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VALHALL: Harbinger News

Quest system & Stone & UI & Bug fixes & Ships progress & Pre-Beta 0.7.6

[h3]Vikings![/h3]

[h3]Pre-Beta 0.7.6 patch has arrived![/h3]

Let's see what it brings:

  • Survival servers are currently undergoing maintenance, now you can try it under the Singleplayer tab. We are preparing new sailing and navigation systems. They will become available again in the next patches (Loki's maze Deathmatch servers are still on now).

  • Quest system

    We finished a quest system that not only allows to help with your first steps in Midgard, but also provides you with different storylines in the future!



  • UI update

    Visual improvements, fixed alignment, added menus 21:9 support, etc.



  • Added in-house fireplace

    According to players' requests, now there is an additional fireplace that you can place inside the house.

  • Added stone mining

    Stone allows you to build furnace, in-house fireplace, etc.

  • Added falling apples sound

    Apples sometimes drop when you cut trees (except during winter). But it is quite difficult to notice when it has fallen out of your field of vision. Now you will hear when apples fall and where they fall in space.

  • Fixed craft system bugs, now it always shows actual resources from your inventory

  • Fixed dark inventory cells after interaction with furnace

  • Adjusted post-screen damage effect from character's status effects (cold, hot, thirst, hunger) on high health

  • Now bears always have random number of meat & fat (before it could not spawn or spawned wrong items)

  • Furnace' source craft material changed from wood to stone

  • Fixed the furnace's name and description

  • Fixed position of the roof over the doorway

  • Bears became less "cruel" (decreased their armor coefficient vs melee and range weapon)

  • More iron and stone ore are now around the map

  • Added a server error notification when the connection to the server is lost

  • Fixed a rare bug when bears fly from being hit

  • Fixed bug where stamina tends to 0

  • Fixed apples in Survival sometimes go through surface

  • Fixed impact VFX for iron and stone ores

  • Fixed a bug with white weapon trail when you cut the trees

  • Fixed a rare bug with enormous blood trail from weapon

  • Fixed the problem of all items disappearing

  • Fixed an issue where all players heard the pickaxe, iron and stone ore strike sound from other players on the map

  • Fixed the size of dropped two-handed axe after bot's death

  • Decreased death impulse of torch

  • Fixed a bug due to which the health bar of bears was not decreasing correctly depending on taking damage

  • Added notification window when starting the game (in the main menu)

  • Increased damage and death impulse for the Raven sword

In the previous updates, we announced the boat system.



Quest system is ready and will be supplemented with content from patch to patch.

We continue to work on control and navigation systems for ships, new water and its interconnection with the already implemented dynamic weather.





Drakkar (Busse) and Karvi playable ships will arrive in the next patches.

[h3]Main known issues:[/h3]


  • Weapon swapping bugs in rare cases. Reconnect to fix.

  • Customized weapon equip doesn't work correctly after the latest inventory rework.

  • Crouch is temporarily disabled.

  • Latency has a too big influence on the block (VFX could not work as well as block quality is not we are aiming for).

  • In rare cases game process doesn't finish on its own for a long time.

  • Characters don't play movement animations correctly. We need to fix upperbody bones rotation during movement animations.
Important! Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC.
If you meet an unlisted issue then:
- delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL.
- uninstall the game through Steam
- delete manually game folder in your Steam folder


[h3]The future patches bring:[/h3]


  • New animals.

  • Boats.

  • New items and gathering options.

  • New characters and equipable armor.

  • Bots logic upgrades.

  • Combat improvements and bug fixes.


Skål!
Blackrose Arts

Ore mining & Iron production & Charcoal burning & Pre-Beta 0.7.4

[h3]Vikings![/h3]

We are working on the big tasks that will arrive in complex in the next patches. New water connected to the dynamic weather, sailing systems and various types of Viking boats. The quest system will appear in the next patch. Meanwhile, here is another progress.

[h3]Pre-Beta 0.7.4 patch has arrived![/h3]

Let's see what it brings to the game:

  • Ore mining and the new system of resource placing and respawn.

