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VALHALL: Harbinger News

Weapon customization & Pre-Beta 0.5.2

[h3]Hello Vikings![/h3]

[h3]Pre-Beta 0.5.2:[/h3]

This patch brings modular weapon customization, screen blood and important fixes. It will arrive coming Friday at 19:00 UTC.

[h3]Patch note:[/h3]


  • Added Armory section to the menu.

  • Added modular weapon customization.
    Build your weapon with different modular parts such as blade, guard, grip, pommel, etc.
    This patch includes two weapon types: one-handed sword and one-handed axe. In future patches, we will be adding new weapon types and more modules to your armory, including the bonus items.
    You can enter it through Armory section in the main menu. After you build the weapon press Equip button and when you start a match you will spawn with your weapon.
    Also, you can enter customization via the pause menu during the match, in this case, after pressing Equip, your next respawn will be with this weapon.
    You can move, rotate, zoom and take close look on the quality details of your weapon with automatic depth of field adjustment.



  • Added damage receiving overlay.

  • Added blood overlay.
    Blood splashes appear on screen when your HP is getting low.



  • Added more bots to Weapon test.

  • Fixed maze wall collision disappearing.

  • Fixed patches deployment automation issues.

  • Fixed an issue that sometimes caused other players in multiplayer to not see the correct angles of your attacks.


[h3]Known issues:[/h3]


  • In rare cases game client can crash at the moment of character death.

  • Dead bodies disappear fast after death.

  • Timings of the new parring.

  • Swapping from Dual Wield to Shield and vice versa doesn't work.


[h3]The next patches bring:[/h3]


  • Archery.
    Use bow and arrows. Ranged combat.



  • Inventory upgrade.
    Clear, prepared for BR, bug fixed, easy to use inventory.

  • Parring improvements.

  • Other additions and bug fixes.



Skål!
Blackrose Arts

Happy Holidays!

[h3]Hello Vikings![/h3]

We wish you a Merry Christmas and Happy Holidays!

Pre-Beta 0.5.1 patch mentioned in the previous update has arrived.

The maze that changes in every match is here, we continue to improve it and fix bugs. There is a chance of its collision disappearing, it will be fixed with the next patch.



Our team is sending you all our warmest holiday wishes! Take care of yourselves and your loved ones.

Skål!
Blackrose Arts

Maze & Pre-Beta 0.5.1

[h3]Hello Vikings![/h3]

[h3]Pre-Beta 0.5.1:[/h3]

We are working on BR mode and there will be a procedural maze around its central arena. As mentioned earlier, we will first test it with you in the current Deathmatch.

This patch brings the labyrinth. It will arrive coming Friday at 19:00 UTC.

[h3]Patch note:[/h3]


  • Added the maze.
    Each match the maze is different. It changes during the match in real time as well.



  • Added display of the enemy's name when you look at it.

  • Added new settings.
    Control, audio and new graphics settings with more options.

  • Fixed capsule collision remaining after player dies and goes to ragdoll.

  • Improved post processing.


[h3]Known issues:[/h3]


  • In rare cases game client can crash at the moment of character death.

  • Lightning strike shockwave which should throw player has no impulse and no sound.

  • Dead bodies disappear fast after death.

  • Timings of the new parring.

  • Pickup from Dual Wield to Shield and vice versa doesn't work.


[h3]The next patches bring:[/h3]


  • Modular weapon customization system.
    Build your weapon with different modular parts such as blade, guard, grip, pommel, etc.



  • Archery.

  • Parring improvements.

  • Other additions and bug fixes.



Skål!
Blackrose Arts

Multiplayer branch merged & Pre-Beta 0.5.0

[h3]Greetings, Vikings![/h3]

[h3]Pre-Beta 0.5.0:[/h3]

[h3]Patch note:[/h3]


  • Merged multiplayer branch with the default.
    Now you can join Deathmatch servers without switching to public test branch.

  • North America and Oceania servers are live now too.

  • Added diverse cries playing on characters death.

  • Added block impact particle spawn for new parring system.

  • Fixed loading not showing up.

  • Improved rain VFX. View became clearer.

  • Improved optimization.


[h3]Known issues:[/h3]


  • Lightning strike shockwave which should throw player has no impulse and no sound.
    Normally lightning strike brings not death only but also damage by a blast wave in area around it.

  • In rare cases game client can crash at the moment of character death.

  • Dead bodies disappear fast after death.

  • Timings of the new parring.

  • Dead player collision interferes movement.

  • Pickup from Dual Wield to Shield and vice versa doesn't work.


[h3]The next patches bring:[/h3]


  • Weapon customization system.

  • Maze.

  • Normal settings for audio and binding.

  • Parring improvements.

  • Archery.

  • Other additions and bug fixes.



Skål!
Blackrose Arts

Multiplayer merge coming & Pre-Beta 0.4.9

[h3]Hello Vikings![/h3]

The next patch will merge multiplayer Steam branch into default one so you won't need to switch them.
It will become available coming Friday at 19:00 UTC.


[h3]Pre-Beta 0.4.9:[/h3]

[h3]Patch note:[/h3]


  • Added new parrying.
    Based on community requests we reworked parring and added timing elements. They still should be perfected to be more dynamic and satisfying.

  • Fixed server crashes.
    If you couldn't connect yesterday now you can.

  • Fixed weapons sometimes falling through the ground after the player's death.

  • Fixed not being able to pickup dropped weapon UI not showing in multiplayer.



  • Fixed weapons staying in the air after player disconnects.

  • Fixed hitting dead player giving additional kills.

  • Fixed ragdoll flickering.

  • Fixed custom weapon impulses in multiplayer.
    For example, two handed axe last hit throws body with stronger impulse than one handed without sending the character to space.


[h3]Known issues:[/h3]


  • Lightning strike shockwave which should throw player has no impulse.
    Normally lightning strike brings not death only but also damage by a blast wave in area around it.

  • In rare cases game client can crash at the moment of character death.

  • Dead bodies disappear fast after death.

  • Timings and VFX for new parring.

  • Pickup from Dual Wield to Shield and vice versa doesn't work, problem with picking up a weapon dropped by an enemy.


[h3]The next patches bring:[/h3]


  • Multiplayer merge.

  • Norse America and Oceania servers turning on.

  • Maze.

  • Diverse death cries.

  • VFX improvements.

  • Parring improvements.

  • Other additions and bug fixes.


Loki's maze is on the way to be tested in Deathmatch first. Walls move and paths change even while you are inside.




We remind that currently the multiplayer is available on a separate branch. To try multiplayer now, you need to select the public test environment branch in your Steam game settings here:



Right click on VALHALL in your Steam library, click "Properties". Then go to "Betas" and select "publictestenvironment" from the list. Steam will download the branch for multiplayer testing. If you want to revert to a single, select the default branch in the properties. This is a temporary measure.


Skål!
Blackrose Arts