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VALHALL: Harbinger News

Raids & New Dual Wield & Crafting & Pre-Beta 0.6.7

[h3]Vikings![/h3]

[h3]Pre-Beta 0.6.7 patch arrives on Wednesday![/h3]

[h3]Pre-Beta 0.6.7[/h3]

[h3]Patch note:[/h3]


  • Optimized map scale.

    The Survival map has become more compact, which improves the appearance and allows players to more easily see the buildings of other Vikings. Also reduces the time it takes to reach them. This is a map rebuild, so if any issue with spawn appears and suicide does not help, please delete the game saves here: C:|Users|*YourName*|AppData|Local|VALHALL.

  • Added small settlements.

    You can find camps and small settlements on the map. They have chests with random loot (gold, weapons, resources).



  • Added hostile camp bots logic.

    Bots patrol certain locations and protect chests. Archers attack from towers when see you so you might need a shield.



  • Added bot raids.

    Viking raiders are looking for you around the map from time to time. If you try to defend yourself in a building, they will start destroying it. On the way to their goal, if they see other players, they attack them.

  • Added crafting.

    Default hotkey for opening crafting menu is R. Now you can craft shields, bows, arrows, etc. More items will become available with updates.

  • Added arrows quantity.

    Arrows are now pickup items. You can also pull the arrow out of your body. There is an additional UI notification showing the number of arrows in your inventory, so you don't need to put them on your quick bar.

  • Added new dual wield & shield system.

    You can now dual-wield any one-handed weapon, and even a torch. This allows, for example, to illuminate the path with the left hand, and in the right to have a sword ready for battle. You can also switch them, so feel free to do the opposite. You can still attack with a torch in any hand. Currently, Wheel Down is used for left hand attacks. The first equipped slot is the right hand, the second is the left hand.



  • Added character sleeping.

    When a player leaves the game, his character automatically goes sleeping where the player left. You can loot sleeping players.

  • Added option to select spawn point.

  • Added bed you can use as a spawn point.

  • Added underwater post effect and damage.

  • Added key binding option for building and hammer throw.

  • Added battle cries for bots.

  • Added compass and waypoints.

  • Increased the visibility range of players.

  • Increased foundation height for easier placement.

  • Increased torch light radius.

  • Decreased fog density for visual and visibility improvements.

  • Fixed stopping the respawn of bots in the Weapon Test mode.

  • Fixed building on the water.

  • Fixed sprint acceleration, character doesn't slow down anymore.

  • Fixed Mjolnir idle animations.

  • Fixed weapon not dropping after character death in Survival.

  • Fixed the highlight of a weapon equipped by another player as a pickup item.

  • Fixed archer bot sometimes shoots while standing sideways to the player (looking in a different direction).

  • Fixed archers sometimes have no arrows.

  • Fixed torch widget remaining forever after death.

  • Fixed collision for stairs so that bots can climb it normally.

  • Fixed the sound of the building and on / off of the torch is heard throughout the map.

  • Fixed bushes that could not be chopped. You can now chop down every tree / bush on the map.

[h3]Main known issues:[/h3]


  • Customized weapon equip doesn't work correctly after the latest inventory rework.

  • Latency has too big influence on block (VFX could not work as well as block quality is not we are aiming for).

  • Some bots in singleplayer have None instead name.

  • In rare cases game process doesn't finish on its own for long time.

  • Weapon impulse bugging. Sometimes no impulse or too big.

  • Characters don't play movement animations correctly. We need to fix upperbody bones rotation during movement animations.
Important! Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC.
If you meet an unlisted issue then:
- delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL.
- uninstall the game through Steam
- delete manually game folder in your Steam folder


[h3]The future patches bring:[/h3]


  • New Survival elements and features.

  • Dynamic weather.

  • Items durability.

  • New gathering options.

  • New characters and equipable armor.

  • Bots logic upgrades.

  • Other combat improvements and bug fixes.

[previewyoutube][/previewyoutube]

Skål!
Blackrose Arts

Lootable Corpses & Random Loot Chests & Gold & Pre-Beta 0.6.6

[h3]Vikings![/h3]

A new patch has arrived!

It brings new survival features. As said before, we are adding new mechanics like consumables (bandages, food, etc.), torch, building, looting, chests, a new inventory system, and so on. that go straight to BR. You can check our comment under the previous update for more details.

As part of this update, we optimized trees, which allowed us to increase their number on the map by 3 times, and adjusted the landscape. If you have issues with spawn and suicide does not help, please delete the game saves here: C:|Users|*YourName*|AppData|Local|VALHALL.

Keep in mind that Survival mode has been just added with the previous patch, and there will be a lot more mechanics and content coming in the next updates!

[h3]Pre-Beta 0.6.6[/h3]

[h3]Patch note:[/h3]


  • Added random loot chests.

