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Vagrus - The Riven Realms News

A New Build is OUT – Patch 1.160 – Codename: Clandestine Part I.

[h3]Hey everyone,[/h3]

As we have mentioned before, while we are working on the upcoming DLCs already, we would also like to expand Vagrus with smaller content drops – both the core game and the Expansion. The first of such additions comes in the form of this update, which adds the starting segments of a lengthy questline to all owners of Sunfire and Moonshadow. Without getting into spoilers, the quest deals with the Dreamwalker’s followers and will take you to places previously unseen. To start it, you have to have interacted with these strange fanatics several times and explored the Bronze Desert.



With this update come a handful of fixes, too, as usual. Now let's jump into the details:

Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

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[h2]Update 1.1.60 - Codename: Clandestine Part I. [/h2]

[h3]New Content :gift:[/h3]
  • The first part of a new, extensive questline was added to the Expansion “Sunfire and Moonshadow”.
  • A new settlement can be revealed during the questline with a lot of interactions and locations.
  • New enemies and new rewards make their first appearance during the questline.
  • Cadmador, a Draconic Faction, can now be revealed during the questline (albeit they are not a fully-fledged Faction by intention).
  • Some new banners can be acquired for your comitatus - can you find them?
  • Added a way to gain the “Spires” Codex Entry for those who already completed Vrak’s quest and somehow missed it.


[h3]New/Updated Features :shiny:[/h3]
  • Skornar’s Level 3 “Commanding Shout” Skill was tweaked: it does not give an additional Action for two Rounds but instead gives Skornar an additional Action for the active Round, too. This additional Action on Skornar cannot be used for Commanding Shout (see why below).
  • Some Skills received a new effect called “Enervated”. This prevents these Skills from being used more than once per Turn.


[h3]User Interface Improvements :pencil:[/h3]
  • Renamed several banners to be more in-line with the setting.
  • Ending texts can now be scrolled.
  • Escort Tasks that have a midpoint destination will now provide information about the status of that objective (ie. whether you have already been there).
  • Tooltip transparency now also allows you to click on buttons under them.
  • We got rid of the small node/diamond symbols at the bottom of the ‘What’s new?’ window and pages are numbered instead.
  • The “close” icons on Price History are now distinct – the left one (-) closes only Price History, the right one (x) closes the Chart, too.


[h3]Bug Fixes :bug:[/h3]
  • Fixed a Companion Combat AI issue that caused the erroneous calculation of the usefulness of Skills with certain effects (Buffs, Debuffs, DoTs, and HoTs). The AI will now use these Skills more often. This will also cause calculations to go faster, so Companion Combat will be quicker with some enemies.
    NOTE: This may cause certain enemies to overuse previously neglected Skills. We are testing it as well but please let us know if you come across such cases. Thank you!
  • We concluded a round of optimization, so the game will not chew through graphical memory so vigorously.
  • We have identified and finally fixed the bug that caused infinite turns in Companion Combat, preventing the end of battles even after all enemies have been defeated in the Sunken Tower.
  • Many text inconsistencies, as well as stylistic and grammatical errors were fixed across a number of Events.
  • The expanded location images in Events should now always display the proper artwork.
  • Tooltips for entities below the Journal can no longer appear while the Journal is open.
  • Characters with Spell Penetration will no longer get a -15 Resist All debuff at the beginning of each combat Round.
  • You can no longer equip several different Tent type Equipment on the comitatus.
  • The Prince of Kabur can no longer intervene on your behalf in the Ahari-Chimera Legion war once the breaking point is reached.
  • The rare case of a tooltip blocking its own button (happened in some resolutions) was fixed.
  • Inconsistencies caused by the glitchy Display Mode setting that prevented certain resolutions to show up were fixed.
  • Fixed an issue that caused certain Escort Task-related Passengers to trigger an Event outside the settlement where they joined you that said they joined you (again).
  • Fixed some mismatching Escort Task flavor texts (regarding their objectives).


