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  3. Status & Community board & Odin's helmet

Status & Community board & Odin's helmet

This is a part of Indiegogo update which we are posting here for our Steam community to make sure you don't miss it. You can read full update in the updates section and check Beta development status.

With great pleasure we present to you the first and main part of the interactive tool mentioned in the before last Indiegogo update.

This will allow us to communicate with you in more detail and most importantly, to jointly determine the direction in which VALHALL will develop.



Why is this board interactive? - Your opinion will be taken into account and the board will be modified according to your suggestions.

As already mentioned, this is only the first part. As part of the next Indiegogo update, we will add communication functionality, which will also allow for a one-click assessment to a particular idea and to make detailed suggestions that will be visible not only to us but to other members of the community

It's not a space for empty words and unanswered pleas. This space will have a meaningful and significant effect on the development of the game. Board is dynamic and will be updating, give it some time, and we hope to see it flourish with your input.

We ask you to save your ideas and share with us using the second tool part in the next update.

All of this will help us to develop a game which is truly a work of art.

It is time for us to showcase the helmet of Odin, which we have not presented thus far.

This piece of armor, exactly like the other pieces of armor and weapons, is crafted and created with maximum detail and passion.



In one of the following updates, we will post a video of how this concept art turns into the 3D model that you see directly in the game.

As well the corresponding perks which are available from Early Access.


Independence


In addition, we have repeatedly noted that we are an indie team, which first of all means that we are highly independent and flexible.

We know that you can appreciate how some development companies are pressured and influenced by their sources of funding, especially when these sources of income have little to do with the project's development.

This means that in our case there are very few limiting factors to make the game come together in the way in which we have envisaged it.

It also means that we are directly dependent on our community for support, both financially and emotionally, therefore, the rate at which we are able to continue developing the game is heavily dependent upon community involvement. The greater the extent of the support, the sooner you will be able to see new things on the development board and eventually, in game.


Best regards,

Blackrose Arts

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