Post-Update Fixes & Improvements
Greetings!
This patch follows up on the previous update, addressing its combat related bug fixes and improvements.
At the end of the month we will have an update focused on new content!
Skål!
Blackrose Arts
This patch follows up on the previous update, addressing its combat related bug fixes and improvements.
- Fixed incorrect attack angle during basic attacks in some cases.
- Fixed click attacks not queuing in certain cases, which caused frustration.
- Fixed double attacks for directional combat type.
- Fixed queued attack not starting after a clash sometimes.
- Slowed down overall combat slightly, especially the speed of stabs.
- Updated physics to make actions more stable and authentic.
- Slightly increased stamina regeneration speed.
- Improved shield mechanics and added the attack queuing feature for it.
- Further increased distance from bot enemies.
- Fixed directional cursor not appearing when switching through the new tab.
- Fixed hit markers being visible from hits by hired warriors.
- Fixed some effects being visible for clients when experienced by the host.
- Adjusted turn caps during attacks for smoothness.
- Made character scream less often during fights.
- Made it possible to dodge in the direction of the ASD button using the Spacebar, while still allowing jumping when moving forward.
- Enabled auto targeting by default, with the option to toggle it in the control settings.
- Made it possible to enter stance mode during an ongoing basic attack.
At the end of the month we will have an update focused on new content!
Skål!
Blackrose Arts