Known Issues:
  • The tooltip on the Equipment “Burhek’s Traps” is misleading, but it actually works as intended.
  • The F1 bug reporting tool may not work for certain users under certain circumstances.
  • Certain enemies might overuse previously neglected Skills (those with Buffs, Debuffs, DoTs, and HoTs). We are testing it as well but please let us know if you come across such cases.
  • Crew Combat success and fail percentage displays are one step behind the actual state of things (calculations work under the hood though).


[h2]Coming Up Next[/h2]
  • Pilgrims of the Wasteland rework and tweaks.
  • Outpost tweaks to enhance its earlier usefulness.
  • Clandestine Part II.
  • Additional content for the core game and the expansion.
  • Fixes, balancing, and tweaks.


Stay tuned and conquer the wasteland!
- The Lost Pilgrims Team
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If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

A New Build is OUT - Patch 1.151 - Codename: Primo

[h3]Hey everyone,[/h3]

Our original plan was to kick the year off with a neat content update (more about it here) in early February together with a host of fixes but the team crushed so many bugs in January – some of them critical – that we decided to release the update earlier. So here we are. We’ll follow this up soon with what we originally intended. Very soon, actually. As always, the majority of the bugs we have fixed were reported by our amazing community. We can’t thank you enough for helping us improve Vagrus, but we’ll try with additional content in the future.

Now let's jump into the patch details!

Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

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[h2]Patch 1.1.151 - Codename: Primo [/h2]

[h3]Updated Content :gift:[/h3]
  • We took steps to alleviate the narrative dissonance caused by the setup of Certain Crew Combat encounters versus their defeat texts in Events. Setups were significantly altered (e.g. in the Criftaa tower fight at the end of her questline or the Sand Wyrm fights at the entrance of Tectum Carvos) so that enemies in them do not disengage so easily (or at all), causing a defeat for the player when, in fact, they won.
  • Interactions with the Darkstone Garrison of Hakhtarast after finishing the Ahari quest there have been improved to better depict the state of the settlement.
  • Lady Zahraja’s comment on the state of the north will be more context-sensitive depending on dates and/or having interacted with Sunfire and Moonshadow content.
  • Added a new way to acquire the Sand Wyrm codex entry if you missed it during the questline concerning Tectum Carvos.
  • Farud’s comments on Tamarra are now more context-sensitive to the state of her questline.


[h3]User Interface Improvements :pencil:[/h3]
  • Tooltip sizing was rebuilt from scratch: the new system is more robust with various fixes. For instance, tooltips can never float out of the screen.
  • Event choice dependency tooltips in Kadaath or your Outpost now correctly display owned Equipment, Gear, Items, and Goods even if they are in the warehouse.
  • Tasks will no longer disappear from your Journal’s Active pane while standing on the target Node before actually turning them in. They will be shown as “Ready” while standing on the target Node but revert to “Active” when moving away from it.
  • Maximum Resourcefulness upgrade tooltips on the Leader UI have been clarified further to make a distinction between your current maximum and the absolute maximum of 12 Resourcefulness. Now they always display how much Insight it costs to raise the stat and mention only the absolute maximum until it is reached.
  • The display of potential Faction rewards were changed to show all contextual/conditional requirements for certain rewards (e.g. a specific Beast Type to gain a bonus) and you can also see which of these requirements you currently satisfy.
  • Updated how Trade Tasks display the Goods you have to deliver to the destination to be more streamlined.


[h3]Updated Features :shiny:[/h3]
  • The yields of Critical Successes in Hunting were tweaked to give more Supplies but less random Goods.
  • Hidden Compartments and Smugger’s Compartments Equipment received the “minimum 100 Cargo capacity” requirement, thus preventing vagri from hiding everything they own if it was a small enough haul.


