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After 7 months of hard work & feedback from the community, we are pleased to release CORE today, Killsquad's newest update. CORE brings deep changes to all internal game systems & redefines the Killsquad experience. Every piece of feedback we got, we took it on board. And vowed to fix all of them in a single, mega-update. CORE has been on Beta testing now for a few weeks, during which the recent review score of Killsquad on Steam has risen from 64 to well over 85. So, the wait is over. Welcome to CORE, we hope you like it.
[h3]New levelling up system
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Before CORE, enemies levelled up: you levelled up, so did they. Bad idea: why keep playing, if enemies level up with you and the ratio stays the same? The full system is gone. Now, enemies have a static level. You don’t. So, level up to crush them mercilessly. And feel pleasure in doing so.
[h3]New enemies & enemy generations
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If you out-level enemies, we need more of them. CORE brings many new enemies across all sections of the game. Plus, it brings Enemy Generations: we have created +30 new enemy variations: new behaviours, new color schemes, new attack patterns… so there’s much more to hunt and destroy.
[h3]Elemental resistance
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Enemies, attacks and weapons now have elemental resistance. So you’ll need the right tool for the right monster. Don’t use a freeze gun on an ice monster, you fool! You can also equip gear that builds up resistance against certain types of damage. So if Helldörren is frying you, gear up to counter that.
[h3]Dual weapons
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With elemental resistance, picking the right weapon is more important than ever. That’s why we give you dual weapons slots, with different damage profiles. Let’s call these the mob clearing and the boss buster weapon. Choose them wisely: both influence your level and your chances of survival.
[h3]Gadget system
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In Killsquad, your character build comes from your gear. That’s why we introduce the Gadget system: consumable power-ups you can buy, carry with you and unbalance the battle. Life pools. Poison areas. Gadgets bring an unprecedented layer of customization, and mean life or death on harder missions.
[h3]Shop & reward system
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Of course if we give you all this equipment, we need a place to go shopping, right? Enter the new shop! And also, pay attention to the contract end screens, these have all been revamped and now do a much better job at getting you excited about the new equipment you just earned.
[h3]New campaign map
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This one is self-explanatory. Yes, a campaign map. A lovely one indeed, +20 contracts for you to unlock and master. Go check it out! And, while we are at it, new tutorials so all game systems are explained.
[h3]Checkpoints
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You have been crossing a perilous land for 45 minutes. Only to reach the final boss who, as bosses do, kills you in one strike. Back to the start! So unfair. We have fixed that. The game now automatically saves progress at key moments, so you can restart from there. More fun. Less frustration.
[h3]New rendering
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We have replaced all the lighting code. Expect dark nights. Red sunsets. Rainy days. The kind of atmosphere that would feel extremely romantic, if it wasn’t because a ten ton monster is crushing your guts. So yeah, do kill the monster. But enjoy the views along the way.
[h3]Language support
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Please be aware that CORE is temporarily only available in English and Spanish. A language pack including Italian, French, German, Russian, Simplified Chinese, Korean & Japanese support will be released next week as we confirm there are no bugs on the game.
[h3]Roadmap
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CORE is just the beginning. Here is our Roadmap update. Christmas will bring cosmetics and Talismans. Q1 next year will take us on a journey to Skua, the base of the Feds. And summer next year we will unleash our endgame features and a fifth hero so the team building options expand.

[h3]Bug reporting
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Killsquad is an Early Access game. As such, it is a product in development. Have encountered a bug? We are sorry. Please report it by joining our Discord community. Please do so here:
https://discord.com/invite/killsquad
You can report bugs on the #beta-bug-report channel. Please be specific describing the bug: the easier for us to trigger the bug, the faster we solve it. If you don’t like Discord, do get in touch directly at
[email protected] with the bug info.
[h3]We need your help!
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Do you like our game? Would you like to help an independent developer? Here is what you can do:
Reviews!Please write a review. This is THE single most important thing you can do. Reviews do magic to the Steam algorithm. Or, if you wrote a negative review back in the day, and feel we’ve done a good job, do you know you can update your review? Reviews are the blood that keeps us alive!
Social media follow:
Discord:
https://discord.com/invite/killsquadTwitter:
https://twitter.com/killsquadgameAnd on the Steam forums
Streaming!Stream Killsquad, post videos on Youtube. Tell the world about it. If you have a significant following, contact us at
[email protected], and we’ll try to support you in any way we can.
MediaAre you a member of the media? We want to meet you! Contact us at
[email protected][h3]About Killsquad[/h3]
Killsquad is an action-packed 4 player action RPG where sci-fi mercenaries raid planets seeking fame and glory. With three planets to explore, over twenty unique contracts to master, more than 100 weapons and 30 unique enemies, Killsquad offers an adrenaline-pumping journey into a dystopian future full of blood and black humour. Killsquad is now on Steam Early Access, with an approximate launch date of Summer 2021.
[h3]About Novarama[/h3]
Killsquad is developed by Novarama, a Barcelona-based independent games developer with +18 years of experience, 11 of them as a Sony exclusive studio. With a team of +40 people, Novarama's mission statement is to building innovative games for mass audiences. Killsquad is our first fully self-published game. Visit Novarama's website at
www.novarama.com