VALHALL: Harbinger launches in Early Access (Pre-Beta)
Hey Vikings!
Thanks to everyone for awaiting, we are very sorry for the confusion with the launch time. We got issues on the way and also found that ligtning strike feature in the final build causes crash in certain cases. It was cut for now, but will appear in the next patches!

We are excited to announce that VALHALL: Harbinger Early Access is live now!
Keep in mind that it launches in Pre-Beta.
[previewyoutube][/previewyoutube]
About the mods availability.
We finally have the combat system reworked and started adding the new things on its base. It's been tested in multiplayer already, and after people weren't very happy with it, we understood that need to work on netcode much more. It will appear during Early Access in Q1 in improved state.
All the previously announced content will become available during Early Access on the new level we couldn't imagine before. You can find them on the roadmap on our website.
[h3]Roadmap[/h3]
The game state you can try now is a part of a vertical slice of the new systems we are building for both old and new planned modes.
You might think - "Why do you bring the game so early in Early Access then?".
The answer is we want to open new VALHALL we're working on for tests for more people. This way we can build the new system in a right way while listening to the community, as well as have a possibility to continue independent development with your support. Earlier the tests were under NDA, now we want to progress publicly.
We want to be clear with you and suggest joining at this stage only if you are really interested in the game and already want to touch it.
While Pre-Beta doesn't provide full experience, it already has a full combat core (directional attacks, feints, dodges, advanced block, etc) and certain elements which we already added on top so you could tests it.
Weapon customization? No problem - it will appear in the November patch, we have already prepared big amount of modular items. Each is a piece of art and you will be able to build your own.

and...

That's all? Nope.
Many more weapons are in production right now.

etc.
Each weapon concept created with attention to details by a concept artist who knows what medieval battles are firsthand and "forged" by 3d artist who definitely knows what he is doing.

Dual Wield? All the animations are already done. It remains too add the logic allowing hit tracking for the secondary weapon and we will add in a patch so you could try it.

And so on.
We hope this information helps to understand what's going and at which stage is the current Early Access build. If you still have any questions or thoughts - feel free to share them with us!
Skal!
Thanks to everyone for awaiting, we are very sorry for the confusion with the launch time. We got issues on the way and also found that ligtning strike feature in the final build causes crash in certain cases. It was cut for now, but will appear in the next patches!

We are excited to announce that VALHALL: Harbinger Early Access is live now!
Keep in mind that it launches in Pre-Beta.
[previewyoutube][/previewyoutube]
About the mods availability.
We finally have the combat system reworked and started adding the new things on its base. It's been tested in multiplayer already, and after people weren't very happy with it, we understood that need to work on netcode much more. It will appear during Early Access in Q1 in improved state.
All the previously announced content will become available during Early Access on the new level we couldn't imagine before. You can find them on the roadmap on our website.
[h3]Roadmap[/h3]
The game state you can try now is a part of a vertical slice of the new systems we are building for both old and new planned modes.
You might think - "Why do you bring the game so early in Early Access then?".
The answer is we want to open new VALHALL we're working on for tests for more people. This way we can build the new system in a right way while listening to the community, as well as have a possibility to continue independent development with your support. Earlier the tests were under NDA, now we want to progress publicly.
We want to be clear with you and suggest joining at this stage only if you are really interested in the game and already want to touch it.
While Pre-Beta doesn't provide full experience, it already has a full combat core (directional attacks, feints, dodges, advanced block, etc) and certain elements which we already added on top so you could tests it.
Weapon customization? No problem - it will appear in the November patch, we have already prepared big amount of modular items. Each is a piece of art and you will be able to build your own.





and...


That's all? Nope.
Many more weapons are in production right now.


etc.
Each weapon concept created with attention to details by a concept artist who knows what medieval battles are firsthand and "forged" by 3d artist who definitely knows what he is doing.


Dual Wield? All the animations are already done. It remains too add the logic allowing hit tracking for the secondary weapon and we will add in a patch so you could try it.

And so on.
We hope this information helps to understand what's going and at which stage is the current Early Access build. If you still have any questions or thoughts - feel free to share them with us!
Skal!