[h3]Bug Fixes :bug:[/h3]
  • Numerous fixes to wording and style in Events, correcting typos, and improving texts otherwise.
  • Bandul and Ahari no longer take slaves in Crew Combat Appease interactions.
  • The Esc button can now be used to navigate back from the Savegame menu tab.
  • The tooltips of effects that belong to the comitatus (like Crew Properties) will now add up bonuses for the same stat from different sources.
  • Fixed the way Tasks can be arranged alphabetically and chronologically. This was working in a very confusing manner previously. Chronological ordering takes the date of gaining Tasks as a basis for the arrangement (Tasks that were taken later are toward the top of the list) with Active Tasks and the date of turning in (those turned in more recently are toward the top of the list) for Completed Tasks.
  • A very rare DLC requirement inconsistency preventing certain players from loading their manual saves was resolved.
  • Camp Events can no longer trigger during nights spent in settlements.
  • Characters can no longer Evade twice in the same Turn of Companion Combat (for example, when Evading from an attack and into an overwatched position), and thus will no longer cause a softlock by doing so.
  • Gifting Beasts of Burden to the locals of Shahsgabat will now work as intended (removing a Beast properly).
  • Non-hovering Characters who were floating over positions in Companion Combat no longer do so.
  • The Suncaller’s tiny shadow was fixed. They might revel in sunlight but they do cast shadows like everyone else.
  • All characters that were offset in their Companion Combat position were fixed.
  • Multiple instances of the Resistance stat from the same source (e.g. the same Gear) are now calculated and displayed correctly on Companions (i.e. added together).
  • The infinite swarming of certain enemies in Defend Tasks was fixed.
  • Fixed the location artwork issue at the Umbra River Bridge location.
  • Fixed an issue that caused Abolitionist faction location unlocks (via cyphers) to not work if you have reached the maximum unlocked locations in the base game. Cyphers are counted separately between the Expansion and the base game now as intended.
  • A lot of named enemies had their (modified) stats erroneously displayed or (in some cases) their stat modifications did not work at all. These were fixed, causing some “boss fight” encounters to be significantly more difficult, as intended.
  • Activating Auto-Scouting no longer causes issues with the calculation and display of Movement Points and March Movement Points.
  • Pieces of Equipment can not be placed into locked slots directly from the Market pane’s list.
  • Fixed an issue that caused Faction reputation rewards for delivering certain Passengers to be displayed differently in the Journal and in the popup window upon their arrival, preventing the right amount of reputation to be added to your standing (often this meant no reputation at all).
  • All legionnaire and elite legionnaire enemies that belong to the Chimera Legion now use their proper, unique artwork instead of the common Imperial variants.
  • Fixed an issue that allowed an exploit to use infinite Insight when generating a new player character.
  • Hunting and Foraging will now actually grant yields when successful even if the comitatus is camped via an Event.
  • Fixed an issue that allowed the skipping of compulsory camping during Event sequences.
  • Tooltip flickering on high refresh rates was fixed.
  • Machine Localization: Certain characters from Chinese and Japanese fonts that caused display issues specifically on the character creation screens and ending slides should now appear properly.


[h2]Coming Up Next[/h2]
  • The Dreamwalker questline Part I.
  • Bug fixes and balancing continue at full speed


Stay tuned and conquer the wasteland!
- The Lost Pilgrims Team
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If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

A New Build is OUT - Patch 1.1501207T - Codename: Winter Canvas

[h3]Hey everyone,[/h3]

It’s that time of year again and so we at Lost Pilgrims wanted to wish you all Happy Holidays! Enjoy your well-deserved rest, spend time with your loved ones, or just chill, play your unplayed games, read, eat, or do whatever makes you happy.
We are winding down as well after we take care of a few things and although we’ll monitor the usual channels, we’ll hunker down until early January because the last half a dozen months have been quite exhausting for the Pilgrims.



Of course, we wouldn’t want to leave you without something of a holiday gift as well as a bunch of fixes we’ve been busily working on with a lot of help from our awesome community. The former is a quest that is available to any vagrus with enough Handjari reputation to visit Prince Faisal, called ‘The Canvas of Fate’. It’s replete with tragedy, ambition, and a dedication to art – we hope you’ll like it.

