1. VALHALL: Harbinger
  2. News
  3. Co-Op Testing & Diverse Survival Improvement & Better Animations & Combat Tweaks

Co-Op Testing & Diverse Survival Improvement & Better Animations & Combat Tweaks

[h2]Vikings![/h2]

In today's update, we have added Survival Co-Op, which allows you to play together with your Steam friends.

This is an early version of co-op. As you may know, it's a further point on the roadmap, however, we decided to add it earlier because it was a very popular request from players.

Sometimes, we touch upon certain elements from future points of the roadmap, which might be a bit confusing. To clarify, we are currently approaching the 3rd point of the roadmap. These 2 are big, especially the combat upgrade. We are finishing them while simultaneously adding and fixing many things based on player feedback, and preparing something special for the 3rd point.

There are bugs to fix and additional co-op features that we will add later. We welcome your feedback on it during the process.



Let's take a look!


[h2]Survival Co-Op[/h2]



There is a new Survival menu available in the Multiplayer tab. You can choose the save you would like to use to host. Then your friend can see your server in the Join tab and connect.

At the moment, there is no strict player amount limit. Of course, more players will put more strain on the server, but you can try with as many as you want. This is for testing purposes, later, we will set an optimal number.

You can also fight each other, loot, and destroy buildings if you want.



We've already fixed a huge number of Survival multiplayer bugs, but there are still some remaining. Hiring warriors has some issues, and ships don't work in co-op yet. We will address these problems.

To avoid issues with saving, in this patch, it is recommended that the client (someone who is connected to the host) exits the game first, followed by the host shutting it down.


[h2]Extended Combat Tutorial[/h2]

Added more information to the combat tutorial and an enemy to fight in the process. We will be adding more things to it from time to time.


[h2]Intro WIP[/h2]



We keep working on it, its fuller demonstration will be in the next update. Here are the gates you reach after you finish the path by following voices.

The issues with voices' sound position not being heard understandably and the issue with the sound stopping have been fixed. Fixed music not muting.


[h2]Animation Improvements[/h2]

Updated one-handed weapon idle and movement animations (improved walk, run, jump).

Slightly refined dual-wield animations. Adjusted first-person view bow animation.

Resolved issue with AI running animation slowdown.

Enhanced inverse kinematics to apply animations more naturally and reduce excessive stretching of body joints.


[h2]Faster Attack From Stance[/h2]

You attack faster from the stance as you are already partially in wind-up when you move the mouse in this state.


[h2]Important Combat Fixes[/h2]

Fixed helmet blocks its own character's attacks.

Fixed a bug where riposte was not working when holding the attack.

Fixed a visual effects particle issue with the huge shield bash.

Fixed some weapons not triggering death animations.

Fixed a bug where the character capsule collision would not disappear after death animations. This issue was also causing slight lag in multiplayer near the dead player, which has been fixed.


[h2]Combat Improvements[/h2]

Updated the way AI maintains distance, should provide you with more space.

Increased the speed of unarmed movement compared to armed.

Changed the fists key (X by default) to toggle off too instead of only toggling them on.

Deathmatch bots now occasionally switch to using shields.


[h2]Damage Post-Effects Update[/h2]

Changed how low health and damage receiving post-processes work. They should now be much clearer and less confusing.


[h2]Character Physics Improvement[/h2]



Improved body physics with world collisions, the character can now pass through obstacles where it would previously get stuck. Check out how the body bends.

Resolved issues with flax and other elements that were affecting character physics in strange ways.


[h2]Menu Updates[/h2]

Fixed Escape key in Audio settings discarding edits.

Fixed Ambient sound reset issue.

Fixed a button in the main menu not working in certain cases and updated the positions of the modes.

Fixed a bug in the main menu unexpectedly returning to the main screen.


[h2]Fixed Reconnection[/h2]

Fixed an issue where sometimes the game couldn't reconnect to a restarted server without restarting the game.


[h2]Survival Improvements[/h2]

Fixed hammer does not always destroy/repair objects due to physics.

Added the possibility to repair all objects.

Changed repair costs to 0.

Reduced crafting times.

Fixed a small hole in the pond.

Fixed player character's eyes not being visible.

Resolved a game crash related to a specific map area.

Improved the realism of grass bending.

Added a new one-handed battle axe for crafting, which is more durable and deals nice damage.


[h2]Ship Fixes[/h2]

Fixed the recent issue of ships getting stuck and resolved border collisions that were affecting sailing.

Increased the maximum sailing speed by 30%.


Thank you guys for sharing feedback. We hope you enjoy this update!


Skål!
Blackrose Arts