Combat improvements & New menu & Pre-Beta 0.6.1
[h3]Vikings![/h3]
First of all, many thanks to everyone for the feedback you shared with us after the Loki's maze Deathmatch tests beginning.
Sometimes people ask why we are working on multiple game modes at the same time. That is why we would like to share information about this again.
We are developing the core mechanics required for the different game modes, while continuing to test new features in certain modes that have enough playability with their complex and current amount. This method helps a lot because it allows to build the global systems correctly, get more feedback in the process, tune them with testers and avoid extra reworks in the future.
It is worth noting that each next mode that enters testing receives many elements from the previous one. For example, the next testing mode is Survival. Then Battle Royale, etc. Our Viking BR includes gameplay aspects of Survival as well as its environmental stuff (animals, weather, biomes, etc.). Just like BR contains content from Loki's maze Deathmatch (rune stones activation, a dynamic maze, and others).

We recently switched to the latest version of the engine, which made it possible to have an optimized volumetric sky. The day cycle and varied weather for the upcoming Survival and Battle Royale looks beautiful.

[h3]Pre-Beta 0.6.1[/h3]
The patch will arrive next Friday at 19:00 UTC.
[h3]Patch note:[/h3]
[h3]Known issues:[/h3]
Important! Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC.
If you meet any unlisted issue then need to:
- uninstall the game through Steam
- delete manually game folder in your Steam folder
- delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL.
[h3]The next patches bring:[/h3]
We keep getting closer to the essential Battle Royale experience. In Loki's Maze Deathmatch, we are testing various features that will move there, including the labyrinth, and basically improving the combat. Now we will be adding new features for survival in Viking world to test through other game modes, that will also help to properly prepare the core.
Also we are improving combat mechanics and Loki's maze Deathmatch. Maybe you already tested both Solo and Multiplayer versions and noticed how offline feels more fluid. The following patches are aimed at adding new features, as well as making PvP combat more enjoyable.
Skål!
Blackrose Arts
First of all, many thanks to everyone for the feedback you shared with us after the Loki's maze Deathmatch tests beginning.
Sometimes people ask why we are working on multiple game modes at the same time. That is why we would like to share information about this again.
We are developing the core mechanics required for the different game modes, while continuing to test new features in certain modes that have enough playability with their complex and current amount. This method helps a lot because it allows to build the global systems correctly, get more feedback in the process, tune them with testers and avoid extra reworks in the future.
It is worth noting that each next mode that enters testing receives many elements from the previous one. For example, the next testing mode is Survival. Then Battle Royale, etc. Our Viking BR includes gameplay aspects of Survival as well as its environmental stuff (animals, weather, biomes, etc.). Just like BR contains content from Loki's maze Deathmatch (rune stones activation, a dynamic maze, and others).

We recently switched to the latest version of the engine, which made it possible to have an optimized volumetric sky. The day cycle and varied weather for the upcoming Survival and Battle Royale looks beautiful.

[h3]Pre-Beta 0.6.1[/h3]
The patch will arrive next Friday at 19:00 UTC.
[h3]Patch note:[/h3]
- Switched to the latest version of the engine. Optimization and new possibilities.
- Added better block response to stop it from missing hits.
- Added forced character movement during dodge. Dodges became real dodges.
- Added bots with shields.
- Added new main menu.
- Removed bow crosshair.
- Fixed a headshot with a bow not killing from the first shot.
- Fixed wounds being not visible on characters.
- Fixed wounds and blood remain on character after respawn.
- Fixed archery shooting with 2 arrows.
- Fixed the bot name being displayed as None in Deathmatch.
- Fixed bot running backwards to spawn point.
- Fixed total points score player position bug.
- Fixed getting hit while drawing a bow causing an arrow to disappear.
- Fixed only one character getting hit from slash.
- Fixed hands playing running animation while jumping during sprint.
[h3]Known issues:[/h3]
- Latency has too big influence on block (VFX could not work as well as block quality is not we are aiming for).
- Pressing of inventory slot during its loading can cause some bugs (invisible weapons, etc.). Temp solution - press any inventory slot again.
- Weapon impulse bugging. Sometimes no impulse or too big.
- Characters don't play movement animations correctly. Only hands move according to animations. We need to fix upperbody bones rotation during movement animations.
- Dual wield weapons were temporarily turned off while we are upgrading inventory.
- Rare crash on Mjolnir drop.
Important! Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC.
If you meet any unlisted issue then need to:
- uninstall the game through Steam
- delete manually game folder in your Steam folder
- delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL.
[h3]The next patches bring:[/h3]
- Inventory system upgrades.
- Survival elements and new features.
- Loki's maze Deathmatch polishing.
- Bots logic upgrades.
- Other combat improvements and bug fixes.
We keep getting closer to the essential Battle Royale experience. In Loki's Maze Deathmatch, we are testing various features that will move there, including the labyrinth, and basically improving the combat. Now we will be adding new features for survival in Viking world to test through other game modes, that will also help to properly prepare the core.
Also we are improving combat mechanics and Loki's maze Deathmatch. Maybe you already tested both Solo and Multiplayer versions and noticed how offline feels more fluid. The following patches are aimed at adding new features, as well as making PvP combat more enjoyable.
Skål!
Blackrose Arts