As for the fixes, the list below provides the most important ones, so let’s jump right in.

Important Note I.
It has also come to our attention via crash reports that for some reason, quite a number of our players are on earlier versions of the game (pre-hotfixes). So please make sure that Vagrus is updated to the latest version at all times.

Important Note II. Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

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[h2]Patch 1.1501207T - Codename: Winter Canvas[/h2]

[h3]New Content :gift:[/h3]
  • ‘The Canvas of Fate’ quest for the Handjari was added (access at Prince Faisal)

[h3]Event/Story Fixes :pencil:[/h3]
  • ‘Mysteries of the Dead Forest’ quest can now be completed when you have at least 25 Deadwood Samples
  • Faction presence in Ahar Kadah end states were altered (Ahari, Chimera Legion, and Handjari)
  • Ahar Kadah now proudly displays the House Ectorius banners in their victory state of the ‘Of Survival and Blood’ quest
  • Several soft-locks in the Breach of Stygios Lumber Camp were fixed
  • Mehdar Ahara is no longer accessible to vagri with less than Tier 2 Ahari faction reputation at any given time
  • Further fixes were applied to the quest ‘Suboptimal Efficiency’ so that players with older saves (specifically with wrong objective states) can also progress the quest
  • You are no longer able to perform the slave nourishment step in Oil Field Daratan twice in quick succession
  • Upon reaching Tier 4 reputation with Nemesis factions now turns the opponent faction’s reputation to Tier -5 automatically (as was originally intended)
  • Upon completing either of the Nemesis questlines, changes occur in Ahari and Chimera Legion faction presence across a number of settlements (retroactive for those who had already completed a Nemesis questline)
  • Upon completing the quest ‘Prince’s Triumph’, Handjari faction presence rises in several settlements (retroactive for those who had already completed the quest)
  • From now on, the ‘Blessings of the Sadirar’ quest will now show up in a completed state in the Journal properly for those who have completed it
  • Some soft-locks in Events were fixed
  • Some portrait and background artwork issues in Events were fixed
  • The spreading of Abolitionists in the Bronze Desert now works as intended
  • Fixed an issue that caused some objectives in the repeatable quest ‘Prince’s Commissions’ to trigger their reward sequences twice

[h3]UI changes :shiny:[/h3]
  • When a Passenger disembarks via an Event choice and thus offers no regular Passenger reward, the UI display is now clearer about this fact
  • Added all missing enemy and ally Skill texts
  • In Crew Combat, we fixed some texts that could overlap
  • The “mixed Beasts” warning (Outpost) window shows up only at the right times now
  • Non-available Companions should not show up in tests as modifiers
  • The Odd Jobs window not showing up to display results was fixed
  • Fixed the appearance of the word “comitatus” on the Task pane in the Journal
  • The Legionnaire Peltas combat character’s Trench obstacle visual displacement was fixed
  • Enduring Effect name font size now scales with the available space on the UI

[h3]Bug Fixes :bug:[/h3]
  • Selling salt to the Handjari at your Outpost now properly gives reputation with the faction
  • Fixed anomalies caused by the renaming of the Outpost
  • Fixed the issue of two entities occupying the same position in Companion Combat
  • Rolling a critical success on hunting and foraging provides extra loot now properly (as originally intended)
  • Tarkian Tents were fixed and they now provide the advertised bonuses
  • Odd Jobs now correctly use 2 MPs if the player has enough remaining MPs instead of always using up Vigor
  • It is no longer possible to enslave 0 enemies in Crew Combat
  • You cannot enslave more enemies than the number of living characters in Crew Combat
  • The ‘Archive Rumor’ button has returned in all its former glory
  • Various minor crash fixes
Known Issues:
  • Escort Tasks and related anomalies
  • Equipment and Goods art assets are sometimes loaded a bit late or even mixed up

