Bug Fixes & Tweaks
[p]Hey everyone![/p][p][/p][p]We've just pushed a new patch focused on smoothing out the rough edges and addressing issues from the latest update.[/p][p][/p][p]Here is the list of fixes and improvements:[/p][p][/p]
- [p]Reworked how the third-person camera interacts with collisions to eliminate jittering. It feels much smoother and more satisfying now.[/p][p][/p]
- [p]Resolved an issue where weather states were saving incorrectly and failing to cycle.[/p][p][/p]
- [p]Fixed a bug preventing upper clouds from rendering.[/p][p][/p]
- [p]Fixed an issue that prevented random raids from happening when activated.[/p][p][/p]
- [p]Fixed the Frost event not occurring and reduced its duration to 5 minutes.[/p][p][/p]
- [p]Added a cozy, calm snow period that will now always immediately follow the Frost event.[/p][p][/p][p]
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- [p]Slightly increased night brightness (though it can still get quite dark depending on the weather).[/p][p][/p][p]
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- [p]Improved color grading and shadows for players with Global Illumination disabled.[/p][p][/p]
- [p]Cleaned up rough landscape issues in the newly added areas and fixed missing physics collisions on various meshes throughout the world.[/p][p][/p]
- [p]Fixed a bug where interacting with destructible building parts caused erratic character physics.[/p][p][/p]
- [p]Fixed fire sources (furnaces, campfires, etc.) remaining lit in the rain or snow if they aren't covered by a roof.[/p][p][/p]
- [p]Fixed an issue where the tanning rack would occasionally stop working.[/p][p][/p]
- [p]Resolved a rare client crash.[/p][p][/p]
- [p]Updated weapon trail effects and removed their visibility in pitch-black areas.[/p][p][/p]
- [p]Addressed an issue causing co-op clients to disconnect during heavy world auto-saves.[/p][p][/p]
- [p]Fixed an animation bug causing characters to float strangely while swimming.[/p]