    Special chests in certain places on the map that have random loot it in. New random items spawn from time to time.

  • Added camps with random loot chests on the map.



  • Added gold as item that will have several uses in the future.

  • Added new interior and exterior items:

    • Table
    • Chair
    • Bench
    • Bowl
    • Bottle
    • Statue of Odin
  • Added lootable corpses.



  • Changed collision between adjacent roof elements - removed shift.

  • Improved snapping between roof and wall.

  • Changed the distance to draw all construction objects.

  • Optimized trees.

    Thanks to this, their number on the map has been increased from 45,000 to 130,000.

  • Improved the landscape of the map.

    Prepared special places for the construction of especially large settlements.

  • Improved the skies look.

  • Changed the collision of the wall so that wall torches no longer hang in the air.

  • Changed torch cost from 10 to 50 wood.

  • Fixed destroyed objects having no textures.

  • Fixed chests dissapearing when loading save (both for server and singleplayer).

[h3]Main known issues:[/h3]


  • Customized weapon equip doesn't work correctly after the latest inventory rework.

  • Latency has too big influence on block (VFX could not work as well as block quality is not we are aiming for).

  • Some bots in singleplayer have None instead name.

  • In rare cases game process doesn't finish on its own for long time.

  • Weapon impulse bugging. Sometimes no impulse or too big.

  • Characters don't play movement animations correctly. We need to fix upperbody bones rotation during movement animations.

  • Dual wield weapons is temporarily turned off while we are upgrading inventory.

[h3]Important! [/h3]Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC.
If you meet any unlisted issue then need to:
- delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL.
- uninstall the game through Steam
- delete manually game folder in your Steam folder

[h3]The future patches bring:[/h3]


  • New Survival elements and features.

  • New gathering options.

  • Crafting.

  • Dual wield back with fixes.

  • New characters and equipable armor.

  • Bots logic upgrades.

  • Other combat improvements and bug fixes.

We keep pushing to bring you more content and increase the playability asap. Stay tuned!

Skål!
Blackrose Arts

Survival Tests Started & Pre-Beta 0.6.5

[h3]Vikings![/h3]

The promised huge Pre-Beta patch 0.6.5 has arrived somewhere in Midgard!
Let's raise a mug of mead and go choose the best place to build your settlement.

Before diving into this, we want to mention Red Lath, who shared the correct answer to the previous question: "How did the Vikings make and use charcoal?" in the comments under the previous update. Related Steam awards have been granted. Thanks!

[h3]Pre-Beta 0.6.5[/h3]

Survival game mode tests have been started.

Keep in mind that this is only the first patch with Survival, and there will be a lot more mechanics and content coming in the next updates!

[h3]Patch note:[/h3]


  • Added Survival game mode.

    Multiplayer and singleplayer. 3 server regions are available at the moment (Europe, North America and Oceania).

  • Added new inventory system.

    We have reworked the inventory system. It is much more functional and has a new UI. Now you move items manually or automatically, drop them by dragging or selecting an option, show tips, use consumables, and more. By default, the In Survival inventory can be opened by pressing TAB.



  • Added wood gathering.

    Chop trees with lumberjack axe to gather wood. They respawn after some time if nothing blocks it.



  • Added apples falling from the trees.

    When you hit trees there is a chance some apples will fall on the ground. You can pick up them. They are physical objects so can roll away :)

  • Added building.

    Using a hammer you can build with different objects. By default, build menu can be opened by pressing Q while the hammer is equipped. There is a foundation, walls, floor, roof, doorway and other building parts. We will be adding more content here with patches so that you can build not only a house, but a powerful settlement. You can also switch to Repair and Destruction modes. All buildings have health points and can be destroyed.



  • Added doors openable in both sides.

  • Added wall torch.

  • Added consumable items.

    You can use bandage to heal or eat apples.

  • Added water driking.

  • Added chest to store items.

  • Added banner to claim your land.

  • Added saving.

    Autosaving and saving at quit. For singleplayer we have more saving options in plan.

  • Added updated Weapon test mode.



  • Added characters logic optimization to allow more players/bots on the map.

  • Added dropped items outline when aiming so you could find them easier.

  • Added death hit from Mjolnir.

  • Added different pause menus for game modes.

  • Added smooth physical items drop.

  • Added main menu level and UI improvements.

  • Progressed in Survival map optimization, around 15 fps gain (depending on machine) in comparison with the previous patch.

  • Optimized game size, free 3gb+.

  • Temporarily turned off Oceania Deathmatch server.

  • During work on Survival we faced a huge amount of bugs that were fixed straight away before its first version publication. Such as game freeze after first tree hit, inventory stops working after drop, game crashes, and many others.

  • Fixed torch fire VFX not showing up.



  • Fixed sword is not visible when shield equipped.

  • Fixed random character dissappearing.

  • Fixed double sound from hit.

  • Fixed slowed down lower body animation.