[h3]Coming Up Next[/h3]
  • Further bug fixes and balancing tweaks for “Sunfire and Moonshadow”
  • Additional Content for “Sunfire and Moonshadow”
  • Outpost UI and balance tweaks

Happy Holidays again and stay vigilant as you conquer the wasteland!
- The Lost Pilgrims Team
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If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

2023 Autumn Sales & Steam’s ‘Labor of Love’ Nomination


[h3]Hello everyone,[/h3]

Fresh off of our expansion’s release exactly two weeks ago, we’re right back into bringing you an offer for Vagrus at the Steam Autumn Sale. Starting today, anyone looking to pick up the base game receives a whopping thirty-four percent discount on it, as well as on our patronage pack, and the original soundtrack.


On top of all this, as is typically the case around this time of year, the Steam Award Nominations are now open! We’d certainly be grateful if you were to nominate Vagrus for the Labor of Love Award; and, if you’d like to, you can do so here.

If, like many of our dedicated players, you’re enjoying Sunfire and Moonshadow, our new expansion, we’d just like to say that we’re grateful for your support. A sprawling new area jam-packed with content approaching half of that of the base game is yours to explore, and, were we able to, we’d offer a discount on that, too. Unfortunately, the expansion is on its 30-day sale launch cooldown along with the Vagrus Season Pass. The latter is a discount for 3 DLCs in and of itself, as well as helps support the production of future content we have planned. So, if you’d like to see more of the wasteland in the coming year, you can do so with the Season Pass.

That’s all for today, pilgrims; stay safe out there, stay fresh, prepared, and vigilant – and most importantly – conquer the wasteland!

The Lost Pilgrims Team
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If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

Expansion Build and Hotfix I-V are OUT - Patch 1.1.50 - Codename: New Realms

Update (Nov 22, 2023): Hotfix V. has been released.

See the details below.

Why are we reposting this?: Apparently, Steam does not allow a build to be linked to a DLC release announcement type post, so the game was shown to be last updated in August. Hence, we are reposting our patch notes along with the Hotfix I-II notes to be able to provide the algorithm a post about a new build. #indiedevlifehacks

[h3]Hey everyone,[/h3]
Hot on the heels of our expansion’s release, we were ready to deploy our first hotfixes. These hotfixes address a swathe of bugs we’ve become aware of since the content first went out a few days ago. Among the matters addressed are those that appeared in yesterday’s “known issues” and several others that we are still working to fix. Please bear with us while we do our best to clear any problems and bugs as they become known. Checking the "Send Crash Reports" box on the Disclaimer screen helps a lot in becoming aware of things early, so thanks to everyone who did that.

It has also come to our attention via crash reports that for some reason, quite a number of our players are on earlier versions of the game (pre-hotfixes). So please make sure that Vagrus is updated to the latest version at all times.

Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

[h3]Hotfix V. v1.1501121J/22K - Live as of Nov 22, 5 AM for all OSes[/h3]
  • Added a script to retrospectively unlock event-related Achievements for those who previously crossed the 10-year limit.
  • Crew Combat Auto-offer can no longer cause the game to be stuck
  • Steam deck/controller fixes/improvements (still working on resolving the config reset).
  • Outpost crew add/remove actions now work in the increments intended.
  • Mercenary tasks against newly added enemies/factions no longer get stuck.
  • Minor Outpost tweaks and bug fixes.
  • Dialogue issues in the Hall of Fame were corrected.
  • Removed redundant Quality dependencies from authorities discussing the winds in great cities.
  • You only need to have Mokoru instead of equipping them to be able to use them as bait in the relevant quest (sorry).
  • Eylani will no longer appear out of nowhere during the Onyx patrols sometimes.
  • You actually gain the slaves that you round up in various encounters during the Onyx patrols.
  • More NPCs and groups now react to the conclusions of the Nemesis questlines in dialogues.
  • Chimera Legion victory in Hakhtarast now improves the Church of Sergorod's faction presence there.
  • Chimera Legion Nemesis quest battles during the sun ritual were tweaked to better match their narrative circumstances.
  • The objective related to the theologian during Prince's Commissions can now be completed.
  • Raised the benefits of House Darius reputation in Caverns of Largas.
  • At the end of the Exquisite Brew quest, players will now be able to see when to expect changes in Utun Ghrayi.
  • Some settlement Event navigational issues were tweaked (specifically when exiting certain facilities).
  • Numerous NPC portrait-related issues were fixed.
  • A ton of typos and stylistic issues were corrected.