    You can now collect iron ore. Of course, there was a pickaxe tool added, so you need to craft it first. Each hit brings a certain amount of resources, and the last hit gives additional resources.
    Iron ore has a respawn time. But it won't respawn in the same place - it has a given radius. a random position and a certain respawn time.



  • Iron production for your needs.

    As you may know, the Vikings used bog iron and iron collected from the rocks, depending on their location and local resources. We started with adding more common iron while we have more plans. Both types of iron must be smelted in a furnace to produce purer iron that can be used to make blades, armor, etc.

    For this we have added a furnace. You need to put the collected iron ore and wood there and turn it on. After a certain time, the iron ore melts and gives iron.



  • Charcoal burning building and weapons crafting.

    The Vikings, like others in the Middle Ages, did not use wood for the forge. They used charcoal or coal (depending on the region). And in order to extract charcoal, a special building was built. We researched historical material and learned about technology. Of course, this was simplified due to the needs of the gameplay.

    To get charcoal in VALHALL you need to build a Сharcoal burning building. Now you can create and use it. But the forge will be added later. This is why we temporarily added weapon crafting to quick crafting. You can already place the Сoal burning building now, but it really becomes useful after the forge is added.



  • Longer days, shorter nights, and minor lighting improvements.

[h3]Main known issues:[/h3]


  • Weapon swapping bugs in rare cases. Reconnect to fix.

  • Customized weapon equip doesn't work correctly after the latest inventory rework.

  • Crouch is temporarily disabled.

  • Latency has a too big influence on the block (VFX could not work as well as block quality is not we are aiming for).

  • In rare cases game process doesn't finish on its own for a long time.

  • Characters don't play movement animations correctly. We need to fix upperbody bones rotation during movement animations.
Important! Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC.
If you meet an unlisted issue then:
- delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL.
- uninstall the game through Steam
- delete manually game folder in your Steam folder


[h3]The future patches bring:[/h3]


  • Quests system.

  • Boats.

  • Neutral animals.

  • New items and gathering options.

  • New characters and equipable armor.

  • Bots logic upgrades.

  • Combat improvements and bug fixes.


Skål!
Blackrose Arts

Kick Physics & Fishing Cage & Crafting Queue & Boats Incoming & Pre-Beta 0.7.3

[h3]Vikings![/h3]

[h3]Pre-Beta 0.7.3 patch has arrived![/h3]

  • Added fish and fishing cage.

    Building object. Can only be placed in water (half submerged). After a while, a fish appears in the cage. Each player can interact regardless of whether it is in the banner coverage area or not.
    Raw fish can be cooked over a fire or burned.



  • Added crafting queue.

    You can queue different items and close the crafting menu.



  • Added kick physics.

    If the target has stamina or health less than 30%, then the kick sends the character into a fall as a ragdoll with an impulse. After such a fall, the character gets up after certain time.
    The kick removes the enemy block.
    In multiplayer ragdoll may teleport for a second, to be fixed.



  • Fixed gate material disappearing.

  • Fixed character sliding when toggle sprint.

  • Fixed running not turning on automatically after turning it off by moving left/right (AW/DW). Now, after "canceling the run", character continue to run while still holding W, you don't need to press the Shift key again.

Also we`ve been working on the quests and boats, that will be finished and added to the next patches.







[h3]Main known issues:[/h3]


  • Weapon swapping bugs in rare cases. Reconnect to fix.

  • Customized weapon equip doesn't work correctly after the latest inventory rework.

  • Crouch is temporarily disabled.

  • Latency has a too big influence on the block (VFX could not work as well as block quality is not we are aiming for).

  • In rare cases game process doesn't finish on its own for a long time.

  • Characters don't play movement animations correctly. We need to fix upperbody bones rotation during movement animations.
Important! Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC.
If you meet an unlisted issue then:
- delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL.
- uninstall the game through Steam
- delete manually game folder in your Steam folder


[h3]The future patches bring:[/h3]


  • New Survival elements and features.

  • Combat improvements.

  • Quests.

  • Boats.

  • Neutral animals.

  • New items and gathering options.

