Stars!

New Feature: Upcoming Doctrine Changes


In this article, we'll be discussing Doctrines and the changes we have in store for them. We hope that the changes will enable Doctrines to provide more varied gameplay and battles. Of course, the most important thing is to make the game fun!
[h2]Putting The Fun in Functionality[/h2]
We've heard plenty of players talk about their issues with Doctrines. Your feedback helped us realise that the power difference between Doctrines is often too large, and they're too difficult to acquire, making the entire system off-putting. Our initial design intention was for everyone to be able to use Doctrines on a level playing field, and for them to create more variety in battle.

Going forward, our core idea is that efforts must be rewarded. We want everyone to have a fun time growing their Units. That's why we're combining the core content of each Season: Battle Pass, Seasonal Units, Territory Wars and Doctrine Acquisition.
[h2]A New Way of Getting Doctrines[/h2]
Starting with the upcoming Season, we'll provide a new way to earn Doctrines. You'll be able to exchange the new season's item, Doctrine Spirit, in the Exchange (‘X’) menu for the Doctrines you want.

You'll be able to exchange one Doctrine Spirit for one Epic Doctrine.

The types available will be based on the Season's phase, and we'll have more to reveal about Doctrines in the next Season closer to launch.



You'll be able to acquire two Doctrine Spirits every Season. The acquisition cap of Doctrine Spirits resets with each Season.

You can get one Doctrine Spirit by reaching Tier 100 in the Season's Battle Pass (available on the Free Pass), and one by completing the fifth stage of the Season's 5-Star Unit challenge. Progress toward this only counts toward the 5-Star Unit of the current Season.

Doctrine Spirits are retained over Seasons, so you can always stock up on some to get a headstart in a new Season.

By combining our seasonal content, you should have clearer goals to work toward for rewards while also giving you the chance to experience more of each new season's content.
[h2]New Doctrine Fusion[/h2]
Have you ever found yourself opening your inventory only to see it full of Doctrines, few of which are usable? Apart from taking up bag space, low-level, duplicate, or old Doctrines don't serve any purpose. The new Doctrine Fusion system should give you a new use for your old Doctrines that are simply gathering dust.

Doctrine Fusion allows you to use your old unwanted Doctrines to create new ones. For example, if you've got a couple of Resource Doctrines in your inventory but you don't really gather them in the Open-World, then you can use these to create a completely new Doctrine. Or, if you've got plenty of rare and uncommon ones just gathering dust, you can use these to create a new one.

IMPORTANT: The Doctrines you create cannot be attained from Treatises.
[h2]New Item: Doctrine Components[/h2]
We know just how difficult it can be to get Doctrines, so we've added a new item type: Doctrine Components. If you've got Doctrines you don't want to part with, you can use Doctrine Components of an equal quality as materials in their place, thereby earning more powerful Doctrines.

There are plenty of ways to acquire Doctrine Components, such as Matchmaking Battles, Territory Wars, Events, raising your Battle Pass level, and through the Fame Store. By not making it available in the Store, we want to encourage you all to earn it during your daily battles and conquests.

We're really excited about this new system, and we'll keep an eye on community feedback and continue to adjust Doctrine Fusion going forward to ensure as great an experience as possible.

Some of you may not have kept either Treatises or Doctrines, meaning you can't try out the new feature when it drops. However, we've prepared a gift awaiting you all in the new season—-simply login every day once the new season hits to earn 50 Ancient Treatises, and join the event that reduces the consumption of Lotus Water. Stay tuned for more detailed information.

IMPORTANT: This article is accurate as of the time of publication but may be subject to change. Please check in-game for correct terminology for in-development features such as the Doctrine Spirit, Doctrine Fusion, and Doctrine Components.