[h3]Hotfix IV. v1.1501117G - Live as of Nov 17, 1 PM for all OSes[/h3]
We resolved the issue introduced in ..1115C & 1117F and redeployed their fixes along with some new improvements.
  • No enemies turning up - and hence getting stuck - in Companion Combat after selecting the Eliminate Their Leaders command from within Crew Combat issue fixed
  • The Eliminate their Leaders command can no longer be selected if no Leader/Elite units of the opponent are alive in Crew Combat
  • Fixed some issues in the Outpost upgrade progression scripts
  • Fixed an issue that caused some dialogue options to erroneously appear after finishing the "An Exquisite Brew" quest
  • Fixed an issue occurring during the quest "Suboptimal Efficiency" that caused more than one construction crew to be taken and thus caused players to get stuck with them (if you did get stuck with one, you can remove them now in Oil Field Venari after delivering one crew).
  • Commander Thadirath will no longer talk about the curse after finishing the quest at Wazirhai
  • Finndurarth can no longer save you in the caleri indefinitely
  • Price history bug where the prices were erroneously multiplied by the stack size again finally fixed. All hail 'Dauntless' who provided us with a repro. \m/
  • (Pertinent) Equipment now grant their boons at the Outpost as intended
  • Outpost mechanics / UI tweaks applied - mostly around productivity. (More coming later)
  • Tutorial sizing fixes (again)
  • "Mysteries of the Dead Forest" quest ending issue fixed
  • D'shír games difficulties tweaked
  • Changes were made to the sequence and frequency to the Blazing Oasis encounters where you can attain Aharutun plants
  • Lowered the Aharutun plant requirement during the quest "The Legate's Fall"
  • Instead of ambushing you, the raiders in the random Event where you can rush to the aid of faction shipments now get ambushed
  • Tweaked dialogue options of the Legate during her nemesis questline
  • Various typos and stylistic issues corrected


[h3]Hotfix III. v1.1501114C - Live as of Nov 15, 3 AM for all OSes[/h3]
  • Machine translations were added for the Expansion content
  • Camp UI getting stuck during multi-day rests (e.g.: Black/Mushroom Rot healing) was fixed
  • Kadaath highlight when crossing over to the Outer Realms for the first time was made significantly more visible
  • A bug that caused stacks being removed instead of units in Event trades was fixed
  • Outpost Nutrition dropping at Ration 100% instead of gravitating to 5 was fixed
  • Outer Realms movement issue when playing in a language other than English was fixed
  • Journal Note entry issues with controller fixes
  • Spiders' Accuracy stat was fixed
  • Some Equipment did not grant their supposed Outpost effects, it's now fixed
  • Tutorial sizing issue when the font size is increased was fixed
  • Various discrepancies that caused choices not to appear in the Event where you find stranded passengers were fixed
  • Many glitches and discrepancies of the quest "Suboptimal Efficiency" were fixed
  • Interactions leading to a softlock with Raewanar in Onyx Outpost were fixed
  • Entry to the Breach in Stygios Lumber camp was tweaked not to confuse players by disappearing choices
  • An edge case occurring if the quest "A Conspicuous Shipment" was repeated quickly was fixed
  • Softlocks caused by talking to the Chief Architect at Phlegetos Bridge were fixed
  • Softlock following the crew fight against Kasar when all Companions were wounded was fixed
  • Renkailon's Mark Target description was expanded to better inform what you gain by upgrading it
  • "Prince's Commissions" quest glitches were fixed
  • Suspicious Ahari passengers can no longer be taken when you ally with the Chimera Legion
  • Kabur's Prince can no longer boost the nemesis factions' reputation after you choose a side for good
  • Changed the materials needed for the Equipment "Hauling Litters" to better match the artwork
  • An issue that caused the Vaelenesthil part of the nemesis questlines to starting prematurely was fixed
  • Implemented a fix for players whose old save files contain No Repose issues (it is in the Ahskulite headquarters in Deven's Temple Ward)
  • A ton of text was improved (spelling, style, clarity, etc)