  • New characters and equipable armor.

  • Bots logic upgrades.

  • Other combat improvements and bug fixes.


Skål!
Blackrose Arts

Survival Servers Turned On & Flax & Fixes & Pre-Beta 0.7.2

[h3]Vikings![/h3]

[h3]Pre-Beta 0.7.2 patch has arrived![/h3]

[h3]Patch note:[/h3]


  • Now EU and NA Survival servers are available.

  • Now running is possible only when moving forward.

  • Now other characters (hostile Vikings bots, beasts) would light up from the fire as the player's character.

  • Now Viking bots and animals have new reaction speed.

  • Added Flax.

    Gather it and use for crafting.

  • Added pop-up compass markers.

    When you are near a place of interest.

  • Fixed no sound of footsteps from bears and bots bug.

  • Fixed trees disappear after the first hit bug.

  • Fixed fire button doesn't work bug.

  • Fixed bears do not lose their health bar for the first few HP.


[h3]Main known issues:[/h3]


  • Customized weapon equip doesn't work correctly after the latest inventory rework.

  • Crouch is temporarily disabled.

  • Swapping can bug after dual wielding, reconnect to fix.

  • Latency has a too big influence on the block (VFX could not work as well as block quality is not we are aiming for).

  • In rare cases game process doesn't finish on its own for a long time.

  • Characters don't play movement animations correctly. We need to fix upperbody bones rotation during movement animations.
Important! Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC.
If you meet an unlisted issue then:
- delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL.
- uninstall the game through Steam
- delete manually game folder in your Steam folder


[h3]The future patches bring:[/h3]


  • New Survival elements and features.

  • Combat and block improvements.

  • Quests.

  • Neutral animals.

  • New items and gathering options.

  • New characters and equipable armor.

  • Bots logic upgrades.

  • Other combat improvements and bug fixes.


Skål!
Blackrose Arts

Fire Arrows & Fences & & Fixes & Pre-Beta 0.7.1

[h3]Vikings![/h3]

[h3]Pre-Beta 0.7.1 patch has arrived![/h3]

[h3]Patch note:[/h3]


  • Added fire arrows.

    The arrow is initially unlit. To ignite, you need to go to any source of fire (torch, fire) and place the arrowhead in the area of fire for short time. Upon hitting a building object, the arrow fire deals damage to the building over time, then it goes out. Bots also use fire arrows when attack buildings.



  • Added arrows type switch option.

  • Added animal fat for crafting fire arrows.

  • Added fence.





  • Added gates.

  • Added double-leaf gates opening.



  • Added new campfire and increased its lightning area.

  • Added AI logic for reaction to ranged attacks when they roam.

  • Added building objects skin selection.

  • Added canceling a construction object for placement when it is selected (respectively, with an equipped hammer). RMB by standard.

  • Fixed attack range of the bear.

  • Fixed footsteps' sound depending on surface on survival map.

  • Fixed the disappeared ability to interact with arrows stuck in the surface (trees, objects, etc.).

  • Fixed bots in deathmatch and weapon test began to look down quite often during the battle.


[h3]Main known issues:[/h3]


  • Customized weapon equip doesn't work correctly after the latest inventory rework.

  • Crouch is temporarily disabled.

  • Swapping can bug after dual wielding, reconnect to fix.

  • Latency has a too big influence on the block (VFX could not work as well as block quality is not we are aiming for).

  • In rare cases game process doesn't finish on its own for a long time.

  • Characters don't play movement animations correctly. We need to fix upperbody bones rotation during movement animations.
Important! Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC.
If you meet an unlisted issue then:
- delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL.
- uninstall the game through Steam
- delete manually game folder in your Steam folder


[h3]The future patches bring:[/h3]


  • New Survival elements and features.

  • Combat and block improvements.

  • Neutral animals.

  • Survival servers return from maintenance.

  • New items and gathering options.

  • New characters and equipable armor.

  • Bots logic upgrades.

  • Other combat improvements and bug fixes.


Survival servers maintenance will be completed with the following patches.

Skål!
Blackrose Arts