  • Fixed possible crash after suicide.

  • Fixed some actions playing third person perspective animations instead of first person.

[h3]Main known issues:[/h3]


  • Customized weapon equip doesn't work correctly in this patch.

  • Latency has too big influence on block (VFX could not work as well as block quality is not we are aiming for).

  • Destructed building textures disappear.

  • Some bots in singleplayer have None instead name.

  • In rare cases game process doesn't finish on its own for long time.

  • Weapon impulse bugging. Sometimes no impulse or too big.

  • Characters don't play movement animations correctly. We need to fix upperbody bones rotation during movement animations.

  • Dual wield weapons is temporarily turned off while we are upgrading inventory.

[h3]Important! [/h3]Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC.
If you meet any unlisted issue then need to:
- delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL.
- uninstall the game through Steam
- delete manually game folder in your Steam folder

[h3]The future patches bring:[/h3]


  • New Survival elements and features.

  • New gathering options.

  • Crafting.

  • Dual wield back with fixes.

  • New characters and equipable armor.

  • Bots logic upgrades.

  • Other combat improvements and bug fixes.

We keep pushing to bring you more content and increase the playability asap. Stay tuned!

Skål!
Blackrose Arts

Upcoming Pre-Beta 0.6.5

[h3]Vikings![/h3]

News from the development field:

We are working on a large patch that will bring new experiences and new content to the game.

Before we look at the coming patch, we want to mention AislynnMune who shared the most complete & complex answer to the previous question "Do you know where and how the Vikings got ore for iron?" in the comments under the previous update. Related Steam awards have been granted. Thanks!

And we have a new interesting question for you:
How did the Vikings make and use charcoal?
As before, we will add a Steam award to the first correct and most complex answer under this update!


Pre-Beta 0.6.5 patch will come around April 20, possibly earlier.

Some of the content it will include:

  • Settlement building.

    New inventory system.

    Optimization of logic allowing more players/bots on the map.

    New item drop system.

    Survival map optimization.

And more. Full patch details with full progress details will be posted in the next update that will accompany the upcoming patch.


Skål!
Blackrose Arts

Survival features & Pre-Beta 0.6.3

[h3]Vikings![/h3]

News from the development field:

As said in the previous update, we keep working on survival mechanics for Survival and Battle Royale, while also improving the combat system and overall gameplay.

We added a Test mode so you could try out such new features while we prepare the rest for the mode complexity for the next patches.

In VALHALL we keep the balance between the interesting historical facts about the life of Vikings and comfortable gameplay process.

Do you know where and how the Vikings got ore for iron?
When you find out, you will most likely be a little surprised:):) If you know the correct answer - comments are ready to hear your thoughts!
We will add a Steam award to the first correct and most complex answer!

Let's prepare for a real Viking experience!

[h3]Pre-Beta 0.6.3[/h3]

The patch will arrive this week.

[h3]Patch note:[/h3]


  • Added the first iteration of the Survival map with a new lighting setup, improved shaders and color correction.





  • Added day night cycle.



  • Added fall damage and turning character into a falling ragdoll if it's too high.



  • Added torch item.

  • Added numbers for bars.

  • Added hunger system.

  • Added thirst system.

  • Added a new sprint system.
    From now there are two stages of sprinting (fast and faster). You enter the second stage after sprinting normally for a few seconds.
    This mechanic is designed to help at long distances on Survival and BR maps without affecting combat.
    Moreover, it will have a good effect on the combat experience, because now we can reduce the running speed in the first stage, which will make the battle more active.

  • Added section of game modes to the main menu.

  • Added Test mode.

  • Added test watermark.

  • Added a small highlight when hovering over an item.

  • Fixed Mjolnir missing in Weapon test.

  • Fixed the disappearance of a dead body almost immediately after the death of a player.

  • Fixed FPS drops caused by character respawn.

[h3]Known issues:[/h3]


  • Latency has too big influence on block (VFX could not work as well as block quality is not we are aiming for).

  • Pressing of inventory slot during its loading can cause some bugs (invisible weapons, etc.). Temp solution - press any inventory slot again.

  • Weapon impulse bugging. Sometimes no impulse or too big.

  • Characters don't play movement animations correctly. Only hands move according to animations. We need to fix upperbody bones rotation during movement animations.

  • Dual wield weapons were temporarily turned off while we are upgrading inventory.

  • Rare crash on Mjolnir drop.

Important! Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC.
If you meet any unlisted issue then need to:
- uninstall the game through Steam
- delete manually game folder in your Steam folder
- delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL.

[h3]The future patches bring:[/h3]


  • Survival elements and new features.

  • Inventory system upgrades.

  • Bringing dual wield back with fixes.



  • Gathering and building.

  • New characters and equipable armor.

  • Bots logic upgrades.

  • Other combat improvements and bug fixes.


Skål!
Blackrose Arts