[h3]Hotfix I-II. v1.1501109Z - Live as of Nov 9, 4 AM for all OSes[/h3]
Hotfix II
  • Outpost capacity miscalculations from extremely old saves solved and some tweaks applied to the calculations, too
  • Outer Realms movement glitch with controller was fixed and some polish was applied
  • Settlement art enlargement related UI issues were fixed
  • Various smaller Event fixes, including some background image updates in old quests
Hotfix I
  • Deputy tutorial crash fixed- it is extremely awkward that we put this bug in with a performance improvement "fix" the day before release, sorry about that...
  • Camp UI calculation glitch solved
  • Several behind the scene crashes solved
  • Ambition texts still referring to the in-game 10-year limit were removed (Explanation here)
  • Allies can now be properly recruited in the later stages of the Nemesis questlines
  • A rare controller bug during the tutorial right before leveling up Morwen was fixed
  • A rare Steam Deck specific navigation issue in the Outer Realms was fixed
  • The occasional Movement Point weirdness in the Outer Realms was fixed
  • Fixed a Nemesis questline Companion Combat "boss" animation
  • Some NPCs received additional talk options sensitive of the state of the Nemesis questlines
  • The Forsaken Colony Codex entry can be attained by new means now
  • Some quest markers were updated
  • A number of smaller spelling and text issues were ironed out
  • A bit more informative "What's new?" pop-ups were added to point out where to start the Expansion


Now on to the original Patch notes of the major release we published on Tuesday (Nov. 7, 2032). Let's jump into the details!

[h2]Patch 1.501106U - Codename: New Realms[/h2]

[h3]New Content (Sunfire and Moonshadow) :sun: :moon: [/h3]
  • “Sunfire and Moonshadow” Expansion is released at the same time as this update.
  • Content and quests that come close to half the vanilla campaign in size.
  • The gigantic, seething Bronze Desert and the twilit Lands of Shadow are accessible
  • New settlements and points of interest in the added regions, including oil fields, oases, and frontier outposts.
  • New faction: the Handjari – work for them to earn their friendship and rewards.
  • Nemesis factions: The Chimera Legion and the Ahari are embroiled in a cruel fight for survival. Choose a side and fight for their victory!
  • Brand new music to accompany the Expansion, soon to be added to available OST.
  • Breathtaking artwork featuring the new regions and locations of the Expansion.
  • A great many new NPCs with their own stories and personalities.
  • An abundance of new Gear and Equipment.
  • Well over a dozen new enemy types, both in Companion and Crew Combat encounters.
  • New banners for your vagrus to display proudly.

[h3]New Content (General) :gift:[/h3]
  • New content related to the Outer Realms was added for everyone (No DLC required). It involves a quest and a new unique location with its own Outpost.
  • Some new art assets were added to previous Events in the main campaign.

[h3]New and Updated Game Design (Sunfire and Moonshadow) [/h3]
  • The Twilight mechanic was introduced with a new “Lamps” Equipment slot and all sorts of lamps to counter the negative effects of darkness.

[h3]New and Updated Game Design (General) :shiny:[/h3]
  • The main campaign’s in-world time limit was removed entirely for various reasons. You can read about it here.
  • Day of the week type of dependencies were added, so you might come across choices that only appear on a certain day of the in-game week.
  • Camp defense Fighter requirements were reduced for all voluntary crew members.
  • Outposts were reworked in a major way (see below).

