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Ore mining & Iron production & Charcoal burning & Pre-Beta 0.7.4

[h3]Vikings![/h3]

We are working on the big tasks that will arrive in complex in the next patches. New water connected to the dynamic weather, sailing systems and various types of Viking boats. The quest system will appear in the next patch. Meanwhile, here is another progress.

[h3]Pre-Beta 0.7.4 patch has arrived![/h3]

Let's see what it brings to the game:

  • Ore mining and the new system of resource placing and respawn.

    You can now collect iron ore. Of course, there was a pickaxe tool added, so you need to craft it first. Each hit brings a certain amount of resources, and the last hit gives additional resources.
    Iron ore has a respawn time. But it won't respawn in the same place - it has a given radius. a random position and a certain respawn time.



  • Iron production for your needs.

    As you may know, the Vikings used bog iron and iron collected from the rocks, depending on their location and local resources. We started with adding more common iron while we have more plans. Both types of iron must be smelted in a furnace to produce purer iron that can be used to make blades, armor, etc.

    For this we have added a furnace. You need to put the collected iron ore and wood there and turn it on. After a certain time, the iron ore melts and gives iron.



  • Charcoal burning building and weapons crafting.

    The Vikings, like others in the Middle Ages, did not use wood for the forge. They used charcoal or coal (depending on the region). And in order to extract charcoal, a special building was built. We researched historical material and learned about technology. Of course, this was simplified due to the needs of the gameplay.

    To get charcoal in VALHALL you need to build a Сharcoal burning building. Now you can create and use it. But the forge will be added later. This is why we temporarily added weapon crafting to quick crafting. You can already place the Сoal burning building now, but it really becomes useful after the forge is added.



  • Longer days, shorter nights, and minor lighting improvements.

[h3]Main known issues:[/h3]


  • Weapon swapping bugs in rare cases. Reconnect to fix.

  • Customized weapon equip doesn't work correctly after the latest inventory rework.

  • Crouch is temporarily disabled.

  • Latency has a too big influence on the block (VFX could not work as well as block quality is not we are aiming for).

  • In rare cases game process doesn't finish on its own for a long time.

  • Characters don't play movement animations correctly. We need to fix upperbody bones rotation during movement animations.
Important! Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC.
If you meet an unlisted issue then:
- delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL.
- uninstall the game through Steam
- delete manually game folder in your Steam folder


[h3]The future patches bring:[/h3]


  • Quests system.

  • Boats.

  • Neutral animals.

  • New items and gathering options.

  • New characters and equipable armor.

  • Bots logic upgrades.

  • Combat improvements and bug fixes.


Skål!
Blackrose Arts