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Updates - Trello for community - Your name in VALHALL!

This is a part of Indiegogo update which we are posting here for our Steam community to make sure you don't miss it. You can read full update in the Indiegogo updates section.
Check full update




First of all, thanks to all the testers for participation in the development and providing your logs. It helped us a lot to fix many major bugs.

Improvements we make and test in Wield Mjolnir apply to the whole game including Siege, Battle Royale and the future game modes.

Since the start of its tests several patches have been uploaded:

Visuals

  • Changed beards.
  • Changed eyes.
  • Changed hair materials.
  • Improved hands material. Hammer lifting effects.
  • Improved Mjolnir materials.
  • Improved wet cloth materials.
  • Added hair physics.
  • Added cloth physics.
Gameplay
  • Improved character collision capsule. Better distance for attacks.
  • Improved FOV.
  • Improved turn cap, easier aiming, attacks feel better.
  • Fixed issues with first person mode switch.
  • New sensitivity.
  • Added a light switch between dynamic and static. Use the "L" key. Later to appear in settings.
  • More stable character movement.
  • Improved hit reactions.
  • Fixed first person crouching.
  • Implemented new HUD.

* The third bar is rage.
  • UI improvements. Pause menu options button fix.
  • Fixed some crashes.
  • Lower RAM consumption.
  • Multiplayer optimization.
Animations
  • Reinstated locomotion system features.
  • Added smoother transitions.
  • Added more gravity to the jumps.
  • Fixed jittering while jump on both perspectives.
  • Created many new animations which include.
  • Fists TFP idle.
  • Fists FPP idle.
  • Uppercut left & right.
  • Left & right jabs.
  • Left & right hooks.
  • Angle hooks (40,140,220,320 degrees).
  • Hammer TFP idl.
  • Actions for hammer TFP idle.

The animations are a WIP since we're still adding new ones and testing them out. There will be a new locomotion system full of new animations.

Additional updates

Here is Wield Mjolnir Trello with detailed development progress. It doesn't contain confidential back-end of course but gives a bigger picture of what's in process.

Link to Wield Mjolnir community Trello


There are diverse time intervals between patches because some of them include visual improvements and the others a complex backend rework.

Current work is focused on the most interesting part - Mjolnir features. We need to implement them before the full launch of the game mod without NDA.

Also, we're remaking rig for the other characters. When it's done they will appear as playable in one of the future patches.


A ragdoll system is being reworked to make physics feel much better. Imagine like you swing the hammer and in a second a row of enemies are scattered around the map. We want each body part to react in the right way.

More news, according to the Steam platform requirements we have to make a store page for Beta as well. You get its content automatically. This page will not be searchable in Steam, its a hidden link for direct follow which you may see on our website sometime later.

Also, there was an update to the game branches, now you can download & test Wield Mjolnir right away after adding to library. The game is still under NDA that's why for now the only one place to discuss, upload screenshots and videos are "Closed Alpha" channels for testers on our Discord server.

For the access need:

  • be a member of our Discord server Discord.
  • be a backer with Beta access
  • accept NDA


After that, you will receive a "Tester" role on our Discord server which will reveal the test channels.

In case you missed early backers bonuses, here you are! We updated the bonus table:

After the release we will continue to supplement this list.

If you're an Early backer and haven't choose between additional Silver chest or extra Early Access key yet, you can do it here

Your name in credits

We would like to inform you that your name will appear not only in credits but somewhere in a game too.

It is one more surprise (not from the bonus table) we are preparing for backers. If you want to change the name entered when backed the game just feel this form with a new one:
Put your name/nickname

Guys, we would like to say it one more time for those who could miss this info before. The first announced game mode of VALHALL was Battle Royale, and we will make sure it will be a great experience. However, it's only a small part of what we want for this game.

A huge amount of feedback was received during the development saying people wanted much more than a Battle Royale.

The way how players see the game for the first time matters. We are doing the necessary analysis and act in a way we consider will lead the game to success. It means a much better playing experience upon release for you than was intended.

There was no word about Siege game mode at the beginning however, it will be included in Beta. And that is important to understand that it is not about taking more time to set up a new game mode. It is about leveling up the whole game standards and taking time to overhaul all the elements. By improving core mechanics for Siege and Wield mjolnir, Battle Royale becomes better. We are very grateful for the time you have given us to achieve a better future for VALHALL.


After current Wield Mjolnir bug fixing process and launch without NDA other game modes will move much faster to their release state.


Currently VALHALL has 90,000+ Steam users added the game to their wishlist, after release we predict that our community and player base will grow. We do our best to make the game enjoyable the way there will be stable online after the launch.


Your viking friends,
Blackrose Arts