[h3]Outpost-related Changes :sun: :moon: [/h3]
  • A brand new Outpost User Interface was added
  • Warehouse: you can store your Goods and Equipment at your Outpost
  • Statio: your own mansio at your Outpost where you can store your Mounts and Beast, as well as switch between beast types
  • The Outpost license fee was reduced by 2000 Bross (upon loading a save where you already paid for it, you get that money back as a reimbursement automatically)
  • The Outpost upgrade’s resource requirements were somewhat reduced
  • The Outpost production was tuned down to be in line with the cheaper setup
  • Mounts are no longer used for salt production
  • Certain pieces of Equipment stored in your Warehouse provide bonuses for Outpost activities (e.g. Mining Equipment enhances resource yields)

[h3]User Interface Improvements :pencil:[/h3]
  • The Camp UI now uses a single lock feature that locks all in your current settings for rations, guards, and so on.
  • The Price History tab has been improved, offering new sorting options and making it easier to navigate between settlements for easy comparison.
  • The Scouting UI has been enhanced to make the available options clearer.
  • The Custom Notes UI has been improved, making it easier and more enjoyable to jot down your thoughts.
  • Chart legend improvements have been made for clarity, including the introduction of multiple-category Chart entities.
  • Giving away Equipment in Events has been improved. Now, you can choose to give away or keep your currently equipped pieces of Equipment and you are warned if you are about to part with your only piece of a type of Equipment.

[h3]Bug Fixes :bug:[/h3]
  • Breaking camp conditions are now synchronized with the tooltips, providing a clearer understanding of the requirements.
  • The process of moving Gear between Companions has been improved. Unequipped Gear of the same type will be equipped first if available. Furthermore, in Events and Tasks, you will offer unequipped Gear to meet conditions first.
  • The Insight tooltip is now clearer about the purpose and use of Insight.
  • Various elements on the Camp UI have been fixed.
  • Passengers are now more willing to indicate their desired destination: before you take them, you can click on the Destination icon to see where they are going on the Chart, and you can also click the new button at the front of each Passenger entry now to see their destination on the Chart.
  • Some node background anomalies have been fixed, primarily those related to the day and night cycle in settlements.
  • The delay and graphical glitch when the Codex is opening has been fixed.
  • Fixed an issue that caused the travel time between settlements in some cases to appear out of place.
  • Resourcefulness can no longer overflow.
  • Discovered settlement and POI nodes are now consistently displayed on the Chart, whether or not the player has clicked on them or merely moved through them.
  • The Loader's Guild storage unit lottery now provides rewards as indicated on the UI. The Guild has been kindly asked not to deceive players any longer. 🙂
  • If an Event is active, you can no longer use hotkeys to interact with inactive windows.
  • Events sometimes caused you to exit settlements when it was not intended, and at other times, you remained within the settlement despite the narrative suggesting otherwise. The entire system has been adjusted to ensure consistency.
  • Anomalies in Beast type swapping have been resolved, especially in cases where the settlement did not possess the type of Beast that matched that of your comitatus.
  • The text overlapping on Crew Combat buttons has been fixed.
  • Fixed an issue that caused unresponsive Camp UI buttons after engaging in Companion Banter.
  • At times, it was possible that theme-specific music was not playing in certain regions. The orchestra has been instructed to be more attentive to the surroundings and play the appropriate tunes for each location. 🙂
Known Issues:
  • There is a rare controller-related bug during the tutorial right before leveling up Morwen
  • Allies are not recruitable for the nemesis show-down quests (fix coming very soon)
  • A rare Steam Deck-specific navigation issue in the Outer Realms

[h2]Coming Up Next[/h2]
  • Bug Fixes and Balancing Tweaks for “Sunfire and Moonshadow”
  • Additional Content for “Sunfire and Moonshadow”
  • Outpost UI and balance tweaks
  • Machine translations for the Expansion

Stay vigilant as you conquer the wasteland!

- The Lost Pilgrims Team
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