Loki's Maze Deathmatch & AI upgrade & Pre-Beta 0.6
[h3]Vikings![/h3]
[h3]Pre-Beta 0.6:[/h3]
Loki's maze Deathmatch tests officially begin!

Its features:
• The central arena where the main battles take place. PvP is available elsewhere as well.
• Each kill gives you a certain amount of glory points depending on the enemy (real player or AI) and the type of weapon (melee, bow).
• Two types of glory points: saved and unsaved. All unsaved points will be reset to zero at the end of the match. Points are provided for killing enemies (players, AI).
• Points can be saved by activating of runestone. From time to time, it randomly appears in the maze. A pillar of light is a sign.
• The runestone appears from time to time and dynamically changes its location in the maze.
• Dynamic fog grows stronger after 1/2 the duration of each runestone. While moving, you need to keep in mind its location.
Loki's maze Deathmatch is available for both Multiplayer and Solo modes.
Current state of PvP is being polished - we are decreasing lag input that still affects combat experience, and we continue to work on optimizing the game. If your ping is high and you want to feel better combat experience you can test Solo version of this mode.
[h3]Patch note:[/h3]
[h3]Known issues:[/h3]
Important! Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC.
If you meet any unlisted issue then need to:
- uninstall the game through Steam
- delete manually game folder in your Steam folder
- delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL.
[h3]The next patches bring:[/h3]
We keep getting closer to the essential Battle Royale experience. In Loki's Maze Deathmatch, we are testing various features that will move there, including the labyrinth, and basically improving the combat. Now we will be adding new features for survival in Viking world to test through other game modes, that will also help to properly prepare the core.
Also we are improving combat mechanics and Loki's maze Deathmatch. Maybe you already tested both Solo and Multiplayer versions and noticed how offline feels more fluid. The following patches are aimed at adding new features, as well as making PvP combat more enjoyable.
Skål!
Blackrose Arts
[h3]Pre-Beta 0.6:[/h3]
Loki's maze Deathmatch tests officially begin!

Its features:
• The central arena where the main battles take place. PvP is available elsewhere as well.
• Each kill gives you a certain amount of glory points depending on the enemy (real player or AI) and the type of weapon (melee, bow).
• Two types of glory points: saved and unsaved. All unsaved points will be reset to zero at the end of the match. Points are provided for killing enemies (players, AI).
• Points can be saved by activating of runestone. From time to time, it randomly appears in the maze. A pillar of light is a sign.
• The runestone appears from time to time and dynamically changes its location in the maze.
• Dynamic fog grows stronger after 1/2 the duration of each runestone. While moving, you need to keep in mind its location.
Loki's maze Deathmatch is available for both Multiplayer and Solo modes.
Current state of PvP is being polished - we are decreasing lag input that still affects combat experience, and we continue to work on optimizing the game. If your ping is high and you want to feel better combat experience you can test Solo version of this mode.
[h3]Patch note:[/h3]
- Added additional combat information. Such as info about damage, about player you kill, who killed you, about in-match events, etc.
- Added upgraded bots logic: now they can run / pursuit, block, move during combat in different sides. All bots gain vertical sight of view (can look up and down).
- Added archery bots logic.
- Added instant maze loading (no regeneration bug on joining match).
- Added environmental improvements: hanged deer, sacrificed goats, arena became bigger, dynamic fog, etc.
- Added suicide option.
- Optimized game size.
- Improved parry mechanics. However, improvement applies mostly for bots and still not perfect, especially with PvP, we continue improving it.
- Improved balance between melee and range weapon.
- Fixed artifacts and improved whole look of the blood overlay.
- Fixed bow disappearing when get hit during pulling.
- Fixed bug with minigun bow crashing server.
- Fixed camera inside head when spawning.
- Fixed Mjolnir not showing up in 2nd slot in solo testing.
- Fixed T-pose that appeared sometimes at the start of match at the moment of choosing inventory slot 3.
[h3]Known issues:[/h3]
- Block missing hits on close distance and also latency has too big influence on block (VFX could not work as well as block quality is not we are aiming for). We are repairing the parry system to make it work properly in the next patches.
- Pressing of inventory slot during its loading can cause some bugs (invisible weapons, etc.). Temp solution - press any inventory slot again.
- Weapon impulse bugging. Sometimes no impulse or too big.
- Characters don't play movement animations correctly. Only hands move according to animations. We need to fix upperbody bones rotation during movement animations.
- Wounds are visible not on all the characters, also remain on after character respawn.
- Dual wield weapons were temporarily turned off while we are upgrading inventory.
- Rare crash on Mjolnir drop.
Important! Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC.
If you meet any unlisted issue then need to:
- uninstall the game through Steam
- delete manually game folder in your Steam folder
- delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL.
[h3]The next patches bring:[/h3]
- Inventory system upgrades.
- Dodges improvements.
- Survival elements and new features.
- Loki's maze Deathmatch polishing.
- Block improvements.
- Bots logic upgrades.
- Other combat improvements and bug fixes.
We keep getting closer to the essential Battle Royale experience. In Loki's Maze Deathmatch, we are testing various features that will move there, including the labyrinth, and basically improving the combat. Now we will be adding new features for survival in Viking world to test through other game modes, that will also help to properly prepare the core.
Also we are improving combat mechanics and Loki's maze Deathmatch. Maybe you already tested both Solo and Multiplayer versions and noticed how offline feels more fluid. The following patches are aimed at adding new features, as well as making PvP combat more enjoyable.
Skål!
Blackrose Arts